| //===-- RuntimeDyldImpl.h - Run-time dynamic linker for MC-JIT --*- C++ -*-===// |
| // |
| // The LLVM Compiler Infrastructure |
| // |
| // This file is distributed under the University of Illinois Open Source |
| // License. See LICENSE.TXT for details. |
| // |
| //===----------------------------------------------------------------------===// |
| // |
| // Interface for the implementations of runtime dynamic linker facilities. |
| // |
| //===----------------------------------------------------------------------===// |
| |
| #ifndef LLVM_RUNTIME_DYLD_IMPL_H |
| #define LLVM_RUNTIME_DYLD_IMPL_H |
| |
| #include "llvm/ADT/DenseMap.h" |
| #include "llvm/ADT/SmallVector.h" |
| #include "llvm/ADT/StringMap.h" |
| #include "llvm/ADT/Triple.h" |
| #include "llvm/ExecutionEngine/ObjectImage.h" |
| #include "llvm/ExecutionEngine/RuntimeDyld.h" |
| #include "llvm/Object/ObjectFile.h" |
| #include "llvm/Support/Debug.h" |
| #include "llvm/Support/ErrorHandling.h" |
| #include "llvm/Support/Format.h" |
| #include "llvm/Support/Host.h" |
| #include "llvm/Support/SwapByteOrder.h" |
| #include "llvm/Support/raw_ostream.h" |
| #include "llvm/Support/system_error.h" |
| #include <map> |
| |
| using namespace llvm; |
| using namespace llvm::object; |
| |
| namespace llvm { |
| |
| class ObjectBuffer; |
| class Twine; |
| |
| |
| /// SectionEntry - represents a section emitted into memory by the dynamic |
| /// linker. |
| class SectionEntry { |
| public: |
| /// Name - section name. |
| StringRef Name; |
| |
| /// Address - address in the linker's memory where the section resides. |
| uint8_t *Address; |
| |
| /// Size - section size. |
| size_t Size; |
| |
| /// LoadAddress - the address of the section in the target process's memory. |
| /// Used for situations in which JIT-ed code is being executed in the address |
| /// space of a separate process. If the code executes in the same address |
| /// space where it was JIT-ed, this just equals Address. |
| uint64_t LoadAddress; |
| |
| /// StubOffset - used for architectures with stub functions for far |
| /// relocations (like ARM). |
| uintptr_t StubOffset; |
| |
| /// ObjAddress - address of the section in the in-memory object file. Used |
| /// for calculating relocations in some object formats (like MachO). |
| uintptr_t ObjAddress; |
| |
| SectionEntry(StringRef name, uint8_t *address, size_t size, |
| uintptr_t stubOffset, uintptr_t objAddress) |
| : Name(name), Address(address), Size(size), LoadAddress((uintptr_t)address), |
| StubOffset(stubOffset), ObjAddress(objAddress) {} |
| }; |
| |
| /// RelocationEntry - used to represent relocations internally in the dynamic |
| /// linker. |
| class RelocationEntry { |
| public: |
| /// SectionID - the section this relocation points to. |
| unsigned SectionID; |
| |
| /// Offset - offset into the section. |
| uintptr_t Offset; |
| |
| /// RelType - relocation type. |
| uint32_t RelType; |
| |
| /// Addend - the relocation addend encoded in the instruction itself. Also |
| /// used to make a relocation section relative instead of symbol relative. |
| intptr_t Addend; |
| |
| RelocationEntry(unsigned id, uint64_t offset, uint32_t type, int64_t addend) |
| : SectionID(id), Offset(offset), RelType(type), Addend(addend) {} |
| }; |
| |
| /// ObjRelocationInfo - relocation information as read from the object file. |
| /// Used to pass around data taken from object::RelocationRef, together with |
| /// the section to which the relocation points (represented by a SectionID). |
| class ObjRelocationInfo { |
| public: |
| unsigned SectionID; |
| uint64_t Offset; |
| SymbolRef Symbol; |
| uint64_t Type; |
| int64_t AdditionalInfo; |
| }; |
| |
| class RelocationValueRef { |
| public: |
| unsigned SectionID; |
| intptr_t Addend; |
| const char *SymbolName; |
| RelocationValueRef(): SectionID(0), Addend(0), SymbolName(0) {} |
| |
| inline bool operator==(const RelocationValueRef &Other) const { |
| return std::memcmp(this, &Other, sizeof(RelocationValueRef)) == 0; |
| } |
| inline bool operator <(const RelocationValueRef &Other) const { |
| return std::memcmp(this, &Other, sizeof(RelocationValueRef)) < 0; |
| } |
| }; |
| |
| class RuntimeDyldImpl { |
| protected: |
| // The MemoryManager to load objects into. |
| RTDyldMemoryManager *MemMgr; |
| |
| // A list of all sections emitted by the dynamic linker. These sections are |
| // referenced in the code by means of their index in this list - SectionID. |
| typedef SmallVector<SectionEntry, 64> SectionList; |
| SectionList Sections; |
| |
| // Keep a map of sections from object file to the SectionID which |
| // references it. |
| typedef std::map<SectionRef, unsigned> ObjSectionToIDMap; |
| |
| // A global symbol table for symbols from all loaded modules. Maps the |
| // symbol name to a (SectionID, offset in section) pair. |
| typedef std::pair<unsigned, uintptr_t> SymbolLoc; |
| typedef StringMap<SymbolLoc> SymbolTableMap; |
| SymbolTableMap GlobalSymbolTable; |
| |
| // Pair representing the size and alignment requirement for a common symbol. |
| typedef std::pair<unsigned, unsigned> CommonSymbolInfo; |
| // Keep a map of common symbols to their info pairs |
| typedef std::map<SymbolRef, CommonSymbolInfo> CommonSymbolMap; |
| |
| // For each symbol, keep a list of relocations based on it. Anytime |
| // its address is reassigned (the JIT re-compiled the function, e.g.), |
| // the relocations get re-resolved. |
| // The symbol (or section) the relocation is sourced from is the Key |
| // in the relocation list where it's stored. |
| typedef SmallVector<RelocationEntry, 64> RelocationList; |
| // Relocations to sections already loaded. Indexed by SectionID which is the |
| // source of the address. The target where the address will be written is |
| // SectionID/Offset in the relocation itself. |
| DenseMap<unsigned, RelocationList> Relocations; |
| |
| // Relocations to external symbols that are not yet resolved. Symbols are |
| // external when they aren't found in the global symbol table of all loaded |
| // modules. This map is indexed by symbol name. |
| StringMap<RelocationList> ExternalSymbolRelocations; |
| |
| typedef std::map<RelocationValueRef, uintptr_t> StubMap; |
| |
| Triple::ArchType Arch; |
| |
| inline unsigned getMaxStubSize() { |
| if (Arch == Triple::arm || Arch == Triple::thumb) |
| return 8; // 32-bit instruction and 32-bit address |
| else if (Arch == Triple::mipsel || Arch == Triple::mips) |
| return 16; |
| else if (Arch == Triple::ppc64) |
| return 44; |
| else |
| return 0; |
| } |
| |
| bool HasError; |
| std::string ErrorStr; |
| |
| // Set the error state and record an error string. |
| bool Error(const Twine &Msg) { |
| ErrorStr = Msg.str(); |
| HasError = true; |
| return true; |
| } |
| |
| uint64_t getSectionLoadAddress(unsigned SectionID) { |
| return Sections[SectionID].LoadAddress; |
| } |
| |
| uint8_t *getSectionAddress(unsigned SectionID) { |
| return (uint8_t*)Sections[SectionID].Address; |
| } |
| |
| // Subclasses can override this method to get the alignment requirement of |
| // a common symbol. Returns no alignment requirement if not implemented. |
| virtual unsigned getCommonSymbolAlignment(const SymbolRef &Sym) { |
| return 0; |
| } |
| |
| |
| void writeInt16BE(uint8_t *Addr, uint16_t Value) { |
| if (sys::isLittleEndianHost()) |
| Value = sys::SwapByteOrder(Value); |
| *Addr = (Value >> 8) & 0xFF; |
| *(Addr+1) = Value & 0xFF; |
| } |
| |
| void writeInt32BE(uint8_t *Addr, uint32_t Value) { |
| if (sys::isLittleEndianHost()) |
| Value = sys::SwapByteOrder(Value); |
| *Addr = (Value >> 24) & 0xFF; |
| *(Addr+1) = (Value >> 16) & 0xFF; |
| *(Addr+2) = (Value >> 8) & 0xFF; |
| *(Addr+3) = Value & 0xFF; |
| } |
| |
| void writeInt64BE(uint8_t *Addr, uint64_t Value) { |
| if (sys::isLittleEndianHost()) |
| Value = sys::SwapByteOrder(Value); |
| *Addr = (Value >> 56) & 0xFF; |
| *(Addr+1) = (Value >> 48) & 0xFF; |
| *(Addr+2) = (Value >> 40) & 0xFF; |
| *(Addr+3) = (Value >> 32) & 0xFF; |
| *(Addr+4) = (Value >> 24) & 0xFF; |
| *(Addr+5) = (Value >> 16) & 0xFF; |
| *(Addr+6) = (Value >> 8) & 0xFF; |
| *(Addr+7) = Value & 0xFF; |
| } |
| |
| /// \brief Given the common symbols discovered in the object file, emit a |
| /// new section for them and update the symbol mappings in the object and |
| /// symbol table. |
| void emitCommonSymbols(ObjectImage &Obj, |
| const CommonSymbolMap &CommonSymbols, |
| uint64_t TotalSize, |
| SymbolTableMap &SymbolTable); |
| |
| /// \brief Emits section data from the object file to the MemoryManager. |
| /// \param IsCode if it's true then allocateCodeSection() will be |
| /// used for emits, else allocateDataSection() will be used. |
| /// \return SectionID. |
| unsigned emitSection(ObjectImage &Obj, |
| const SectionRef &Section, |
| bool IsCode); |
| |
| /// \brief Find Section in LocalSections. If the secton is not found - emit |
| /// it and store in LocalSections. |
| /// \param IsCode if it's true then allocateCodeSection() will be |
| /// used for emmits, else allocateDataSection() will be used. |
| /// \return SectionID. |
| unsigned findOrEmitSection(ObjectImage &Obj, |
| const SectionRef &Section, |
| bool IsCode, |
| ObjSectionToIDMap &LocalSections); |
| |
| // \brief Add a relocation entry that uses the given section. |
| void addRelocationForSection(const RelocationEntry &RE, unsigned SectionID); |
| |
| // \brief Add a relocation entry that uses the given symbol. This symbol may |
| // be found in the global symbol table, or it may be external. |
| void addRelocationForSymbol(const RelocationEntry &RE, StringRef SymbolName); |
| |
| /// \brief Emits long jump instruction to Addr. |
| /// \return Pointer to the memory area for emitting target address. |
| uint8_t* createStubFunction(uint8_t *Addr); |
| |
| /// \brief Resolves relocations from Relocs list with address from Value. |
| void resolveRelocationList(const RelocationList &Relocs, uint64_t Value); |
| void resolveRelocationEntry(const RelocationEntry &RE, uint64_t Value); |
| |
| /// \brief A object file specific relocation resolver |
| /// \param Section The section where the relocation is being applied |
| /// \param Offset The offset into the section for this relocation |
| /// \param Value Target symbol address to apply the relocation action |
| /// \param Type object file specific relocation type |
| /// \param Addend A constant addend used to compute the value to be stored |
| /// into the relocatable field |
| virtual void resolveRelocation(const SectionEntry &Section, |
| uint64_t Offset, |
| uint64_t Value, |
| uint32_t Type, |
| int64_t Addend) = 0; |
| |
| /// \brief Parses the object file relocation and stores it to Relocations |
| /// or SymbolRelocations (this depends on the object file type). |
| virtual void processRelocationRef(const ObjRelocationInfo &Rel, |
| ObjectImage &Obj, |
| ObjSectionToIDMap &ObjSectionToID, |
| const SymbolTableMap &Symbols, |
| StubMap &Stubs) = 0; |
| |
| /// \brief Resolve relocations to external symbols. |
| void resolveExternalSymbols(); |
| virtual ObjectImage *createObjectImage(ObjectBuffer *InputBuffer); |
| public: |
| RuntimeDyldImpl(RTDyldMemoryManager *mm) : MemMgr(mm), HasError(false) {} |
| |
| virtual ~RuntimeDyldImpl(); |
| |
| ObjectImage *loadObject(ObjectBuffer *InputBuffer); |
| |
| void *getSymbolAddress(StringRef Name) { |
| // FIXME: Just look up as a function for now. Overly simple of course. |
| // Work in progress. |
| if (GlobalSymbolTable.find(Name) == GlobalSymbolTable.end()) |
| return 0; |
| SymbolLoc Loc = GlobalSymbolTable.lookup(Name); |
| return getSectionAddress(Loc.first) + Loc.second; |
| } |
| |
| uint64_t getSymbolLoadAddress(StringRef Name) { |
| // FIXME: Just look up as a function for now. Overly simple of course. |
| // Work in progress. |
| if (GlobalSymbolTable.find(Name) == GlobalSymbolTable.end()) |
| return 0; |
| SymbolLoc Loc = GlobalSymbolTable.lookup(Name); |
| return getSectionLoadAddress(Loc.first) + Loc.second; |
| } |
| |
| void resolveRelocations(); |
| |
| void reassignSectionAddress(unsigned SectionID, uint64_t Addr); |
| |
| void mapSectionAddress(const void *LocalAddress, uint64_t TargetAddress); |
| |
| // Is the linker in an error state? |
| bool hasError() { return HasError; } |
| |
| // Mark the error condition as handled and continue. |
| void clearError() { HasError = false; } |
| |
| // Get the error message. |
| StringRef getErrorString() { return ErrorStr; } |
| |
| virtual bool isCompatibleFormat(const ObjectBuffer *Buffer) const = 0; |
| }; |
| |
| } // end namespace llvm |
| |
| |
| #endif |