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| >Name</H2 |
| >SDL_GetRGBA -- Get RGBA values from a pixel in the specified pixel format.</DIV |
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| >#include "SDL.h"</PRE |
| ><P |
| ><CODE |
| ><CODE |
| CLASS="FUNCDEF" |
| >void <B |
| CLASS="FSFUNC" |
| >SDL_GetRGBA</B |
| ></CODE |
| >(Uint32 pixel, SDL_PixelFormat *fmt, Uint8 *r, Uint8 *g, Uint8 *b, Uint8 *a);</CODE |
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| >Description</H2 |
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| >Get RGBA component values from a pixel stored in the specified pixel format.</P |
| ><P |
| >This function uses the entire 8-bit [0..255] range when converting color |
| components from pixel formats with less than 8-bits per RGB component |
| (e.g., a completely white pixel in 16-bit RGB565 format would return |
| [0xff, 0xff, 0xff] not [0xf8, 0xfc, 0xf8]).</P |
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| >If the surface has no alpha component, the alpha will be returned as 0xff |
| (100% opaque).</P |
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| >See Also</H2 |
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| HREF="sdlgetrgb.html" |
| >SDL_GetRGB</A |
| >, |
| <A |
| HREF="sdlmaprgb.html" |
| >SDL_MapRGB</A |
| >, |
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| HREF="sdlmaprgba.html" |
| >SDL_MapRGBA</A |
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| HREF="sdlpixelformat.html" |
| >SDL_PixelFormat</A |
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