| .TH "SDL_Overlay" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" |
| .SH "NAME" |
| SDL_Overlay \- YUV video overlay |
| .SH "STRUCTURE DEFINITION" |
| .PP |
| .nf |
| \f(CWtypedef struct{ |
| Uint32 format; |
| int w, h; |
| int planes; |
| Uint16 *pitches; |
| Uint8 **pixels; |
| Uint32 hw_overlay:1; |
| } SDL_Overlay;\fR |
| .fi |
| .PP |
| .SH "STRUCTURE DATA" |
| .TP 20 |
| \fBformat\fR |
| Overlay format (see below) |
| .TP 20 |
| \fBw, h\fR |
| Width and height of overlay |
| .TP 20 |
| \fBplanes\fR |
| Number of planes in the overlay\&. Usually either 1 or 3 |
| .TP 20 |
| \fBpitches\fR |
| An array of pitches, one for each plane\&. Pitch is the length of a row in bytes\&. |
| .TP 20 |
| \fBpixels\fR |
| An array of pointers to teh data of each plane\&. The overlay should be locked before these pointers are used\&. |
| .TP 20 |
| \fBhw_overlay\fR |
| This will be set to 1 if the overlay is hardware accelerated\&. |
| .SH "DESCRIPTION" |
| .PP |
| A \fBSDL_Overlay\fR is similar to a \fI\fBSDL_Surface\fR\fR except it stores a YUV overlay\&. All the fields are read only, except for \fBpixels\fR which should be \fIlocked\fR before use\&. The \fBformat\fR field stores the format of the overlay which is one of the following: |
| .PP |
| .nf |
| \f(CW#define SDL_YV12_OVERLAY 0x32315659 /* Planar mode: Y + V + U */ |
| #define SDL_IYUV_OVERLAY 0x56555949 /* Planar mode: Y + U + V */ |
| #define SDL_YUY2_OVERLAY 0x32595559 /* Packed mode: Y0+U0+Y1+V0 */ |
| #define SDL_UYVY_OVERLAY 0x59565955 /* Packed mode: U0+Y0+V0+Y1 */ |
| #define SDL_YVYU_OVERLAY 0x55595659 /* Packed mode: Y0+V0+Y1+U0 */\fR |
| .fi |
| .PP |
| More information on YUV formats can be found at \fIhttp://www\&.webartz\&.com/fourcc/indexyuv\&.htm (link to URL http://www.webartz.com/fourcc/indexyuv.htm) \fR\&. |
| .SH "SEE ALSO" |
| .PP |
| \fI\fBSDL_CreateYUVOverlay\fP\fR, \fI\fBSDL_LockYUVOverlay\fP\fR, \fI\fBSDL_UnlockYUVOverlay\fP\fR, \fI\fBSDL_FreeYUVOverlay\fP\fR |
| .\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01 |