| ; RUN: llc < %s -relocation-model=pic -disable-fp-elim -mcpu=cortex-a8 -pre-RA-sched=source | FileCheck %s |
| target triple = "thumbv7-apple-ios" |
| ; <rdar://problem/10032939> |
| ; |
| ; The vector %v2 is built like this: |
| ; |
| ; %vreg6:ssub_1<def> = ... |
| ; %vreg6:ssub_0<def> = VLDRS <cp#0>, 0, pred:14, pred:%noreg; mem:LD4[ConstantPool] DPR_VFP2:%vreg6 |
| ; |
| ; When %vreg6 spills, the VLDRS constant pool load cannot be rematerialized |
| ; since it implicitly reads the ssub_1 sub-register. |
| ; |
| ; CHECK: f1 |
| ; CHECK: vmov d0, r0, r0 |
| ; CHECK: vldr s1, LCPI |
| ; The vector must be spilled: |
| ; CHECK: vstr d0, |
| ; CHECK: asm clobber d0 |
| ; And reloaded after the asm: |
| ; CHECK: vldr [[D16:d[0-9]+]], |
| ; CHECK: vstr [[D16]], [r1] |
| define void @f1(float %x, <2 x float>* %p) { |
| %v1 = insertelement <2 x float> undef, float %x, i32 0 |
| %v2 = insertelement <2 x float> %v1, float 0x400921FB60000000, i32 1 |
| %y = call double asm sideeffect "asm clobber $0", "=w,0,~{d1},~{d2},~{d3},~{d4},~{d5},~{d6},~{d7},~{d8},~{d9},~{d10},~{d11},~{d12},~{d13},~{d14},~{d15},~{d16},~{d17},~{d18},~{d19},~{d20},~{d21},~{d22},~{d23},~{d24},~{d25},~{d26},~{d27},~{d28},~{d29},~{d30},~{d31}"(<2 x float> %v2) nounwind |
| store <2 x float> %v2, <2 x float>* %p, align 8 |
| ret void |
| } |
| |
| ; On the other hand, when the partial redef doesn't read the full register |
| ; because the bits are undef, we should rematerialize. The vector is now built |
| ; like this: |
| ; |
| ; %vreg2:ssub_0<def> = VLDRS <cp#0>, 0, pred:14, pred:%noreg, %vreg2<imp-def>; mem:LD4[ConstantPool] |
| ; |
| ; The extra <imp-def> operand indicates that the instruction fully defines the |
| ; virtual register. It doesn't read the old value. |
| ; |
| ; CHECK: f2 |
| ; CHECK: vldr s0, LCPI |
| ; The vector must not be spilled: |
| ; CHECK-NOT: vstr |
| ; CHECK: asm clobber d0 |
| ; But instead rematerialize after the asm: |
| ; CHECK: vldr [[S0:s[0-9]+]], LCPI |
| ; CHECK: vstr [[D0:d[0-9]+]], [r0] |
| define void @f2(<2 x float>* %p) { |
| %v2 = insertelement <2 x float> undef, float 0x400921FB60000000, i32 0 |
| %y = call double asm sideeffect "asm clobber $0", "=w,0,~{d1},~{d2},~{d3},~{d4},~{d5},~{d6},~{d7},~{d8},~{d9},~{d10},~{d11},~{d12},~{d13},~{d14},~{d15},~{d16},~{d17},~{d18},~{d19},~{d20},~{d21},~{d22},~{d23},~{d24},~{d25},~{d26},~{d27},~{d28},~{d29},~{d30},~{d31}"(<2 x float> %v2) nounwind |
| store <2 x float> %v2, <2 x float>* %p, align 8 |
| ret void |
| } |