| .. _code_generator: |
| |
| ========================================== |
| The LLVM Target-Independent Code Generator |
| ========================================== |
| |
| .. role:: raw-html(raw) |
| :format: html |
| |
| .. raw:: html |
| |
| <style> |
| .unknown { background-color: #C0C0C0; text-align: center; } |
| .unknown:before { content: "?" } |
| .no { background-color: #C11B17 } |
| .no:before { content: "N" } |
| .partial { background-color: #F88017 } |
| .yes { background-color: #0F0; } |
| .yes:before { content: "Y" } |
| </style> |
| |
| .. contents:: |
| :local: |
| |
| .. warning:: |
| This is a work in progress. |
| |
| Introduction |
| ============ |
| |
| The LLVM target-independent code generator is a framework that provides a suite |
| of reusable components for translating the LLVM internal representation to the |
| machine code for a specified target---either in assembly form (suitable for a |
| static compiler) or in binary machine code format (usable for a JIT |
| compiler). The LLVM target-independent code generator consists of six main |
| components: |
| |
| 1. `Abstract target description`_ interfaces which capture important properties |
| about various aspects of the machine, independently of how they will be used. |
| These interfaces are defined in ``include/llvm/Target/``. |
| |
| 2. Classes used to represent the `code being generated`_ for a target. These |
| classes are intended to be abstract enough to represent the machine code for |
| *any* target machine. These classes are defined in |
| ``include/llvm/CodeGen/``. At this level, concepts like "constant pool |
| entries" and "jump tables" are explicitly exposed. |
| |
| 3. Classes and algorithms used to represent code as the object file level, the |
| `MC Layer`_. These classes represent assembly level constructs like labels, |
| sections, and instructions. At this level, concepts like "constant pool |
| entries" and "jump tables" don't exist. |
| |
| 4. `Target-independent algorithms`_ used to implement various phases of native |
| code generation (register allocation, scheduling, stack frame representation, |
| etc). This code lives in ``lib/CodeGen/``. |
| |
| 5. `Implementations of the abstract target description interfaces`_ for |
| particular targets. These machine descriptions make use of the components |
| provided by LLVM, and can optionally provide custom target-specific passes, |
| to build complete code generators for a specific target. Target descriptions |
| live in ``lib/Target/``. |
| |
| 6. The target-independent JIT components. The LLVM JIT is completely target |
| independent (it uses the ``TargetJITInfo`` structure to interface for |
| target-specific issues. The code for the target-independent JIT lives in |
| ``lib/ExecutionEngine/JIT``. |
| |
| Depending on which part of the code generator you are interested in working on, |
| different pieces of this will be useful to you. In any case, you should be |
| familiar with the `target description`_ and `machine code representation`_ |
| classes. If you want to add a backend for a new target, you will need to |
| `implement the target description`_ classes for your new target and understand |
| the `LLVM code representation <LangRef.html>`_. If you are interested in |
| implementing a new `code generation algorithm`_, it should only depend on the |
| target-description and machine code representation classes, ensuring that it is |
| portable. |
| |
| Required components in the code generator |
| ----------------------------------------- |
| |
| The two pieces of the LLVM code generator are the high-level interface to the |
| code generator and the set of reusable components that can be used to build |
| target-specific backends. The two most important interfaces (:raw-html:`<tt>` |
| `TargetMachine`_ :raw-html:`</tt>` and :raw-html:`<tt>` `DataLayout`_ |
| :raw-html:`</tt>`) are the only ones that are required to be defined for a |
| backend to fit into the LLVM system, but the others must be defined if the |
| reusable code generator components are going to be used. |
| |
| This design has two important implications. The first is that LLVM can support |
| completely non-traditional code generation targets. For example, the C backend |
| does not require register allocation, instruction selection, or any of the other |
| standard components provided by the system. As such, it only implements these |
| two interfaces, and does its own thing. Note that C backend was removed from the |
| trunk since LLVM 3.1 release. Another example of a code generator like this is a |
| (purely hypothetical) backend that converts LLVM to the GCC RTL form and uses |
| GCC to emit machine code for a target. |
| |
| This design also implies that it is possible to design and implement radically |
| different code generators in the LLVM system that do not make use of any of the |
| built-in components. Doing so is not recommended at all, but could be required |
| for radically different targets that do not fit into the LLVM machine |
| description model: FPGAs for example. |
| |
| .. _high-level design of the code generator: |
| |
| The high-level design of the code generator |
| ------------------------------------------- |
| |
| The LLVM target-independent code generator is designed to support efficient and |
| quality code generation for standard register-based microprocessors. Code |
| generation in this model is divided into the following stages: |
| |
| 1. `Instruction Selection`_ --- This phase determines an efficient way to |
| express the input LLVM code in the target instruction set. This stage |
| produces the initial code for the program in the target instruction set, then |
| makes use of virtual registers in SSA form and physical registers that |
| represent any required register assignments due to target constraints or |
| calling conventions. This step turns the LLVM code into a DAG of target |
| instructions. |
| |
| 2. `Scheduling and Formation`_ --- This phase takes the DAG of target |
| instructions produced by the instruction selection phase, determines an |
| ordering of the instructions, then emits the instructions as :raw-html:`<tt>` |
| `MachineInstr`_\s :raw-html:`</tt>` with that ordering. Note that we |
| describe this in the `instruction selection section`_ because it operates on |
| a `SelectionDAG`_. |
| |
| 3. `SSA-based Machine Code Optimizations`_ --- This optional stage consists of a |
| series of machine-code optimizations that operate on the SSA-form produced by |
| the instruction selector. Optimizations like modulo-scheduling or peephole |
| optimization work here. |
| |
| 4. `Register Allocation`_ --- The target code is transformed from an infinite |
| virtual register file in SSA form to the concrete register file used by the |
| target. This phase introduces spill code and eliminates all virtual register |
| references from the program. |
| |
| 5. `Prolog/Epilog Code Insertion`_ --- Once the machine code has been generated |
| for the function and the amount of stack space required is known (used for |
| LLVM alloca's and spill slots), the prolog and epilog code for the function |
| can be inserted and "abstract stack location references" can be eliminated. |
| This stage is responsible for implementing optimizations like frame-pointer |
| elimination and stack packing. |
| |
| 6. `Late Machine Code Optimizations`_ --- Optimizations that operate on "final" |
| machine code can go here, such as spill code scheduling and peephole |
| optimizations. |
| |
| 7. `Code Emission`_ --- The final stage actually puts out the code for the |
| current function, either in the target assembler format or in machine |
| code. |
| |
| The code generator is based on the assumption that the instruction selector will |
| use an optimal pattern matching selector to create high-quality sequences of |
| native instructions. Alternative code generator designs based on pattern |
| expansion and aggressive iterative peephole optimization are much slower. This |
| design permits efficient compilation (important for JIT environments) and |
| aggressive optimization (used when generating code offline) by allowing |
| components of varying levels of sophistication to be used for any step of |
| compilation. |
| |
| In addition to these stages, target implementations can insert arbitrary |
| target-specific passes into the flow. For example, the X86 target uses a |
| special pass to handle the 80x87 floating point stack architecture. Other |
| targets with unusual requirements can be supported with custom passes as needed. |
| |
| Using TableGen for target description |
| ------------------------------------- |
| |
| The target description classes require a detailed description of the target |
| architecture. These target descriptions often have a large amount of common |
| information (e.g., an ``add`` instruction is almost identical to a ``sub`` |
| instruction). In order to allow the maximum amount of commonality to be |
| factored out, the LLVM code generator uses the |
| :doc:`TableGen <TableGenFundamentals>` tool to describe big chunks of the |
| target machine, which allows the use of domain-specific and target-specific |
| abstractions to reduce the amount of repetition. |
| |
| As LLVM continues to be developed and refined, we plan to move more and more of |
| the target description to the ``.td`` form. Doing so gives us a number of |
| advantages. The most important is that it makes it easier to port LLVM because |
| it reduces the amount of C++ code that has to be written, and the surface area |
| of the code generator that needs to be understood before someone can get |
| something working. Second, it makes it easier to change things. In particular, |
| if tables and other things are all emitted by ``tblgen``, we only need a change |
| in one place (``tblgen``) to update all of the targets to a new interface. |
| |
| .. _Abstract target description: |
| .. _target description: |
| |
| Target description classes |
| ========================== |
| |
| The LLVM target description classes (located in the ``include/llvm/Target`` |
| directory) provide an abstract description of the target machine independent of |
| any particular client. These classes are designed to capture the *abstract* |
| properties of the target (such as the instructions and registers it has), and do |
| not incorporate any particular pieces of code generation algorithms. |
| |
| All of the target description classes (except the :raw-html:`<tt>` `DataLayout`_ |
| :raw-html:`</tt>` class) are designed to be subclassed by the concrete target |
| implementation, and have virtual methods implemented. To get to these |
| implementations, the :raw-html:`<tt>` `TargetMachine`_ :raw-html:`</tt>` class |
| provides accessors that should be implemented by the target. |
| |
| .. _TargetMachine: |
| |
| The ``TargetMachine`` class |
| --------------------------- |
| |
| The ``TargetMachine`` class provides virtual methods that are used to access the |
| target-specific implementations of the various target description classes via |
| the ``get*Info`` methods (``getInstrInfo``, ``getRegisterInfo``, |
| ``getFrameInfo``, etc.). This class is designed to be specialized by a concrete |
| target implementation (e.g., ``X86TargetMachine``) which implements the various |
| virtual methods. The only required target description class is the |
| :raw-html:`<tt>` `DataLayout`_ :raw-html:`</tt>` class, but if the code |
| generator components are to be used, the other interfaces should be implemented |
| as well. |
| |
| .. _DataLayout: |
| |
| The ``DataLayout`` class |
| ------------------------ |
| |
| The ``DataLayout`` class is the only required target description class, and it |
| is the only class that is not extensible (you cannot derive a new class from |
| it). ``DataLayout`` specifies information about how the target lays out memory |
| for structures, the alignment requirements for various data types, the size of |
| pointers in the target, and whether the target is little-endian or |
| big-endian. |
| |
| .. _TargetLowering: |
| |
| The ``TargetLowering`` class |
| ---------------------------- |
| |
| The ``TargetLowering`` class is used by SelectionDAG based instruction selectors |
| primarily to describe how LLVM code should be lowered to SelectionDAG |
| operations. Among other things, this class indicates: |
| |
| * an initial register class to use for various ``ValueType``\s, |
| |
| * which operations are natively supported by the target machine, |
| |
| * the return type of ``setcc`` operations, |
| |
| * the type to use for shift amounts, and |
| |
| * various high-level characteristics, like whether it is profitable to turn |
| division by a constant into a multiplication sequence. |
| |
| .. _TargetRegisterInfo: |
| |
| The ``TargetRegisterInfo`` class |
| -------------------------------- |
| |
| The ``TargetRegisterInfo`` class is used to describe the register file of the |
| target and any interactions between the registers. |
| |
| Registers are represented in the code generator by unsigned integers. Physical |
| registers (those that actually exist in the target description) are unique |
| small numbers, and virtual registers are generally large. Note that |
| register ``#0`` is reserved as a flag value. |
| |
| Each register in the processor description has an associated |
| ``TargetRegisterDesc`` entry, which provides a textual name for the register |
| (used for assembly output and debugging dumps) and a set of aliases (used to |
| indicate whether one register overlaps with another). |
| |
| In addition to the per-register description, the ``TargetRegisterInfo`` class |
| exposes a set of processor specific register classes (instances of the |
| ``TargetRegisterClass`` class). Each register class contains sets of registers |
| that have the same properties (for example, they are all 32-bit integer |
| registers). Each SSA virtual register created by the instruction selector has |
| an associated register class. When the register allocator runs, it replaces |
| virtual registers with a physical register in the set. |
| |
| The target-specific implementations of these classes is auto-generated from a |
| `TableGen <TableGenFundamentals.html>`_ description of the register file. |
| |
| .. _TargetInstrInfo: |
| |
| The ``TargetInstrInfo`` class |
| ----------------------------- |
| |
| The ``TargetInstrInfo`` class is used to describe the machine instructions |
| supported by the target. It is essentially an array of ``TargetInstrDescriptor`` |
| objects, each of which describes one instruction the target |
| supports. Descriptors define things like the mnemonic for the opcode, the number |
| of operands, the list of implicit register uses and defs, whether the |
| instruction has certain target-independent properties (accesses memory, is |
| commutable, etc), and holds any target-specific flags. |
| |
| The ``TargetFrameInfo`` class |
| ----------------------------- |
| |
| The ``TargetFrameInfo`` class is used to provide information about the stack |
| frame layout of the target. It holds the direction of stack growth, the known |
| stack alignment on entry to each function, and the offset to the local area. |
| The offset to the local area is the offset from the stack pointer on function |
| entry to the first location where function data (local variables, spill |
| locations) can be stored. |
| |
| The ``TargetSubtarget`` class |
| ----------------------------- |
| |
| The ``TargetSubtarget`` class is used to provide information about the specific |
| chip set being targeted. A sub-target informs code generation of which |
| instructions are supported, instruction latencies and instruction execution |
| itinerary; i.e., which processing units are used, in what order, and for how |
| long. |
| |
| The ``TargetJITInfo`` class |
| --------------------------- |
| |
| The ``TargetJITInfo`` class exposes an abstract interface used by the |
| Just-In-Time code generator to perform target-specific activities, such as |
| emitting stubs. If a ``TargetMachine`` supports JIT code generation, it should |
| provide one of these objects through the ``getJITInfo`` method. |
| |
| .. _code being generated: |
| .. _machine code representation: |
| |
| Machine code description classes |
| ================================ |
| |
| At the high-level, LLVM code is translated to a machine specific representation |
| formed out of :raw-html:`<tt>` `MachineFunction`_ :raw-html:`</tt>`, |
| :raw-html:`<tt>` `MachineBasicBlock`_ :raw-html:`</tt>`, and :raw-html:`<tt>` |
| `MachineInstr`_ :raw-html:`</tt>` instances (defined in |
| ``include/llvm/CodeGen``). This representation is completely target agnostic, |
| representing instructions in their most abstract form: an opcode and a series of |
| operands. This representation is designed to support both an SSA representation |
| for machine code, as well as a register allocated, non-SSA form. |
| |
| .. _MachineInstr: |
| |
| The ``MachineInstr`` class |
| -------------------------- |
| |
| Target machine instructions are represented as instances of the ``MachineInstr`` |
| class. This class is an extremely abstract way of representing machine |
| instructions. In particular, it only keeps track of an opcode number and a set |
| of operands. |
| |
| The opcode number is a simple unsigned integer that only has meaning to a |
| specific backend. All of the instructions for a target should be defined in the |
| ``*InstrInfo.td`` file for the target. The opcode enum values are auto-generated |
| from this description. The ``MachineInstr`` class does not have any information |
| about how to interpret the instruction (i.e., what the semantics of the |
| instruction are); for that you must refer to the :raw-html:`<tt>` |
| `TargetInstrInfo`_ :raw-html:`</tt>` class. |
| |
| The operands of a machine instruction can be of several different types: a |
| register reference, a constant integer, a basic block reference, etc. In |
| addition, a machine operand should be marked as a def or a use of the value |
| (though only registers are allowed to be defs). |
| |
| By convention, the LLVM code generator orders instruction operands so that all |
| register definitions come before the register uses, even on architectures that |
| are normally printed in other orders. For example, the SPARC add instruction: |
| "``add %i1, %i2, %i3``" adds the "%i1", and "%i2" registers and stores the |
| result into the "%i3" register. In the LLVM code generator, the operands should |
| be stored as "``%i3, %i1, %i2``": with the destination first. |
| |
| Keeping destination (definition) operands at the beginning of the operand list |
| has several advantages. In particular, the debugging printer will print the |
| instruction like this: |
| |
| .. code-block:: llvm |
| |
| %r3 = add %i1, %i2 |
| |
| Also if the first operand is a def, it is easier to `create instructions`_ whose |
| only def is the first operand. |
| |
| .. _create instructions: |
| |
| Using the ``MachineInstrBuilder.h`` functions |
| ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ |
| |
| Machine instructions are created by using the ``BuildMI`` functions, located in |
| the ``include/llvm/CodeGen/MachineInstrBuilder.h`` file. The ``BuildMI`` |
| functions make it easy to build arbitrary machine instructions. Usage of the |
| ``BuildMI`` functions look like this: |
| |
| .. code-block:: c++ |
| |
| // Create a 'DestReg = mov 42' (rendered in X86 assembly as 'mov DestReg, 42') |
| // instruction. The '1' specifies how many operands will be added. |
| MachineInstr *MI = BuildMI(X86::MOV32ri, 1, DestReg).addImm(42); |
| |
| // Create the same instr, but insert it at the end of a basic block. |
| MachineBasicBlock &MBB = ... |
| BuildMI(MBB, X86::MOV32ri, 1, DestReg).addImm(42); |
| |
| // Create the same instr, but insert it before a specified iterator point. |
| MachineBasicBlock::iterator MBBI = ... |
| BuildMI(MBB, MBBI, X86::MOV32ri, 1, DestReg).addImm(42); |
| |
| // Create a 'cmp Reg, 0' instruction, no destination reg. |
| MI = BuildMI(X86::CMP32ri, 2).addReg(Reg).addImm(0); |
| |
| // Create an 'sahf' instruction which takes no operands and stores nothing. |
| MI = BuildMI(X86::SAHF, 0); |
| |
| // Create a self looping branch instruction. |
| BuildMI(MBB, X86::JNE, 1).addMBB(&MBB); |
| |
| The key thing to remember with the ``BuildMI`` functions is that you have to |
| specify the number of operands that the machine instruction will take. This |
| allows for efficient memory allocation. You also need to specify if operands |
| default to be uses of values, not definitions. If you need to add a definition |
| operand (other than the optional destination register), you must explicitly mark |
| it as such: |
| |
| .. code-block:: c++ |
| |
| MI.addReg(Reg, RegState::Define); |
| |
| Fixed (preassigned) registers |
| ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ |
| |
| One important issue that the code generator needs to be aware of is the presence |
| of fixed registers. In particular, there are often places in the instruction |
| stream where the register allocator *must* arrange for a particular value to be |
| in a particular register. This can occur due to limitations of the instruction |
| set (e.g., the X86 can only do a 32-bit divide with the ``EAX``/``EDX`` |
| registers), or external factors like calling conventions. In any case, the |
| instruction selector should emit code that copies a virtual register into or out |
| of a physical register when needed. |
| |
| For example, consider this simple LLVM example: |
| |
| .. code-block:: llvm |
| |
| define i32 @test(i32 %X, i32 %Y) { |
| %Z = udiv i32 %X, %Y |
| ret i32 %Z |
| } |
| |
| The X86 instruction selector produces this machine code for the ``div`` and |
| ``ret`` (use "``llc X.bc -march=x86 -print-machineinstrs``" to get this): |
| |
| .. code-block:: llvm |
| |
| ;; Start of div |
| %EAX = mov %reg1024 ;; Copy X (in reg1024) into EAX |
| %reg1027 = sar %reg1024, 31 |
| %EDX = mov %reg1027 ;; Sign extend X into EDX |
| idiv %reg1025 ;; Divide by Y (in reg1025) |
| %reg1026 = mov %EAX ;; Read the result (Z) out of EAX |
| |
| ;; Start of ret |
| %EAX = mov %reg1026 ;; 32-bit return value goes in EAX |
| ret |
| |
| By the end of code generation, the register allocator has coalesced the |
| registers and deleted the resultant identity moves producing the following |
| code: |
| |
| .. code-block:: llvm |
| |
| ;; X is in EAX, Y is in ECX |
| mov %EAX, %EDX |
| sar %EDX, 31 |
| idiv %ECX |
| ret |
| |
| This approach is extremely general (if it can handle the X86 architecture, it |
| can handle anything!) and allows all of the target specific knowledge about the |
| instruction stream to be isolated in the instruction selector. Note that |
| physical registers should have a short lifetime for good code generation, and |
| all physical registers are assumed dead on entry to and exit from basic blocks |
| (before register allocation). Thus, if you need a value to be live across basic |
| block boundaries, it *must* live in a virtual register. |
| |
| Call-clobbered registers |
| ^^^^^^^^^^^^^^^^^^^^^^^^ |
| |
| Some machine instructions, like calls, clobber a large number of physical |
| registers. Rather than adding ``<def,dead>`` operands for all of them, it is |
| possible to use an ``MO_RegisterMask`` operand instead. The register mask |
| operand holds a bit mask of preserved registers, and everything else is |
| considered to be clobbered by the instruction. |
| |
| Machine code in SSA form |
| ^^^^^^^^^^^^^^^^^^^^^^^^ |
| |
| ``MachineInstr``'s are initially selected in SSA-form, and are maintained in |
| SSA-form until register allocation happens. For the most part, this is |
| trivially simple since LLVM is already in SSA form; LLVM PHI nodes become |
| machine code PHI nodes, and virtual registers are only allowed to have a single |
| definition. |
| |
| After register allocation, machine code is no longer in SSA-form because there |
| are no virtual registers left in the code. |
| |
| .. _MachineBasicBlock: |
| |
| The ``MachineBasicBlock`` class |
| ------------------------------- |
| |
| The ``MachineBasicBlock`` class contains a list of machine instructions |
| (:raw-html:`<tt>` `MachineInstr`_ :raw-html:`</tt>` instances). It roughly |
| corresponds to the LLVM code input to the instruction selector, but there can be |
| a one-to-many mapping (i.e. one LLVM basic block can map to multiple machine |
| basic blocks). The ``MachineBasicBlock`` class has a "``getBasicBlock``" method, |
| which returns the LLVM basic block that it comes from. |
| |
| .. _MachineFunction: |
| |
| The ``MachineFunction`` class |
| ----------------------------- |
| |
| The ``MachineFunction`` class contains a list of machine basic blocks |
| (:raw-html:`<tt>` `MachineBasicBlock`_ :raw-html:`</tt>` instances). It |
| corresponds one-to-one with the LLVM function input to the instruction selector. |
| In addition to a list of basic blocks, the ``MachineFunction`` contains a a |
| ``MachineConstantPool``, a ``MachineFrameInfo``, a ``MachineFunctionInfo``, and |
| a ``MachineRegisterInfo``. See ``include/llvm/CodeGen/MachineFunction.h`` for |
| more information. |
| |
| ``MachineInstr Bundles`` |
| ------------------------ |
| |
| LLVM code generator can model sequences of instructions as MachineInstr |
| bundles. A MI bundle can model a VLIW group / pack which contains an arbitrary |
| number of parallel instructions. It can also be used to model a sequential list |
| of instructions (potentially with data dependencies) that cannot be legally |
| separated (e.g. ARM Thumb2 IT blocks). |
| |
| Conceptually a MI bundle is a MI with a number of other MIs nested within: |
| |
| :: |
| |
| -------------- |
| | Bundle | --------- |
| -------------- \ |
| | ---------------- |
| | | MI | |
| | ---------------- |
| | | |
| | ---------------- |
| | | MI | |
| | ---------------- |
| | | |
| | ---------------- |
| | | MI | |
| | ---------------- |
| | |
| -------------- |
| | Bundle | -------- |
| -------------- \ |
| | ---------------- |
| | | MI | |
| | ---------------- |
| | | |
| | ---------------- |
| | | MI | |
| | ---------------- |
| | | |
| | ... |
| | |
| -------------- |
| | Bundle | -------- |
| -------------- \ |
| | |
| ... |
| |
| MI bundle support does not change the physical representations of |
| MachineBasicBlock and MachineInstr. All the MIs (including top level and nested |
| ones) are stored as sequential list of MIs. The "bundled" MIs are marked with |
| the 'InsideBundle' flag. A top level MI with the special BUNDLE opcode is used |
| to represent the start of a bundle. It's legal to mix BUNDLE MIs with indiviual |
| MIs that are not inside bundles nor represent bundles. |
| |
| MachineInstr passes should operate on a MI bundle as a single unit. Member |
| methods have been taught to correctly handle bundles and MIs inside bundles. |
| The MachineBasicBlock iterator has been modified to skip over bundled MIs to |
| enforce the bundle-as-a-single-unit concept. An alternative iterator |
| instr_iterator has been added to MachineBasicBlock to allow passes to iterate |
| over all of the MIs in a MachineBasicBlock, including those which are nested |
| inside bundles. The top level BUNDLE instruction must have the correct set of |
| register MachineOperand's that represent the cumulative inputs and outputs of |
| the bundled MIs. |
| |
| Packing / bundling of MachineInstr's should be done as part of the register |
| allocation super-pass. More specifically, the pass which determines what MIs |
| should be bundled together must be done after code generator exits SSA form |
| (i.e. after two-address pass, PHI elimination, and copy coalescing). Bundles |
| should only be finalized (i.e. adding BUNDLE MIs and input and output register |
| MachineOperands) after virtual registers have been rewritten into physical |
| registers. This requirement eliminates the need to add virtual register operands |
| to BUNDLE instructions which would effectively double the virtual register def |
| and use lists. |
| |
| .. _MC Layer: |
| |
| The "MC" Layer |
| ============== |
| |
| The MC Layer is used to represent and process code at the raw machine code |
| level, devoid of "high level" information like "constant pools", "jump tables", |
| "global variables" or anything like that. At this level, LLVM handles things |
| like label names, machine instructions, and sections in the object file. The |
| code in this layer is used for a number of important purposes: the tail end of |
| the code generator uses it to write a .s or .o file, and it is also used by the |
| llvm-mc tool to implement standalone machine code assemblers and disassemblers. |
| |
| This section describes some of the important classes. There are also a number |
| of important subsystems that interact at this layer, they are described later in |
| this manual. |
| |
| .. _MCStreamer: |
| |
| The ``MCStreamer`` API |
| ---------------------- |
| |
| MCStreamer is best thought of as an assembler API. It is an abstract API which |
| is *implemented* in different ways (e.g. to output a .s file, output an ELF .o |
| file, etc) but whose API correspond directly to what you see in a .s file. |
| MCStreamer has one method per directive, such as EmitLabel, EmitSymbolAttribute, |
| SwitchSection, EmitValue (for .byte, .word), etc, which directly correspond to |
| assembly level directives. It also has an EmitInstruction method, which is used |
| to output an MCInst to the streamer. |
| |
| This API is most important for two clients: the llvm-mc stand-alone assembler is |
| effectively a parser that parses a line, then invokes a method on MCStreamer. In |
| the code generator, the `Code Emission`_ phase of the code generator lowers |
| higher level LLVM IR and Machine* constructs down to the MC layer, emitting |
| directives through MCStreamer. |
| |
| On the implementation side of MCStreamer, there are two major implementations: |
| one for writing out a .s file (MCAsmStreamer), and one for writing out a .o |
| file (MCObjectStreamer). MCAsmStreamer is a straight-forward implementation |
| that prints out a directive for each method (e.g. ``EmitValue -> .byte``), but |
| MCObjectStreamer implements a full assembler. |
| |
| The ``MCContext`` class |
| ----------------------- |
| |
| The MCContext class is the owner of a variety of uniqued data structures at the |
| MC layer, including symbols, sections, etc. As such, this is the class that you |
| interact with to create symbols and sections. This class can not be subclassed. |
| |
| The ``MCSymbol`` class |
| ---------------------- |
| |
| The MCSymbol class represents a symbol (aka label) in the assembly file. There |
| are two interesting kinds of symbols: assembler temporary symbols, and normal |
| symbols. Assembler temporary symbols are used and processed by the assembler |
| but are discarded when the object file is produced. The distinction is usually |
| represented by adding a prefix to the label, for example "L" labels are |
| assembler temporary labels in MachO. |
| |
| MCSymbols are created by MCContext and uniqued there. This means that MCSymbols |
| can be compared for pointer equivalence to find out if they are the same symbol. |
| Note that pointer inequality does not guarantee the labels will end up at |
| different addresses though. It's perfectly legal to output something like this |
| to the .s file: |
| |
| :: |
| |
| foo: |
| bar: |
| .byte 4 |
| |
| In this case, both the foo and bar symbols will have the same address. |
| |
| The ``MCSection`` class |
| ----------------------- |
| |
| The ``MCSection`` class represents an object-file specific section. It is |
| subclassed by object file specific implementations (e.g. ``MCSectionMachO``, |
| ``MCSectionCOFF``, ``MCSectionELF``) and these are created and uniqued by |
| MCContext. The MCStreamer has a notion of the current section, which can be |
| changed with the SwitchToSection method (which corresponds to a ".section" |
| directive in a .s file). |
| |
| .. _MCInst: |
| |
| The ``MCInst`` class |
| -------------------- |
| |
| The ``MCInst`` class is a target-independent representation of an instruction. |
| It is a simple class (much more so than `MachineInstr`_) that holds a |
| target-specific opcode and a vector of MCOperands. MCOperand, in turn, is a |
| simple discriminated union of three cases: 1) a simple immediate, 2) a target |
| register ID, 3) a symbolic expression (e.g. "``Lfoo-Lbar+42``") as an MCExpr. |
| |
| MCInst is the common currency used to represent machine instructions at the MC |
| layer. It is the type used by the instruction encoder, the instruction printer, |
| and the type generated by the assembly parser and disassembler. |
| |
| .. _Target-independent algorithms: |
| .. _code generation algorithm: |
| |
| Target-independent code generation algorithms |
| ============================================= |
| |
| This section documents the phases described in the `high-level design of the |
| code generator`_. It explains how they work and some of the rationale behind |
| their design. |
| |
| .. _Instruction Selection: |
| .. _instruction selection section: |
| |
| Instruction Selection |
| --------------------- |
| |
| Instruction Selection is the process of translating LLVM code presented to the |
| code generator into target-specific machine instructions. There are several |
| well-known ways to do this in the literature. LLVM uses a SelectionDAG based |
| instruction selector. |
| |
| Portions of the DAG instruction selector are generated from the target |
| description (``*.td``) files. Our goal is for the entire instruction selector |
| to be generated from these ``.td`` files, though currently there are still |
| things that require custom C++ code. |
| |
| .. _SelectionDAG: |
| |
| Introduction to SelectionDAGs |
| ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ |
| |
| The SelectionDAG provides an abstraction for code representation in a way that |
| is amenable to instruction selection using automatic techniques |
| (e.g. dynamic-programming based optimal pattern matching selectors). It is also |
| well-suited to other phases of code generation; in particular, instruction |
| scheduling (SelectionDAG's are very close to scheduling DAGs post-selection). |
| Additionally, the SelectionDAG provides a host representation where a large |
| variety of very-low-level (but target-independent) `optimizations`_ may be |
| performed; ones which require extensive information about the instructions |
| efficiently supported by the target. |
| |
| The SelectionDAG is a Directed-Acyclic-Graph whose nodes are instances of the |
| ``SDNode`` class. The primary payload of the ``SDNode`` is its operation code |
| (Opcode) that indicates what operation the node performs and the operands to the |
| operation. The various operation node types are described at the top of the |
| ``include/llvm/CodeGen/SelectionDAGNodes.h`` file. |
| |
| Although most operations define a single value, each node in the graph may |
| define multiple values. For example, a combined div/rem operation will define |
| both the dividend and the remainder. Many other situations require multiple |
| values as well. Each node also has some number of operands, which are edges to |
| the node defining the used value. Because nodes may define multiple values, |
| edges are represented by instances of the ``SDValue`` class, which is a |
| ``<SDNode, unsigned>`` pair, indicating the node and result value being used, |
| respectively. Each value produced by an ``SDNode`` has an associated ``MVT`` |
| (Machine Value Type) indicating what the type of the value is. |
| |
| SelectionDAGs contain two different kinds of values: those that represent data |
| flow and those that represent control flow dependencies. Data values are simple |
| edges with an integer or floating point value type. Control edges are |
| represented as "chain" edges which are of type ``MVT::Other``. These edges |
| provide an ordering between nodes that have side effects (such as loads, stores, |
| calls, returns, etc). All nodes that have side effects should take a token |
| chain as input and produce a new one as output. By convention, token chain |
| inputs are always operand #0, and chain results are always the last value |
| produced by an operation. |
| |
| A SelectionDAG has designated "Entry" and "Root" nodes. The Entry node is |
| always a marker node with an Opcode of ``ISD::EntryToken``. The Root node is |
| the final side-effecting node in the token chain. For example, in a single basic |
| block function it would be the return node. |
| |
| One important concept for SelectionDAGs is the notion of a "legal" vs. |
| "illegal" DAG. A legal DAG for a target is one that only uses supported |
| operations and supported types. On a 32-bit PowerPC, for example, a DAG with a |
| value of type i1, i8, i16, or i64 would be illegal, as would a DAG that uses a |
| SREM or UREM operation. The `legalize types`_ and `legalize operations`_ phases |
| are responsible for turning an illegal DAG into a legal DAG. |
| |
| .. _SelectionDAG-Process: |
| |
| SelectionDAG Instruction Selection Process |
| ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ |
| |
| SelectionDAG-based instruction selection consists of the following steps: |
| |
| #. `Build initial DAG`_ --- This stage performs a simple translation from the |
| input LLVM code to an illegal SelectionDAG. |
| |
| #. `Optimize SelectionDAG`_ --- This stage performs simple optimizations on the |
| SelectionDAG to simplify it, and recognize meta instructions (like rotates |
| and ``div``/``rem`` pairs) for targets that support these meta operations. |
| This makes the resultant code more efficient and the `select instructions |
| from DAG`_ phase (below) simpler. |
| |
| #. `Legalize SelectionDAG Types`_ --- This stage transforms SelectionDAG nodes |
| to eliminate any types that are unsupported on the target. |
| |
| #. `Optimize SelectionDAG`_ --- The SelectionDAG optimizer is run to clean up |
| redundancies exposed by type legalization. |
| |
| #. `Legalize SelectionDAG Ops`_ --- This stage transforms SelectionDAG nodes to |
| eliminate any operations that are unsupported on the target. |
| |
| #. `Optimize SelectionDAG`_ --- The SelectionDAG optimizer is run to eliminate |
| inefficiencies introduced by operation legalization. |
| |
| #. `Select instructions from DAG`_ --- Finally, the target instruction selector |
| matches the DAG operations to target instructions. This process translates |
| the target-independent input DAG into another DAG of target instructions. |
| |
| #. `SelectionDAG Scheduling and Formation`_ --- The last phase assigns a linear |
| order to the instructions in the target-instruction DAG and emits them into |
| the MachineFunction being compiled. This step uses traditional prepass |
| scheduling techniques. |
| |
| After all of these steps are complete, the SelectionDAG is destroyed and the |
| rest of the code generation passes are run. |
| |
| One great way to visualize what is going on here is to take advantage of a few |
| LLC command line options. The following options pop up a window displaying the |
| SelectionDAG at specific times (if you only get errors printed to the console |
| while using this, you probably `need to configure your |
| system <ProgrammersManual.html#ViewGraph>`_ to add support for it). |
| |
| * ``-view-dag-combine1-dags`` displays the DAG after being built, before the |
| first optimization pass. |
| |
| * ``-view-legalize-dags`` displays the DAG before Legalization. |
| |
| * ``-view-dag-combine2-dags`` displays the DAG before the second optimization |
| pass. |
| |
| * ``-view-isel-dags`` displays the DAG before the Select phase. |
| |
| * ``-view-sched-dags`` displays the DAG before Scheduling. |
| |
| The ``-view-sunit-dags`` displays the Scheduler's dependency graph. This graph |
| is based on the final SelectionDAG, with nodes that must be scheduled together |
| bundled into a single scheduling-unit node, and with immediate operands and |
| other nodes that aren't relevant for scheduling omitted. |
| |
| .. _Build initial DAG: |
| |
| Initial SelectionDAG Construction |
| ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ |
| |
| The initial SelectionDAG is na\ :raw-html:`ï`\ vely peephole expanded from |
| the LLVM input by the ``SelectionDAGBuilder`` class. The intent of this pass |
| is to expose as much low-level, target-specific details to the SelectionDAG as |
| possible. This pass is mostly hard-coded (e.g. an LLVM ``add`` turns into an |
| ``SDNode add`` while a ``getelementptr`` is expanded into the obvious |
| arithmetic). This pass requires target-specific hooks to lower calls, returns, |
| varargs, etc. For these features, the :raw-html:`<tt>` `TargetLowering`_ |
| :raw-html:`</tt>` interface is used. |
| |
| .. _legalize types: |
| .. _Legalize SelectionDAG Types: |
| .. _Legalize SelectionDAG Ops: |
| |
| SelectionDAG LegalizeTypes Phase |
| ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ |
| |
| The Legalize phase is in charge of converting a DAG to only use the types that |
| are natively supported by the target. |
| |
| There are two main ways of converting values of unsupported scalar types to |
| values of supported types: converting small types to larger types ("promoting"), |
| and breaking up large integer types into smaller ones ("expanding"). For |
| example, a target might require that all f32 values are promoted to f64 and that |
| all i1/i8/i16 values are promoted to i32. The same target might require that |
| all i64 values be expanded into pairs of i32 values. These changes can insert |
| sign and zero extensions as needed to make sure that the final code has the same |
| behavior as the input. |
| |
| There are two main ways of converting values of unsupported vector types to |
| value of supported types: splitting vector types, multiple times if necessary, |
| until a legal type is found, and extending vector types by adding elements to |
| the end to round them out to legal types ("widening"). If a vector gets split |
| all the way down to single-element parts with no supported vector type being |
| found, the elements are converted to scalars ("scalarizing"). |
| |
| A target implementation tells the legalizer which types are supported (and which |
| register class to use for them) by calling the ``addRegisterClass`` method in |
| its ``TargetLowering`` constructor. |
| |
| .. _legalize operations: |
| .. _Legalizer: |
| |
| SelectionDAG Legalize Phase |
| ^^^^^^^^^^^^^^^^^^^^^^^^^^^ |
| |
| The Legalize phase is in charge of converting a DAG to only use the operations |
| that are natively supported by the target. |
| |
| Targets often have weird constraints, such as not supporting every operation on |
| every supported datatype (e.g. X86 does not support byte conditional moves and |
| PowerPC does not support sign-extending loads from a 16-bit memory location). |
| Legalize takes care of this by open-coding another sequence of operations to |
| emulate the operation ("expansion"), by promoting one type to a larger type that |
| supports the operation ("promotion"), or by using a target-specific hook to |
| implement the legalization ("custom"). |
| |
| A target implementation tells the legalizer which operations are not supported |
| (and which of the above three actions to take) by calling the |
| ``setOperationAction`` method in its ``TargetLowering`` constructor. |
| |
| Prior to the existence of the Legalize passes, we required that every target |
| `selector`_ supported and handled every operator and type even if they are not |
| natively supported. The introduction of the Legalize phases allows all of the |
| canonicalization patterns to be shared across targets, and makes it very easy to |
| optimize the canonicalized code because it is still in the form of a DAG. |
| |
| .. _optimizations: |
| .. _Optimize SelectionDAG: |
| .. _selector: |
| |
| SelectionDAG Optimization Phase: the DAG Combiner |
| ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ |
| |
| The SelectionDAG optimization phase is run multiple times for code generation, |
| immediately after the DAG is built and once after each legalization. The first |
| run of the pass allows the initial code to be cleaned up (e.g. performing |
| optimizations that depend on knowing that the operators have restricted type |
| inputs). Subsequent runs of the pass clean up the messy code generated by the |
| Legalize passes, which allows Legalize to be very simple (it can focus on making |
| code legal instead of focusing on generating *good* and legal code). |
| |
| One important class of optimizations performed is optimizing inserted sign and |
| zero extension instructions. We currently use ad-hoc techniques, but could move |
| to more rigorous techniques in the future. Here are some good papers on the |
| subject: |
| |
| "`Widening integer arithmetic <http://www.eecs.harvard.edu/~nr/pubs/widen-abstract.html>`_" :raw-html:`<br>` |
| Kevin Redwine and Norman Ramsey :raw-html:`<br>` |
| International Conference on Compiler Construction (CC) 2004 |
| |
| "`Effective sign extension elimination <http://portal.acm.org/citation.cfm?doid=512529.512552>`_" :raw-html:`<br>` |
| Motohiro Kawahito, Hideaki Komatsu, and Toshio Nakatani :raw-html:`<br>` |
| Proceedings of the ACM SIGPLAN 2002 Conference on Programming Language Design |
| and Implementation. |
| |
| .. _Select instructions from DAG: |
| |
| SelectionDAG Select Phase |
| ^^^^^^^^^^^^^^^^^^^^^^^^^ |
| |
| The Select phase is the bulk of the target-specific code for instruction |
| selection. This phase takes a legal SelectionDAG as input, pattern matches the |
| instructions supported by the target to this DAG, and produces a new DAG of |
| target code. For example, consider the following LLVM fragment: |
| |
| .. code-block:: llvm |
| |
| %t1 = fadd float %W, %X |
| %t2 = fmul float %t1, %Y |
| %t3 = fadd float %t2, %Z |
| |
| This LLVM code corresponds to a SelectionDAG that looks basically like this: |
| |
| .. code-block:: llvm |
| |
| (fadd:f32 (fmul:f32 (fadd:f32 W, X), Y), Z) |
| |
| If a target supports floating point multiply-and-add (FMA) operations, one of |
| the adds can be merged with the multiply. On the PowerPC, for example, the |
| output of the instruction selector might look like this DAG: |
| |
| :: |
| |
| (FMADDS (FADDS W, X), Y, Z) |
| |
| The ``FMADDS`` instruction is a ternary instruction that multiplies its first |
| two operands and adds the third (as single-precision floating-point numbers). |
| The ``FADDS`` instruction is a simple binary single-precision add instruction. |
| To perform this pattern match, the PowerPC backend includes the following |
| instruction definitions: |
| |
| .. code-block:: text |
| :emphasize-lines: 4-5,9 |
| |
| def FMADDS : AForm_1<59, 29, |
| (ops F4RC:$FRT, F4RC:$FRA, F4RC:$FRC, F4RC:$FRB), |
| "fmadds $FRT, $FRA, $FRC, $FRB", |
| [(set F4RC:$FRT, (fadd (fmul F4RC:$FRA, F4RC:$FRC), |
| F4RC:$FRB))]>; |
| def FADDS : AForm_2<59, 21, |
| (ops F4RC:$FRT, F4RC:$FRA, F4RC:$FRB), |
| "fadds $FRT, $FRA, $FRB", |
| [(set F4RC:$FRT, (fadd F4RC:$FRA, F4RC:$FRB))]>; |
| |
| The highlighted portion of the instruction definitions indicates the pattern |
| used to match the instructions. The DAG operators (like ``fmul``/``fadd``) |
| are defined in the ``include/llvm/Target/TargetSelectionDAG.td`` file. |
| "``F4RC``" is the register class of the input and result values. |
| |
| The TableGen DAG instruction selector generator reads the instruction patterns |
| in the ``.td`` file and automatically builds parts of the pattern matching code |
| for your target. It has the following strengths: |
| |
| * At compiler-compiler time, it analyzes your instruction patterns and tells you |
| if your patterns make sense or not. |
| |
| * It can handle arbitrary constraints on operands for the pattern match. In |
| particular, it is straight-forward to say things like "match any immediate |
| that is a 13-bit sign-extended value". For examples, see the ``immSExt16`` |
| and related ``tblgen`` classes in the PowerPC backend. |
| |
| * It knows several important identities for the patterns defined. For example, |
| it knows that addition is commutative, so it allows the ``FMADDS`` pattern |
| above to match "``(fadd X, (fmul Y, Z))``" as well as "``(fadd (fmul X, Y), |
| Z)``", without the target author having to specially handle this case. |
| |
| * It has a full-featured type-inferencing system. In particular, you should |
| rarely have to explicitly tell the system what type parts of your patterns |
| are. In the ``FMADDS`` case above, we didn't have to tell ``tblgen`` that all |
| of the nodes in the pattern are of type 'f32'. It was able to infer and |
| propagate this knowledge from the fact that ``F4RC`` has type 'f32'. |
| |
| * Targets can define their own (and rely on built-in) "pattern fragments". |
| Pattern fragments are chunks of reusable patterns that get inlined into your |
| patterns during compiler-compiler time. For example, the integer "``(not |
| x)``" operation is actually defined as a pattern fragment that expands as |
| "``(xor x, -1)``", since the SelectionDAG does not have a native '``not``' |
| operation. Targets can define their own short-hand fragments as they see fit. |
| See the definition of '``not``' and '``ineg``' for examples. |
| |
| * In addition to instructions, targets can specify arbitrary patterns that map |
| to one or more instructions using the 'Pat' class. For example, the PowerPC |
| has no way to load an arbitrary integer immediate into a register in one |
| instruction. To tell tblgen how to do this, it defines: |
| |
| :: |
| |
| // Arbitrary immediate support. Implement in terms of LIS/ORI. |
| def : Pat<(i32 imm:$imm), |
| (ORI (LIS (HI16 imm:$imm)), (LO16 imm:$imm))>; |
| |
| If none of the single-instruction patterns for loading an immediate into a |
| register match, this will be used. This rule says "match an arbitrary i32 |
| immediate, turning it into an ``ORI`` ('or a 16-bit immediate') and an ``LIS`` |
| ('load 16-bit immediate, where the immediate is shifted to the left 16 bits') |
| instruction". To make this work, the ``LO16``/``HI16`` node transformations |
| are used to manipulate the input immediate (in this case, take the high or low |
| 16-bits of the immediate). |
| |
| * While the system does automate a lot, it still allows you to write custom C++ |
| code to match special cases if there is something that is hard to |
| express. |
| |
| While it has many strengths, the system currently has some limitations, |
| primarily because it is a work in progress and is not yet finished: |
| |
| * Overall, there is no way to define or match SelectionDAG nodes that define |
| multiple values (e.g. ``SMUL_LOHI``, ``LOAD``, ``CALL``, etc). This is the |
| biggest reason that you currently still *have to* write custom C++ code |
| for your instruction selector. |
| |
| * There is no great way to support matching complex addressing modes yet. In |
| the future, we will extend pattern fragments to allow them to define multiple |
| values (e.g. the four operands of the `X86 addressing mode`_, which are |
| currently matched with custom C++ code). In addition, we'll extend fragments |
| so that a fragment can match multiple different patterns. |
| |
| * We don't automatically infer flags like ``isStore``/``isLoad`` yet. |
| |
| * We don't automatically generate the set of supported registers and operations |
| for the `Legalizer`_ yet. |
| |
| * We don't have a way of tying in custom legalized nodes yet. |
| |
| Despite these limitations, the instruction selector generator is still quite |
| useful for most of the binary and logical operations in typical instruction |
| sets. If you run into any problems or can't figure out how to do something, |
| please let Chris know! |
| |
| .. _Scheduling and Formation: |
| .. _SelectionDAG Scheduling and Formation: |
| |
| SelectionDAG Scheduling and Formation Phase |
| ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ |
| |
| The scheduling phase takes the DAG of target instructions from the selection |
| phase and assigns an order. The scheduler can pick an order depending on |
| various constraints of the machines (i.e. order for minimal register pressure or |
| try to cover instruction latencies). Once an order is established, the DAG is |
| converted to a list of :raw-html:`<tt>` `MachineInstr`_\s :raw-html:`</tt>` and |
| the SelectionDAG is destroyed. |
| |
| Note that this phase is logically separate from the instruction selection phase, |
| but is tied to it closely in the code because it operates on SelectionDAGs. |
| |
| Future directions for the SelectionDAG |
| ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ |
| |
| #. Optional function-at-a-time selection. |
| |
| #. Auto-generate entire selector from ``.td`` file. |
| |
| .. _SSA-based Machine Code Optimizations: |
| |
| SSA-based Machine Code Optimizations |
| ------------------------------------ |
| |
| To Be Written |
| |
| Live Intervals |
| -------------- |
| |
| Live Intervals are the ranges (intervals) where a variable is *live*. They are |
| used by some `register allocator`_ passes to determine if two or more virtual |
| registers which require the same physical register are live at the same point in |
| the program (i.e., they conflict). When this situation occurs, one virtual |
| register must be *spilled*. |
| |
| Live Variable Analysis |
| ^^^^^^^^^^^^^^^^^^^^^^ |
| |
| The first step in determining the live intervals of variables is to calculate |
| the set of registers that are immediately dead after the instruction (i.e., the |
| instruction calculates the value, but it is never used) and the set of registers |
| that are used by the instruction, but are never used after the instruction |
| (i.e., they are killed). Live variable information is computed for |
| each *virtual* register and *register allocatable* physical register |
| in the function. This is done in a very efficient manner because it uses SSA to |
| sparsely compute lifetime information for virtual registers (which are in SSA |
| form) and only has to track physical registers within a block. Before register |
| allocation, LLVM can assume that physical registers are only live within a |
| single basic block. This allows it to do a single, local analysis to resolve |
| physical register lifetimes within each basic block. If a physical register is |
| not register allocatable (e.g., a stack pointer or condition codes), it is not |
| tracked. |
| |
| Physical registers may be live in to or out of a function. Live in values are |
| typically arguments in registers. Live out values are typically return values in |
| registers. Live in values are marked as such, and are given a dummy "defining" |
| instruction during live intervals analysis. If the last basic block of a |
| function is a ``return``, then it's marked as using all live out values in the |
| function. |
| |
| ``PHI`` nodes need to be handled specially, because the calculation of the live |
| variable information from a depth first traversal of the CFG of the function |
| won't guarantee that a virtual register used by the ``PHI`` node is defined |
| before it's used. When a ``PHI`` node is encountered, only the definition is |
| handled, because the uses will be handled in other basic blocks. |
| |
| For each ``PHI`` node of the current basic block, we simulate an assignment at |
| the end of the current basic block and traverse the successor basic blocks. If a |
| successor basic block has a ``PHI`` node and one of the ``PHI`` node's operands |
| is coming from the current basic block, then the variable is marked as *alive* |
| within the current basic block and all of its predecessor basic blocks, until |
| the basic block with the defining instruction is encountered. |
| |
| Live Intervals Analysis |
| ^^^^^^^^^^^^^^^^^^^^^^^ |
| |
| We now have the information available to perform the live intervals analysis and |
| build the live intervals themselves. We start off by numbering the basic blocks |
| and machine instructions. We then handle the "live-in" values. These are in |
| physical registers, so the physical register is assumed to be killed by the end |
| of the basic block. Live intervals for virtual registers are computed for some |
| ordering of the machine instructions ``[1, N]``. A live interval is an interval |
| ``[i, j)``, where ``1 >= i >= j > N``, for which a variable is live. |
| |
| .. note:: |
| More to come... |
| |
| .. _Register Allocation: |
| .. _register allocator: |
| |
| Register Allocation |
| ------------------- |
| |
| The *Register Allocation problem* consists in mapping a program |
| :raw-html:`<b><tt>` P\ :sub:`v`\ :raw-html:`</tt></b>`, that can use an unbounded |
| number of virtual registers, to a program :raw-html:`<b><tt>` P\ :sub:`p`\ |
| :raw-html:`</tt></b>` that contains a finite (possibly small) number of physical |
| registers. Each target architecture has a different number of physical |
| registers. If the number of physical registers is not enough to accommodate all |
| the virtual registers, some of them will have to be mapped into memory. These |
| virtuals are called *spilled virtuals*. |
| |
| How registers are represented in LLVM |
| ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ |
| |
| In LLVM, physical registers are denoted by integer numbers that normally range |
| from 1 to 1023. To see how this numbering is defined for a particular |
| architecture, you can read the ``GenRegisterNames.inc`` file for that |
| architecture. For instance, by inspecting |
| ``lib/Target/X86/X86GenRegisterInfo.inc`` we see that the 32-bit register |
| ``EAX`` is denoted by 43, and the MMX register ``MM0`` is mapped to 65. |
| |
| Some architectures contain registers that share the same physical location. A |
| notable example is the X86 platform. For instance, in the X86 architecture, the |
| registers ``EAX``, ``AX`` and ``AL`` share the first eight bits. These physical |
| registers are marked as *aliased* in LLVM. Given a particular architecture, you |
| can check which registers are aliased by inspecting its ``RegisterInfo.td`` |
| file. Moreover, the class ``MCRegAliasIterator`` enumerates all the physical |
| registers aliased to a register. |
| |
| Physical registers, in LLVM, are grouped in *Register Classes*. Elements in the |
| same register class are functionally equivalent, and can be interchangeably |
| used. Each virtual register can only be mapped to physical registers of a |
| particular class. For instance, in the X86 architecture, some virtuals can only |
| be allocated to 8 bit registers. A register class is described by |
| ``TargetRegisterClass`` objects. To discover if a virtual register is |
| compatible with a given physical, this code can be used:</p> |
| |
| .. code-block:: c++ |
| |
| bool RegMapping_Fer::compatible_class(MachineFunction &mf, |
| unsigned v_reg, |
| unsigned p_reg) { |
| assert(TargetRegisterInfo::isPhysicalRegister(p_reg) && |
| "Target register must be physical"); |
| const TargetRegisterClass *trc = mf.getRegInfo().getRegClass(v_reg); |
| return trc->contains(p_reg); |
| } |
| |
| Sometimes, mostly for debugging purposes, it is useful to change the number of |
| physical registers available in the target architecture. This must be done |
| statically, inside the ``TargetRegsterInfo.td`` file. Just ``grep`` for |
| ``RegisterClass``, the last parameter of which is a list of registers. Just |
| commenting some out is one simple way to avoid them being used. A more polite |
| way is to explicitly exclude some registers from the *allocation order*. See the |
| definition of the ``GR8`` register class in |
| ``lib/Target/X86/X86RegisterInfo.td`` for an example of this. |
| |
| Virtual registers are also denoted by integer numbers. Contrary to physical |
| registers, different virtual registers never share the same number. Whereas |
| physical registers are statically defined in a ``TargetRegisterInfo.td`` file |
| and cannot be created by the application developer, that is not the case with |
| virtual registers. In order to create new virtual registers, use the method |
| ``MachineRegisterInfo::createVirtualRegister()``. This method will return a new |
| virtual register. Use an ``IndexedMap<Foo, VirtReg2IndexFunctor>`` to hold |
| information per virtual register. If you need to enumerate all virtual |
| registers, use the function ``TargetRegisterInfo::index2VirtReg()`` to find the |
| virtual register numbers: |
| |
| .. code-block:: c++ |
| |
| for (unsigned i = 0, e = MRI->getNumVirtRegs(); i != e; ++i) { |
| unsigned VirtReg = TargetRegisterInfo::index2VirtReg(i); |
| stuff(VirtReg); |
| } |
| |
| Before register allocation, the operands of an instruction are mostly virtual |
| registers, although physical registers may also be used. In order to check if a |
| given machine operand is a register, use the boolean function |
| ``MachineOperand::isRegister()``. To obtain the integer code of a register, use |
| ``MachineOperand::getReg()``. An instruction may define or use a register. For |
| instance, ``ADD reg:1026 := reg:1025 reg:1024`` defines the registers 1024, and |
| uses registers 1025 and 1026. Given a register operand, the method |
| ``MachineOperand::isUse()`` informs if that register is being used by the |
| instruction. The method ``MachineOperand::isDef()`` informs if that registers is |
| being defined. |
| |
| We will call physical registers present in the LLVM bitcode before register |
| allocation *pre-colored registers*. Pre-colored registers are used in many |
| different situations, for instance, to pass parameters of functions calls, and |
| to store results of particular instructions. There are two types of pre-colored |
| registers: the ones *implicitly* defined, and those *explicitly* |
| defined. Explicitly defined registers are normal operands, and can be accessed |
| with ``MachineInstr::getOperand(int)::getReg()``. In order to check which |
| registers are implicitly defined by an instruction, use the |
| ``TargetInstrInfo::get(opcode)::ImplicitDefs``, where ``opcode`` is the opcode |
| of the target instruction. One important difference between explicit and |
| implicit physical registers is that the latter are defined statically for each |
| instruction, whereas the former may vary depending on the program being |
| compiled. For example, an instruction that represents a function call will |
| always implicitly define or use the same set of physical registers. To read the |
| registers implicitly used by an instruction, use |
| ``TargetInstrInfo::get(opcode)::ImplicitUses``. Pre-colored registers impose |
| constraints on any register allocation algorithm. The register allocator must |
| make sure that none of them are overwritten by the values of virtual registers |
| while still alive. |
| |
| Mapping virtual registers to physical registers |
| ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ |
| |
| There are two ways to map virtual registers to physical registers (or to memory |
| slots). The first way, that we will call *direct mapping*, is based on the use |
| of methods of the classes ``TargetRegisterInfo``, and ``MachineOperand``. The |
| second way, that we will call *indirect mapping*, relies on the ``VirtRegMap`` |
| class in order to insert loads and stores sending and getting values to and from |
| memory. |
| |
| The direct mapping provides more flexibility to the developer of the register |
| allocator; however, it is more error prone, and demands more implementation |
| work. Basically, the programmer will have to specify where load and store |
| instructions should be inserted in the target function being compiled in order |
| to get and store values in memory. To assign a physical register to a virtual |
| register present in a given operand, use ``MachineOperand::setReg(p_reg)``. To |
| insert a store instruction, use ``TargetInstrInfo::storeRegToStackSlot(...)``, |
| and to insert a load instruction, use ``TargetInstrInfo::loadRegFromStackSlot``. |
| |
| The indirect mapping shields the application developer from the complexities of |
| inserting load and store instructions. In order to map a virtual register to a |
| physical one, use ``VirtRegMap::assignVirt2Phys(vreg, preg)``. In order to map |
| a certain virtual register to memory, use |
| ``VirtRegMap::assignVirt2StackSlot(vreg)``. This method will return the stack |
| slot where ``vreg``'s value will be located. If it is necessary to map another |
| virtual register to the same stack slot, use |
| ``VirtRegMap::assignVirt2StackSlot(vreg, stack_location)``. One important point |
| to consider when using the indirect mapping, is that even if a virtual register |
| is mapped to memory, it still needs to be mapped to a physical register. This |
| physical register is the location where the virtual register is supposed to be |
| found before being stored or after being reloaded. |
| |
| If the indirect strategy is used, after all the virtual registers have been |
| mapped to physical registers or stack slots, it is necessary to use a spiller |
| object to place load and store instructions in the code. Every virtual that has |
| been mapped to a stack slot will be stored to memory after been defined and will |
| be loaded before being used. The implementation of the spiller tries to recycle |
| load/store instructions, avoiding unnecessary instructions. For an example of |
| how to invoke the spiller, see ``RegAllocLinearScan::runOnMachineFunction`` in |
| ``lib/CodeGen/RegAllocLinearScan.cpp``. |
| |
| Handling two address instructions |
| ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ |
| |
| With very rare exceptions (e.g., function calls), the LLVM machine code |
| instructions are three address instructions. That is, each instruction is |
| expected to define at most one register, and to use at most two registers. |
| However, some architectures use two address instructions. In this case, the |
| defined register is also one of the used register. For instance, an instruction |
| such as ``ADD %EAX, %EBX``, in X86 is actually equivalent to ``%EAX = %EAX + |
| %EBX``. |
| |
| In order to produce correct code, LLVM must convert three address instructions |
| that represent two address instructions into true two address instructions. LLVM |
| provides the pass ``TwoAddressInstructionPass`` for this specific purpose. It |
| must be run before register allocation takes place. After its execution, the |
| resulting code may no longer be in SSA form. This happens, for instance, in |
| situations where an instruction such as ``%a = ADD %b %c`` is converted to two |
| instructions such as: |
| |
| :: |
| |
| %a = MOVE %b |
| %a = ADD %a %c |
| |
| Notice that, internally, the second instruction is represented as ``ADD |
| %a[def/use] %c``. I.e., the register operand ``%a`` is both used and defined by |
| the instruction. |
| |
| The SSA deconstruction phase |
| ^^^^^^^^^^^^^^^^^^^^^^^^^^^^ |
| |
| An important transformation that happens during register allocation is called |
| the *SSA Deconstruction Phase*. The SSA form simplifies many analyses that are |
| performed on the control flow graph of programs. However, traditional |
| instruction sets do not implement PHI instructions. Thus, in order to generate |
| executable code, compilers must replace PHI instructions with other instructions |
| that preserve their semantics. |
| |
| There are many ways in which PHI instructions can safely be removed from the |
| target code. The most traditional PHI deconstruction algorithm replaces PHI |
| instructions with copy instructions. That is the strategy adopted by LLVM. The |
| SSA deconstruction algorithm is implemented in |
| ``lib/CodeGen/PHIElimination.cpp``. In order to invoke this pass, the identifier |
| ``PHIEliminationID`` must be marked as required in the code of the register |
| allocator. |
| |
| Instruction folding |
| ^^^^^^^^^^^^^^^^^^^ |
| |
| *Instruction folding* is an optimization performed during register allocation |
| that removes unnecessary copy instructions. For instance, a sequence of |
| instructions such as: |
| |
| :: |
| |
| %EBX = LOAD %mem_address |
| %EAX = COPY %EBX |
| |
| can be safely substituted by the single instruction: |
| |
| :: |
| |
| %EAX = LOAD %mem_address |
| |
| Instructions can be folded with the |
| ``TargetRegisterInfo::foldMemoryOperand(...)`` method. Care must be taken when |
| folding instructions; a folded instruction can be quite different from the |
| original instruction. See ``LiveIntervals::addIntervalsForSpills`` in |
| ``lib/CodeGen/LiveIntervalAnalysis.cpp`` for an example of its use. |
| |
| Built in register allocators |
| ^^^^^^^^^^^^^^^^^^^^^^^^^^^^ |
| |
| The LLVM infrastructure provides the application developer with three different |
| register allocators: |
| |
| * *Fast* --- This register allocator is the default for debug builds. It |
| allocates registers on a basic block level, attempting to keep values in |
| registers and reusing registers as appropriate. |
| |
| * *Basic* --- This is an incremental approach to register allocation. Live |
| ranges are assigned to registers one at a time in an order that is driven by |
| heuristics. Since code can be rewritten on-the-fly during allocation, this |
| framework allows interesting allocators to be developed as extensions. It is |
| not itself a production register allocator but is a potentially useful |
| stand-alone mode for triaging bugs and as a performance baseline. |
| |
| * *Greedy* --- *The default allocator*. This is a highly tuned implementation of |
| the *Basic* allocator that incorporates global live range splitting. This |
| allocator works hard to minimize the cost of spill code. |
| |
| * *PBQP* --- A Partitioned Boolean Quadratic Programming (PBQP) based register |
| allocator. This allocator works by constructing a PBQP problem representing |
| the register allocation problem under consideration, solving this using a PBQP |
| solver, and mapping the solution back to a register assignment. |
| |
| The type of register allocator used in ``llc`` can be chosen with the command |
| line option ``-regalloc=...``: |
| |
| .. code-block:: bash |
| |
| $ llc -regalloc=linearscan file.bc -o ln.s |
| $ llc -regalloc=fast file.bc -o fa.s |
| $ llc -regalloc=pbqp file.bc -o pbqp.s |
| |
| .. _Prolog/Epilog Code Insertion: |
| |
| Prolog/Epilog Code Insertion |
| ---------------------------- |
| |
| Compact Unwind |
| |
| Throwing an exception requires *unwinding* out of a function. The information on |
| how to unwind a given function is traditionally expressed in DWARF unwind |
| (a.k.a. frame) info. But that format was originally developed for debuggers to |
| backtrace, and each Frame Description Entry (FDE) requires ~20-30 bytes per |
| function. There is also the cost of mapping from an address in a function to the |
| corresponding FDE at runtime. An alternative unwind encoding is called *compact |
| unwind* and requires just 4-bytes per function. |
| |
| The compact unwind encoding is a 32-bit value, which is encoded in an |
| architecture-specific way. It specifies which registers to restore and from |
| where, and how to unwind out of the function. When the linker creates a final |
| linked image, it will create a ``__TEXT,__unwind_info`` section. This section is |
| a small and fast way for the runtime to access unwind info for any given |
| function. If we emit compact unwind info for the function, that compact unwind |
| info will be encoded in the ``__TEXT,__unwind_info`` section. If we emit DWARF |
| unwind info, the ``__TEXT,__unwind_info`` section will contain the offset of the |
| FDE in the ``__TEXT,__eh_frame`` section in the final linked image. |
| |
| For X86, there are three modes for the compact unwind encoding: |
| |
| *Function with a Frame Pointer (``EBP`` or ``RBP``)* |
| ``EBP/RBP``-based frame, where ``EBP/RBP`` is pushed onto the stack |
| immediately after the return address, then ``ESP/RSP`` is moved to |
| ``EBP/RBP``. Thus to unwind, ``ESP/RSP`` is restored with the current |
| ``EBP/RBP`` value, then ``EBP/RBP`` is restored by popping the stack, and the |
| return is done by popping the stack once more into the PC. All non-volatile |
| registers that need to be restored must have been saved in a small range on |
| the stack that starts ``EBP-4`` to ``EBP-1020`` (``RBP-8`` to |
| ``RBP-1020``). The offset (divided by 4 in 32-bit mode and 8 in 64-bit mode) |
| is encoded in bits 16-23 (mask: ``0x00FF0000``). The registers saved are |
| encoded in bits 0-14 (mask: ``0x00007FFF``) as five 3-bit entries from the |
| following table: |
| |
| ============== ============= =============== |
| Compact Number i386 Register x86-64 Register |
| ============== ============= =============== |
| 1 ``EBX`` ``RBX`` |
| 2 ``ECX`` ``R12`` |
| 3 ``EDX`` ``R13`` |
| 4 ``EDI`` ``R14`` |
| 5 ``ESI`` ``R15`` |
| 6 ``EBP`` ``RBP`` |
| ============== ============= =============== |
| |
| *Frameless with a Small Constant Stack Size (``EBP`` or ``RBP`` is not used as a frame pointer)* |
| To return, a constant (encoded in the compact unwind encoding) is added to the |
| ``ESP/RSP``. Then the return is done by popping the stack into the PC. All |
| non-volatile registers that need to be restored must have been saved on the |
| stack immediately after the return address. The stack size (divided by 4 in |
| 32-bit mode and 8 in 64-bit mode) is encoded in bits 16-23 (mask: |
| ``0x00FF0000``). There is a maximum stack size of 1024 bytes in 32-bit mode |
| and 2048 in 64-bit mode. The number of registers saved is encoded in bits 9-12 |
| (mask: ``0x00001C00``). Bits 0-9 (mask: ``0x000003FF``) contain which |
| registers were saved and their order. (See the |
| ``encodeCompactUnwindRegistersWithoutFrame()`` function in |
| ``lib/Target/X86FrameLowering.cpp`` for the encoding algorithm.) |
| |
| *Frameless with a Large Constant Stack Size (``EBP`` or ``RBP`` is not used as a frame pointer)* |
| This case is like the "Frameless with a Small Constant Stack Size" case, but |
| the stack size is too large to encode in the compact unwind encoding. Instead |
| it requires that the function contains "``subl $nnnnnn, %esp``" in its |
| prolog. The compact encoding contains the offset to the ``$nnnnnn`` value in |
| the function in bits 9-12 (mask: ``0x00001C00``). |
| |
| .. _Late Machine Code Optimizations: |
| |
| Late Machine Code Optimizations |
| ------------------------------- |
| |
| .. note:: |
| |
| To Be Written |
| |
| .. _Code Emission: |
| |
| Code Emission |
| ------------- |
| |
| The code emission step of code generation is responsible for lowering from the |
| code generator abstractions (like `MachineFunction`_, `MachineInstr`_, etc) down |
| to the abstractions used by the MC layer (`MCInst`_, `MCStreamer`_, etc). This |
| is done with a combination of several different classes: the (misnamed) |
| target-independent AsmPrinter class, target-specific subclasses of AsmPrinter |
| (such as SparcAsmPrinter), and the TargetLoweringObjectFile class. |
| |
| Since the MC layer works at the level of abstraction of object files, it doesn't |
| have a notion of functions, global variables etc. Instead, it thinks about |
| labels, directives, and instructions. A key class used at this time is the |
| MCStreamer class. This is an abstract API that is implemented in different ways |
| (e.g. to output a .s file, output an ELF .o file, etc) that is effectively an |
| "assembler API". MCStreamer has one method per directive, such as EmitLabel, |
| EmitSymbolAttribute, SwitchSection, etc, which directly correspond to assembly |
| level directives. |
| |
| If you are interested in implementing a code generator for a target, there are |
| three important things that you have to implement for your target: |
| |
| #. First, you need a subclass of AsmPrinter for your target. This class |
| implements the general lowering process converting MachineFunction's into MC |
| label constructs. The AsmPrinter base class provides a number of useful |
| methods and routines, and also allows you to override the lowering process in |
| some important ways. You should get much of the lowering for free if you are |
| implementing an ELF, COFF, or MachO target, because the |
| TargetLoweringObjectFile class implements much of the common logic. |
| |
| #. Second, you need to implement an instruction printer for your target. The |
| instruction printer takes an `MCInst`_ and renders it to a raw_ostream as |
| text. Most of this is automatically generated from the .td file (when you |
| specify something like "``add $dst, $src1, $src2``" in the instructions), but |
| you need to implement routines to print operands. |
| |
| #. Third, you need to implement code that lowers a `MachineInstr`_ to an MCInst, |
| usually implemented in "<target>MCInstLower.cpp". This lowering process is |
| often target specific, and is responsible for turning jump table entries, |
| constant pool indices, global variable addresses, etc into MCLabels as |
| appropriate. This translation layer is also responsible for expanding pseudo |
| ops used by the code generator into the actual machine instructions they |
| correspond to. The MCInsts that are generated by this are fed into the |
| instruction printer or the encoder. |
| |
| Finally, at your choosing, you can also implement an subclass of MCCodeEmitter |
| which lowers MCInst's into machine code bytes and relocations. This is |
| important if you want to support direct .o file emission, or would like to |
| implement an assembler for your target. |
| |
| VLIW Packetizer |
| --------------- |
| |
| In a Very Long Instruction Word (VLIW) architecture, the compiler is responsible |
| for mapping instructions to functional-units available on the architecture. To |
| that end, the compiler creates groups of instructions called *packets* or |
| *bundles*. The VLIW packetizer in LLVM is a target-independent mechanism to |
| enable the packetization of machine instructions. |
| |
| Mapping from instructions to functional units |
| ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ |
| |
| Instructions in a VLIW target can typically be mapped to multiple functional |
| units. During the process of packetizing, the compiler must be able to reason |
| about whether an instruction can be added to a packet. This decision can be |
| complex since the compiler has to examine all possible mappings of instructions |
| to functional units. Therefore to alleviate compilation-time complexity, the |
| VLIW packetizer parses the instruction classes of a target and generates tables |
| at compiler build time. These tables can then be queried by the provided |
| machine-independent API to determine if an instruction can be accommodated in a |
| packet. |
| |
| How the packetization tables are generated and used |
| ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ |
| |
| The packetizer reads instruction classes from a target's itineraries and creates |
| a deterministic finite automaton (DFA) to represent the state of a packet. A DFA |
| consists of three major elements: inputs, states, and transitions. The set of |
| inputs for the generated DFA represents the instruction being added to a |
| packet. The states represent the possible consumption of functional units by |
| instructions in a packet. In the DFA, transitions from one state to another |
| occur on the addition of an instruction to an existing packet. If there is a |
| legal mapping of functional units to instructions, then the DFA contains a |
| corresponding transition. The absence of a transition indicates that a legal |
| mapping does not exist and that the instruction cannot be added to the packet. |
| |
| To generate tables for a VLIW target, add *Target*\ GenDFAPacketizer.inc as a |
| target to the Makefile in the target directory. The exported API provides three |
| functions: ``DFAPacketizer::clearResources()``, |
| ``DFAPacketizer::reserveResources(MachineInstr *MI)``, and |
| ``DFAPacketizer::canReserveResources(MachineInstr *MI)``. These functions allow |
| a target packetizer to add an instruction to an existing packet and to check |
| whether an instruction can be added to a packet. See |
| ``llvm/CodeGen/DFAPacketizer.h`` for more information. |
| |
| Implementing a Native Assembler |
| =============================== |
| |
| Though you're probably reading this because you want to write or maintain a |
| compiler backend, LLVM also fully supports building a native assemblers too. |
| We've tried hard to automate the generation of the assembler from the .td files |
| (in particular the instruction syntax and encodings), which means that a large |
| part of the manual and repetitive data entry can be factored and shared with the |
| compiler. |
| |
| Instruction Parsing |
| ------------------- |
| |
| .. note:: |
| |
| To Be Written |
| |
| |
| Instruction Alias Processing |
| ---------------------------- |
| |
| Once the instruction is parsed, it enters the MatchInstructionImpl function. |
| The MatchInstructionImpl function performs alias processing and then does actual |
| matching. |
| |
| Alias processing is the phase that canonicalizes different lexical forms of the |
| same instructions down to one representation. There are several different kinds |
| of alias that are possible to implement and they are listed below in the order |
| that they are processed (which is in order from simplest/weakest to most |
| complex/powerful). Generally you want to use the first alias mechanism that |
| meets the needs of your instruction, because it will allow a more concise |
| description. |
| |
| Mnemonic Aliases |
| ^^^^^^^^^^^^^^^^ |
| |
| The first phase of alias processing is simple instruction mnemonic remapping for |
| classes of instructions which are allowed with two different mnemonics. This |
| phase is a simple and unconditionally remapping from one input mnemonic to one |
| output mnemonic. It isn't possible for this form of alias to look at the |
| operands at all, so the remapping must apply for all forms of a given mnemonic. |
| Mnemonic aliases are defined simply, for example X86 has: |
| |
| :: |
| |
| def : MnemonicAlias<"cbw", "cbtw">; |
| def : MnemonicAlias<"smovq", "movsq">; |
| def : MnemonicAlias<"fldcww", "fldcw">; |
| def : MnemonicAlias<"fucompi", "fucomip">; |
| def : MnemonicAlias<"ud2a", "ud2">; |
| |
| ... and many others. With a MnemonicAlias definition, the mnemonic is remapped |
| simply and directly. Though MnemonicAlias's can't look at any aspect of the |
| instruction (such as the operands) they can depend on global modes (the same |
| ones supported by the matcher), through a Requires clause: |
| |
| :: |
| |
| def : MnemonicAlias<"pushf", "pushfq">, Requires<[In64BitMode]>; |
| def : MnemonicAlias<"pushf", "pushfl">, Requires<[In32BitMode]>; |
| |
| In this example, the mnemonic gets mapped into different a new one depending on |
| the current instruction set. |
| |
| Instruction Aliases |
| ^^^^^^^^^^^^^^^^^^^ |
| |
| The most general phase of alias processing occurs while matching is happening: |
| it provides new forms for the matcher to match along with a specific instruction |
| to generate. An instruction alias has two parts: the string to match and the |
| instruction to generate. For example: |
| |
| :: |
| |
| def : InstAlias<"movsx $src, $dst", (MOVSX16rr8W GR16:$dst, GR8 :$src)>; |
| def : InstAlias<"movsx $src, $dst", (MOVSX16rm8W GR16:$dst, i8mem:$src)>; |
| def : InstAlias<"movsx $src, $dst", (MOVSX32rr8 GR32:$dst, GR8 :$src)>; |
| def : InstAlias<"movsx $src, $dst", (MOVSX32rr16 GR32:$dst, GR16 :$src)>; |
| def : InstAlias<"movsx $src, $dst", (MOVSX64rr8 GR64:$dst, GR8 :$src)>; |
| def : InstAlias<"movsx $src, $dst", (MOVSX64rr16 GR64:$dst, GR16 :$src)>; |
| def : InstAlias<"movsx $src, $dst", (MOVSX64rr32 GR64:$dst, GR32 :$src)>; |
| |
| This shows a powerful example of the instruction aliases, matching the same |
| mnemonic in multiple different ways depending on what operands are present in |
| the assembly. The result of instruction aliases can include operands in a |
| different order than the destination instruction, and can use an input multiple |
| times, for example: |
| |
| :: |
| |
| def : InstAlias<"clrb $reg", (XOR8rr GR8 :$reg, GR8 :$reg)>; |
| def : InstAlias<"clrw $reg", (XOR16rr GR16:$reg, GR16:$reg)>; |
| def : InstAlias<"clrl $reg", (XOR32rr GR32:$reg, GR32:$reg)>; |
| def : InstAlias<"clrq $reg", (XOR64rr GR64:$reg, GR64:$reg)>; |
| |
| This example also shows that tied operands are only listed once. In the X86 |
| backend, XOR8rr has two input GR8's and one output GR8 (where an input is tied |
| to the output). InstAliases take a flattened operand list without duplicates |
| for tied operands. The result of an instruction alias can also use immediates |
| and fixed physical registers which are added as simple immediate operands in the |
| result, for example: |
| |
| :: |
| |
| // Fixed Immediate operand. |
| def : InstAlias<"aad", (AAD8i8 10)>; |
| |
| // Fixed register operand. |
| def : InstAlias<"fcomi", (COM_FIr ST1)>; |
| |
| // Simple alias. |
| def : InstAlias<"fcomi $reg", (COM_FIr RST:$reg)>; |
| |
| Instruction aliases can also have a Requires clause to make them subtarget |
| specific. |
| |
| If the back-end supports it, the instruction printer can automatically emit the |
| alias rather than what's being aliased. It typically leads to better, more |
| readable code. If it's better to print out what's being aliased, then pass a '0' |
| as the third parameter to the InstAlias definition. |
| |
| Instruction Matching |
| -------------------- |
| |
| .. note:: |
| |
| To Be Written |
| |
| .. _Implementations of the abstract target description interfaces: |
| .. _implement the target description: |
| |
| Target-specific Implementation Notes |
| ==================================== |
| |
| This section of the document explains features or design decisions that are |
| specific to the code generator for a particular target. First we start with a |
| table that summarizes what features are supported by each target. |
| |
| .. _target-feature-matrix: |
| |
| Target Feature Matrix |
| --------------------- |
| |
| Note that this table does not include the C backend or Cpp backends, since they |
| do not use the target independent code generator infrastructure. It also |
| doesn't list features that are not supported fully by any target yet. It |
| considers a feature to be supported if at least one subtarget supports it. A |
| feature being supported means that it is useful and works for most cases, it |
| does not indicate that there are zero known bugs in the implementation. Here is |
| the key: |
| |
| :raw-html:`<table border="1" cellspacing="0">` |
| :raw-html:`<tr>` |
| :raw-html:`<th>Unknown</th>` |
| :raw-html:`<th>No support</th>` |
| :raw-html:`<th>Partial Support</th>` |
| :raw-html:`<th>Complete Support</th>` |
| :raw-html:`</tr>` |
| :raw-html:`<tr>` |
| :raw-html:`<td class="unknown"></td>` |
| :raw-html:`<td class="no"></td>` |
| :raw-html:`<td class="partial"></td>` |
| :raw-html:`<td class="yes"></td>` |
| :raw-html:`</tr>` |
| :raw-html:`</table>` |
| |
| Here is the table: |
| |
| :raw-html:`<table width="689" border="1" cellspacing="0">` |
| :raw-html:`<tr><td></td>` |
| :raw-html:`<td colspan="13" align="center" style="background-color:#ffc">Target</td>` |
| :raw-html:`</tr>` |
| :raw-html:`<tr>` |
| :raw-html:`<th>Feature</th>` |
| :raw-html:`<th>ARM</th>` |
| :raw-html:`<th>Hexagon</th>` |
| :raw-html:`<th>MBlaze</th>` |
| :raw-html:`<th>MSP430</th>` |
| :raw-html:`<th>Mips</th>` |
| :raw-html:`<th>PTX</th>` |
| :raw-html:`<th>PowerPC</th>` |
| :raw-html:`<th>Sparc</th>` |
| :raw-html:`<th>X86</th>` |
| :raw-html:`<th>XCore</th>` |
| :raw-html:`</tr>` |
| |
| :raw-html:`<tr>` |
| :raw-html:`<td><a href="#feat_reliable">is generally reliable</a></td>` |
| :raw-html:`<td class="yes"></td> <!-- ARM -->` |
| :raw-html:`<td class="yes"></td> <!-- Hexagon -->` |
| :raw-html:`<td class="no"></td> <!-- MBlaze -->` |
| :raw-html:`<td class="unknown"></td> <!-- MSP430 -->` |
| :raw-html:`<td class="yes"></td> <!-- Mips -->` |
| :raw-html:`<td class="no"></td> <!-- PTX -->` |
| :raw-html:`<td class="yes"></td> <!-- PowerPC -->` |
| :raw-html:`<td class="yes"></td> <!-- Sparc -->` |
| :raw-html:`<td class="yes"></td> <!-- X86 -->` |
| :raw-html:`<td class="unknown"></td> <!-- XCore -->` |
| :raw-html:`</tr>` |
| |
| :raw-html:`<tr>` |
| :raw-html:`<td><a href="#feat_asmparser">assembly parser</a></td>` |
| :raw-html:`<td class="no"></td> <!-- ARM -->` |
| :raw-html:`<td class="no"></td> <!-- Hexagon -->` |
| :raw-html:`<td class="yes"></td> <!-- MBlaze -->` |
| :raw-html:`<td class="no"></td> <!-- MSP430 -->` |
| :raw-html:`<td class="no"></td> <!-- Mips -->` |
| :raw-html:`<td class="no"></td> <!-- PTX -->` |
| :raw-html:`<td class="no"></td> <!-- PowerPC -->` |
| :raw-html:`<td class="no"></td> <!-- Sparc -->` |
| :raw-html:`<td class="yes"></td> <!-- X86 -->` |
| :raw-html:`<td class="no"></td> <!-- XCore -->` |
| :raw-html:`</tr>` |
| |
| :raw-html:`<tr>` |
| :raw-html:`<td><a href="#feat_disassembler">disassembler</a></td>` |
| :raw-html:`<td class="yes"></td> <!-- ARM -->` |
| :raw-html:`<td class="no"></td> <!-- Hexagon -->` |
| :raw-html:`<td class="yes"></td> <!-- MBlaze -->` |
| :raw-html:`<td class="no"></td> <!-- MSP430 -->` |
| :raw-html:`<td class="no"></td> <!-- Mips -->` |
| :raw-html:`<td class="no"></td> <!-- PTX -->` |
| :raw-html:`<td class="no"></td> <!-- PowerPC -->` |
| :raw-html:`<td class="no"></td> <!-- Sparc -->` |
| :raw-html:`<td class="yes"></td> <!-- X86 -->` |
| :raw-html:`<td class="no"></td> <!-- XCore -->` |
| :raw-html:`</tr>` |
| |
| :raw-html:`<tr>` |
| :raw-html:`<td><a href="#feat_inlineasm">inline asm</a></td>` |
| :raw-html:`<td class="yes"></td> <!-- ARM -->` |
| :raw-html:`<td class="yes"></td> <!-- Hexagon -->` |
| :raw-html:`<td class="yes"></td> <!-- MBlaze -->` |
| :raw-html:`<td class="unknown"></td> <!-- MSP430 -->` |
| :raw-html:`<td class="no"></td> <!-- Mips -->` |
| :raw-html:`<td class="unknown"></td> <!-- PTX -->` |
| :raw-html:`<td class="yes"></td> <!-- PowerPC -->` |
| :raw-html:`<td class="unknown"></td> <!-- Sparc -->` |
| :raw-html:`<td class="yes"></td> <!-- X86 -->` |
| :raw-html:`<td class="unknown"></td> <!-- XCore -->` |
| :raw-html:`</tr>` |
| |
| :raw-html:`<tr>` |
| :raw-html:`<td><a href="#feat_jit">jit</a></td>` |
| :raw-html:`<td class="partial"><a href="#feat_jit_arm">*</a></td> <!-- ARM -->` |
| :raw-html:`<td class="no"></td> <!-- Hexagon -->` |
| :raw-html:`<td class="no"></td> <!-- MBlaze -->` |
| :raw-html:`<td class="unknown"></td> <!-- MSP430 -->` |
| :raw-html:`<td class="yes"></td> <!-- Mips -->` |
| :raw-html:`<td class="unknown"></td> <!-- PTX -->` |
| :raw-html:`<td class="yes"></td> <!-- PowerPC -->` |
| :raw-html:`<td class="unknown"></td> <!-- Sparc -->` |
| :raw-html:`<td class="yes"></td> <!-- X86 -->` |
| :raw-html:`<td class="unknown"></td> <!-- XCore -->` |
| :raw-html:`</tr>` |
| |
| :raw-html:`<tr>` |
| :raw-html:`<td><a href="#feat_objectwrite">.o file writing</a></td>` |
| :raw-html:`<td class="no"></td> <!-- ARM -->` |
| :raw-html:`<td class="no"></td> <!-- Hexagon -->` |
| :raw-html:`<td class="yes"></td> <!-- MBlaze -->` |
| :raw-html:`<td class="no"></td> <!-- MSP430 -->` |
| :raw-html:`<td class="no"></td> <!-- Mips -->` |
| :raw-html:`<td class="no"></td> <!-- PTX -->` |
| :raw-html:`<td class="no"></td> <!-- PowerPC -->` |
| :raw-html:`<td class="no"></td> <!-- Sparc -->` |
| :raw-html:`<td class="yes"></td> <!-- X86 -->` |
| :raw-html:`<td class="no"></td> <!-- XCore -->` |
| :raw-html:`</tr>` |
| |
| :raw-html:`<tr>` |
| :raw-html:`<td><a hr:raw-html:`ef="#feat_tailcall">tail calls</a></td>` |
| :raw-html:`<td class="yes"></td> <!-- ARM -->` |
| :raw-html:`<td class="yes"></td> <!-- Hexagon -->` |
| :raw-html:`<td class="no"></td> <!-- MBlaze -->` |
| :raw-html:`<td class="unknown"></td> <!-- MSP430 -->` |
| :raw-html:`<td class="no"></td> <!-- Mips -->` |
| :raw-html:`<td class="unknown"></td> <!-- PTX -->` |
| :raw-html:`<td class="yes"></td> <!-- PowerPC -->` |
| :raw-html:`<td class="unknown"></td> <!-- Sparc -->` |
| :raw-html:`<td class="yes"></td> <!-- X86 -->` |
| :raw-html:`<td class="unknown"></td> <!-- XCore -->` |
| :raw-html:`</tr>` |
| |
| :raw-html:`<tr>` |
| :raw-html:`<td><a href="#feat_segstacks">segmented stacks</a></td>` |
| :raw-html:`<td class="no"></td> <!-- ARM -->` |
| :raw-html:`<td class="no"></td> <!-- Hexagon -->` |
| :raw-html:`<td class="no"></td> <!-- MBlaze -->` |
| :raw-html:`<td class="no"></td> <!-- MSP430 -->` |
| :raw-html:`<td class="no"></td> <!-- Mips -->` |
| :raw-html:`<td class="no"></td> <!-- PTX -->` |
| :raw-html:`<td class="no"></td> <!-- PowerPC -->` |
| :raw-html:`<td class="no"></td> <!-- Sparc -->` |
| :raw-html:`<td class="partial"><a href="#feat_segstacks_x86">*</a></td> <!-- X86 -->` |
| :raw-html:`<td class="no"></td> <!-- XCore -->` |
| :raw-html:`</tr>` |
| |
| :raw-html:`</table>` |
| |
| .. _feat_reliable: |
| |
| Is Generally Reliable |
| ^^^^^^^^^^^^^^^^^^^^^ |
| |
| This box indicates whether the target is considered to be production quality. |
| This indicates that the target has been used as a static compiler to compile |
| large amounts of code by a variety of different people and is in continuous use. |
| |
| .. _feat_asmparser: |
| |
| Assembly Parser |
| ^^^^^^^^^^^^^^^ |
| |
| This box indicates whether the target supports parsing target specific .s files |
| by implementing the MCAsmParser interface. This is required for llvm-mc to be |
| able to act as a native assembler and is required for inline assembly support in |
| the native .o file writer. |
| |
| .. _feat_disassembler: |
| |
| Disassembler |
| ^^^^^^^^^^^^ |
| |
| This box indicates whether the target supports the MCDisassembler API for |
| disassembling machine opcode bytes into MCInst's. |
| |
| .. _feat_inlineasm: |
| |
| Inline Asm |
| ^^^^^^^^^^ |
| |
| This box indicates whether the target supports most popular inline assembly |
| constraints and modifiers. |
| |
| .. _feat_jit: |
| |
| JIT Support |
| ^^^^^^^^^^^ |
| |
| This box indicates whether the target supports the JIT compiler through the |
| ExecutionEngine interface. |
| |
| .. _feat_jit_arm: |
| |
| The ARM backend has basic support for integer code in ARM codegen mode, but |
| lacks NEON and full Thumb support. |
| |
| .. _feat_objectwrite: |
| |
| .o File Writing |
| ^^^^^^^^^^^^^^^ |
| |
| This box indicates whether the target supports writing .o files (e.g. MachO, |
| ELF, and/or COFF) files directly from the target. Note that the target also |
| must include an assembly parser and general inline assembly support for full |
| inline assembly support in the .o writer. |
| |
| Targets that don't support this feature can obviously still write out .o files, |
| they just rely on having an external assembler to translate from a .s file to a |
| .o file (as is the case for many C compilers). |
| |
| .. _feat_tailcall: |
| |
| Tail Calls |
| ^^^^^^^^^^ |
| |
| This box indicates whether the target supports guaranteed tail calls. These are |
| calls marked "`tail <LangRef.html#i_call>`_" and use the fastcc calling |
| convention. Please see the `tail call section more more details`_. |
| |
| .. _feat_segstacks: |
| |
| Segmented Stacks |
| ^^^^^^^^^^^^^^^^ |
| |
| This box indicates whether the target supports segmented stacks. This replaces |
| the traditional large C stack with many linked segments. It is compatible with |
| the `gcc implementation <http://gcc.gnu.org/wiki/SplitStacks>`_ used by the Go |
| front end. |
| |
| .. _feat_segstacks_x86: |
| |
| Basic support exists on the X86 backend. Currently vararg doesn't work and the |
| object files are not marked the way the gold linker expects, but simple Go |
| programs can be built by dragonegg. |
| |
| .. _tail call section more more details: |
| |
| Tail call optimization |
| ---------------------- |
| |
| Tail call optimization, callee reusing the stack of the caller, is currently |
| supported on x86/x86-64 and PowerPC. It is performed if: |
| |
| * Caller and callee have the calling convention ``fastcc``, ``cc 10`` (GHC |
| calling convention) or ``cc 11`` (HiPE calling convention). |
| |
| * The call is a tail call - in tail position (ret immediately follows call and |
| ret uses value of call or is void). |
| |
| * Option ``-tailcallopt`` is enabled. |
| |
| * Platform specific constraints are met. |
| |
| x86/x86-64 constraints: |
| |
| * No variable argument lists are used. |
| |
| * On x86-64 when generating GOT/PIC code only module-local calls (visibility = |
| hidden or protected) are supported. |
| |
| PowerPC constraints: |
| |
| * No variable argument lists are used. |
| |
| * No byval parameters are used. |
| |
| * On ppc32/64 GOT/PIC only module-local calls (visibility = hidden or protected) |
| are supported. |
| |
| Example: |
| |
| Call as ``llc -tailcallopt test.ll``. |
| |
| .. code-block:: llvm |
| |
| declare fastcc i32 @tailcallee(i32 inreg %a1, i32 inreg %a2, i32 %a3, i32 %a4) |
| |
| define fastcc i32 @tailcaller(i32 %in1, i32 %in2) { |
| %l1 = add i32 %in1, %in2 |
| %tmp = tail call fastcc i32 @tailcallee(i32 %in1 inreg, i32 %in2 inreg, i32 %in1, i32 %l1) |
| ret i32 %tmp |
| } |
| |
| Implications of ``-tailcallopt``: |
| |
| To support tail call optimization in situations where the callee has more |
| arguments than the caller a 'callee pops arguments' convention is used. This |
| currently causes each ``fastcc`` call that is not tail call optimized (because |
| one or more of above constraints are not met) to be followed by a readjustment |
| of the stack. So performance might be worse in such cases. |
| |
| Sibling call optimization |
| ------------------------- |
| |
| Sibling call optimization is a restricted form of tail call optimization. |
| Unlike tail call optimization described in the previous section, it can be |
| performed automatically on any tail calls when ``-tailcallopt`` option is not |
| specified. |
| |
| Sibling call optimization is currently performed on x86/x86-64 when the |
| following constraints are met: |
| |
| * Caller and callee have the same calling convention. It can be either ``c`` or |
| ``fastcc``. |
| |
| * The call is a tail call - in tail position (ret immediately follows call and |
| ret uses value of call or is void). |
| |
| * Caller and callee have matching return type or the callee result is not used. |
| |
| * If any of the callee arguments are being passed in stack, they must be |
| available in caller's own incoming argument stack and the frame offsets must |
| be the same. |
| |
| Example: |
| |
| .. code-block:: llvm |
| |
| declare i32 @bar(i32, i32) |
| |
| define i32 @foo(i32 %a, i32 %b, i32 %c) { |
| entry: |
| %0 = tail call i32 @bar(i32 %a, i32 %b) |
| ret i32 %0 |
| } |
| |
| The X86 backend |
| --------------- |
| |
| The X86 code generator lives in the ``lib/Target/X86`` directory. This code |
| generator is capable of targeting a variety of x86-32 and x86-64 processors, and |
| includes support for ISA extensions such as MMX and SSE. |
| |
| X86 Target Triples supported |
| ^^^^^^^^^^^^^^^^^^^^^^^^^^^^ |
| |
| The following are the known target triples that are supported by the X86 |
| backend. This is not an exhaustive list, and it would be useful to add those |
| that people test. |
| |
| * **i686-pc-linux-gnu** --- Linux |
| |
| * **i386-unknown-freebsd5.3** --- FreeBSD 5.3 |
| |
| * **i686-pc-cygwin** --- Cygwin on Win32 |
| |
| * **i686-pc-mingw32** --- MingW on Win32 |
| |
| * **i386-pc-mingw32msvc** --- MingW crosscompiler on Linux |
| |
| * **i686-apple-darwin*** --- Apple Darwin on X86 |
| |
| * **x86_64-unknown-linux-gnu** --- Linux |
| |
| X86 Calling Conventions supported |
| ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ |
| |
| The following target-specific calling conventions are known to backend: |
| |
| * **x86_StdCall** --- stdcall calling convention seen on Microsoft Windows |
| platform (CC ID = 64). |
| |
| * **x86_FastCall** --- fastcall calling convention seen on Microsoft Windows |
| platform (CC ID = 65). |
| |
| * **x86_ThisCall** --- Similar to X86_StdCall. Passes first argument in ECX, |
| others via stack. Callee is responsible for stack cleaning. This convention is |
| used by MSVC by default for methods in its ABI (CC ID = 70). |
| |
| .. _X86 addressing mode: |
| |
| Representing X86 addressing modes in MachineInstrs |
| ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ |
| |
| The x86 has a very flexible way of accessing memory. It is capable of forming |
| memory addresses of the following expression directly in integer instructions |
| (which use ModR/M addressing): |
| |
| :: |
| |
| SegmentReg: Base + [1,2,4,8] * IndexReg + Disp32 |
| |
| In order to represent this, LLVM tracks no less than 5 operands for each memory |
| operand of this form. This means that the "load" form of '``mov``' has the |
| following ``MachineOperand``\s in this order: |
| |
| :: |
| |
| Index: 0 | 1 2 3 4 5 |
| Meaning: DestReg, | BaseReg, Scale, IndexReg, Displacement Segment |
| OperandTy: VirtReg, | VirtReg, UnsImm, VirtReg, SignExtImm PhysReg |
| |
| Stores, and all other instructions, treat the four memory operands in the same |
| way and in the same order. If the segment register is unspecified (regno = 0), |
| then no segment override is generated. "Lea" operations do not have a segment |
| register specified, so they only have 4 operands for their memory reference. |
| |
| X86 address spaces supported |
| ^^^^^^^^^^^^^^^^^^^^^^^^^^^^ |
| |
| x86 has a feature which provides the ability to perform loads and stores to |
| different address spaces via the x86 segment registers. A segment override |
| prefix byte on an instruction causes the instruction's memory access to go to |
| the specified segment. LLVM address space 0 is the default address space, which |
| includes the stack, and any unqualified memory accesses in a program. Address |
| spaces 1-255 are currently reserved for user-defined code. The GS-segment is |
| represented by address space 256, while the FS-segment is represented by address |
| space 257. Other x86 segments have yet to be allocated address space |
| numbers. |
| |
| While these address spaces may seem similar to TLS via the ``thread_local`` |
| keyword, and often use the same underlying hardware, there are some fundamental |
| differences. |
| |
| The ``thread_local`` keyword applies to global variables and specifies that they |
| are to be allocated in thread-local memory. There are no type qualifiers |
| involved, and these variables can be pointed to with normal pointers and |
| accessed with normal loads and stores. The ``thread_local`` keyword is |
| target-independent at the LLVM IR level (though LLVM doesn't yet have |
| implementations of it for some configurations) |
| |
| Special address spaces, in contrast, apply to static types. Every load and store |
| has a particular address space in its address operand type, and this is what |
| determines which address space is accessed. LLVM ignores these special address |
| space qualifiers on global variables, and does not provide a way to directly |
| allocate storage in them. At the LLVM IR level, the behavior of these special |
| address spaces depends in part on the underlying OS or runtime environment, and |
| they are specific to x86 (and LLVM doesn't yet handle them correctly in some |
| cases). |
| |
| Some operating systems and runtime environments use (or may in the future use) |
| the FS/GS-segment registers for various low-level purposes, so care should be |
| taken when considering them. |
| |
| Instruction naming |
| ^^^^^^^^^^^^^^^^^^ |
| |
| An instruction name consists of the base name, a default operand size, and a a |
| character per operand with an optional special size. For example: |
| |
| :: |
| |
| ADD8rr -> add, 8-bit register, 8-bit register |
| IMUL16rmi -> imul, 16-bit register, 16-bit memory, 16-bit immediate |
| IMUL16rmi8 -> imul, 16-bit register, 16-bit memory, 8-bit immediate |
| MOVSX32rm16 -> movsx, 32-bit register, 16-bit memory |
| |
| The PowerPC backend |
| ------------------- |
| |
| The PowerPC code generator lives in the lib/Target/PowerPC directory. The code |
| generation is retargetable to several variations or *subtargets* of the PowerPC |
| ISA; including ppc32, ppc64 and altivec. |
| |
| LLVM PowerPC ABI |
| ^^^^^^^^^^^^^^^^ |
| |
| LLVM follows the AIX PowerPC ABI, with two deviations. LLVM uses a PC relative |
| (PIC) or static addressing for accessing global values, so no TOC (r2) is |
| used. Second, r31 is used as a frame pointer to allow dynamic growth of a stack |
| frame. LLVM takes advantage of having no TOC to provide space to save the frame |
| pointer in the PowerPC linkage area of the caller frame. Other details of |
| PowerPC ABI can be found at `PowerPC ABI |
| <http://developer.apple.com/documentation/DeveloperTools/Conceptual/LowLevelABI/Articles/32bitPowerPC.html>`_\ |
| . Note: This link describes the 32 bit ABI. The 64 bit ABI is similar except |
| space for GPRs are 8 bytes wide (not 4) and r13 is reserved for system use. |
| |
| Frame Layout |
| ^^^^^^^^^^^^ |
| |
| The size of a PowerPC frame is usually fixed for the duration of a function's |
| invocation. Since the frame is fixed size, all references into the frame can be |
| accessed via fixed offsets from the stack pointer. The exception to this is |
| when dynamic alloca or variable sized arrays are present, then a base pointer |
| (r31) is used as a proxy for the stack pointer and stack pointer is free to grow |
| or shrink. A base pointer is also used if llvm-gcc is not passed the |
| -fomit-frame-pointer flag. The stack pointer is always aligned to 16 bytes, so |
| that space allocated for altivec vectors will be properly aligned. |
| |
| An invocation frame is laid out as follows (low memory at top): |
| |
| :raw-html:`<table border="1" cellspacing="0">` |
| :raw-html:`<tr>` |
| :raw-html:`<td>Linkage<br><br></td>` |
| :raw-html:`</tr>` |
| :raw-html:`<tr>` |
| :raw-html:`<td>Parameter area<br><br></td>` |
| :raw-html:`</tr>` |
| :raw-html:`<tr>` |
| :raw-html:`<td>Dynamic area<br><br></td>` |
| :raw-html:`</tr>` |
| :raw-html:`<tr>` |
| :raw-html:`<td>Locals area<br><br></td>` |
| :raw-html:`</tr>` |
| :raw-html:`<tr>` |
| :raw-html:`<td>Saved registers area<br><br></td>` |
| :raw-html:`</tr>` |
| :raw-html:`<tr style="border-style: none hidden none hidden;">` |
| :raw-html:`<td><br></td>` |
| :raw-html:`</tr>` |
| :raw-html:`<tr>` |
| :raw-html:`<td>Previous Frame<br><br></td>` |
| :raw-html:`</tr>` |
| :raw-html:`</table>` |
| |
| The *linkage* area is used by a callee to save special registers prior to |
| allocating its own frame. Only three entries are relevant to LLVM. The first |
| entry is the previous stack pointer (sp), aka link. This allows probing tools |
| like gdb or exception handlers to quickly scan the frames in the stack. A |
| function epilog can also use the link to pop the frame from the stack. The |
| third entry in the linkage area is used to save the return address from the lr |
| register. Finally, as mentioned above, the last entry is used to save the |
| previous frame pointer (r31.) The entries in the linkage area are the size of a |
| GPR, thus the linkage area is 24 bytes long in 32 bit mode and 48 bytes in 64 |
| bit mode. |
| |
| 32 bit linkage area: |
| |
| :raw-html:`<table border="1" cellspacing="0">` |
| :raw-html:`<tr>` |
| :raw-html:`<td>0</td>` |
| :raw-html:`<td>Saved SP (r1)</td>` |
| :raw-html:`</tr>` |
| :raw-html:`<tr>` |
| :raw-html:`<td>4</td>` |
| :raw-html:`<td>Saved CR</td>` |
| :raw-html:`</tr>` |
| :raw-html:`<tr>` |
| :raw-html:`<td>8</td>` |
| :raw-html:`<td>Saved LR</td>` |
| :raw-html:`</tr>` |
| :raw-html:`<tr>` |
| :raw-html:`<td>12</td>` |
| :raw-html:`<td>Reserved</td>` |
| :raw-html:`</tr>` |
| :raw-html:`<tr>` |
| :raw-html:`<td>16</td>` |
| :raw-html:`<td>Reserved</td>` |
| :raw-html:`</tr>` |
| :raw-html:`<tr>` |
| :raw-html:`<td>20</td>` |
| :raw-html:`<td>Saved FP (r31)</td>` |
| :raw-html:`</tr>` |
| :raw-html:`</table>` |
| |
| 64 bit linkage area: |
| |
| :raw-html:`<table border="1" cellspacing="0">` |
| :raw-html:`<tr>` |
| :raw-html:`<td>0</td>` |
| :raw-html:`<td>Saved SP (r1)</td>` |
| :raw-html:`</tr>` |
| :raw-html:`<tr>` |
| :raw-html:`<td>8</td>` |
| :raw-html:`<td>Saved CR</td>` |
| :raw-html:`</tr>` |
| :raw-html:`<tr>` |
| :raw-html:`<td>16</td>` |
| :raw-html:`<td>Saved LR</td>` |
| :raw-html:`</tr>` |
| :raw-html:`<tr>` |
| :raw-html:`<td>24</td>` |
| :raw-html:`<td>Reserved</td>` |
| :raw-html:`</tr>` |
| :raw-html:`<tr>` |
| :raw-html:`<td>32</td>` |
| :raw-html:`<td>Reserved</td>` |
| :raw-html:`</tr>` |
| :raw-html:`<tr>` |
| :raw-html:`<td>40</td>` |
| :raw-html:`<td>Saved FP (r31)</td>` |
| :raw-html:`</tr>` |
| :raw-html:`</table>` |
| |
| The *parameter area* is used to store arguments being passed to a callee |
| function. Following the PowerPC ABI, the first few arguments are actually |
| passed in registers, with the space in the parameter area unused. However, if |
| there are not enough registers or the callee is a thunk or vararg function, |
| these register arguments can be spilled into the parameter area. Thus, the |
| parameter area must be large enough to store all the parameters for the largest |
| call sequence made by the caller. The size must also be minimally large enough |
| to spill registers r3-r10. This allows callees blind to the call signature, |
| such as thunks and vararg functions, enough space to cache the argument |
| registers. Therefore, the parameter area is minimally 32 bytes (64 bytes in 64 |
| bit mode.) Also note that since the parameter area is a fixed offset from the |
| top of the frame, that a callee can access its spilt arguments using fixed |
| offsets from the stack pointer (or base pointer.) |
| |
| Combining the information about the linkage, parameter areas and alignment. A |
| stack frame is minimally 64 bytes in 32 bit mode and 128 bytes in 64 bit mode. |
| |
| The *dynamic area* starts out as size zero. If a function uses dynamic alloca |
| then space is added to the stack, the linkage and parameter areas are shifted to |
| top of stack, and the new space is available immediately below the linkage and |
| parameter areas. The cost of shifting the linkage and parameter areas is minor |
| since only the link value needs to be copied. The link value can be easily |
| fetched by adding the original frame size to the base pointer. Note that |
| allocations in the dynamic space need to observe 16 byte alignment. |
| |
| The *locals area* is where the llvm compiler reserves space for local variables. |
| |
| The *saved registers area* is where the llvm compiler spills callee saved |
| registers on entry to the callee. |
| |
| Prolog/Epilog |
| ^^^^^^^^^^^^^ |
| |
| The llvm prolog and epilog are the same as described in the PowerPC ABI, with |
| the following exceptions. Callee saved registers are spilled after the frame is |
| created. This allows the llvm epilog/prolog support to be common with other |
| targets. The base pointer callee saved register r31 is saved in the TOC slot of |
| linkage area. This simplifies allocation of space for the base pointer and |
| makes it convenient to locate programatically and during debugging. |
| |
| Dynamic Allocation |
| ^^^^^^^^^^^^^^^^^^ |
| |
| .. note:: |
| |
| TODO - More to come. |
| |
| The PTX backend |
| --------------- |
| |
| The PTX code generator lives in the lib/Target/PTX directory. It is currently a |
| work-in-progress, but already supports most of the code generation functionality |
| needed to generate correct PTX kernels for CUDA devices. |
| |
| The code generator can target PTX 2.0+, and shader model 1.0+. The PTX ISA |
| Reference Manual is used as the primary source of ISA information, though an |
| effort is made to make the output of the code generator match the output of the |
| NVidia nvcc compiler, whenever possible. |
| |
| Code Generator Options: |
| |
| :raw-html:`<table border="1" cellspacing="0">` |
| :raw-html:`<tr>` |
| :raw-html:`<th>Option</th>` |
| :raw-html:`<th>Description</th>` |
| :raw-html:`</tr>` |
| :raw-html:`<tr>` |
| :raw-html:`<td>``double``</td>` |
| :raw-html:`<td align="left">If enabled, the map_f64_to_f32 directive is disabled in the PTX output, allowing native double-precision arithmetic</td>` |
| :raw-html:`</tr>` |
| :raw-html:`<tr>` |
| :raw-html:`<td>``no-fma``</td>` |
| :raw-html:`<td align="left">Disable generation of Fused-Multiply Add instructions, which may be beneficial for some devices</td>` |
| :raw-html:`</tr>` |
| :raw-html:`<tr>` |
| :raw-html:`<td>``smxy / computexy``</td>` |
| :raw-html:`<td align="left">Set shader model/compute capability to x.y, e.g. sm20 or compute13</td>` |
| :raw-html:`</tr>` |
| :raw-html:`</table>` |
| |
| Working: |
| |
| * Arithmetic instruction selection (including combo FMA) |
| |
| * Bitwise instruction selection |
| |
| * Control-flow instruction selection |
| |
| * Function calls (only on SM 2.0+ and no return arguments) |
| |
| * Addresses spaces (0 = global, 1 = constant, 2 = local, 4 = shared) |
| |
| * Thread synchronization (bar.sync) |
| |
| * Special register reads ([N]TID, [N]CTAID, PMx, CLOCK, etc.) |
| |
| In Progress: |
| |
| * Robust call instruction selection |
| |
| * Stack frame allocation |
| |
| * Device-specific instruction scheduling optimizations |