| # Microsoft Developer Studio Project File - Name="SDLmain" - Package Owner=<4> |
| # Microsoft Developer Studio Generated Build File, Format Version 5.00 |
| # ** DO NOT EDIT ** |
| |
| # TARGTYPE "Win32 (x86) Static Library" 0x0104 |
| |
| CFG=SDLmain - Win32 Debug |
| !MESSAGE This is not a valid makefile. To build this project using NMAKE, |
| !MESSAGE use the Export Makefile command and run |
| !MESSAGE |
| !MESSAGE NMAKE /f "SDLmain.mak". |
| !MESSAGE |
| !MESSAGE You can specify a configuration when running NMAKE |
| !MESSAGE by defining the macro CFG on the command line. For example: |
| !MESSAGE |
| !MESSAGE NMAKE /f "SDLmain.mak" CFG="SDLmain - Win32 Debug" |
| !MESSAGE |
| !MESSAGE Possible choices for configuration are: |
| !MESSAGE |
| !MESSAGE "SDLmain - Win32 Release" (based on "Win32 (x86) Static Library") |
| !MESSAGE "SDLmain - Win32 Debug" (based on "Win32 (x86) Static Library") |
| !MESSAGE "SDLmain - Win32 Release_NoSTDIO" (based on\ |
| "Win32 (x86) Static Library") |
| !MESSAGE |
| |
| # Begin Project |
| # PROP Scc_ProjName "" |
| # PROP Scc_LocalPath "" |
| CPP=cl.exe |
| |
| !IF "$(CFG)" == "SDLmain - Win32 Release" |
| |
| # PROP BASE Use_MFC 0 |
| # PROP BASE Use_Debug_Libraries 0 |
| # PROP BASE Output_Dir "Release" |
| # PROP BASE Intermediate_Dir "Release" |
| # PROP BASE Target_Dir "" |
| # PROP Use_MFC 0 |
| # PROP Use_Debug_Libraries 0 |
| # PROP Output_Dir "Release" |
| # PROP Intermediate_Dir "Release" |
| # PROP Target_Dir "" |
| # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c |
| # ADD CPP /nologo /MD /W3 /GX /O2 /I "..\..\include" /I "..\..\include\SDL" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c |
| BSC32=bscmake.exe |
| # ADD BASE BSC32 /nologo |
| # ADD BSC32 /nologo |
| LIB32=link.exe -lib |
| # ADD BASE LIB32 /nologo |
| # ADD LIB32 /nologo |
| |
| !ELSEIF "$(CFG)" == "SDLmain - Win32 Debug" |
| |
| # PROP BASE Use_MFC 0 |
| # PROP BASE Use_Debug_Libraries 1 |
| # PROP BASE Output_Dir "Debug" |
| # PROP BASE Intermediate_Dir "Debug" |
| # PROP BASE Target_Dir "" |
| # PROP Use_MFC 0 |
| # PROP Use_Debug_Libraries 1 |
| # PROP Output_Dir "Debug" |
| # PROP Intermediate_Dir "Debug" |
| # PROP Target_Dir "" |
| # ADD BASE CPP /nologo /W3 /GX /Z7 /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c |
| # ADD CPP /nologo /MD /W3 /GX /Z7 /Od /I "..\..\include" /I "..\..\include\SDL" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c |
| BSC32=bscmake.exe |
| # ADD BASE BSC32 /nologo |
| # ADD BSC32 /nologo |
| LIB32=link.exe -lib |
| # ADD BASE LIB32 /nologo |
| # ADD LIB32 /nologo |
| |
| !ELSEIF "$(CFG)" == "SDLmain - Win32 Release_NoSTDIO" |
| |
| # PROP BASE Use_MFC 0 |
| # PROP BASE Use_Debug_Libraries 0 |
| # PROP BASE Output_Dir "SDLmain_" |
| # PROP BASE Intermediate_Dir "SDLmain_" |
| # PROP BASE Target_Dir "" |
| # PROP Use_MFC 0 |
| # PROP Use_Debug_Libraries 0 |
| # PROP Output_Dir "Release_NOSTDIO" |
| # PROP Intermediate_Dir "Release_NOSTDIO" |
| # PROP Target_Dir "" |
| # ADD BASE CPP /nologo /MD /W3 /GX /O2 /I "..\..\include" /I "..\..\include\SDL" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c |
| # ADD CPP /nologo /MD /W3 /GX /O2 /I "..\..\include" /I "..\..\include\SDL" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "NO_STDIO_REDIRECT" /YX /FD /c |
| BSC32=bscmake.exe |
| # ADD BASE BSC32 /nologo |
| # ADD BSC32 /nologo |
| LIB32=link.exe -lib |
| # ADD BASE LIB32 /nologo |
| # ADD LIB32 /nologo |
| |
| !ENDIF |
| |
| # Begin Target |
| |
| # Name "SDLmain - Win32 Release" |
| # Name "SDLmain - Win32 Debug" |
| # Name "SDLmain - Win32 Release_NoSTDIO" |
| # Begin Source File |
| |
| SOURCE=..\..\Src\Main\Win32\SDL_win32_main.c |
| # End Source File |
| # End Target |
| # End Project |