| /* |
| SDL - Simple DirectMedia Layer |
| Copyright (C) 1997-2012 Sam Lantinga |
| |
| This library is free software; you can redistribute it and/or |
| modify it under the terms of the GNU Lesser General Public |
| License as published by the Free Software Foundation; either |
| version 2.1 of the License, or (at your option) any later version. |
| |
| This library is distributed in the hope that it will be useful, |
| but WITHOUT ANY WARRANTY; without even the implied warranty of |
| MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| Lesser General Public License for more details. |
| |
| You should have received a copy of the GNU Lesser General Public |
| License along with this library; if not, write to the Free Software |
| Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
| |
| Sam Lantinga |
| slouken@libsdl.org |
| */ |
| #include "SDL_config.h" |
| |
| /* Allow access to a raw mixing buffer */ |
| |
| #include "SDL_timer.h" |
| #include "SDL_audio.h" |
| #include "../SDL_audio_c.h" |
| #include "SDL_dx5audio.h" |
| |
| /* Define this if you want to use DirectX 6 DirectSoundNotify interface */ |
| //#define USE_POSITION_NOTIFY |
| |
| /* DirectX function pointers for audio */ |
| HRESULT (WINAPI *DSoundCreate)(LPGUID, LPDIRECTSOUND *, LPUNKNOWN); |
| |
| /* Audio driver functions */ |
| static int DX5_OpenAudio(_THIS, SDL_AudioSpec *spec); |
| static void DX5_ThreadInit(_THIS); |
| static void DX5_WaitAudio_BusyWait(_THIS); |
| #ifdef USE_POSITION_NOTIFY |
| static void DX6_WaitAudio_EventWait(_THIS); |
| #endif |
| static void DX5_PlayAudio(_THIS); |
| static Uint8 *DX5_GetAudioBuf(_THIS); |
| static void DX5_WaitDone(_THIS); |
| static void DX5_CloseAudio(_THIS); |
| |
| /* Audio driver bootstrap functions */ |
| |
| static int Audio_Available(void) |
| { |
| HINSTANCE DSoundDLL; |
| int dsound_ok; |
| |
| /* Version check DSOUND.DLL (Is DirectX okay?) */ |
| dsound_ok = 0; |
| DSoundDLL = LoadLibrary(TEXT("DSOUND.DLL")); |
| if ( DSoundDLL != NULL ) { |
| /* We just use basic DirectSound, we're okay */ |
| /* Yay! */ |
| /* Unfortunately, the sound drivers on NT have |
| higher latencies than the audio buffers used |
| by many SDL applications, so there are gaps |
| in the audio - it sounds terrible. Punt for now. |
| */ |
| OSVERSIONINFO ver; |
| ver.dwOSVersionInfoSize = sizeof (OSVERSIONINFO); |
| GetVersionEx(&ver); |
| switch (ver.dwPlatformId) { |
| case VER_PLATFORM_WIN32_NT: |
| if ( ver.dwMajorVersion > 4 ) { |
| /* Win2K */ |
| dsound_ok = 1; |
| } else { |
| /* WinNT */ |
| dsound_ok = 0; |
| } |
| break; |
| default: |
| /* Win95 or Win98 */ |
| dsound_ok = 1; |
| break; |
| } |
| /* Now check for DirectX 5 or better - otherwise |
| * we will fail later in DX5_OpenAudio without a chance |
| * to fall back to the DIB driver. */ |
| if (dsound_ok) { |
| /* DirectSoundCaptureCreate was added in DX5 */ |
| if (!GetProcAddress(DSoundDLL, TEXT("DirectSoundCaptureCreate"))) |
| dsound_ok = 0; |
| |
| } |
| /* Clean up.. */ |
| FreeLibrary(DSoundDLL); |
| } |
| return(dsound_ok); |
| } |
| |
| /* Functions for loading the DirectX functions dynamically */ |
| static HINSTANCE DSoundDLL = NULL; |
| |
| static void DX5_Unload(void) |
| { |
| if ( DSoundDLL != NULL ) { |
| FreeLibrary(DSoundDLL); |
| DSoundCreate = NULL; |
| DSoundDLL = NULL; |
| } |
| } |
| static int DX5_Load(void) |
| { |
| int status; |
| |
| DX5_Unload(); |
| DSoundDLL = LoadLibrary(TEXT("DSOUND.DLL")); |
| if ( DSoundDLL != NULL ) { |
| DSoundCreate = (void *)GetProcAddress(DSoundDLL, |
| TEXT("DirectSoundCreate")); |
| } |
| if ( DSoundDLL && DSoundCreate ) { |
| status = 0; |
| } else { |
| DX5_Unload(); |
| status = -1; |
| } |
| return status; |
| } |
| |
| static void Audio_DeleteDevice(SDL_AudioDevice *device) |
| { |
| DX5_Unload(); |
| SDL_free(device->hidden); |
| SDL_free(device); |
| } |
| |
| static SDL_AudioDevice *Audio_CreateDevice(int devindex) |
| { |
| SDL_AudioDevice *this; |
| |
| /* Load DirectX */ |
| if ( DX5_Load() < 0 ) { |
| return(NULL); |
| } |
| |
| /* Initialize all variables that we clean on shutdown */ |
| this = (SDL_AudioDevice *)SDL_malloc(sizeof(SDL_AudioDevice)); |
| if ( this ) { |
| SDL_memset(this, 0, (sizeof *this)); |
| this->hidden = (struct SDL_PrivateAudioData *) |
| SDL_malloc((sizeof *this->hidden)); |
| } |
| if ( (this == NULL) || (this->hidden == NULL) ) { |
| SDL_OutOfMemory(); |
| if ( this ) { |
| SDL_free(this); |
| } |
| return(0); |
| } |
| SDL_memset(this->hidden, 0, (sizeof *this->hidden)); |
| |
| /* Set the function pointers */ |
| this->OpenAudio = DX5_OpenAudio; |
| this->ThreadInit = DX5_ThreadInit; |
| this->WaitAudio = DX5_WaitAudio_BusyWait; |
| this->PlayAudio = DX5_PlayAudio; |
| this->GetAudioBuf = DX5_GetAudioBuf; |
| this->WaitDone = DX5_WaitDone; |
| this->CloseAudio = DX5_CloseAudio; |
| |
| this->free = Audio_DeleteDevice; |
| |
| return this; |
| } |
| |
| AudioBootStrap DSOUND_bootstrap = { |
| "dsound", "Win95/98/2000 DirectSound", |
| Audio_Available, Audio_CreateDevice |
| }; |
| |
| static void SetDSerror(const char *function, int code) |
| { |
| static const char *error; |
| static char errbuf[1024]; |
| |
| errbuf[0] = 0; |
| switch (code) { |
| case E_NOINTERFACE: |
| error = |
| "Unsupported interface\n-- Is DirectX 5.0 or later installed?"; |
| break; |
| case DSERR_ALLOCATED: |
| error = "Audio device in use"; |
| break; |
| case DSERR_BADFORMAT: |
| error = "Unsupported audio format"; |
| break; |
| case DSERR_BUFFERLOST: |
| error = "Mixing buffer was lost"; |
| break; |
| case DSERR_CONTROLUNAVAIL: |
| error = "Control requested is not available"; |
| break; |
| case DSERR_INVALIDCALL: |
| error = "Invalid call for the current state"; |
| break; |
| case DSERR_INVALIDPARAM: |
| error = "Invalid parameter"; |
| break; |
| case DSERR_NODRIVER: |
| error = "No audio device found"; |
| break; |
| case DSERR_OUTOFMEMORY: |
| error = "Out of memory"; |
| break; |
| case DSERR_PRIOLEVELNEEDED: |
| error = "Caller doesn't have priority"; |
| break; |
| case DSERR_UNSUPPORTED: |
| error = "Function not supported"; |
| break; |
| default: |
| SDL_snprintf(errbuf, SDL_arraysize(errbuf), |
| "%s: Unknown DirectSound error: 0x%x", |
| function, code); |
| break; |
| } |
| if ( ! errbuf[0] ) { |
| SDL_snprintf(errbuf, SDL_arraysize(errbuf), "%s: %s", function, error); |
| } |
| SDL_SetError("%s", errbuf); |
| return; |
| } |
| |
| /* DirectSound needs to be associated with a window */ |
| static HWND mainwin = NULL; |
| /* */ |
| void DX5_SoundFocus(HWND hwnd) |
| { |
| mainwin = hwnd; |
| } |
| |
| static void DX5_ThreadInit(_THIS) |
| { |
| SetThreadPriority(GetCurrentThread(), THREAD_PRIORITY_HIGHEST); |
| } |
| |
| static void DX5_WaitAudio_BusyWait(_THIS) |
| { |
| DWORD status; |
| DWORD cursor, junk; |
| HRESULT result; |
| |
| /* Semi-busy wait, since we have no way of getting play notification |
| on a primary mixing buffer located in hardware (DirectX 5.0) |
| */ |
| result = IDirectSoundBuffer_GetCurrentPosition(mixbuf, &junk, &cursor); |
| if ( result != DS_OK ) { |
| if ( result == DSERR_BUFFERLOST ) { |
| IDirectSoundBuffer_Restore(mixbuf); |
| } |
| #ifdef DEBUG_SOUND |
| SetDSerror("DirectSound GetCurrentPosition", result); |
| #endif |
| return; |
| } |
| |
| while ( (cursor/mixlen) == lastchunk ) { |
| /* FIXME: find out how much time is left and sleep that long */ |
| SDL_Delay(1); |
| |
| /* Try to restore a lost sound buffer */ |
| IDirectSoundBuffer_GetStatus(mixbuf, &status); |
| if ( (status&DSBSTATUS_BUFFERLOST) ) { |
| IDirectSoundBuffer_Restore(mixbuf); |
| IDirectSoundBuffer_GetStatus(mixbuf, &status); |
| if ( (status&DSBSTATUS_BUFFERLOST) ) { |
| break; |
| } |
| } |
| if ( ! (status&DSBSTATUS_PLAYING) ) { |
| result = IDirectSoundBuffer_Play(mixbuf, 0, 0, DSBPLAY_LOOPING); |
| if ( result == DS_OK ) { |
| continue; |
| } |
| #ifdef DEBUG_SOUND |
| SetDSerror("DirectSound Play", result); |
| #endif |
| return; |
| } |
| |
| /* Find out where we are playing */ |
| result = IDirectSoundBuffer_GetCurrentPosition(mixbuf, |
| &junk, &cursor); |
| if ( result != DS_OK ) { |
| SetDSerror("DirectSound GetCurrentPosition", result); |
| return; |
| } |
| } |
| } |
| |
| #ifdef USE_POSITION_NOTIFY |
| static void DX6_WaitAudio_EventWait(_THIS) |
| { |
| DWORD status; |
| HRESULT result; |
| |
| /* Try to restore a lost sound buffer */ |
| IDirectSoundBuffer_GetStatus(mixbuf, &status); |
| if ( (status&DSBSTATUS_BUFFERLOST) ) { |
| IDirectSoundBuffer_Restore(mixbuf); |
| IDirectSoundBuffer_GetStatus(mixbuf, &status); |
| if ( (status&DSBSTATUS_BUFFERLOST) ) { |
| return; |
| } |
| } |
| if ( ! (status&DSBSTATUS_PLAYING) ) { |
| result = IDirectSoundBuffer_Play(mixbuf, 0, 0, DSBPLAY_LOOPING); |
| if ( result != DS_OK ) { |
| #ifdef DEBUG_SOUND |
| SetDSerror("DirectSound Play", result); |
| #endif |
| return; |
| } |
| } |
| WaitForSingleObject(audio_event, INFINITE); |
| } |
| #endif /* USE_POSITION_NOTIFY */ |
| |
| static void DX5_PlayAudio(_THIS) |
| { |
| /* Unlock the buffer, allowing it to play */ |
| if ( locked_buf ) { |
| IDirectSoundBuffer_Unlock(mixbuf, locked_buf, mixlen, NULL, 0); |
| } |
| |
| } |
| |
| static Uint8 *DX5_GetAudioBuf(_THIS) |
| { |
| DWORD cursor, junk; |
| HRESULT result; |
| DWORD rawlen; |
| |
| /* Figure out which blocks to fill next */ |
| locked_buf = NULL; |
| result = IDirectSoundBuffer_GetCurrentPosition(mixbuf, &junk, &cursor); |
| if ( result == DSERR_BUFFERLOST ) { |
| IDirectSoundBuffer_Restore(mixbuf); |
| result = IDirectSoundBuffer_GetCurrentPosition(mixbuf, |
| &junk, &cursor); |
| } |
| if ( result != DS_OK ) { |
| SetDSerror("DirectSound GetCurrentPosition", result); |
| return(NULL); |
| } |
| cursor /= mixlen; |
| #ifdef DEBUG_SOUND |
| /* Detect audio dropouts */ |
| { DWORD spot = cursor; |
| if ( spot < lastchunk ) { |
| spot += NUM_BUFFERS; |
| } |
| if ( spot > lastchunk+1 ) { |
| fprintf(stderr, "Audio dropout, missed %d fragments\n", |
| (spot - (lastchunk+1))); |
| } |
| } |
| #endif |
| lastchunk = cursor; |
| cursor = (cursor+1)%NUM_BUFFERS; |
| cursor *= mixlen; |
| |
| /* Lock the audio buffer */ |
| result = IDirectSoundBuffer_Lock(mixbuf, cursor, mixlen, |
| (LPVOID *)&locked_buf, &rawlen, NULL, &junk, 0); |
| if ( result == DSERR_BUFFERLOST ) { |
| IDirectSoundBuffer_Restore(mixbuf); |
| result = IDirectSoundBuffer_Lock(mixbuf, cursor, mixlen, |
| (LPVOID *)&locked_buf, &rawlen, NULL, &junk, 0); |
| } |
| if ( result != DS_OK ) { |
| SetDSerror("DirectSound Lock", result); |
| return(NULL); |
| } |
| return(locked_buf); |
| } |
| |
| static void DX5_WaitDone(_THIS) |
| { |
| Uint8 *stream; |
| |
| /* Wait for the playing chunk to finish */ |
| stream = this->GetAudioBuf(this); |
| if ( stream != NULL ) { |
| SDL_memset(stream, silence, mixlen); |
| this->PlayAudio(this); |
| } |
| this->WaitAudio(this); |
| |
| /* Stop the looping sound buffer */ |
| IDirectSoundBuffer_Stop(mixbuf); |
| } |
| |
| static void DX5_CloseAudio(_THIS) |
| { |
| if ( sound != NULL ) { |
| if ( mixbuf != NULL ) { |
| /* Clean up the audio buffer */ |
| IDirectSoundBuffer_Release(mixbuf); |
| mixbuf = NULL; |
| } |
| if ( audio_event != NULL ) { |
| CloseHandle(audio_event); |
| audio_event = NULL; |
| } |
| IDirectSound_Release(sound); |
| sound = NULL; |
| } |
| } |
| |
| #ifdef USE_PRIMARY_BUFFER |
| /* This function tries to create a primary audio buffer, and returns the |
| number of audio chunks available in the created buffer. |
| */ |
| static int CreatePrimary(LPDIRECTSOUND sndObj, HWND focus, |
| LPDIRECTSOUNDBUFFER *sndbuf, WAVEFORMATEX *wavefmt, Uint32 chunksize) |
| { |
| HRESULT result; |
| DSBUFFERDESC format; |
| DSBCAPS caps; |
| int numchunks; |
| |
| /* Try to set primary mixing privileges */ |
| result = IDirectSound_SetCooperativeLevel(sndObj, focus, |
| DSSCL_WRITEPRIMARY); |
| if ( result != DS_OK ) { |
| #ifdef DEBUG_SOUND |
| SetDSerror("DirectSound SetCooperativeLevel", result); |
| #endif |
| return(-1); |
| } |
| |
| /* Try to create the primary buffer */ |
| SDL_memset(&format, 0, sizeof(format)); |
| format.dwSize = sizeof(format); |
| format.dwFlags=(DSBCAPS_PRIMARYBUFFER|DSBCAPS_GETCURRENTPOSITION2); |
| format.dwFlags |= DSBCAPS_STICKYFOCUS; |
| #ifdef USE_POSITION_NOTIFY |
| format.dwFlags |= DSBCAPS_CTRLPOSITIONNOTIFY; |
| #endif |
| result = IDirectSound_CreateSoundBuffer(sndObj, &format, sndbuf, NULL); |
| if ( result != DS_OK ) { |
| #ifdef DEBUG_SOUND |
| SetDSerror("DirectSound CreateSoundBuffer", result); |
| #endif |
| return(-1); |
| } |
| |
| /* Check the size of the fragment buffer */ |
| SDL_memset(&caps, 0, sizeof(caps)); |
| caps.dwSize = sizeof(caps); |
| result = IDirectSoundBuffer_GetCaps(*sndbuf, &caps); |
| if ( result != DS_OK ) { |
| #ifdef DEBUG_SOUND |
| SetDSerror("DirectSound GetCaps", result); |
| #endif |
| IDirectSoundBuffer_Release(*sndbuf); |
| return(-1); |
| } |
| if ( (chunksize > caps.dwBufferBytes) || |
| ((caps.dwBufferBytes%chunksize) != 0) ) { |
| /* The primary buffer size is not a multiple of 'chunksize' |
| -- this hopefully doesn't happen when 'chunksize' is a |
| power of 2. |
| */ |
| IDirectSoundBuffer_Release(*sndbuf); |
| SDL_SetError( |
| "Primary buffer size is: %d, cannot break it into chunks of %d bytes\n", |
| caps.dwBufferBytes, chunksize); |
| return(-1); |
| } |
| numchunks = (caps.dwBufferBytes/chunksize); |
| |
| /* Set the primary audio format */ |
| result = IDirectSoundBuffer_SetFormat(*sndbuf, wavefmt); |
| if ( result != DS_OK ) { |
| #ifdef DEBUG_SOUND |
| SetDSerror("DirectSound SetFormat", result); |
| #endif |
| IDirectSoundBuffer_Release(*sndbuf); |
| return(-1); |
| } |
| return(numchunks); |
| } |
| #endif /* USE_PRIMARY_BUFFER */ |
| |
| /* This function tries to create a secondary audio buffer, and returns the |
| number of audio chunks available in the created buffer. |
| */ |
| static int CreateSecondary(LPDIRECTSOUND sndObj, HWND focus, |
| LPDIRECTSOUNDBUFFER *sndbuf, WAVEFORMATEX *wavefmt, Uint32 chunksize) |
| { |
| const int numchunks = 8; |
| HRESULT result; |
| DSBUFFERDESC format; |
| LPVOID pvAudioPtr1, pvAudioPtr2; |
| DWORD dwAudioBytes1, dwAudioBytes2; |
| |
| /* Try to set primary mixing privileges */ |
| if ( focus ) { |
| result = IDirectSound_SetCooperativeLevel(sndObj, |
| focus, DSSCL_PRIORITY); |
| } else { |
| result = IDirectSound_SetCooperativeLevel(sndObj, |
| GetDesktopWindow(), DSSCL_NORMAL); |
| } |
| if ( result != DS_OK ) { |
| #ifdef DEBUG_SOUND |
| SetDSerror("DirectSound SetCooperativeLevel", result); |
| #endif |
| return(-1); |
| } |
| |
| /* Try to create the secondary buffer */ |
| SDL_memset(&format, 0, sizeof(format)); |
| format.dwSize = sizeof(format); |
| format.dwFlags = DSBCAPS_GETCURRENTPOSITION2; |
| #ifdef USE_POSITION_NOTIFY |
| format.dwFlags |= DSBCAPS_CTRLPOSITIONNOTIFY; |
| #endif |
| if ( ! focus ) { |
| format.dwFlags |= DSBCAPS_GLOBALFOCUS; |
| } else { |
| format.dwFlags |= DSBCAPS_STICKYFOCUS; |
| } |
| format.dwBufferBytes = numchunks*chunksize; |
| if ( (format.dwBufferBytes < DSBSIZE_MIN) || |
| (format.dwBufferBytes > DSBSIZE_MAX) ) { |
| SDL_SetError("Sound buffer size must be between %d and %d", |
| DSBSIZE_MIN/numchunks, DSBSIZE_MAX/numchunks); |
| return(-1); |
| } |
| format.dwReserved = 0; |
| format.lpwfxFormat = wavefmt; |
| result = IDirectSound_CreateSoundBuffer(sndObj, &format, sndbuf, NULL); |
| if ( result != DS_OK ) { |
| SetDSerror("DirectSound CreateSoundBuffer", result); |
| return(-1); |
| } |
| IDirectSoundBuffer_SetFormat(*sndbuf, wavefmt); |
| |
| /* Silence the initial audio buffer */ |
| result = IDirectSoundBuffer_Lock(*sndbuf, 0, format.dwBufferBytes, |
| (LPVOID *)&pvAudioPtr1, &dwAudioBytes1, |
| (LPVOID *)&pvAudioPtr2, &dwAudioBytes2, |
| DSBLOCK_ENTIREBUFFER); |
| if ( result == DS_OK ) { |
| if ( wavefmt->wBitsPerSample == 8 ) { |
| SDL_memset(pvAudioPtr1, 0x80, dwAudioBytes1); |
| } else { |
| SDL_memset(pvAudioPtr1, 0x00, dwAudioBytes1); |
| } |
| IDirectSoundBuffer_Unlock(*sndbuf, |
| (LPVOID)pvAudioPtr1, dwAudioBytes1, |
| (LPVOID)pvAudioPtr2, dwAudioBytes2); |
| } |
| |
| /* We're ready to go */ |
| return(numchunks); |
| } |
| |
| /* This function tries to set position notify events on the mixing buffer */ |
| #ifdef USE_POSITION_NOTIFY |
| static int CreateAudioEvent(_THIS) |
| { |
| LPDIRECTSOUNDNOTIFY notify; |
| DSBPOSITIONNOTIFY *notify_positions; |
| int i, retval; |
| HRESULT result; |
| |
| /* Default to fail on exit */ |
| retval = -1; |
| notify = NULL; |
| |
| /* Query for the interface */ |
| result = IDirectSoundBuffer_QueryInterface(mixbuf, |
| &IID_IDirectSoundNotify, (void *)¬ify); |
| if ( result != DS_OK ) { |
| goto done; |
| } |
| |
| /* Allocate the notify structures */ |
| notify_positions = (DSBPOSITIONNOTIFY *)SDL_malloc(NUM_BUFFERS* |
| sizeof(*notify_positions)); |
| if ( notify_positions == NULL ) { |
| goto done; |
| } |
| |
| /* Create the notify event */ |
| audio_event = CreateEvent(NULL, FALSE, FALSE, NULL); |
| if ( audio_event == NULL ) { |
| goto done; |
| } |
| |
| /* Set up the notify structures */ |
| for ( i=0; i<NUM_BUFFERS; ++i ) { |
| notify_positions[i].dwOffset = i*mixlen; |
| notify_positions[i].hEventNotify = audio_event; |
| } |
| result = IDirectSoundNotify_SetNotificationPositions(notify, |
| NUM_BUFFERS, notify_positions); |
| if ( result == DS_OK ) { |
| retval = 0; |
| } |
| done: |
| if ( notify != NULL ) { |
| IDirectSoundNotify_Release(notify); |
| } |
| return(retval); |
| } |
| #endif /* USE_POSITION_NOTIFY */ |
| |
| static int DX5_OpenAudio(_THIS, SDL_AudioSpec *spec) |
| { |
| HRESULT result; |
| WAVEFORMATEX waveformat; |
| |
| /* Set basic WAVE format parameters */ |
| SDL_memset(&waveformat, 0, sizeof(waveformat)); |
| waveformat.wFormatTag = WAVE_FORMAT_PCM; |
| |
| /* Determine the audio parameters from the AudioSpec */ |
| switch ( spec->format & 0xFF ) { |
| case 8: |
| /* Unsigned 8 bit audio data */ |
| spec->format = AUDIO_U8; |
| silence = 0x80; |
| waveformat.wBitsPerSample = 8; |
| break; |
| case 16: |
| /* Signed 16 bit audio data */ |
| spec->format = AUDIO_S16; |
| silence = 0x00; |
| waveformat.wBitsPerSample = 16; |
| break; |
| default: |
| SDL_SetError("Unsupported audio format"); |
| return(-1); |
| } |
| waveformat.nChannels = spec->channels; |
| waveformat.nSamplesPerSec = spec->freq; |
| waveformat.nBlockAlign = |
| waveformat.nChannels * (waveformat.wBitsPerSample/8); |
| waveformat.nAvgBytesPerSec = |
| waveformat.nSamplesPerSec * waveformat.nBlockAlign; |
| |
| /* Update the fragment size as size in bytes */ |
| SDL_CalculateAudioSpec(spec); |
| |
| /* Open the audio device */ |
| result = DSoundCreate(NULL, &sound, NULL); |
| if ( result != DS_OK ) { |
| SetDSerror("DirectSoundCreate", result); |
| return(-1); |
| } |
| |
| /* Create the audio buffer to which we write */ |
| NUM_BUFFERS = -1; |
| #ifdef USE_PRIMARY_BUFFER |
| if ( mainwin ) { |
| NUM_BUFFERS = CreatePrimary(sound, mainwin, &mixbuf, |
| &waveformat, spec->size); |
| } |
| #endif /* USE_PRIMARY_BUFFER */ |
| if ( NUM_BUFFERS < 0 ) { |
| NUM_BUFFERS = CreateSecondary(sound, mainwin, &mixbuf, |
| &waveformat, spec->size); |
| if ( NUM_BUFFERS < 0 ) { |
| return(-1); |
| } |
| #ifdef DEBUG_SOUND |
| fprintf(stderr, "Using secondary audio buffer\n"); |
| #endif |
| } |
| #ifdef DEBUG_SOUND |
| else |
| fprintf(stderr, "Using primary audio buffer\n"); |
| #endif |
| |
| /* The buffer will auto-start playing in DX5_WaitAudio() */ |
| lastchunk = 0; |
| mixlen = spec->size; |
| |
| #ifdef USE_POSITION_NOTIFY |
| /* See if we can use DirectX 6 event notification */ |
| if ( CreateAudioEvent(this) == 0 ) { |
| this->WaitAudio = DX6_WaitAudio_EventWait; |
| } else { |
| this->WaitAudio = DX5_WaitAudio_BusyWait; |
| } |
| #endif |
| return(0); |
| } |
| |