| |
| /* Program to load a wave file and loop playing it using SDL sound */ |
| |
| /* loopwaves.c is much more robust in handling WAVE files -- |
| This is only for simple WAVEs |
| */ |
| #include "SDL_config.h" |
| |
| #include <stdio.h> |
| #include <stdlib.h> |
| |
| #if HAVE_SIGNAL_H |
| #include <signal.h> |
| #endif |
| |
| #include "SDL.h" |
| #include "SDL_audio.h" |
| |
| struct { |
| SDL_AudioSpec spec; |
| Uint8 *sound; /* Pointer to wave data */ |
| Uint32 soundlen; /* Length of wave data */ |
| int soundpos; /* Current play position */ |
| } wave; |
| |
| |
| /* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */ |
| static void quit(int rc) |
| { |
| SDL_Quit(); |
| exit(rc); |
| } |
| |
| |
| void SDLCALL fillerup(void *unused, Uint8 *stream, int len) |
| { |
| Uint8 *waveptr; |
| int waveleft; |
| |
| /* Set up the pointers */ |
| waveptr = wave.sound + wave.soundpos; |
| waveleft = wave.soundlen - wave.soundpos; |
| |
| /* Go! */ |
| while ( waveleft <= len ) { |
| SDL_memcpy(stream, waveptr, waveleft); |
| stream += waveleft; |
| len -= waveleft; |
| waveptr = wave.sound; |
| waveleft = wave.soundlen; |
| wave.soundpos = 0; |
| } |
| SDL_memcpy(stream, waveptr, len); |
| wave.soundpos += len; |
| } |
| |
| static int done = 0; |
| void poked(int sig) |
| { |
| done = 1; |
| } |
| |
| int main(int argc, char *argv[]) |
| { |
| char name[32]; |
| |
| /* Load the SDL library */ |
| if ( SDL_Init(SDL_INIT_AUDIO) < 0 ) { |
| fprintf(stderr, "Couldn't initialize SDL: %s\n",SDL_GetError()); |
| return(1); |
| } |
| if ( argv[1] == NULL ) { |
| argv[1] = "sample.wav"; |
| } |
| /* Load the wave file into memory */ |
| if ( SDL_LoadWAV(argv[1], |
| &wave.spec, &wave.sound, &wave.soundlen) == NULL ) { |
| fprintf(stderr, "Couldn't load %s: %s\n", |
| argv[1], SDL_GetError()); |
| quit(1); |
| } |
| |
| wave.spec.callback = fillerup; |
| #if HAVE_SIGNAL_H |
| /* Set the signals */ |
| #ifdef SIGHUP |
| signal(SIGHUP, poked); |
| #endif |
| signal(SIGINT, poked); |
| #ifdef SIGQUIT |
| signal(SIGQUIT, poked); |
| #endif |
| signal(SIGTERM, poked); |
| #endif /* HAVE_SIGNAL_H */ |
| |
| /* Initialize fillerup() variables */ |
| if ( SDL_OpenAudio(&wave.spec, NULL) < 0 ) { |
| fprintf(stderr, "Couldn't open audio: %s\n", SDL_GetError()); |
| SDL_FreeWAV(wave.sound); |
| quit(2); |
| } |
| SDL_PauseAudio(0); |
| |
| /* Let the audio run */ |
| printf("Using audio driver: %s\n", SDL_AudioDriverName(name, 32)); |
| while ( ! done && (SDL_GetAudioStatus() == SDL_AUDIO_PLAYING) ) |
| SDL_Delay(1000); |
| |
| /* Clean up on signal */ |
| SDL_CloseAudio(); |
| SDL_FreeWAV(wave.sound); |
| SDL_Quit(); |
| return(0); |
| } |