| /* Simple program: Move N sprites around on the screen as fast as possible */ |
| |
| #include <stdio.h> |
| #include <stdlib.h> |
| #include <string.h> |
| #include <ctype.h> |
| #include <math.h> |
| #include <time.h> |
| |
| #include "SDL.h" |
| |
| #define NUM_SPRITES 100 |
| #define MAX_SPEED 1 |
| |
| SDL_Surface *sprite; |
| int numsprites; |
| SDL_Rect *sprite_rects; |
| SDL_Rect *positions; |
| SDL_Rect *velocities; |
| int sprites_visible; |
| int debug_flip; |
| Uint16 sprite_w, sprite_h; |
| |
| /* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */ |
| static void quit(int rc) |
| { |
| SDL_Quit(); |
| exit(rc); |
| } |
| |
| int LoadSprite(char *file) |
| { |
| SDL_Surface *temp; |
| |
| /* Load the sprite image */ |
| sprite = SDL_LoadBMP(file); |
| if ( sprite == NULL ) { |
| fprintf(stderr, "Couldn't load %s: %s", file, SDL_GetError()); |
| return(-1); |
| } |
| |
| /* Set transparent pixel as the pixel at (0,0) */ |
| if ( sprite->format->palette ) { |
| SDL_SetColorKey(sprite, (SDL_SRCCOLORKEY|SDL_RLEACCEL), |
| *(Uint8 *)sprite->pixels); |
| } |
| |
| /* Convert sprite to video format */ |
| temp = SDL_DisplayFormat(sprite); |
| SDL_FreeSurface(sprite); |
| if ( temp == NULL ) { |
| fprintf(stderr, "Couldn't convert background: %s\n", |
| SDL_GetError()); |
| return(-1); |
| } |
| sprite = temp; |
| |
| /* We're ready to roll. :) */ |
| return(0); |
| } |
| |
| void MoveSprites(SDL_Surface *screen, Uint32 background) |
| { |
| int i, nupdates; |
| SDL_Rect area, *position, *velocity; |
| |
| nupdates = 0; |
| /* Erase all the sprites if necessary */ |
| if ( sprites_visible ) { |
| SDL_FillRect(screen, NULL, background); |
| } |
| |
| /* Move the sprite, bounce at the wall, and draw */ |
| for ( i=0; i<numsprites; ++i ) { |
| position = &positions[i]; |
| velocity = &velocities[i]; |
| position->x += velocity->x; |
| if ( (position->x < 0) || (position->x >= (screen->w - sprite_w)) ) { |
| velocity->x = -velocity->x; |
| position->x += velocity->x; |
| } |
| position->y += velocity->y; |
| if ( (position->y < 0) || (position->y >= (screen->h - sprite_w)) ) { |
| velocity->y = -velocity->y; |
| position->y += velocity->y; |
| } |
| |
| /* Blit the sprite onto the screen */ |
| area = *position; |
| SDL_BlitSurface(sprite, NULL, screen, &area); |
| sprite_rects[nupdates++] = area; |
| } |
| |
| if (debug_flip) { |
| if ( (screen->flags & SDL_DOUBLEBUF) == SDL_DOUBLEBUF ) { |
| static int t = 0; |
| |
| Uint32 color = SDL_MapRGB (screen->format, 255, 0, 0); |
| SDL_Rect r; |
| r.x = (sin((float)t * 2 * 3.1459) + 1.0) / 2.0 * (screen->w-20); |
| r.y = 0; |
| r.w = 20; |
| r.h = screen->h; |
| |
| SDL_FillRect (screen, &r, color); |
| t+=2; |
| } |
| } |
| |
| /* Update the screen! */ |
| if ( (screen->flags & SDL_DOUBLEBUF) == SDL_DOUBLEBUF ) { |
| SDL_Flip(screen); |
| } else { |
| SDL_UpdateRects(screen, nupdates, sprite_rects); |
| } |
| sprites_visible = 1; |
| } |
| |
| /* This is a way of telling whether or not to use hardware surfaces */ |
| Uint32 FastestFlags(Uint32 flags, int width, int height, int bpp) |
| { |
| const SDL_VideoInfo *info; |
| |
| /* Hardware acceleration is only used in fullscreen mode */ |
| flags |= SDL_FULLSCREEN; |
| |
| /* Check for various video capabilities */ |
| info = SDL_GetVideoInfo(); |
| if ( info->blit_hw_CC && info->blit_fill ) { |
| /* We use accelerated colorkeying and color filling */ |
| flags |= SDL_HWSURFACE; |
| } |
| /* If we have enough video memory, and will use accelerated |
| blits directly to it, then use page flipping. |
| */ |
| if ( (flags & SDL_HWSURFACE) == SDL_HWSURFACE ) { |
| /* Direct hardware blitting without double-buffering |
| causes really bad flickering. |
| */ |
| if ( info->video_mem*1024 > (height*width*bpp/8) ) { |
| flags |= SDL_DOUBLEBUF; |
| } else { |
| flags &= ~SDL_HWSURFACE; |
| } |
| } |
| |
| /* Return the flags */ |
| return(flags); |
| } |
| |
| int main(int argc, char *argv[]) |
| { |
| SDL_Surface *screen; |
| Uint8 *mem; |
| int width, height; |
| Uint8 video_bpp; |
| Uint32 videoflags; |
| Uint32 background; |
| int i, done; |
| SDL_Event event; |
| Uint32 then, now, frames; |
| |
| /* Initialize SDL */ |
| if ( SDL_Init(SDL_INIT_VIDEO) < 0 ) { |
| fprintf(stderr, "Couldn't initialize SDL: %s\n",SDL_GetError()); |
| return(1); |
| } |
| |
| numsprites = NUM_SPRITES; |
| videoflags = SDL_SWSURFACE|SDL_ANYFORMAT; |
| width = 640; |
| height = 480; |
| video_bpp = 8; |
| debug_flip = 0; |
| while ( argc > 1 ) { |
| --argc; |
| if ( strcmp(argv[argc-1], "-width") == 0 ) { |
| width = atoi(argv[argc]); |
| --argc; |
| } else |
| if ( strcmp(argv[argc-1], "-height") == 0 ) { |
| height = atoi(argv[argc]); |
| --argc; |
| } else |
| if ( strcmp(argv[argc-1], "-bpp") == 0 ) { |
| video_bpp = atoi(argv[argc]); |
| videoflags &= ~SDL_ANYFORMAT; |
| --argc; |
| } else |
| if ( strcmp(argv[argc], "-fast") == 0 ) { |
| videoflags = FastestFlags(videoflags, width, height, video_bpp); |
| } else |
| if ( strcmp(argv[argc], "-hw") == 0 ) { |
| videoflags ^= SDL_HWSURFACE; |
| } else |
| if ( strcmp(argv[argc], "-flip") == 0 ) { |
| videoflags ^= SDL_DOUBLEBUF; |
| } else |
| if ( strcmp(argv[argc], "-debugflip") == 0 ) { |
| debug_flip ^= 1; |
| } else |
| if ( strcmp(argv[argc], "-fullscreen") == 0 ) { |
| videoflags ^= SDL_FULLSCREEN; |
| } else |
| if ( isdigit(argv[argc][0]) ) { |
| numsprites = atoi(argv[argc]); |
| } else { |
| fprintf(stderr, |
| "Usage: %s [-bpp N] [-hw] [-flip] [-fast] [-fullscreen] [numsprites]\n", |
| argv[0]); |
| quit(1); |
| } |
| } |
| |
| /* Set video mode */ |
| screen = SDL_SetVideoMode(width, height, video_bpp, videoflags); |
| if ( ! screen ) { |
| fprintf(stderr, "Couldn't set %dx%d video mode: %s\n", |
| width, height, SDL_GetError()); |
| quit(2); |
| } |
| |
| /* Load the sprite */ |
| if ( LoadSprite("icon.bmp") < 0 ) { |
| quit(1); |
| } |
| |
| /* Allocate memory for the sprite info */ |
| mem = (Uint8 *)malloc(4*sizeof(SDL_Rect)*numsprites); |
| if ( mem == NULL ) { |
| SDL_FreeSurface(sprite); |
| fprintf(stderr, "Out of memory!\n"); |
| quit(2); |
| } |
| sprite_rects = (SDL_Rect *)mem; |
| positions = sprite_rects; |
| sprite_rects += numsprites; |
| velocities = sprite_rects; |
| sprite_rects += numsprites; |
| sprite_w = sprite->w; |
| sprite_h = sprite->h; |
| srand(time(NULL)); |
| for ( i=0; i<numsprites; ++i ) { |
| positions[i].x = rand()%(screen->w - sprite_w); |
| positions[i].y = rand()%(screen->h - sprite_h); |
| positions[i].w = sprite->w; |
| positions[i].h = sprite->h; |
| velocities[i].x = 0; |
| velocities[i].y = 0; |
| while ( ! velocities[i].x && ! velocities[i].y ) { |
| velocities[i].x = (rand()%(MAX_SPEED*2+1))-MAX_SPEED; |
| velocities[i].y = (rand()%(MAX_SPEED*2+1))-MAX_SPEED; |
| } |
| } |
| background = SDL_MapRGB(screen->format, 0x00, 0x00, 0x00); |
| |
| /* Print out information about our surfaces */ |
| printf("Screen is at %d bits per pixel\n",screen->format->BitsPerPixel); |
| if ( (screen->flags & SDL_HWSURFACE) == SDL_HWSURFACE ) { |
| printf("Screen is in video memory\n"); |
| } else { |
| printf("Screen is in system memory\n"); |
| } |
| if ( (screen->flags & SDL_DOUBLEBUF) == SDL_DOUBLEBUF ) { |
| printf("Screen has double-buffering enabled\n"); |
| } |
| if ( (sprite->flags & SDL_HWSURFACE) == SDL_HWSURFACE ) { |
| printf("Sprite is in video memory\n"); |
| } else { |
| printf("Sprite is in system memory\n"); |
| } |
| /* Run a sample blit to trigger blit acceleration */ |
| { SDL_Rect dst; |
| dst.x = 0; |
| dst.y = 0; |
| dst.w = sprite->w; |
| dst.h = sprite->h; |
| SDL_BlitSurface(sprite, NULL, screen, &dst); |
| SDL_FillRect(screen, &dst, background); |
| } |
| if ( (sprite->flags & SDL_HWACCEL) == SDL_HWACCEL ) { |
| printf("Sprite blit uses hardware acceleration\n"); |
| } |
| if ( (sprite->flags & SDL_RLEACCEL) == SDL_RLEACCEL ) { |
| printf("Sprite blit uses RLE acceleration\n"); |
| } |
| |
| /* Loop, blitting sprites and waiting for a keystroke */ |
| frames = 0; |
| then = SDL_GetTicks(); |
| done = 0; |
| sprites_visible = 0; |
| while ( !done ) { |
| /* Check for events */ |
| ++frames; |
| while ( SDL_PollEvent(&event) ) { |
| switch (event.type) { |
| case SDL_MOUSEBUTTONDOWN: |
| SDL_WarpMouse(screen->w/2, screen->h/2); |
| break; |
| case SDL_KEYDOWN: |
| /* Any keypress quits the app... */ |
| case SDL_QUIT: |
| done = 1; |
| break; |
| default: |
| break; |
| } |
| } |
| MoveSprites(screen, background); |
| } |
| SDL_FreeSurface(sprite); |
| free(mem); |
| |
| /* Print out some timing information */ |
| now = SDL_GetTicks(); |
| if ( now > then ) { |
| printf("%2.2f frames per second\n", |
| ((double)frames*1000)/(now-then)); |
| } |
| SDL_Quit(); |
| return(0); |
| } |