| /* |
| * Small SDL example to demonstrate dynamically loading |
| * OpenGL lib and functions |
| * |
| * (FYI it was supposed to look like snow in the wind or something...) |
| * |
| * Compile with : |
| * gcc testdyngl.c `sdl-config --libs --cflags` -o testdyngl -DHAVE_OPENGL |
| * |
| * You can specify a different OpenGL lib on the command line, i.e. : |
| * ./testdyngl /usr/X11R6/lib/libGL.so.1.2 |
| * or |
| * ./testdyngl /usr/lib/libGL.so.1.0.4496 |
| * |
| */ |
| |
| #include <stdio.h> |
| #include <stdlib.h> |
| |
| #include "SDL.h" |
| |
| #ifdef __MACOS__ |
| #define HAVE_OPENGL |
| #endif |
| |
| #ifdef HAVE_OPENGL |
| |
| #include "SDL_opengl.h" |
| |
| /* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */ |
| static void quit(int rc) |
| { |
| SDL_Quit(); |
| exit(rc); |
| } |
| |
| void* get_funcaddr(const char* p) |
| { |
| void* f=SDL_GL_GetProcAddress(p); |
| if (f) |
| { |
| return f; |
| } |
| else |
| { |
| printf("Unable to get function pointer for %s\n",p); |
| quit(1); |
| } |
| return NULL; |
| } |
| |
| typedef struct |
| { |
| void(APIENTRY*glBegin)(GLenum); |
| void(APIENTRY*glEnd)(); |
| void(APIENTRY*glVertex3f)(GLfloat, GLfloat, GLfloat); |
| void(APIENTRY*glClearColor)(GLfloat, GLfloat, GLfloat, GLfloat); |
| void(APIENTRY*glClear)(GLbitfield); |
| void(APIENTRY*glDisable)(GLenum); |
| void(APIENTRY*glEnable)(GLenum); |
| void(APIENTRY*glColor4ub)(GLubyte,GLubyte,GLubyte,GLubyte); |
| void(APIENTRY*glPointSize)(GLfloat); |
| void(APIENTRY*glHint)(GLenum,GLenum); |
| void(APIENTRY*glBlendFunc)(GLenum,GLenum); |
| void(APIENTRY*glMatrixMode)(GLenum); |
| void(APIENTRY*glLoadIdentity)(); |
| void(APIENTRY*glOrtho)(GLdouble,GLdouble,GLdouble,GLdouble,GLdouble,GLdouble); |
| void(APIENTRY*glRotatef)(GLfloat,GLfloat,GLfloat,GLfloat); |
| void(APIENTRY*glViewport)(GLint,GLint,GLsizei,GLsizei); |
| void(APIENTRY*glFogf)(GLenum,GLfloat); |
| } |
| glfuncs; |
| |
| void init_glfuncs(glfuncs* f) |
| { |
| f->glBegin=get_funcaddr("glBegin"); |
| f->glEnd=get_funcaddr("glEnd"); |
| f->glVertex3f=get_funcaddr("glVertex3f"); |
| f->glClearColor=get_funcaddr("glClearColor"); |
| f->glClear=get_funcaddr("glClear"); |
| f->glDisable=get_funcaddr("glDisable"); |
| f->glEnable=get_funcaddr("glEnable"); |
| f->glColor4ub=get_funcaddr("glColor4ub"); |
| f->glPointSize=get_funcaddr("glPointSize"); |
| f->glHint=get_funcaddr("glHint"); |
| f->glBlendFunc=get_funcaddr("glBlendFunc"); |
| f->glMatrixMode=get_funcaddr("glMatrixMode"); |
| f->glLoadIdentity=get_funcaddr("glLoadIdentity"); |
| f->glOrtho=get_funcaddr("glOrtho"); |
| f->glRotatef=get_funcaddr("glRotatef"); |
| f->glViewport=get_funcaddr("glViewport"); |
| f->glFogf=get_funcaddr("glFogf"); |
| } |
| |
| #define NB_PIXELS 1000 |
| |
| int main(int argc,char *argv[]) |
| { |
| glfuncs f; |
| int i; |
| SDL_Event event; |
| int done=0; |
| GLfloat pixels[NB_PIXELS*3]; |
| const char *gl_library = NULL; /* Use the default GL library */ |
| |
| if (argv[1]) { |
| gl_library = argv[1]; |
| } |
| |
| if (SDL_Init(SDL_INIT_VIDEO)<0) |
| { |
| printf("Unable to init SDL : %s\n",SDL_GetError()); |
| return(1); |
| } |
| |
| if (SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER,1)<0) |
| { |
| printf("Unable to set GL attribute : %s\n",SDL_GetError()); |
| quit(1); |
| } |
| |
| if (SDL_GL_LoadLibrary(gl_library)<0) |
| { |
| printf("Unable to dynamically open GL lib : %s\n",SDL_GetError()); |
| quit(1); |
| } |
| |
| if (SDL_SetVideoMode(640,480,0,SDL_OPENGL)==NULL) |
| { |
| printf("Unable to open video mode : %s\n",SDL_GetError()); |
| quit(1); |
| } |
| |
| /* Set the window manager title bar */ |
| SDL_WM_SetCaption( "SDL Dynamic OpenGL Loading Test", "testdyngl" ); |
| |
| init_glfuncs(&f); |
| |
| for(i=0;i<NB_PIXELS;i++) |
| { |
| pixels[3*i]=rand()%250-125; |
| pixels[3*i+1]=rand()%250-125; |
| pixels[3*i+2]=rand()%250-125; |
| } |
| |
| f.glViewport(0,0,640,480); |
| |
| f.glMatrixMode(GL_PROJECTION); |
| f.glLoadIdentity(); |
| f.glOrtho(-100,100,-100,100,-500,500); |
| |
| f.glMatrixMode(GL_MODELVIEW); |
| f.glLoadIdentity(); |
| |
| f.glEnable(GL_DEPTH_TEST); |
| f.glDisable(GL_TEXTURE_2D); |
| f.glEnable(GL_BLEND); |
| f.glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
| |
| f.glClearColor(0.0f,0.0f,0.0f,0.0f); |
| f.glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); |
| |
| f.glEnable(GL_POINT_SMOOTH); |
| f.glHint(GL_POINT_SMOOTH_HINT,GL_NICEST); |
| f.glPointSize(5.0f); |
| f.glEnable(GL_FOG); |
| f.glFogf(GL_FOG_START,-500); |
| f.glFogf(GL_FOG_END,500); |
| f.glFogf(GL_FOG_DENSITY,0.005); |
| |
| do |
| { |
| f.glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); |
| |
| f.glRotatef(2.0,1.0,1.0,1.0); |
| f.glRotatef(1.0,0.0,1.0,1.0); |
| |
| f.glColor4ub(255,255,255,255); |
| f.glBegin(GL_POINTS); |
| for(i=0;i<NB_PIXELS;i++) |
| { |
| f.glVertex3f(pixels[3*i],pixels[3*i+1],pixels[3*i+2]); |
| } |
| f.glEnd(); |
| SDL_GL_SwapBuffers(); |
| |
| while(SDL_PollEvent(&event)) |
| { |
| if(event.type & SDL_KEYDOWN) |
| done=1; |
| } |
| |
| SDL_Delay(20); |
| } |
| while(!done); |
| |
| SDL_Quit(); |
| return 0; |
| } |
| |
| #else /* HAVE_OPENGL */ |
| |
| int main(int argc, char *argv[]) |
| { |
| printf("No OpenGL support on this system\n"); |
| return 1; |
| } |
| |
| #endif /* HAVE_OPENGL */ |