| .TH "SDL_GetKeyState" "3" "Tue 11 Sep 2001, 22:59" "SDL" "SDL API Reference" |
| .SH "NAME" |
| SDL_GetKeyState \- Get a snapshot of the current keyboard state |
| .SH "SYNOPSIS" |
| .PP |
| \fB#include "SDL\&.h" |
| .sp |
| \fBUint8 *\fBSDL_GetKeyState\fP\fR(\fBint *numkeys\fR); |
| .SH "DESCRIPTION" |
| .PP |
| Gets a snapshot of the current keyboard state\&. The current state is return as a pointer to an array, the size of this array is stored in \fBnumkeys\fR\&. The array is indexed by the \fI\fBSDLK_*\fP\fR symbols\&. A value of 1 means the key is pressed and a value of 0 means its not\&. The pointer returned is a pointer to an internal SDL array and should not be freed by the caller\&. |
| .PP |
| .RS |
| \fBNote: |
| .PP |
| Use \fI\fBSDL_PumpEvents\fP\fR to update the state array\&. |
| .RE |
| .SH "EXAMPLE" |
| .PP |
| .PP |
| .nf |
| \f(CWUint8 *keystate = SDL_GetKeyState(NULL); |
| if ( keystate[SDLK_RETURN] ) printf("Return Key Pressed\&. |
| ");\fR |
| .fi |
| .PP |
| .SH "SEE ALSO" |
| .PP |
| \fI\fBSDL Key Symbols\fP\fR, \fI\fBSDL_PumpEvents\fP\fR |
| .\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:59 |