| /* |
| SDL - Simple DirectMedia Layer |
| Copyright (C) 1997-2006 Sam Lantinga |
| |
| This library is free software; you can redistribute it and/or |
| modify it under the terms of the GNU Lesser General Public |
| License as published by the Free Software Foundation; either |
| version 2.1 of the License, or (at your option) any later version. |
| |
| This library is distributed in the hope that it will be useful, |
| but WITHOUT ANY WARRANTY; without even the implied warranty of |
| MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| Lesser General Public License for more details. |
| |
| You should have received a copy of the GNU Lesser General Public |
| License along with this library; if not, write to the Free Software |
| Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
| |
| Sam Lantinga |
| slouken@libsdl.org |
| */ |
| #include "SDL_config.h" |
| |
| /* Handle the BeApp specific portions of the application */ |
| |
| #include <AppKit.h> |
| #include <storage/Path.h> |
| #include <storage/Entry.h> |
| #include <unistd.h> |
| |
| #include "SDL_BeApp.h" |
| #include "SDL_thread.h" |
| #include "SDL_timer.h" |
| #include "SDL_error.h" |
| |
| /* Flag to tell whether or not the Be application is active or not */ |
| int SDL_BeAppActive = 0; |
| static SDL_Thread *SDL_AppThread = NULL; |
| |
| static int StartBeApp(void *unused) |
| { |
| BApplication *App; |
| |
| App = new BApplication("application/x-SDL-executable"); |
| |
| App->Run(); |
| delete App; |
| return(0); |
| } |
| |
| /* Initialize the Be Application, if it's not already started */ |
| int SDL_InitBeApp(void) |
| { |
| /* Create the BApplication that handles appserver interaction */ |
| if ( SDL_BeAppActive <= 0 ) { |
| SDL_AppThread = SDL_CreateThread(StartBeApp, NULL); |
| if ( SDL_AppThread == NULL ) { |
| SDL_SetError("Couldn't create BApplication thread"); |
| return(-1); |
| } |
| |
| /* Change working to directory to that of executable */ |
| app_info info; |
| if (B_OK == be_app->GetAppInfo(&info)) { |
| entry_ref ref = info.ref; |
| BEntry entry; |
| if (B_OK == entry.SetTo(&ref)) { |
| BPath path; |
| if (B_OK == path.SetTo(&entry)) { |
| if (B_OK == path.GetParent(&path)) { |
| chdir(path.Path()); |
| } |
| } |
| } |
| } |
| |
| do { |
| SDL_Delay(10); |
| } while ( (be_app == NULL) || be_app->IsLaunching() ); |
| |
| /* Mark the application active */ |
| SDL_BeAppActive = 0; |
| } |
| |
| /* Increment the application reference count */ |
| ++SDL_BeAppActive; |
| |
| /* The app is running, and we're ready to go */ |
| return(0); |
| } |
| |
| /* Quit the Be Application, if there's nothing left to do */ |
| void SDL_QuitBeApp(void) |
| { |
| /* Decrement the application reference count */ |
| --SDL_BeAppActive; |
| |
| /* If the reference count reached zero, clean up the app */ |
| if ( SDL_BeAppActive == 0 ) { |
| if ( SDL_AppThread != NULL ) { |
| if ( be_app != NULL ) { /* Not tested */ |
| be_app->PostMessage(B_QUIT_REQUESTED); |
| } |
| SDL_WaitThread(SDL_AppThread, NULL); |
| SDL_AppThread = NULL; |
| } |
| /* be_app should now be NULL since be_app has quit */ |
| } |
| } |