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| >SDL_PauseAudio -- Pauses and unpauses the audio callback processing</DIV |
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| ><PRE |
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| >#include "SDL.h"</PRE |
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| ><CODE |
| ><CODE |
| CLASS="FUNCDEF" |
| >void <B |
| CLASS="FSFUNC" |
| >SDL_PauseAudio</B |
| ></CODE |
| >(int pause_on);</CODE |
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| >Description</H2 |
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| >This function pauses and unpauses the audio callback processing. |
| It should be called with <TT |
| CLASS="PARAMETER" |
| ><I |
| >pause_on</I |
| ></TT |
| >=0 after opening the audio |
| device to start playing sound. This is so you can safely initialize |
| data for your callback function after opening the audio device. |
| Silence will be written to the audio device during the pause.</P |
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| HREF="sdlgetaudiostatus.html" |
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| CLASS="FUNCTION" |
| >SDL_GetAudioStatus</TT |
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