| |
| /* Simple program: Create a blank window, wait for keypress, quit. |
| |
| Please see the SDL documentation for details on using the SDL API: |
| /Developer/Documentation/SDL/docs.html |
| */ |
| |
| #include <stdio.h> |
| #include <stdlib.h> |
| #include <string.h> |
| #include <math.h> |
| |
| #include "SDL.h" |
| |
| int main(int argc, char *argv[]) |
| { |
| Uint32 initflags = SDL_INIT_VIDEO; /* See documentation for details */ |
| SDL_Surface *screen; |
| Uint8 video_bpp = 0; |
| Uint32 videoflags = SDL_SWSURFACE; |
| int done; |
| SDL_Event event; |
| |
| /* Initialize the SDL library */ |
| if ( SDL_Init(initflags) < 0 ) { |
| fprintf(stderr, "Couldn't initialize SDL: %s\n", |
| SDL_GetError()); |
| exit(1); |
| } |
| |
| /* Set 640x480 video mode */ |
| screen=SDL_SetVideoMode(640,480, video_bpp, videoflags); |
| if (screen == NULL) { |
| fprintf(stderr, "Couldn't set 640x480x%d video mode: %s\n", |
| video_bpp, SDL_GetError()); |
| SDL_Quit(); |
| exit(2); |
| } |
| |
| done = 0; |
| while ( !done ) { |
| |
| /* Check for events */ |
| while ( SDL_PollEvent(&event) ) { |
| switch (event.type) { |
| |
| case SDL_MOUSEMOTION: |
| break; |
| case SDL_MOUSEBUTTONDOWN: |
| break; |
| case SDL_KEYDOWN: |
| /* Any keypress quits the app... */ |
| case SDL_QUIT: |
| done = 1; |
| break; |
| default: |
| break; |
| } |
| } |
| } |
| |
| /* Clean up the SDL library */ |
| SDL_Quit(); |
| return(0); |
| } |