| /* |
| SDL - Simple DirectMedia Layer |
| Copyright (C) 1997-2012 Sam Lantinga |
| |
| This library is free software; you can redistribute it and/or |
| modify it under the terms of the GNU Lesser General Public |
| License as published by the Free Software Foundation; either |
| version 2.1 of the License, or (at your option) any later version. |
| |
| This library is distributed in the hope that it will be useful, |
| but WITHOUT ANY WARRANTY; without even the implied warranty of |
| MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| Lesser General Public License for more details. |
| |
| You should have received a copy of the GNU Lesser General Public |
| License along with this library; if not, write to the Free Software |
| Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
| |
| Sam Lantinga |
| slouken@libsdl.org |
| */ |
| #include "SDL_config.h" |
| |
| /* AAlib based SDL video driver implementation. |
| */ |
| |
| #include <unistd.h> |
| #include <sys/stat.h> |
| |
| |
| #include "SDL_video.h" |
| #include "SDL_mouse.h" |
| #include "../SDL_sysvideo.h" |
| #include "../SDL_pixels_c.h" |
| #include "../../events/SDL_events_c.h" |
| |
| #include "SDL_aavideo.h" |
| #include "SDL_aaevents_c.h" |
| #include "SDL_aamouse_c.h" |
| |
| #include <aalib.h> |
| |
| /* Initialization/Query functions */ |
| static int AA_VideoInit(_THIS, SDL_PixelFormat *vformat); |
| static SDL_Rect **AA_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags); |
| static SDL_Surface *AA_SetVideoMode(_THIS, SDL_Surface *current, int width, int height, int bpp, Uint32 flags); |
| static int AA_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors); |
| static void AA_VideoQuit(_THIS); |
| |
| /* Hardware surface functions */ |
| static int AA_AllocHWSurface(_THIS, SDL_Surface *surface); |
| static int AA_LockHWSurface(_THIS, SDL_Surface *surface); |
| static int AA_FlipHWSurface(_THIS, SDL_Surface *surface); |
| static void AA_UnlockHWSurface(_THIS, SDL_Surface *surface); |
| static void AA_FreeHWSurface(_THIS, SDL_Surface *surface); |
| |
| /* Cache the VideoDevice struct */ |
| static struct SDL_VideoDevice *local_this; |
| |
| /* AAlib driver bootstrap functions */ |
| |
| static int AA_Available(void) |
| { |
| return 1; /* Always available ! */ |
| } |
| |
| static void AA_DeleteDevice(SDL_VideoDevice *device) |
| { |
| SDL_free(device->hidden); |
| SDL_free(device); |
| } |
| |
| static SDL_VideoDevice *AA_CreateDevice(int devindex) |
| { |
| SDL_VideoDevice *device; |
| |
| /* Initialize all variables that we clean on shutdown */ |
| device = (SDL_VideoDevice *)SDL_malloc(sizeof(SDL_VideoDevice)); |
| if ( device ) { |
| SDL_memset(device, 0, (sizeof *device)); |
| device->hidden = (struct SDL_PrivateVideoData *) |
| SDL_malloc((sizeof *device->hidden)); |
| } |
| if ( (device == NULL) || (device->hidden == NULL) ) { |
| SDL_OutOfMemory(); |
| if ( device ) { |
| SDL_free(device); |
| } |
| return(0); |
| } |
| SDL_memset(device->hidden, 0, (sizeof *device->hidden)); |
| |
| /* Set the function pointers */ |
| device->VideoInit = AA_VideoInit; |
| device->ListModes = AA_ListModes; |
| device->SetVideoMode = AA_SetVideoMode; |
| device->CreateYUVOverlay = NULL; |
| device->SetColors = AA_SetColors; |
| device->UpdateRects = NULL; |
| device->VideoQuit = AA_VideoQuit; |
| device->AllocHWSurface = AA_AllocHWSurface; |
| device->CheckHWBlit = NULL; |
| device->FillHWRect = NULL; |
| device->SetHWColorKey = NULL; |
| device->SetHWAlpha = NULL; |
| device->LockHWSurface = AA_LockHWSurface; |
| device->UnlockHWSurface = AA_UnlockHWSurface; |
| device->FlipHWSurface = NULL; |
| device->FreeHWSurface = AA_FreeHWSurface; |
| device->SetCaption = NULL; |
| device->SetIcon = NULL; |
| device->IconifyWindow = NULL; |
| device->GrabInput = NULL; |
| device->GetWMInfo = NULL; |
| device->InitOSKeymap = AA_InitOSKeymap; |
| device->PumpEvents = AA_PumpEvents; |
| |
| device->free = AA_DeleteDevice; |
| |
| return device; |
| } |
| |
| VideoBootStrap AALIB_bootstrap = { |
| "aalib", "ASCII Art Library", |
| AA_Available, AA_CreateDevice |
| }; |
| |
| static void AA_ResizeHandler(aa_context *); |
| |
| int AA_VideoInit(_THIS, SDL_PixelFormat *vformat) |
| { |
| int keyboard; |
| int i; |
| |
| /* Initialize all variables that we clean on shutdown */ |
| for ( i=0; i<SDL_NUMMODES; ++i ) { |
| SDL_modelist[i] = SDL_malloc(sizeof(SDL_Rect)); |
| SDL_modelist[i]->x = SDL_modelist[i]->y = 0; |
| } |
| /* Modes sorted largest to smallest */ |
| SDL_modelist[0]->w = 1024; SDL_modelist[0]->h = 768; |
| SDL_modelist[1]->w = 800; SDL_modelist[1]->h = 600; |
| SDL_modelist[2]->w = 640; SDL_modelist[2]->h = 480; |
| SDL_modelist[3]->w = 320; SDL_modelist[3]->h = 400; |
| SDL_modelist[4]->w = 320; SDL_modelist[4]->h = 240; |
| SDL_modelist[5]->w = 320; SDL_modelist[5]->h = 200; |
| SDL_modelist[6] = NULL; |
| |
| /* Initialize the library */ |
| |
| AA_mutex = SDL_CreateMutex(); |
| |
| aa_parseoptions (NULL, NULL, NULL, NULL); |
| |
| AA_context = aa_autoinit(&aa_defparams); |
| if ( ! AA_context ) { |
| SDL_SetError("Unable to initialize AAlib"); |
| return(-1); |
| } |
| |
| /* Enable mouse and keyboard support */ |
| |
| if ( ! aa_autoinitkbd (AA_context, AA_SENDRELEASE) ) { |
| SDL_SetError("Unable to initialize AAlib keyboard"); |
| return(-1); |
| } |
| if ( ! aa_autoinitmouse (AA_context, AA_SENDRELEASE) ) { |
| fprintf(stderr,"Warning: Unable to initialize AAlib mouse"); |
| } |
| AA_rparams = aa_getrenderparams(); |
| |
| local_this = this; |
| |
| aa_resizehandler(AA_context, AA_ResizeHandler); |
| |
| fprintf(stderr,"Using AAlib driver: %s (%s)\n", AA_context->driver->name, AA_context->driver->shortname); |
| |
| AA_in_x11 = (SDL_strcmp(AA_context->driver->shortname,"X11") == 0); |
| /* Determine the screen depth (use default 8-bit depth) */ |
| vformat->BitsPerPixel = 8; |
| vformat->BytesPerPixel = 1; |
| |
| /* We're done! */ |
| return(0); |
| } |
| |
| SDL_Rect **AA_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags) |
| { |
| if(format->BitsPerPixel != 8) |
| return NULL; |
| |
| if ( flags & SDL_FULLSCREEN ) { |
| return SDL_modelist; |
| } else { |
| return (SDL_Rect **) -1; |
| } |
| } |
| |
| /* From aavga.c |
| AAlib does not give us the choice of the actual resolution, thus we have to simulate additional |
| resolution by scaling down manually each frame |
| */ |
| static void fastscale (register char *b1, register char *b2, int x1, int x2, int y1, int y2) |
| { |
| register int ex, spx = 0, ddx, ddx1; |
| int ddy1, ddy, spy = 0, ey; |
| int x; |
| char *bb1 = b1; |
| if (!x1 || !x2 || !y1 || !y2) |
| return; |
| ddx = x1 + x1; |
| ddx1 = x2 + x2; |
| if (ddx1 < ddx) |
| spx = ddx / ddx1, ddx %= ddx1; |
| ddy = y1 + y1; |
| ddy1 = y2 + y2; |
| if (ddy1 < ddy) |
| spy = (ddy / ddy1) * x1, ddy %= ddy1; |
| ey = -ddy1; |
| for (; y2; y2--) { |
| ex = -ddx1; |
| for (x = x2; x; x--) { |
| *b2 = *b1; |
| b2++; |
| b1 += spx; |
| ex += ddx; |
| if (ex > 0) { |
| b1++; |
| ex -= ddx1; |
| } |
| } |
| bb1 += spy; |
| ey += ddy; |
| if (ey > 0) { |
| bb1 += x1; |
| ey -= ddy1; |
| } |
| b1 = bb1; |
| } |
| } |
| |
| /* Various screen update functions available */ |
| static void AA_DirectUpdate(_THIS, int numrects, SDL_Rect *rects); |
| |
| SDL_Surface *AA_SetVideoMode(_THIS, SDL_Surface *current, |
| int width, int height, int bpp, Uint32 flags) |
| { |
| int mode; |
| |
| if ( AA_buffer ) { |
| SDL_free( AA_buffer ); |
| } |
| |
| AA_buffer = SDL_malloc(width * height); |
| if ( ! AA_buffer ) { |
| SDL_SetError("Couldn't allocate buffer for requested mode"); |
| return(NULL); |
| } |
| |
| /* printf("Setting mode %dx%d\n", width, height); */ |
| |
| SDL_memset(aa_image(AA_context), 0, aa_imgwidth(AA_context) * aa_imgheight(AA_context)); |
| SDL_memset(AA_buffer, 0, width * height); |
| |
| /* Allocate the new pixel format for the screen */ |
| if ( ! SDL_ReallocFormat(current, 8, 0, 0, 0, 0) ) { |
| return(NULL); |
| } |
| |
| /* Set up the new mode framebuffer */ |
| current->flags = SDL_FULLSCREEN; |
| AA_w = current->w = width; |
| AA_h = current->h = height; |
| current->pitch = current->w; |
| current->pixels = AA_buffer; |
| |
| AA_x_ratio = ((double)aa_imgwidth(AA_context)) / ((double)width); |
| AA_y_ratio = ((double)aa_imgheight(AA_context)) / ((double)height); |
| |
| /* Set the blit function */ |
| this->UpdateRects = AA_DirectUpdate; |
| |
| /* We're done */ |
| return(current); |
| } |
| |
| static void AA_ResizeHandler(aa_context *context) |
| { |
| aa_resize(context); |
| local_this->hidden->x_ratio = ((double)aa_imgwidth(context)) / ((double)local_this->screen->w); |
| local_this->hidden->y_ratio = ((double)aa_imgheight(context)) / ((double)local_this->screen->h); |
| |
| fastscale (local_this->hidden->buffer, aa_image(context), local_this->hidden->w, aa_imgwidth (context), local_this->hidden->h, aa_imgheight (context)); |
| aa_renderpalette(context, local_this->hidden->palette, local_this->hidden->rparams, 0, 0, aa_scrwidth(context), aa_scrheight(context)); |
| aa_flush(context); |
| } |
| |
| /* We don't actually allow hardware surfaces other than the main one */ |
| static int AA_AllocHWSurface(_THIS, SDL_Surface *surface) |
| { |
| return(-1); |
| } |
| static void AA_FreeHWSurface(_THIS, SDL_Surface *surface) |
| { |
| return; |
| } |
| |
| /* We need to wait for vertical retrace on page flipped displays */ |
| static int AA_LockHWSurface(_THIS, SDL_Surface *surface) |
| { |
| /* TODO ? */ |
| return(0); |
| } |
| static void AA_UnlockHWSurface(_THIS, SDL_Surface *surface) |
| { |
| return; |
| } |
| |
| /* FIXME: How is this done with AAlib? */ |
| static int AA_FlipHWSurface(_THIS, SDL_Surface *surface) |
| { |
| SDL_mutexP(AA_mutex); |
| aa_flush(AA_context); |
| SDL_mutexV(AA_mutex); |
| return(0); |
| } |
| |
| static void AA_DirectUpdate(_THIS, int numrects, SDL_Rect *rects) |
| { |
| int i; |
| SDL_Rect *rect; |
| |
| fastscale (AA_buffer, aa_image(AA_context), AA_w, aa_imgwidth (AA_context), AA_h, aa_imgheight (AA_context)); |
| #if 1 |
| aa_renderpalette(AA_context, AA_palette, AA_rparams, 0, 0, aa_scrwidth(AA_context), aa_scrheight(AA_context)); |
| #else |
| /* Render only the rectangles in the list */ |
| printf("Update rects : "); |
| for ( i=0; i < numrects; ++i ) { |
| rect = &rects[i]; |
| printf("(%d,%d-%d,%d)", rect->x, rect->y, rect->w, rect->h); |
| aa_renderpalette(AA_context, AA_palette, AA_rparams, rect->x * AA_x_ratio, rect->y * AA_y_ratio, rect->w * AA_x_ratio, rect->h * AA_y_ratio); |
| } |
| printf("\n"); |
| #endif |
| SDL_mutexP(AA_mutex); |
| aa_flush(AA_context); |
| SDL_mutexV(AA_mutex); |
| return; |
| } |
| |
| int AA_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors) |
| { |
| int i; |
| |
| for ( i=0; i < ncolors; i++ ) { |
| aa_setpalette(AA_palette, firstcolor + i, |
| colors[i].r>>2, |
| colors[i].g>>2, |
| colors[i].b>>2); |
| } |
| return(1); |
| } |
| |
| /* Note: If we are terminated, this could be called in the middle of |
| another SDL video routine -- notably UpdateRects. |
| */ |
| void AA_VideoQuit(_THIS) |
| { |
| int i; |
| |
| aa_uninitkbd(AA_context); |
| aa_uninitmouse(AA_context); |
| |
| /* Free video mode lists */ |
| for ( i=0; i<SDL_NUMMODES; ++i ) { |
| if ( SDL_modelist[i] != NULL ) { |
| SDL_free(SDL_modelist[i]); |
| SDL_modelist[i] = NULL; |
| } |
| } |
| |
| aa_close(AA_context); |
| |
| SDL_DestroyMutex(AA_mutex); |
| |
| this->screen->pixels = NULL; |
| } |