| //===-- ValueSymbolTable.cpp - Implement the ValueSymbolTable class -------===// |
| // |
| // The LLVM Compiler Infrastructure |
| // |
| // This file is distributed under the University of Illinois Open Source |
| // License. See LICENSE.TXT for details. |
| // |
| //===----------------------------------------------------------------------===// |
| // |
| // This file implements the ValueSymbolTable class for the VMCore library. |
| // |
| //===----------------------------------------------------------------------===// |
| |
| #define DEBUG_TYPE "valuesymtab" |
| #include "llvm/GlobalValue.h" |
| #include "llvm/Type.h" |
| #include "llvm/ValueSymbolTable.h" |
| #include "llvm/ADT/SmallString.h" |
| #include "llvm/Support/Debug.h" |
| using namespace llvm; |
| |
| // Class destructor |
| ValueSymbolTable::~ValueSymbolTable() { |
| #ifndef NDEBUG // Only do this in -g mode... |
| for (iterator VI = vmap.begin(), VE = vmap.end(); VI != VE; ++VI) |
| cerr << "Value still in symbol table! Type = '" |
| << VI->getValue()->getType()->getDescription() << "' Name = '" |
| << VI->getKeyData() << "'\n"; |
| assert(vmap.empty() && "Values remain in symbol table!"); |
| #endif |
| } |
| |
| // lookup a value - Returns null on failure... |
| // |
| Value *ValueSymbolTable::lookup(const std::string &Name) const { |
| const_iterator VI = vmap.find(Name); |
| if (VI != vmap.end()) // We found the symbol |
| return VI->getValue(); |
| return 0; |
| } |
| |
| Value *ValueSymbolTable::lookup(const char *NameBegin, |
| const char *NameEnd) const { |
| // FIXME: ValueSymbolTable should move to a StringRef based API. |
| const_iterator VI = vmap.find(StringRef(NameBegin, NameEnd - NameBegin)); |
| if (VI != vmap.end()) // We found the symbol |
| return VI->getValue(); |
| return 0; |
| } |
| |
| // Insert a value into the symbol table with the specified name... |
| // |
| void ValueSymbolTable::reinsertValue(Value* V) { |
| assert(V->hasName() && "Can't insert nameless Value into symbol table"); |
| |
| // Try inserting the name, assuming it won't conflict. |
| if (vmap.insert(V->Name)) { |
| //DOUT << " Inserted value: " << V->Name << ": " << *V << "\n"; |
| return; |
| } |
| |
| // Otherwise, there is a naming conflict. Rename this value. |
| SmallString<128> UniqueName(V->getNameStart(), V->getNameEnd()); |
| |
| // The name is too already used, just free it so we can allocate a new name. |
| V->Name->Destroy(); |
| |
| unsigned BaseSize = UniqueName.size(); |
| while (1) { |
| // Trim any suffix off. |
| UniqueName.resize(BaseSize); |
| UniqueName.append_uint_32(++LastUnique); |
| // Try insert the vmap entry with this suffix. |
| ValueName &NewName = |
| vmap.GetOrCreateValue(StringRef(UniqueName.data(), |
| UniqueName.size())); |
| if (NewName.getValue() == 0) { |
| // Newly inserted name. Success! |
| NewName.setValue(V); |
| V->Name = &NewName; |
| //DEBUG(DOUT << " Inserted value: " << UniqueName << ": " << *V << "\n"); |
| return; |
| } |
| } |
| } |
| |
| void ValueSymbolTable::removeValueName(ValueName *V) { |
| //DEBUG(DOUT << " Removing Value: " << V->getKeyData() << "\n"); |
| // Remove the value from the symbol table. |
| vmap.remove(V); |
| } |
| |
| /// createValueName - This method attempts to create a value name and insert |
| /// it into the symbol table with the specified name. If it conflicts, it |
| /// auto-renames the name and returns that instead. |
| ValueName *ValueSymbolTable::createValueName(const char *NameStart, |
| unsigned NameLen, Value *V) { |
| // In the common case, the name is not already in the symbol table. |
| ValueName &Entry = vmap.GetOrCreateValue(StringRef(NameStart, NameLen)); |
| if (Entry.getValue() == 0) { |
| Entry.setValue(V); |
| //DEBUG(DOUT << " Inserted value: " << Entry.getKeyData() << ": " |
| // << *V << "\n"); |
| return &Entry; |
| } |
| |
| // Otherwise, there is a naming conflict. Rename this value. |
| SmallString<128> UniqueName(NameStart, NameStart+NameLen); |
| |
| while (1) { |
| // Trim any suffix off. |
| UniqueName.resize(NameLen); |
| UniqueName.append_uint_32(++LastUnique); |
| |
| // Try insert the vmap entry with this suffix. |
| ValueName &NewName = |
| vmap.GetOrCreateValue(StringRef(UniqueName.data(), |
| UniqueName.size())); |
| if (NewName.getValue() == 0) { |
| // Newly inserted name. Success! |
| NewName.setValue(V); |
| //DEBUG(DOUT << " Inserted value: " << UniqueName << ": " << *V << "\n"); |
| return &NewName; |
| } |
| } |
| } |
| |
| |
| // dump - print out the symbol table |
| // |
| void ValueSymbolTable::dump() const { |
| //DOUT << "ValueSymbolTable:\n"; |
| for (const_iterator I = begin(), E = end(); I != E; ++I) { |
| //DOUT << " '" << I->getKeyData() << "' = "; |
| I->getValue()->dump(); |
| //DOUT << "\n"; |
| } |
| } |