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| >SDL_GetRelativeMouseState -- Retrieve the current state of the mouse</DIV |
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| >#include "SDL.h"</PRE |
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| ><CODE |
| ><CODE |
| CLASS="FUNCDEF" |
| >Uint8 <B |
| CLASS="FSFUNC" |
| >SDL_GetRelativeMouseState</B |
| ></CODE |
| >(int *x, int *y);</CODE |
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| >The current button state is returned as a button bitmask, which can |
| be tested using the <TT |
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| >SDL_BUTTON(X)</TT |
| > macros, and <TT |
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| >x</I |
| ></TT |
| > and <TT |
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| ><I |
| >y</I |
| ></TT |
| > are set to the change in the mouse position since the last call to <TT |
| CLASS="FUNCTION" |
| >SDL_GetRelativeMouseState</TT |
| > or since event initialization. You can pass <TT |
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| >NULL</TT |
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| >SDL_GetMouseState</TT |
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