| /* |
| SDL - Simple DirectMedia Layer |
| Copyright (C) 1997-2006 Sam Lantinga |
| |
| This library is free software; you can redistribute it and/or |
| modify it under the terms of the GNU Lesser General Public |
| License as published by the Free Software Foundation; either |
| version 2.1 of the License, or (at your option) any later version. |
| |
| This library is distributed in the hope that it will be useful, |
| but WITHOUT ANY WARRANTY; without even the implied warranty of |
| MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| Lesser General Public License for more details. |
| |
| You should have received a copy of the GNU Lesser General Public |
| License along with this library; if not, write to the Free Software |
| Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
| |
| Sam Lantinga |
| slouken@libsdl.org |
| |
| This file written by Ryan C. Gordon (icculus@icculus.org) |
| */ |
| #include "SDL_config.h" |
| |
| /* Output raw audio data to a file. */ |
| |
| #if HAVE_STDIO_H |
| #include <stdio.h> |
| #endif |
| |
| #include "SDL_rwops.h" |
| #include "SDL_timer.h" |
| #include "SDL_audio.h" |
| #include "../SDL_audiomem.h" |
| #include "../SDL_audio_c.h" |
| #include "../SDL_audiodev_c.h" |
| #include "SDL_diskaudio.h" |
| |
| /* The tag name used by DISK audio */ |
| #define DISKAUD_DRIVER_NAME "disk" |
| |
| /* environment variables and defaults. */ |
| #define DISKENVR_OUTFILE "SDL_DISKAUDIOFILE" |
| #define DISKDEFAULT_OUTFILE "sdlaudio.raw" |
| #define DISKENVR_WRITEDELAY "SDL_DISKAUDIODELAY" |
| #define DISKDEFAULT_WRITEDELAY 150 |
| |
| /* Audio driver functions */ |
| static int DISKAUD_OpenAudio(_THIS, SDL_AudioSpec *spec); |
| static void DISKAUD_WaitAudio(_THIS); |
| static void DISKAUD_PlayAudio(_THIS); |
| static Uint8 *DISKAUD_GetAudioBuf(_THIS); |
| static void DISKAUD_CloseAudio(_THIS); |
| |
| static const char *DISKAUD_GetOutputFilename(void) |
| { |
| const char *envr = SDL_getenv(DISKENVR_OUTFILE); |
| return((envr != NULL) ? envr : DISKDEFAULT_OUTFILE); |
| } |
| |
| /* Audio driver bootstrap functions */ |
| static int DISKAUD_Available(void) |
| { |
| const char *envr = SDL_getenv("SDL_AUDIODRIVER"); |
| if (envr && (SDL_strcmp(envr, DISKAUD_DRIVER_NAME) == 0)) { |
| return(1); |
| } |
| return(0); |
| } |
| |
| static void DISKAUD_DeleteDevice(SDL_AudioDevice *device) |
| { |
| SDL_free(device->hidden); |
| SDL_free(device); |
| } |
| |
| static SDL_AudioDevice *DISKAUD_CreateDevice(int devindex) |
| { |
| SDL_AudioDevice *this; |
| const char *envr; |
| |
| /* Initialize all variables that we clean on shutdown */ |
| this = (SDL_AudioDevice *)SDL_malloc(sizeof(SDL_AudioDevice)); |
| if ( this ) { |
| SDL_memset(this, 0, (sizeof *this)); |
| this->hidden = (struct SDL_PrivateAudioData *) |
| SDL_malloc((sizeof *this->hidden)); |
| } |
| if ( (this == NULL) || (this->hidden == NULL) ) { |
| SDL_OutOfMemory(); |
| if ( this ) { |
| SDL_free(this); |
| } |
| return(0); |
| } |
| SDL_memset(this->hidden, 0, (sizeof *this->hidden)); |
| |
| envr = SDL_getenv(DISKENVR_WRITEDELAY); |
| this->hidden->write_delay = (envr) ? SDL_atoi(envr) : DISKDEFAULT_WRITEDELAY; |
| |
| /* Set the function pointers */ |
| this->OpenAudio = DISKAUD_OpenAudio; |
| this->WaitAudio = DISKAUD_WaitAudio; |
| this->PlayAudio = DISKAUD_PlayAudio; |
| this->GetAudioBuf = DISKAUD_GetAudioBuf; |
| this->CloseAudio = DISKAUD_CloseAudio; |
| |
| this->free = DISKAUD_DeleteDevice; |
| |
| return this; |
| } |
| |
| AudioBootStrap DISKAUD_bootstrap = { |
| DISKAUD_DRIVER_NAME, "direct-to-disk audio", |
| DISKAUD_Available, DISKAUD_CreateDevice |
| }; |
| |
| /* This function waits until it is possible to write a full sound buffer */ |
| static void DISKAUD_WaitAudio(_THIS) |
| { |
| SDL_Delay(this->hidden->write_delay); |
| } |
| |
| static void DISKAUD_PlayAudio(_THIS) |
| { |
| int written; |
| |
| /* Write the audio data */ |
| written = SDL_RWwrite(this->hidden->output, |
| this->hidden->mixbuf, 1, |
| this->hidden->mixlen); |
| |
| /* If we couldn't write, assume fatal error for now */ |
| if ( (Uint32)written != this->hidden->mixlen ) { |
| this->enabled = 0; |
| } |
| #ifdef DEBUG_AUDIO |
| fprintf(stderr, "Wrote %d bytes of audio data\n", written); |
| #endif |
| } |
| |
| static Uint8 *DISKAUD_GetAudioBuf(_THIS) |
| { |
| return(this->hidden->mixbuf); |
| } |
| |
| static void DISKAUD_CloseAudio(_THIS) |
| { |
| if ( this->hidden->mixbuf != NULL ) { |
| SDL_FreeAudioMem(this->hidden->mixbuf); |
| this->hidden->mixbuf = NULL; |
| } |
| if ( this->hidden->output != NULL ) { |
| SDL_RWclose(this->hidden->output); |
| this->hidden->output = NULL; |
| } |
| } |
| |
| static int DISKAUD_OpenAudio(_THIS, SDL_AudioSpec *spec) |
| { |
| const char *fname = DISKAUD_GetOutputFilename(); |
| |
| /* Open the audio device */ |
| this->hidden->output = SDL_RWFromFile(fname, "wb"); |
| if ( this->hidden->output == NULL ) { |
| return(-1); |
| } |
| |
| #if HAVE_STDIO_H |
| fprintf(stderr, "WARNING: You are using the SDL disk writer" |
| " audio driver!\n Writing to file [%s].\n", fname); |
| #endif |
| |
| /* Allocate mixing buffer */ |
| this->hidden->mixlen = spec->size; |
| this->hidden->mixbuf = (Uint8 *) SDL_AllocAudioMem(this->hidden->mixlen); |
| if ( this->hidden->mixbuf == NULL ) { |
| return(-1); |
| } |
| SDL_memset(this->hidden->mixbuf, spec->silence, spec->size); |
| |
| /* We're ready to rock and roll. :-) */ |
| return(0); |
| } |
| |