| .TH "SDL_GL_GetAttribute" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" |
| .SH "NAME" |
| SDL_GL_GetAttribute \- Get the value of a special SDL/OpenGL attribute |
| .SH "SYNOPSIS" |
| .PP |
| \fB#include "SDL\&.h" |
| .sp |
| \fBint \fBSDL_GL_GetAttribute\fP\fR(\fBSDLGLattr attr, int *value\fR); |
| .SH "DESCRIPTION" |
| .PP |
| Places the value of the SDL/OpenGL \fIattribute\fR \fBattr\fR into \fBvalue\fR\&. This is useful after a call to \fI\fBSDL_SetVideoMode\fP\fR to check whether your attributes have been \fIset\fR as you expected\&. |
| .SH "RETURN VALUE" |
| .PP |
| Returns \fB0\fR on success, or \fB-1\fR on an error\&. |
| .SH "SEE ALSO" |
| .PP |
| \fI\fBSDL_GL_SetAttribute\fP\fR, \fIGL Attributes\fR |
| .\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01 |