| .. _lto: |
| |
| ====================================================== |
| LLVM Link Time Optimization: Design and Implementation |
| ====================================================== |
| |
| .. contents:: |
| :local: |
| |
| Description |
| =========== |
| |
| LLVM features powerful intermodular optimizations which can be used at link |
| time. Link Time Optimization (LTO) is another name for intermodular |
| optimization when performed during the link stage. This document describes the |
| interface and design between the LTO optimizer and the linker. |
| |
| Design Philosophy |
| ================= |
| |
| The LLVM Link Time Optimizer provides complete transparency, while doing |
| intermodular optimization, in the compiler tool chain. Its main goal is to let |
| the developer take advantage of intermodular optimizations without making any |
| significant changes to the developer's makefiles or build system. This is |
| achieved through tight integration with the linker. In this model, the linker |
| treates LLVM bitcode files like native object files and allows mixing and |
| matching among them. The linker uses `libLTO`_, a shared object, to handle LLVM |
| bitcode files. This tight integration between the linker and LLVM optimizer |
| helps to do optimizations that are not possible in other models. The linker |
| input allows the optimizer to avoid relying on conservative escape analysis. |
| |
| .. _libLTO-example: |
| |
| Example of link time optimization |
| --------------------------------- |
| |
| The following example illustrates the advantages of LTO's integrated approach |
| and clean interface. This example requires a system linker which supports LTO |
| through the interface described in this document. Here, clang transparently |
| invokes system linker. |
| |
| * Input source file ``a.c`` is compiled into LLVM bitcode form. |
| * Input source file ``main.c`` is compiled into native object code. |
| |
| .. code-block:: c++ |
| |
| --- a.h --- |
| extern int foo1(void); |
| extern void foo2(void); |
| extern void foo4(void); |
| |
| --- a.c --- |
| #include "a.h" |
| |
| static signed int i = 0; |
| |
| void foo2(void) { |
| i = -1; |
| } |
| |
| static int foo3() { |
| foo4(); |
| return 10; |
| } |
| |
| int foo1(void) { |
| int data = 0; |
| |
| if (i < 0) |
| data = foo3(); |
| |
| data = data + 42; |
| return data; |
| } |
| |
| --- main.c --- |
| #include <stdio.h> |
| #include "a.h" |
| |
| void foo4(void) { |
| printf("Hi\n"); |
| } |
| |
| int main() { |
| return foo1(); |
| } |
| |
| To compile, run: |
| |
| .. code-block:: console |
| |
| % clang -emit-llvm -c a.c -o a.o # <-- a.o is LLVM bitcode file |
| % clang -c main.c -o main.o # <-- main.o is native object file |
| % clang a.o main.o -o main # <-- standard link command without modifications |
| |
| * In this example, the linker recognizes that ``foo2()`` is an externally |
| visible symbol defined in LLVM bitcode file. The linker completes its usual |
| symbol resolution pass and finds that ``foo2()`` is not used |
| anywhere. This information is used by the LLVM optimizer and it |
| removes ``foo2()``. |
| |
| * As soon as ``foo2()`` is removed, the optimizer recognizes that condition ``i |
| < 0`` is always false, which means ``foo3()`` is never used. Hence, the |
| optimizer also removes ``foo3()``. |
| |
| * And this in turn, enables linker to remove ``foo4()``. |
| |
| This example illustrates the advantage of tight integration with the |
| linker. Here, the optimizer can not remove ``foo3()`` without the linker's |
| input. |
| |
| Alternative Approaches |
| ---------------------- |
| |
| **Compiler driver invokes link time optimizer separately.** |
| In this model the link time optimizer is not able to take advantage of |
| information collected during the linker's normal symbol resolution phase. |
| In the above example, the optimizer can not remove ``foo2()`` without the |
| linker's input because it is externally visible. This in turn prohibits the |
| optimizer from removing ``foo3()``. |
| |
| **Use separate tool to collect symbol information from all object files.** |
| In this model, a new, separate, tool or library replicates the linker's |
| capability to collect information for link time optimization. Not only is |
| this code duplication difficult to justify, but it also has several other |
| disadvantages. For example, the linking semantics and the features provided |
| by the linker on various platform are not unique. This means, this new tool |
| needs to support all such features and platforms in one super tool or a |
| separate tool per platform is required. This increases maintenance cost for |
| link time optimizer significantly, which is not necessary. This approach |
| also requires staying synchronized with linker developements on various |
| platforms, which is not the main focus of the link time optimizer. Finally, |
| this approach increases end user's build time due to the duplication of work |
| done by this separate tool and the linker itself. |
| |
| Multi-phase communication between ``libLTO`` and linker |
| ======================================================= |
| |
| The linker collects information about symbol defininitions and uses in various |
| link objects which is more accurate than any information collected by other |
| tools during typical build cycles. The linker collects this information by |
| looking at the definitions and uses of symbols in native .o files and using |
| symbol visibility information. The linker also uses user-supplied information, |
| such as a list of exported symbols. LLVM optimizer collects control flow |
| information, data flow information and knows much more about program structure |
| from the optimizer's point of view. Our goal is to take advantage of tight |
| integration between the linker and the optimizer by sharing this information |
| during various linking phases. |
| |
| Phase 1 : Read LLVM Bitcode Files |
| --------------------------------- |
| |
| The linker first reads all object files in natural order and collects symbol |
| information. This includes native object files as well as LLVM bitcode files. |
| To minimize the cost to the linker in the case that all .o files are native |
| object files, the linker only calls ``lto_module_create()`` when a supplied |
| object file is found to not be a native object file. If ``lto_module_create()`` |
| returns that the file is an LLVM bitcode file, the linker then iterates over the |
| module using ``lto_module_get_symbol_name()`` and |
| ``lto_module_get_symbol_attribute()`` to get all symbols defined and referenced. |
| This information is added to the linker's global symbol table. |
| |
| |
| The lto* functions are all implemented in a shared object libLTO. This allows |
| the LLVM LTO code to be updated independently of the linker tool. On platforms |
| that support it, the shared object is lazily loaded. |
| |
| Phase 2 : Symbol Resolution |
| --------------------------- |
| |
| In this stage, the linker resolves symbols using global symbol table. It may |
| report undefined symbol errors, read archive members, replace weak symbols, etc. |
| The linker is able to do this seamlessly even though it does not know the exact |
| content of input LLVM bitcode files. If dead code stripping is enabled then the |
| linker collects the list of live symbols. |
| |
| Phase 3 : Optimize Bitcode Files |
| -------------------------------- |
| |
| After symbol resolution, the linker tells the LTO shared object which symbols |
| are needed by native object files. In the example above, the linker reports |
| that only ``foo1()`` is used by native object files using |
| ``lto_codegen_add_must_preserve_symbol()``. Next the linker invokes the LLVM |
| optimizer and code generators using ``lto_codegen_compile()`` which returns a |
| native object file creating by merging the LLVM bitcode files and applying |
| various optimization passes. |
| |
| Phase 4 : Symbol Resolution after optimization |
| ---------------------------------------------- |
| |
| In this phase, the linker reads optimized a native object file and updates the |
| internal global symbol table to reflect any changes. The linker also collects |
| information about any changes in use of external symbols by LLVM bitcode |
| files. In the example above, the linker notes that ``foo4()`` is not used any |
| more. If dead code stripping is enabled then the linker refreshes the live |
| symbol information appropriately and performs dead code stripping. |
| |
| After this phase, the linker continues linking as if it never saw LLVM bitcode |
| files. |
| |
| .. _libLTO: |
| |
| ``libLTO`` |
| ========== |
| |
| ``libLTO`` is a shared object that is part of the LLVM tools, and is intended |
| for use by a linker. ``libLTO`` provides an abstract C interface to use the LLVM |
| interprocedural optimizer without exposing details of LLVM's internals. The |
| intention is to keep the interface as stable as possible even when the LLVM |
| optimizer continues to evolve. It should even be possible for a completely |
| different compilation technology to provide a different libLTO that works with |
| their object files and the standard linker tool. |
| |
| ``lto_module_t`` |
| ---------------- |
| |
| A non-native object file is handled via an ``lto_module_t``. The following |
| functions allow the linker to check if a file (on disk or in a memory buffer) is |
| a file which libLTO can process: |
| |
| .. code-block:: c |
| |
| lto_module_is_object_file(const char*) |
| lto_module_is_object_file_for_target(const char*, const char*) |
| lto_module_is_object_file_in_memory(const void*, size_t) |
| lto_module_is_object_file_in_memory_for_target(const void*, size_t, const char*) |
| |
| If the object file can be processed by ``libLTO``, the linker creates a |
| ``lto_module_t`` by using one of: |
| |
| .. code-block:: c |
| |
| lto_module_create(const char*) |
| lto_module_create_from_memory(const void*, size_t) |
| |
| and when done, the handle is released via |
| |
| .. code-block:: c |
| |
| lto_module_dispose(lto_module_t) |
| |
| |
| The linker can introspect the non-native object file by getting the number of |
| symbols and getting the name and attributes of each symbol via: |
| |
| .. code-block:: c |
| |
| lto_module_get_num_symbols(lto_module_t) |
| lto_module_get_symbol_name(lto_module_t, unsigned int) |
| lto_module_get_symbol_attribute(lto_module_t, unsigned int) |
| |
| The attributes of a symbol include the alignment, visibility, and kind. |
| |
| ``lto_code_gen_t`` |
| ------------------ |
| |
| Once the linker has loaded each non-native object files into an |
| ``lto_module_t``, it can request ``libLTO`` to process them all and generate a |
| native object file. This is done in a couple of steps. First, a code generator |
| is created with: |
| |
| .. code-block:: c |
| |
| lto_codegen_create() |
| |
| Then, each non-native object file is added to the code generator with: |
| |
| .. code-block:: c |
| |
| lto_codegen_add_module(lto_code_gen_t, lto_module_t) |
| |
| The linker then has the option of setting some codegen options. Whether or not |
| to generate DWARF debug info is set with: |
| |
| .. code-block:: c |
| |
| lto_codegen_set_debug_model(lto_code_gen_t) |
| |
| Which kind of position independence is set with: |
| |
| .. code-block:: c |
| |
| lto_codegen_set_pic_model(lto_code_gen_t) |
| |
| And each symbol that is referenced by a native object file or otherwise must not |
| be optimized away is set with: |
| |
| .. code-block:: c |
| |
| lto_codegen_add_must_preserve_symbol(lto_code_gen_t, const char*) |
| |
| After all these settings are done, the linker requests that a native object file |
| be created from the modules with the settings using: |
| |
| .. code-block:: c |
| |
| lto_codegen_compile(lto_code_gen_t, size*) |
| |
| which returns a pointer to a buffer containing the generated native object file. |
| The linker then parses that and links it with the rest of the native object |
| files. |