| /* |
| SDL - Simple DirectMedia Layer |
| Copyright (C) 1997-2012 Sam Lantinga |
| |
| This library is free software; you can redistribute it and/or |
| modify it under the terms of the GNU Lesser General Public |
| License as published by the Free Software Foundation; either |
| version 2.1 of the License, or (at your option) any later version. |
| |
| This library is distributed in the hope that it will be useful, |
| but WITHOUT ANY WARRANTY; without even the implied warranty of |
| MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| Lesser General Public License for more details. |
| |
| You should have received a copy of the GNU Lesser General Public |
| License along with this library; if not, write to the Free Software |
| Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
| |
| Sam Lantinga |
| slouken@libsdl.org |
| */ |
| #include "SDL_config.h" |
| |
| /* X11 based SDL video driver implementation. |
| Note: This implementation does not currently need X11 thread locking, |
| since the event thread uses a separate X connection and any |
| additional locking necessary is handled internally. However, |
| if full locking is neccessary, take a look at XInitThreads(). |
| */ |
| |
| #include <unistd.h> |
| #include <sys/ioctl.h> |
| #ifdef MTRR_SUPPORT |
| #include <asm/mtrr.h> |
| #include <sys/fcntl.h> |
| #endif |
| |
| #include "SDL_endian.h" |
| #include "SDL_timer.h" |
| #include "SDL_thread.h" |
| #include "SDL_video.h" |
| #include "SDL_mouse.h" |
| #include "../SDL_sysvideo.h" |
| #include "../SDL_pixels_c.h" |
| #include "../../events/SDL_events_c.h" |
| #include "SDL_x11video.h" |
| #include "SDL_x11wm_c.h" |
| #include "SDL_x11mouse_c.h" |
| #include "SDL_x11events_c.h" |
| #include "SDL_x11modes_c.h" |
| #include "SDL_x11image_c.h" |
| #include "SDL_x11yuv_c.h" |
| #include "SDL_x11gl_c.h" |
| #include "SDL_x11gamma_c.h" |
| #include "../blank_cursor.h" |
| |
| #ifdef X_HAVE_UTF8_STRING |
| #include <locale.h> |
| #endif |
| |
| /* Initialization/Query functions */ |
| static int X11_VideoInit(_THIS, SDL_PixelFormat *vformat); |
| static SDL_Surface *X11_SetVideoMode(_THIS, SDL_Surface *current, int width, int height, int bpp, Uint32 flags); |
| static int X11_ToggleFullScreen(_THIS, int on); |
| static void X11_UpdateMouse(_THIS); |
| static int X11_SetColors(_THIS, int firstcolor, int ncolors, |
| SDL_Color *colors); |
| static int X11_SetGammaRamp(_THIS, Uint16 *ramp); |
| static void X11_VideoQuit(_THIS); |
| |
| |
| /* X11 driver bootstrap functions */ |
| |
| static int X11_Available(void) |
| { |
| Display *display = NULL; |
| if ( SDL_X11_LoadSymbols() ) { |
| display = XOpenDisplay(NULL); |
| if ( display != NULL ) { |
| XCloseDisplay(display); |
| } |
| SDL_X11_UnloadSymbols(); |
| } |
| return(display != NULL); |
| } |
| |
| static void X11_DeleteDevice(SDL_VideoDevice *device) |
| { |
| if ( device ) { |
| if ( device->hidden ) { |
| SDL_free(device->hidden); |
| } |
| if ( device->gl_data ) { |
| SDL_free(device->gl_data); |
| } |
| SDL_free(device); |
| SDL_X11_UnloadSymbols(); |
| } |
| } |
| |
| static SDL_VideoDevice *X11_CreateDevice(int devindex) |
| { |
| SDL_VideoDevice *device = NULL; |
| |
| if ( SDL_X11_LoadSymbols() ) { |
| /* Initialize all variables that we clean on shutdown */ |
| device = (SDL_VideoDevice *)SDL_malloc(sizeof(SDL_VideoDevice)); |
| if ( device ) { |
| SDL_memset(device, 0, (sizeof *device)); |
| device->hidden = (struct SDL_PrivateVideoData *) |
| SDL_malloc((sizeof *device->hidden)); |
| device->gl_data = (struct SDL_PrivateGLData *) |
| SDL_malloc((sizeof *device->gl_data)); |
| } |
| if ( (device == NULL) || (device->hidden == NULL) || |
| (device->gl_data == NULL) ) { |
| SDL_OutOfMemory(); |
| X11_DeleteDevice(device); /* calls SDL_X11_UnloadSymbols(). */ |
| return(0); |
| } |
| SDL_memset(device->hidden, 0, (sizeof *device->hidden)); |
| SDL_memset(device->gl_data, 0, (sizeof *device->gl_data)); |
| |
| #if SDL_VIDEO_OPENGL_GLX |
| device->gl_data->swap_interval = -1; |
| #endif |
| |
| /* Set the driver flags */ |
| device->handles_any_size = 1; |
| |
| /* Set the function pointers */ |
| device->VideoInit = X11_VideoInit; |
| device->ListModes = X11_ListModes; |
| device->SetVideoMode = X11_SetVideoMode; |
| device->ToggleFullScreen = X11_ToggleFullScreen; |
| device->UpdateMouse = X11_UpdateMouse; |
| #if SDL_VIDEO_DRIVER_X11_XV |
| device->CreateYUVOverlay = X11_CreateYUVOverlay; |
| #endif |
| device->SetColors = X11_SetColors; |
| device->UpdateRects = NULL; |
| device->VideoQuit = X11_VideoQuit; |
| device->AllocHWSurface = X11_AllocHWSurface; |
| device->CheckHWBlit = NULL; |
| device->FillHWRect = NULL; |
| device->SetHWColorKey = NULL; |
| device->SetHWAlpha = NULL; |
| device->LockHWSurface = X11_LockHWSurface; |
| device->UnlockHWSurface = X11_UnlockHWSurface; |
| device->FlipHWSurface = X11_FlipHWSurface; |
| device->FreeHWSurface = X11_FreeHWSurface; |
| device->SetGamma = X11_SetVidModeGamma; |
| device->GetGamma = X11_GetVidModeGamma; |
| device->SetGammaRamp = X11_SetGammaRamp; |
| device->GetGammaRamp = NULL; |
| #if SDL_VIDEO_OPENGL_GLX |
| device->GL_LoadLibrary = X11_GL_LoadLibrary; |
| device->GL_GetProcAddress = X11_GL_GetProcAddress; |
| device->GL_GetAttribute = X11_GL_GetAttribute; |
| device->GL_MakeCurrent = X11_GL_MakeCurrent; |
| device->GL_SwapBuffers = X11_GL_SwapBuffers; |
| #endif |
| device->SetCaption = X11_SetCaption; |
| device->SetIcon = X11_SetIcon; |
| device->IconifyWindow = X11_IconifyWindow; |
| device->GrabInput = X11_GrabInput; |
| device->GetWMInfo = X11_GetWMInfo; |
| device->FreeWMCursor = X11_FreeWMCursor; |
| device->CreateWMCursor = X11_CreateWMCursor; |
| device->ShowWMCursor = X11_ShowWMCursor; |
| device->WarpWMCursor = X11_WarpWMCursor; |
| device->CheckMouseMode = X11_CheckMouseMode; |
| device->InitOSKeymap = X11_InitOSKeymap; |
| device->PumpEvents = X11_PumpEvents; |
| |
| device->free = X11_DeleteDevice; |
| } |
| |
| return device; |
| } |
| |
| VideoBootStrap X11_bootstrap = { |
| "x11", "X Window System", |
| X11_Available, X11_CreateDevice |
| }; |
| |
| /* Normal X11 error handler routine */ |
| static int (*X_handler)(Display *, XErrorEvent *) = NULL; |
| static int x_errhandler(Display *d, XErrorEvent *e) |
| { |
| #if SDL_VIDEO_DRIVER_X11_VIDMODE |
| extern int vm_error; |
| #endif |
| #if SDL_VIDEO_DRIVER_X11_DGAMOUSE |
| extern int dga_error; |
| #endif |
| |
| #if SDL_VIDEO_DRIVER_X11_VIDMODE |
| /* VidMode errors are non-fatal. :) */ |
| /* Are the errors offset by one from the error base? |
| e.g. the error base is 143, the code is 148, and the |
| actual error is XF86VidModeExtensionDisabled (4) ? |
| */ |
| if ( (vm_error >= 0) && |
| (((e->error_code == BadRequest)&&(e->request_code == vm_error)) || |
| ((e->error_code > vm_error) && |
| (e->error_code <= (vm_error+XF86VidModeNumberErrors)))) ) { |
| #ifdef X11_DEBUG |
| { char errmsg[1024]; |
| XGetErrorText(d, e->error_code, errmsg, sizeof(errmsg)); |
| printf("VidMode error: %s\n", errmsg); |
| } |
| #endif |
| return(0); |
| } |
| #endif /* SDL_VIDEO_DRIVER_X11_VIDMODE */ |
| |
| #if SDL_VIDEO_DRIVER_X11_DGAMOUSE |
| /* DGA errors can be non-fatal. :) */ |
| if ( (dga_error >= 0) && |
| ((e->error_code > dga_error) && |
| (e->error_code <= (dga_error+XF86DGANumberErrors))) ) { |
| #ifdef X11_DEBUG |
| { char errmsg[1024]; |
| XGetErrorText(d, e->error_code, errmsg, sizeof(errmsg)); |
| printf("DGA error: %s\n", errmsg); |
| } |
| #endif |
| return(0); |
| } |
| #endif /* SDL_VIDEO_DRIVER_X11_DGAMOUSE */ |
| |
| return(X_handler(d,e)); |
| } |
| |
| /* X11 I/O error handler routine */ |
| static int (*XIO_handler)(Display *) = NULL; |
| static int xio_errhandler(Display *d) |
| { |
| /* Ack! Lost X11 connection! */ |
| |
| /* We will crash if we try to clean up our display */ |
| if ( SDL_VideoSurface && current_video->hidden->Ximage ) { |
| SDL_VideoSurface->pixels = NULL; |
| } |
| current_video->hidden->X11_Display = NULL; |
| |
| /* Continue with the standard X11 error handler */ |
| return(XIO_handler(d)); |
| } |
| |
| static int (*Xext_handler)(Display *, _Xconst char *, _Xconst char *) = NULL; |
| static int xext_errhandler(Display *d, _Xconst char *ext, _Xconst char *reason) |
| { |
| #ifdef X11_DEBUG |
| printf("Xext error inside SDL (may be harmless):\n"); |
| printf(" Extension \"%s\" %s on display \"%s\".\n", |
| ext, reason, XDisplayString(d)); |
| #endif |
| |
| if (SDL_strcmp(reason, "missing") == 0) { |
| /* |
| * Since the query itself, elsewhere, can handle a missing extension |
| * and the default behaviour in Xlib is to write to stderr, which |
| * generates unnecessary bug reports, we just ignore these. |
| */ |
| return 0; |
| } |
| |
| /* Everything else goes to the default handler... */ |
| return Xext_handler(d, ext, reason); |
| } |
| |
| /* Find out what class name we should use */ |
| static char *get_classname(char *classname, int maxlen) |
| { |
| char *spot; |
| #if defined(__LINUX__) || defined(__FREEBSD__) |
| char procfile[1024]; |
| char linkfile[1024]; |
| int linksize; |
| #endif |
| |
| /* First allow environment variable override */ |
| spot = SDL_getenv("SDL_VIDEO_X11_WMCLASS"); |
| if ( spot ) { |
| SDL_strlcpy(classname, spot, maxlen); |
| return classname; |
| } |
| |
| /* Next look at the application's executable name */ |
| #if defined(__LINUX__) || defined(__FREEBSD__) |
| #if defined(__LINUX__) |
| SDL_snprintf(procfile, SDL_arraysize(procfile), "/proc/%d/exe", getpid()); |
| #elif defined(__FREEBSD__) |
| SDL_snprintf(procfile, SDL_arraysize(procfile), "/proc/%d/file", getpid()); |
| #else |
| #error Where can we find the executable name? |
| #endif |
| linksize = readlink(procfile, linkfile, sizeof(linkfile)-1); |
| if ( linksize > 0 ) { |
| linkfile[linksize] = '\0'; |
| spot = SDL_strrchr(linkfile, '/'); |
| if ( spot ) { |
| SDL_strlcpy(classname, spot+1, maxlen); |
| } else { |
| SDL_strlcpy(classname, linkfile, maxlen); |
| } |
| return classname; |
| } |
| #endif /* __LINUX__ */ |
| |
| /* Finally use the default we've used forever */ |
| SDL_strlcpy(classname, "SDL_App", maxlen); |
| return classname; |
| } |
| |
| /* Create auxiliary (toplevel) windows with the current visual */ |
| static void create_aux_windows(_THIS) |
| { |
| int x = 0, y = 0; |
| char classname[1024]; |
| XSetWindowAttributes xattr; |
| XWMHints *hints; |
| unsigned long app_event_mask; |
| int def_vis = (SDL_Visual == DefaultVisual(SDL_Display, SDL_Screen)); |
| |
| /* Look up some useful Atoms */ |
| WM_DELETE_WINDOW = XInternAtom(SDL_Display, "WM_DELETE_WINDOW", False); |
| |
| /* Don't create any extra windows if we are being managed */ |
| if ( SDL_windowid ) { |
| FSwindow = 0; |
| WMwindow = SDL_strtol(SDL_windowid, NULL, 0); |
| return; |
| } |
| |
| if(FSwindow) |
| XDestroyWindow(SDL_Display, FSwindow); |
| |
| #if SDL_VIDEO_DRIVER_X11_XINERAMA |
| if ( use_xinerama ) { |
| x = xinerama_info.x_org; |
| y = xinerama_info.y_org; |
| } |
| #endif |
| xattr.override_redirect = True; |
| xattr.background_pixel = def_vis ? BlackPixel(SDL_Display, SDL_Screen) : 0; |
| xattr.border_pixel = 0; |
| xattr.colormap = SDL_XColorMap; |
| |
| FSwindow = XCreateWindow(SDL_Display, SDL_Root, |
| x, y, 32, 32, 0, |
| this->hidden->depth, InputOutput, SDL_Visual, |
| CWOverrideRedirect | CWBackPixel | CWBorderPixel |
| | CWColormap, |
| &xattr); |
| |
| XSelectInput(SDL_Display, FSwindow, StructureNotifyMask); |
| |
| /* Tell KDE to keep the fullscreen window on top */ |
| { |
| XEvent ev; |
| long mask; |
| |
| SDL_memset(&ev, 0, sizeof(ev)); |
| ev.xclient.type = ClientMessage; |
| ev.xclient.window = SDL_Root; |
| ev.xclient.message_type = XInternAtom(SDL_Display, |
| "KWM_KEEP_ON_TOP", False); |
| ev.xclient.format = 32; |
| ev.xclient.data.l[0] = FSwindow; |
| ev.xclient.data.l[1] = CurrentTime; |
| mask = SubstructureRedirectMask; |
| XSendEvent(SDL_Display, SDL_Root, False, mask, &ev); |
| } |
| |
| hints = NULL; |
| if(WMwindow) { |
| /* All window attributes must survive the recreation */ |
| hints = XGetWMHints(SDL_Display, WMwindow); |
| XDestroyWindow(SDL_Display, WMwindow); |
| } |
| |
| /* Create the window for windowed management */ |
| /* (reusing the xattr structure above) */ |
| WMwindow = XCreateWindow(SDL_Display, SDL_Root, |
| x, y, 32, 32, 0, |
| this->hidden->depth, InputOutput, SDL_Visual, |
| CWBackPixel | CWBorderPixel | CWColormap, |
| &xattr); |
| |
| /* Set the input hints so we get keyboard input */ |
| if(!hints) { |
| hints = XAllocWMHints(); |
| hints->input = True; |
| hints->flags = InputHint; |
| } |
| XSetWMHints(SDL_Display, WMwindow, hints); |
| XFree(hints); |
| X11_SetCaptionNoLock(this, this->wm_title, this->wm_icon); |
| |
| app_event_mask = FocusChangeMask | KeyPressMask | KeyReleaseMask |
| | PropertyChangeMask | StructureNotifyMask | KeymapStateMask; |
| XSelectInput(SDL_Display, WMwindow, app_event_mask); |
| |
| /* Set the class hints so we can get an icon (AfterStep) */ |
| get_classname(classname, sizeof(classname)); |
| { |
| XClassHint *classhints; |
| classhints = XAllocClassHint(); |
| if(classhints != NULL) { |
| classhints->res_name = classname; |
| classhints->res_class = classname; |
| XSetClassHint(SDL_Display, WMwindow, classhints); |
| XFree(classhints); |
| } |
| } |
| |
| { |
| pid_t pid = getpid(); |
| char hostname[256]; |
| |
| if (pid > 0 && gethostname(hostname, sizeof(hostname)) > -1) { |
| Atom _NET_WM_PID = XInternAtom(SDL_Display, "_NET_WM_PID", False); |
| Atom WM_CLIENT_MACHINE = XInternAtom(SDL_Display, "WM_CLIENT_MACHINE", False); |
| |
| hostname[sizeof(hostname)-1] = '\0'; |
| XChangeProperty(SDL_Display, WMwindow, _NET_WM_PID, XA_CARDINAL, 32, |
| PropModeReplace, (unsigned char *)&pid, 1); |
| XChangeProperty(SDL_Display, WMwindow, WM_CLIENT_MACHINE, XA_STRING, 8, |
| PropModeReplace, (unsigned char *)hostname, SDL_strlen(hostname)); |
| } |
| } |
| |
| /* Setup the communication with the IM server */ |
| /* create_aux_windows may be called several times against the same |
| Display. We should reuse the SDL_IM if one has been opened for |
| the Display, so we should not simply reset SDL_IM here. */ |
| |
| #ifdef X_HAVE_UTF8_STRING |
| if (SDL_X11_HAVE_UTF8) { |
| /* Discard obsolete resources if any. */ |
| if (SDL_IM != NULL && SDL_Display != XDisplayOfIM(SDL_IM)) { |
| /* Just a double check. I don't think this |
| code is ever executed. */ |
| SDL_SetError("display has changed while an IM is kept"); |
| if (SDL_IC) { |
| XUnsetICFocus(SDL_IC); |
| XDestroyIC(SDL_IC); |
| SDL_IC = NULL; |
| } |
| XCloseIM(SDL_IM); |
| SDL_IM = NULL; |
| } |
| |
| /* Open an input method. */ |
| if (SDL_IM == NULL) { |
| char *old_locale = NULL, *old_modifiers = NULL; |
| const char *p; |
| size_t n; |
| /* I'm not comfortable to do locale setup |
| here. However, we need C library locale |
| (and xlib modifiers) to be set based on the |
| user's preference to use XIM, and many |
| existing game programs doesn't take care of |
| users' locale preferences, so someone other |
| than the game program should do it. |
| Moreover, ones say that some game programs |
| heavily rely on the C locale behaviour, |
| e.g., strcol()'s, and we can't change the C |
| library locale. Given the situation, I |
| couldn't find better place to do the |
| job... */ |
| |
| /* Save the current (application program's) |
| locale settings. */ |
| p = setlocale(LC_ALL, NULL); |
| if ( p ) { |
| n = SDL_strlen(p)+1; |
| old_locale = SDL_stack_alloc(char, n); |
| if ( old_locale ) { |
| SDL_strlcpy(old_locale, p, n); |
| } |
| } |
| p = XSetLocaleModifiers(NULL); |
| if ( p ) { |
| n = SDL_strlen(p)+1; |
| old_modifiers = SDL_stack_alloc(char, n); |
| if ( old_modifiers ) { |
| SDL_strlcpy(old_modifiers, p, n); |
| } |
| } |
| |
| /* Fetch the user's preferences and open the |
| input method with them. */ |
| setlocale(LC_ALL, ""); |
| XSetLocaleModifiers(""); |
| SDL_IM = XOpenIM(SDL_Display, NULL, classname, classname); |
| |
| /* Restore the application's locale settings |
| so that we don't break the application's |
| expected behaviour. */ |
| if ( old_locale ) { |
| /* We need to restore the C library |
| locale first, since the |
| interpretation of the X modifier |
| may depend on it. */ |
| setlocale(LC_ALL, old_locale); |
| SDL_stack_free(old_locale); |
| } |
| if ( old_modifiers ) { |
| XSetLocaleModifiers(old_modifiers); |
| SDL_stack_free(old_modifiers); |
| } |
| } |
| |
| /* Create a new input context for the new window just created. */ |
| if (SDL_IM == NULL) { |
| SDL_SetError("no input method could be opened"); |
| } else { |
| if (SDL_IC != NULL) { |
| /* Discard the old IC before creating new one. */ |
| XUnsetICFocus(SDL_IC); |
| XDestroyIC(SDL_IC); |
| } |
| /* Theoretically we should check the current IM supports |
| PreeditNothing+StatusNothing style (i.e., root window method) |
| before creating the IC. However, it is the bottom line method, |
| and we supports any other options. If the IM didn't support |
| root window method, the following call fails, and SDL falls |
| back to pre-XIM keyboard handling. */ |
| SDL_IC = pXCreateIC(SDL_IM, |
| XNClientWindow, WMwindow, |
| XNFocusWindow, WMwindow, |
| XNInputStyle, XIMPreeditNothing | XIMStatusNothing, |
| XNResourceName, classname, |
| XNResourceClass, classname, |
| NULL); |
| |
| if (SDL_IC == NULL) { |
| SDL_SetError("no input context could be created"); |
| XCloseIM(SDL_IM); |
| SDL_IM = NULL; |
| } else { |
| /* We need to receive X events that an IM wants and to pass |
| them to the IM through XFilterEvent. The set of events may |
| vary depending on the IM implementation and the options |
| specified through various routes. Although unlikely, the |
| xlib specification allows IM to change the event requirement |
| with its own circumstances, it is safe to call SelectInput |
| whenever we re-create an IC. */ |
| unsigned long mask = 0; |
| char *ret = pXGetICValues(SDL_IC, XNFilterEvents, &mask, NULL); |
| if (ret != NULL) { |
| XUnsetICFocus(SDL_IC); |
| XDestroyIC(SDL_IC); |
| SDL_IC = NULL; |
| SDL_SetError("no input context could be created"); |
| XCloseIM(SDL_IM); |
| SDL_IM = NULL; |
| } else { |
| XSelectInput(SDL_Display, WMwindow, app_event_mask | mask); |
| XSetICFocus(SDL_IC); |
| } |
| } |
| } |
| } |
| #endif |
| |
| /* Allow the window to be deleted by the window manager */ |
| XSetWMProtocols(SDL_Display, WMwindow, &WM_DELETE_WINDOW, 1); |
| } |
| |
| static int X11_VideoInit(_THIS, SDL_PixelFormat *vformat) |
| { |
| const char *env; |
| char *display; |
| int i; |
| |
| /* Open the X11 display */ |
| display = NULL; /* Get it from DISPLAY environment variable */ |
| |
| if ( (SDL_strncmp(XDisplayName(display), ":", 1) == 0) || |
| (SDL_strncmp(XDisplayName(display), "unix:", 5) == 0) ) { |
| local_X11 = 1; |
| } else { |
| local_X11 = 0; |
| } |
| SDL_Display = XOpenDisplay(display); |
| #if defined(__osf__) && defined(SDL_VIDEO_DRIVER_X11_DYNAMIC) |
| /* On Tru64 if linking without -lX11, it fails and you get following message. |
| * Xlib: connection to ":0.0" refused by server |
| * Xlib: XDM authorization key matches an existing client! |
| * |
| * It succeeds if retrying 1 second later |
| * or if running xhost +localhost on shell. |
| * |
| */ |
| if ( SDL_Display == NULL ) { |
| SDL_Delay(1000); |
| SDL_Display = XOpenDisplay(display); |
| } |
| #endif |
| if ( SDL_Display == NULL ) { |
| SDL_SetError("Couldn't open X11 display"); |
| return(-1); |
| } |
| #ifdef X11_DEBUG |
| XSynchronize(SDL_Display, True); |
| #endif |
| |
| /* Create an alternate X display for graphics updates -- allows us |
| to do graphics updates in a separate thread from event handling. |
| Thread-safe X11 doesn't seem to exist. |
| */ |
| GFX_Display = XOpenDisplay(display); |
| if ( GFX_Display == NULL ) { |
| XCloseDisplay(SDL_Display); |
| SDL_Display = NULL; |
| SDL_SetError("Couldn't open X11 display"); |
| return(-1); |
| } |
| |
| /* Set the normal X error handler */ |
| X_handler = XSetErrorHandler(x_errhandler); |
| |
| /* Set the error handler if we lose the X display */ |
| XIO_handler = XSetIOErrorHandler(xio_errhandler); |
| |
| /* Set the X extension error handler */ |
| Xext_handler = XSetExtensionErrorHandler(xext_errhandler); |
| |
| /* use default screen (from $DISPLAY) */ |
| SDL_Screen = DefaultScreen(SDL_Display); |
| |
| #ifndef NO_SHARED_MEMORY |
| /* Check for MIT shared memory extension */ |
| use_mitshm = 0; |
| if ( local_X11 ) { |
| use_mitshm = XShmQueryExtension(SDL_Display); |
| } |
| #endif /* NO_SHARED_MEMORY */ |
| |
| /* Get the available video modes */ |
| if(X11_GetVideoModes(this) < 0) { |
| XCloseDisplay(GFX_Display); |
| GFX_Display = NULL; |
| XCloseDisplay(SDL_Display); |
| SDL_Display = NULL; |
| return -1; |
| } |
| |
| /* Determine the current screen size */ |
| this->info.current_w = DisplayWidth(SDL_Display, SDL_Screen); |
| this->info.current_h = DisplayHeight(SDL_Display, SDL_Screen); |
| |
| /* Determine the default screen depth: |
| Use the default visual (or at least one with the same depth) */ |
| SDL_DisplayColormap = DefaultColormap(SDL_Display, SDL_Screen); |
| for(i = 0; i < this->hidden->nvisuals; i++) |
| if(this->hidden->visuals[i].depth == DefaultDepth(SDL_Display, |
| SDL_Screen)) |
| break; |
| if(i == this->hidden->nvisuals) { |
| /* default visual was useless, take the deepest one instead */ |
| i = 0; |
| } |
| SDL_Visual = this->hidden->visuals[i].visual; |
| if ( SDL_Visual == DefaultVisual(SDL_Display, SDL_Screen) ) { |
| SDL_XColorMap = SDL_DisplayColormap; |
| } else { |
| SDL_XColorMap = XCreateColormap(SDL_Display, SDL_Root, |
| SDL_Visual, AllocNone); |
| } |
| this->hidden->depth = this->hidden->visuals[i].depth; |
| vformat->BitsPerPixel = this->hidden->visuals[i].bpp; |
| if ( vformat->BitsPerPixel > 8 ) { |
| vformat->Rmask = SDL_Visual->red_mask; |
| vformat->Gmask = SDL_Visual->green_mask; |
| vformat->Bmask = SDL_Visual->blue_mask; |
| } |
| if ( this->hidden->depth == 32 ) { |
| vformat->Amask = (0xFFFFFFFF & ~(vformat->Rmask|vformat->Gmask|vformat->Bmask)); |
| } |
| X11_SaveVidModeGamma(this); |
| |
| /* Allow environment override of screensaver disable. */ |
| env = SDL_getenv("SDL_VIDEO_ALLOW_SCREENSAVER"); |
| if ( env ) { |
| allow_screensaver = SDL_atoi(env); |
| } else { |
| #ifdef SDL_VIDEO_DISABLE_SCREENSAVER |
| allow_screensaver = 0; |
| #else |
| allow_screensaver = 1; |
| #endif |
| } |
| |
| /* See if we have been passed a window to use */ |
| SDL_windowid = SDL_getenv("SDL_WINDOWID"); |
| |
| /* Create the fullscreen and managed windows */ |
| create_aux_windows(this); |
| |
| /* Create the blank cursor */ |
| SDL_BlankCursor = this->CreateWMCursor(this, blank_cdata, blank_cmask, |
| BLANK_CWIDTH, BLANK_CHEIGHT, |
| BLANK_CHOTX, BLANK_CHOTY); |
| |
| /* Fill in some window manager capabilities */ |
| this->info.wm_available = 1; |
| |
| /* We're done! */ |
| XFlush(SDL_Display); |
| return(0); |
| } |
| |
| static void X11_DestroyWindow(_THIS, SDL_Surface *screen) |
| { |
| /* Clean up OpenGL */ |
| if ( screen ) { |
| screen->flags &= ~(SDL_OPENGL|SDL_OPENGLBLIT); |
| } |
| X11_GL_Shutdown(this); |
| |
| if ( ! SDL_windowid ) { |
| /* Hide the managed window */ |
| if ( WMwindow ) { |
| XUnmapWindow(SDL_Display, WMwindow); |
| } |
| if ( screen && (screen->flags & SDL_FULLSCREEN) ) { |
| screen->flags &= ~SDL_FULLSCREEN; |
| X11_LeaveFullScreen(this); |
| } |
| |
| /* Destroy the output window */ |
| if ( SDL_Window ) { |
| XDestroyWindow(SDL_Display, SDL_Window); |
| } |
| |
| /* Free the colormap entries */ |
| if ( SDL_XPixels ) { |
| int numcolors; |
| unsigned long pixel; |
| numcolors = SDL_Visual->map_entries; |
| for ( pixel=0; pixel<numcolors; ++pixel ) { |
| while ( SDL_XPixels[pixel] > 0 ) { |
| XFreeColors(GFX_Display, |
| SDL_DisplayColormap,&pixel,1,0); |
| --SDL_XPixels[pixel]; |
| } |
| } |
| SDL_free(SDL_XPixels); |
| SDL_XPixels = NULL; |
| } |
| |
| /* Free the graphics context */ |
| if ( SDL_GC ) { |
| XFreeGC(SDL_Display, SDL_GC); |
| SDL_GC = 0; |
| } |
| } |
| } |
| |
| static SDL_bool X11_WindowPosition(_THIS, int *x, int *y, int w, int h) |
| { |
| const char *window = SDL_getenv("SDL_VIDEO_WINDOW_POS"); |
| const char *center = SDL_getenv("SDL_VIDEO_CENTERED"); |
| if ( window ) { |
| if ( SDL_sscanf(window, "%d,%d", x, y) == 2 ) { |
| return SDL_TRUE; |
| } |
| if ( SDL_strcmp(window, "center") == 0 ) { |
| center = window; |
| } |
| } |
| if ( center ) { |
| *x = (DisplayWidth(SDL_Display, SDL_Screen) - w)/2; |
| *y = (DisplayHeight(SDL_Display, SDL_Screen) - h)/2; |
| return SDL_TRUE; |
| } |
| return SDL_FALSE; |
| } |
| |
| static void X11_SetSizeHints(_THIS, int w, int h, Uint32 flags) |
| { |
| XSizeHints *hints; |
| |
| hints = XAllocSizeHints(); |
| if ( hints ) { |
| if (!(flags & SDL_RESIZABLE)) { |
| hints->min_width = hints->max_width = w; |
| hints->min_height = hints->max_height = h; |
| hints->flags = PMaxSize | PMinSize; |
| } |
| if ( flags & SDL_FULLSCREEN ) { |
| hints->x = 0; |
| hints->y = 0; |
| hints->flags |= USPosition; |
| } else |
| /* Center it, if desired */ |
| if ( X11_WindowPosition(this, &hints->x, &hints->y, w, h) ) { |
| hints->flags |= USPosition; |
| |
| /* Hints must be set before moving the window, otherwise an |
| unwanted ConfigureNotify event will be issued */ |
| XSetWMNormalHints(SDL_Display, WMwindow, hints); |
| |
| XMoveWindow(SDL_Display, WMwindow, hints->x, hints->y); |
| |
| /* Flush the resize event so we don't catch it later */ |
| XSync(SDL_Display, True); |
| } |
| XSetWMNormalHints(SDL_Display, WMwindow, hints); |
| XFree(hints); |
| } |
| |
| /* Respect the window caption style */ |
| if ( flags & SDL_NOFRAME ) { |
| SDL_bool set; |
| Atom WM_HINTS; |
| |
| /* We haven't modified the window manager hints yet */ |
| set = SDL_FALSE; |
| |
| /* First try to set MWM hints */ |
| WM_HINTS = XInternAtom(SDL_Display, "_MOTIF_WM_HINTS", True); |
| if ( WM_HINTS != None ) { |
| /* Hints used by Motif compliant window managers */ |
| struct { |
| unsigned long flags; |
| unsigned long functions; |
| unsigned long decorations; |
| long input_mode; |
| unsigned long status; |
| } MWMHints = { (1L << 1), 0, 0, 0, 0 }; |
| |
| XChangeProperty(SDL_Display, WMwindow, |
| WM_HINTS, WM_HINTS, 32, |
| PropModeReplace, |
| (unsigned char *)&MWMHints, |
| sizeof(MWMHints)/sizeof(long)); |
| set = SDL_TRUE; |
| } |
| /* Now try to set KWM hints */ |
| WM_HINTS = XInternAtom(SDL_Display, "KWM_WIN_DECORATION", True); |
| if ( WM_HINTS != None ) { |
| long KWMHints = 0; |
| |
| XChangeProperty(SDL_Display, WMwindow, |
| WM_HINTS, WM_HINTS, 32, |
| PropModeReplace, |
| (unsigned char *)&KWMHints, |
| sizeof(KWMHints)/sizeof(long)); |
| set = SDL_TRUE; |
| } |
| /* Now try to set GNOME hints */ |
| WM_HINTS = XInternAtom(SDL_Display, "_WIN_HINTS", True); |
| if ( WM_HINTS != None ) { |
| long GNOMEHints = 0; |
| |
| XChangeProperty(SDL_Display, WMwindow, |
| WM_HINTS, WM_HINTS, 32, |
| PropModeReplace, |
| (unsigned char *)&GNOMEHints, |
| sizeof(GNOMEHints)/sizeof(long)); |
| set = SDL_TRUE; |
| } |
| /* Finally set the transient hints if necessary */ |
| if ( ! set ) { |
| XSetTransientForHint(SDL_Display, WMwindow, SDL_Root); |
| } |
| } else { |
| SDL_bool set; |
| Atom WM_HINTS; |
| |
| /* We haven't modified the window manager hints yet */ |
| set = SDL_FALSE; |
| |
| /* First try to unset MWM hints */ |
| WM_HINTS = XInternAtom(SDL_Display, "_MOTIF_WM_HINTS", True); |
| if ( WM_HINTS != None ) { |
| XDeleteProperty(SDL_Display, WMwindow, WM_HINTS); |
| set = SDL_TRUE; |
| } |
| /* Now try to unset KWM hints */ |
| WM_HINTS = XInternAtom(SDL_Display, "KWM_WIN_DECORATION", True); |
| if ( WM_HINTS != None ) { |
| XDeleteProperty(SDL_Display, WMwindow, WM_HINTS); |
| set = SDL_TRUE; |
| } |
| /* Now try to unset GNOME hints */ |
| WM_HINTS = XInternAtom(SDL_Display, "_WIN_HINTS", True); |
| if ( WM_HINTS != None ) { |
| XDeleteProperty(SDL_Display, WMwindow, WM_HINTS); |
| set = SDL_TRUE; |
| } |
| /* Finally unset the transient hints if necessary */ |
| if ( ! set ) { |
| XDeleteProperty(SDL_Display, WMwindow, XA_WM_TRANSIENT_FOR); |
| } |
| } |
| } |
| |
| static int X11_CreateWindow(_THIS, SDL_Surface *screen, |
| int w, int h, int bpp, Uint32 flags) |
| { |
| int i, depth; |
| Visual *vis; |
| int vis_change; |
| Uint32 Amask; |
| |
| /* If a window is already present, destroy it and start fresh */ |
| if ( SDL_Window ) { |
| X11_DestroyWindow(this, screen); |
| switch_waiting = 0; /* Prevent jump back to now-meaningless state. */ |
| } |
| |
| /* See if we have been given a window id */ |
| if ( SDL_windowid ) { |
| SDL_Window = SDL_strtol(SDL_windowid, NULL, 0); |
| } else { |
| SDL_Window = 0; |
| } |
| |
| /* find out which visual we are going to use */ |
| if ( flags & SDL_OPENGL ) { |
| XVisualInfo *vi; |
| |
| vi = X11_GL_GetVisual(this); |
| if( !vi ) { |
| return -1; |
| } |
| vis = vi->visual; |
| depth = vi->depth; |
| } else if ( SDL_windowid ) { |
| XWindowAttributes a; |
| |
| XGetWindowAttributes(SDL_Display, SDL_Window, &a); |
| vis = a.visual; |
| depth = a.depth; |
| } else { |
| for ( i = 0; i < this->hidden->nvisuals; i++ ) { |
| if ( this->hidden->visuals[i].bpp == bpp ) |
| break; |
| } |
| if ( i == this->hidden->nvisuals ) { |
| SDL_SetError("No matching visual for requested depth"); |
| return -1; /* should never happen */ |
| } |
| vis = this->hidden->visuals[i].visual; |
| depth = this->hidden->visuals[i].depth; |
| } |
| #ifdef X11_DEBUG |
| printf("Choosing %s visual at %d bpp - %d colormap entries\n", vis->class == PseudoColor ? "PseudoColor" : (vis->class == TrueColor ? "TrueColor" : (vis->class == DirectColor ? "DirectColor" : "Unknown")), depth, vis->map_entries); |
| #endif |
| vis_change = (vis != SDL_Visual); |
| SDL_Visual = vis; |
| this->hidden->depth = depth; |
| |
| /* Allocate the new pixel format for this video mode */ |
| if ( this->hidden->depth == 32 ) { |
| Amask = (0xFFFFFFFF & ~(vis->red_mask|vis->green_mask|vis->blue_mask)); |
| } else { |
| Amask = 0; |
| } |
| if ( ! SDL_ReallocFormat(screen, bpp, |
| vis->red_mask, vis->green_mask, vis->blue_mask, Amask) ) { |
| return -1; |
| } |
| |
| /* Create the appropriate colormap */ |
| if ( SDL_XColorMap != SDL_DisplayColormap ) { |
| XFreeColormap(SDL_Display, SDL_XColorMap); |
| } |
| if ( SDL_Visual->class == PseudoColor ) { |
| int ncolors; |
| |
| /* Allocate the pixel flags */ |
| ncolors = SDL_Visual->map_entries; |
| SDL_XPixels = SDL_malloc(ncolors * sizeof(int)); |
| if(SDL_XPixels == NULL) { |
| SDL_OutOfMemory(); |
| return -1; |
| } |
| SDL_memset(SDL_XPixels, 0, ncolors * sizeof(*SDL_XPixels)); |
| |
| /* always allocate a private colormap on non-default visuals */ |
| if ( SDL_Visual != DefaultVisual(SDL_Display, SDL_Screen) ) { |
| flags |= SDL_HWPALETTE; |
| } |
| if ( flags & SDL_HWPALETTE ) { |
| screen->flags |= SDL_HWPALETTE; |
| SDL_XColorMap = XCreateColormap(SDL_Display, SDL_Root, |
| SDL_Visual, AllocAll); |
| } else { |
| SDL_XColorMap = SDL_DisplayColormap; |
| } |
| } else if ( SDL_Visual->class == DirectColor ) { |
| |
| /* Create a colormap which we can manipulate for gamma */ |
| SDL_XColorMap = XCreateColormap(SDL_Display, SDL_Root, |
| SDL_Visual, AllocAll); |
| XSync(SDL_Display, False); |
| |
| /* Initialize the colormap to the identity mapping */ |
| SDL_GetGammaRamp(0, 0, 0); |
| this->screen = screen; |
| X11_SetGammaRamp(this, this->gamma); |
| this->screen = NULL; |
| } else { |
| /* Create a read-only colormap for our window */ |
| SDL_XColorMap = XCreateColormap(SDL_Display, SDL_Root, |
| SDL_Visual, AllocNone); |
| } |
| |
| /* Recreate the auxiliary windows, if needed (required for GL) */ |
| if ( vis_change ) |
| create_aux_windows(this); |
| |
| if(screen->flags & SDL_HWPALETTE) { |
| /* Since the full-screen window might have got a nonzero background |
| colour (0 is white on some displays), we should reset the |
| background to 0 here since that is what the user expects |
| with a private colormap */ |
| XSetWindowBackground(SDL_Display, FSwindow, 0); |
| XClearWindow(SDL_Display, FSwindow); |
| } |
| |
| /* resize the (possibly new) window manager window */ |
| if( !SDL_windowid ) { |
| X11_SetSizeHints(this, w, h, flags); |
| window_w = w; |
| window_h = h; |
| XResizeWindow(SDL_Display, WMwindow, w, h); |
| } |
| |
| /* Create (or use) the X11 display window */ |
| if ( !SDL_windowid ) { |
| if ( flags & SDL_OPENGL ) { |
| if ( X11_GL_CreateWindow(this, w, h) < 0 ) { |
| return(-1); |
| } |
| } else { |
| XSetWindowAttributes swa; |
| |
| swa.background_pixel = 0; |
| swa.border_pixel = 0; |
| swa.colormap = SDL_XColorMap; |
| SDL_Window = XCreateWindow(SDL_Display, WMwindow, |
| 0, 0, w, h, 0, depth, |
| InputOutput, SDL_Visual, |
| CWBackPixel | CWBorderPixel |
| | CWColormap, &swa); |
| } |
| /* Only manage our input if we own the window */ |
| XSelectInput(SDL_Display, SDL_Window, |
| ( EnterWindowMask | LeaveWindowMask |
| | ButtonPressMask | ButtonReleaseMask |
| | PointerMotionMask | ExposureMask )); |
| } |
| /* Create the graphics context here, once we have a window */ |
| if ( flags & SDL_OPENGL ) { |
| if ( X11_GL_CreateContext(this) < 0 ) { |
| return(-1); |
| } else { |
| screen->flags |= SDL_OPENGL; |
| } |
| } else { |
| XGCValues gcv; |
| |
| gcv.graphics_exposures = False; |
| SDL_GC = XCreateGC(SDL_Display, SDL_Window, |
| GCGraphicsExposures, &gcv); |
| if ( ! SDL_GC ) { |
| SDL_SetError("Couldn't create graphics context"); |
| return(-1); |
| } |
| } |
| |
| /* Set our colormaps when not setting a GL mode */ |
| if ( ! (flags & SDL_OPENGL) ) { |
| XSetWindowColormap(SDL_Display, SDL_Window, SDL_XColorMap); |
| if( !SDL_windowid ) { |
| XSetWindowColormap(SDL_Display, FSwindow, SDL_XColorMap); |
| XSetWindowColormap(SDL_Display, WMwindow, SDL_XColorMap); |
| } |
| } |
| |
| #if 0 /* This is an experiment - are the graphics faster now? - nope. */ |
| if ( SDL_getenv("SDL_VIDEO_X11_BACKINGSTORE") ) |
| #endif |
| /* Cache the window in the server, when possible */ |
| { |
| Screen *xscreen; |
| XSetWindowAttributes a; |
| |
| xscreen = ScreenOfDisplay(SDL_Display, SDL_Screen); |
| a.backing_store = DoesBackingStore(xscreen); |
| if ( a.backing_store != NotUseful ) { |
| XChangeWindowAttributes(SDL_Display, SDL_Window, |
| CWBackingStore, &a); |
| } |
| } |
| |
| /* Map them both and go fullscreen, if requested */ |
| if ( ! SDL_windowid ) { |
| XMapWindow(SDL_Display, SDL_Window); |
| XMapWindow(SDL_Display, WMwindow); |
| X11_WaitMapped(this, WMwindow); |
| if ( flags & SDL_FULLSCREEN ) { |
| screen->flags |= SDL_FULLSCREEN; |
| X11_EnterFullScreen(this); |
| } else { |
| screen->flags &= ~SDL_FULLSCREEN; |
| } |
| } |
| |
| return(0); |
| } |
| |
| static int X11_ResizeWindow(_THIS, |
| SDL_Surface *screen, int w, int h, Uint32 flags) |
| { |
| if ( ! SDL_windowid ) { |
| /* Resize the window manager window */ |
| X11_SetSizeHints(this, w, h, flags); |
| window_w = w; |
| window_h = h; |
| XResizeWindow(SDL_Display, WMwindow, w, h); |
| |
| /* Resize the fullscreen and display windows */ |
| if ( flags & SDL_FULLSCREEN ) { |
| if ( screen->flags & SDL_FULLSCREEN ) { |
| X11_ResizeFullScreen(this); |
| } else { |
| screen->flags |= SDL_FULLSCREEN; |
| X11_EnterFullScreen(this); |
| } |
| } else { |
| if ( screen->flags & SDL_FULLSCREEN ) { |
| screen->flags &= ~SDL_FULLSCREEN; |
| X11_LeaveFullScreen(this); |
| } |
| } |
| XResizeWindow(SDL_Display, SDL_Window, w, h); |
| } |
| return(0); |
| } |
| |
| SDL_Surface *X11_SetVideoMode(_THIS, SDL_Surface *current, |
| int width, int height, int bpp, Uint32 flags) |
| { |
| Uint32 saved_flags; |
| |
| /* Lock the event thread, in multi-threading environments */ |
| SDL_Lock_EventThread(); |
| |
| /* Check the combination of flags we were passed */ |
| if ( flags & SDL_FULLSCREEN ) { |
| /* Clear fullscreen flag if not supported */ |
| if ( SDL_windowid ) { |
| flags &= ~SDL_FULLSCREEN; |
| } |
| } |
| |
| /* Flush any delayed updates */ |
| XSync(GFX_Display, False); |
| |
| /* Set up the X11 window */ |
| saved_flags = current->flags; |
| if ( (SDL_Window) && ((saved_flags&SDL_OPENGL) == (flags&SDL_OPENGL)) |
| && (bpp == current->format->BitsPerPixel) |
| && ((saved_flags&SDL_NOFRAME) == (flags&SDL_NOFRAME)) ) { |
| if (X11_ResizeWindow(this, current, width, height, flags) < 0) { |
| current = NULL; |
| goto done; |
| } |
| X11_PendingConfigureNotifyWidth = width; |
| X11_PendingConfigureNotifyHeight = height; |
| } else { |
| if (X11_CreateWindow(this,current,width,height,bpp,flags) < 0) { |
| current = NULL; |
| goto done; |
| } |
| } |
| |
| /* Update the internal keyboard state */ |
| X11_SetKeyboardState(SDL_Display, NULL); |
| |
| /* When the window is first mapped, ignore non-modifier keys */ |
| if ( !current->w && !current->h ) { |
| Uint8 *keys = SDL_GetKeyState(NULL); |
| int i; |
| for ( i = 0; i < SDLK_LAST; ++i ) { |
| switch (i) { |
| case SDLK_NUMLOCK: |
| case SDLK_CAPSLOCK: |
| case SDLK_LCTRL: |
| case SDLK_RCTRL: |
| case SDLK_LSHIFT: |
| case SDLK_RSHIFT: |
| case SDLK_LALT: |
| case SDLK_RALT: |
| case SDLK_LMETA: |
| case SDLK_RMETA: |
| case SDLK_MODE: |
| break; |
| default: |
| keys[i] = SDL_RELEASED; |
| break; |
| } |
| } |
| } |
| |
| /* Set up the new mode framebuffer */ |
| if ( ((current->w != width) || (current->h != height)) || |
| ((saved_flags&SDL_OPENGL) != (flags&SDL_OPENGL)) ) { |
| current->w = width; |
| current->h = height; |
| current->pitch = SDL_CalculatePitch(current); |
| if (X11_ResizeImage(this, current, flags) < 0) { |
| current = NULL; |
| goto done; |
| } |
| } |
| |
| /* Clear these flags and set them only if they are in the new set. */ |
| current->flags &= ~(SDL_RESIZABLE|SDL_NOFRAME); |
| current->flags |= (flags&(SDL_RESIZABLE|SDL_NOFRAME)); |
| |
| done: |
| /* Release the event thread */ |
| XSync(SDL_Display, False); |
| SDL_Unlock_EventThread(); |
| |
| /* We're done! */ |
| return(current); |
| } |
| |
| static int X11_ToggleFullScreen(_THIS, int on) |
| { |
| Uint32 event_thread; |
| |
| /* Don't switch if we don't own the window */ |
| if ( SDL_windowid ) { |
| return(0); |
| } |
| |
| /* Don't lock if we are the event thread */ |
| event_thread = SDL_EventThreadID(); |
| if ( event_thread && (SDL_ThreadID() == event_thread) ) { |
| event_thread = 0; |
| } |
| if ( event_thread ) { |
| SDL_Lock_EventThread(); |
| } |
| if ( on ) { |
| this->screen->flags |= SDL_FULLSCREEN; |
| X11_EnterFullScreen(this); |
| } else { |
| this->screen->flags &= ~SDL_FULLSCREEN; |
| X11_LeaveFullScreen(this); |
| } |
| X11_RefreshDisplay(this); |
| if ( event_thread ) { |
| SDL_Unlock_EventThread(); |
| } |
| SDL_ResetKeyboard(); |
| return(1); |
| } |
| |
| /* Update the current mouse state and position */ |
| static void X11_UpdateMouse(_THIS) |
| { |
| Window u1; int u2; |
| Window current_win; |
| int x, y; |
| unsigned int mask; |
| |
| /* Lock the event thread, in multi-threading environments */ |
| SDL_Lock_EventThread(); |
| if ( XQueryPointer(SDL_Display, SDL_Window, &u1, ¤t_win, |
| &u2, &u2, &x, &y, &mask) ) { |
| if ( (x >= 0) && (x < SDL_VideoSurface->w) && |
| (y >= 0) && (y < SDL_VideoSurface->h) ) { |
| SDL_PrivateAppActive(1, SDL_APPMOUSEFOCUS); |
| SDL_PrivateMouseMotion(0, 0, x, y); |
| } else { |
| SDL_PrivateAppActive(0, SDL_APPMOUSEFOCUS); |
| } |
| } |
| SDL_Unlock_EventThread(); |
| } |
| |
| /* simple colour distance metric. Supposed to be better than a plain |
| Euclidian distance anyway. */ |
| #define COLOUR_FACTOR 3 |
| #define LIGHT_FACTOR 1 |
| #define COLOUR_DIST(r1, g1, b1, r2, g2, b2) \ |
| (COLOUR_FACTOR * (abs(r1 - r2) + abs(g1 - g2) + abs(b1 - b2)) \ |
| + LIGHT_FACTOR * abs(r1 + g1 + b1 - (r2 + g2 + b2))) |
| |
| static void allocate_nearest(_THIS, SDL_Color *colors, |
| SDL_Color *want, int nwant) |
| { |
| /* |
| * There is no way to know which ones to choose from, so we retrieve |
| * the entire colormap and try the nearest possible, until we find one |
| * that is shared. |
| */ |
| XColor all[256]; |
| int i; |
| for(i = 0; i < 256; i++) |
| all[i].pixel = i; |
| /* |
| * XQueryColors sets the flags in the XColor struct, so we use |
| * that to keep track of which colours are available |
| */ |
| XQueryColors(GFX_Display, SDL_XColorMap, all, 256); |
| |
| for(i = 0; i < nwant; i++) { |
| XColor *c; |
| int j; |
| int best = 0; |
| int mindist = 0x7fffffff; |
| int ri = want[i].r; |
| int gi = want[i].g; |
| int bi = want[i].b; |
| for(j = 0; j < 256; j++) { |
| int rj, gj, bj, d2; |
| if(!all[j].flags) |
| continue; /* unavailable colour cell */ |
| rj = all[j].red >> 8; |
| gj = all[j].green >> 8; |
| bj = all[j].blue >> 8; |
| d2 = COLOUR_DIST(ri, gi, bi, rj, gj, bj); |
| if(d2 < mindist) { |
| mindist = d2; |
| best = j; |
| } |
| } |
| if(SDL_XPixels[best]) |
| continue; /* already allocated, waste no more time */ |
| c = all + best; |
| if(XAllocColor(GFX_Display, SDL_XColorMap, c)) { |
| /* got it */ |
| colors[c->pixel].r = c->red >> 8; |
| colors[c->pixel].g = c->green >> 8; |
| colors[c->pixel].b = c->blue >> 8; |
| ++SDL_XPixels[c->pixel]; |
| } else { |
| /* |
| * The colour couldn't be allocated, probably being |
| * owned as a r/w cell by another client. Flag it as |
| * unavailable and try again. The termination of the |
| * loop is guaranteed since at least black and white |
| * are always there. |
| */ |
| c->flags = 0; |
| i--; |
| } |
| } |
| } |
| |
| int X11_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors) |
| { |
| int nrej = 0; |
| |
| /* Check to make sure we have a colormap allocated */ |
| if ( SDL_XPixels == NULL ) { |
| return(0); |
| } |
| if ( (this->screen->flags & SDL_HWPALETTE) == SDL_HWPALETTE ) { |
| /* private writable colormap: just set the colours we need */ |
| XColor *xcmap; |
| int i; |
| xcmap = SDL_stack_alloc(XColor, ncolors); |
| if(xcmap == NULL) |
| return 0; |
| for ( i=0; i<ncolors; ++i ) { |
| xcmap[i].pixel = i + firstcolor; |
| xcmap[i].red = (colors[i].r<<8)|colors[i].r; |
| xcmap[i].green = (colors[i].g<<8)|colors[i].g; |
| xcmap[i].blue = (colors[i].b<<8)|colors[i].b; |
| xcmap[i].flags = (DoRed|DoGreen|DoBlue); |
| } |
| XStoreColors(GFX_Display, SDL_XColorMap, xcmap, ncolors); |
| XSync(GFX_Display, False); |
| SDL_stack_free(xcmap); |
| } else { |
| /* |
| * Shared colormap: We only allocate read-only cells, which |
| * increases the likelyhood of colour sharing with other |
| * clients. The pixel values will almost certainly be |
| * different from the requested ones, so the user has to |
| * walk the colormap and see which index got what colour. |
| * |
| * We can work directly with the logical palette since it |
| * has already been set when we get here. |
| */ |
| SDL_Color *want, *reject; |
| unsigned long *freelist; |
| int i; |
| int nfree = 0; |
| int nc = this->screen->format->palette->ncolors; |
| colors = this->screen->format->palette->colors; |
| freelist = SDL_stack_alloc(unsigned long, nc); |
| /* make sure multiple allocations of the same cell are freed */ |
| for(i = 0; i < ncolors; i++) { |
| int pixel = firstcolor + i; |
| while(SDL_XPixels[pixel]) { |
| freelist[nfree++] = pixel; |
| --SDL_XPixels[pixel]; |
| } |
| } |
| XFreeColors(GFX_Display, SDL_XColorMap, freelist, nfree, 0); |
| SDL_stack_free(freelist); |
| |
| want = SDL_stack_alloc(SDL_Color, ncolors); |
| reject = SDL_stack_alloc(SDL_Color, ncolors); |
| SDL_memcpy(want, colors + firstcolor, ncolors * sizeof(SDL_Color)); |
| /* make sure the user isn't fooled by her own wishes |
| (black is safe, always available in the default colormap) */ |
| SDL_memset(colors + firstcolor, 0, ncolors * sizeof(SDL_Color)); |
| |
| /* now try to allocate the colours */ |
| for(i = 0; i < ncolors; i++) { |
| XColor col; |
| col.red = want[i].r << 8; |
| col.green = want[i].g << 8; |
| col.blue = want[i].b << 8; |
| col.flags = DoRed | DoGreen | DoBlue; |
| if(XAllocColor(GFX_Display, SDL_XColorMap, &col)) { |
| /* We got the colour, or at least the nearest |
| the hardware could get. */ |
| colors[col.pixel].r = col.red >> 8; |
| colors[col.pixel].g = col.green >> 8; |
| colors[col.pixel].b = col.blue >> 8; |
| ++SDL_XPixels[col.pixel]; |
| } else { |
| /* |
| * no more free cells, add it to the list |
| * of rejected colours |
| */ |
| reject[nrej++] = want[i]; |
| } |
| } |
| if(nrej) |
| allocate_nearest(this, colors, reject, nrej); |
| SDL_stack_free(reject); |
| SDL_stack_free(want); |
| } |
| return nrej == 0; |
| } |
| |
| int X11_SetGammaRamp(_THIS, Uint16 *ramp) |
| { |
| int i, ncolors; |
| XColor xcmap[256]; |
| |
| /* See if actually setting the gamma is supported */ |
| if ( SDL_Visual->class != DirectColor ) { |
| SDL_SetError("Gamma correction not supported on this visual"); |
| return(-1); |
| } |
| |
| /* Calculate the appropriate palette for the given gamma ramp */ |
| ncolors = SDL_Visual->map_entries; |
| for ( i=0; i<ncolors; ++i ) { |
| Uint8 c = (256 * i / ncolors); |
| xcmap[i].pixel = SDL_MapRGB(this->screen->format, c, c, c); |
| xcmap[i].red = ramp[0*256+c]; |
| xcmap[i].green = ramp[1*256+c]; |
| xcmap[i].blue = ramp[2*256+c]; |
| xcmap[i].flags = (DoRed|DoGreen|DoBlue); |
| } |
| XStoreColors(GFX_Display, SDL_XColorMap, xcmap, ncolors); |
| XSync(GFX_Display, False); |
| return(0); |
| } |
| |
| /* Note: If we are terminated, this could be called in the middle of |
| another SDL video routine -- notably UpdateRects. |
| */ |
| void X11_VideoQuit(_THIS) |
| { |
| /* Shutdown everything that's still up */ |
| /* The event thread should be done, so we can touch SDL_Display */ |
| if ( SDL_Display != NULL ) { |
| /* Flush any delayed updates */ |
| XSync(GFX_Display, False); |
| |
| /* Close the connection with the IM server */ |
| #ifdef X_HAVE_UTF8_STRING |
| if (SDL_IC != NULL) { |
| XUnsetICFocus(SDL_IC); |
| XDestroyIC(SDL_IC); |
| SDL_IC = NULL; |
| } |
| if (SDL_IM != NULL) { |
| XCloseIM(SDL_IM); |
| SDL_IM = NULL; |
| } |
| #endif |
| |
| /* Start shutting down the windows */ |
| X11_DestroyImage(this, this->screen); |
| X11_DestroyWindow(this, this->screen); |
| X11_FreeVideoModes(this); |
| if ( SDL_XColorMap != SDL_DisplayColormap ) { |
| XFreeColormap(SDL_Display, SDL_XColorMap); |
| } |
| if ( SDL_iconcolors ) { |
| unsigned long pixel; |
| Colormap dcmap = DefaultColormap(SDL_Display, |
| SDL_Screen); |
| for(pixel = 0; pixel < 256; ++pixel) { |
| while(SDL_iconcolors[pixel] > 0) { |
| XFreeColors(GFX_Display, |
| dcmap, &pixel, 1, 0); |
| --SDL_iconcolors[pixel]; |
| } |
| } |
| SDL_free(SDL_iconcolors); |
| SDL_iconcolors = NULL; |
| } |
| |
| /* Restore gamma settings if they've changed */ |
| if ( SDL_GetAppState() & SDL_APPACTIVE ) { |
| X11_SwapVidModeGamma(this); |
| } |
| |
| /* Free that blank cursor */ |
| if ( SDL_BlankCursor != NULL ) { |
| this->FreeWMCursor(this, SDL_BlankCursor); |
| SDL_BlankCursor = NULL; |
| } |
| |
| /* Close the X11 graphics connection */ |
| if ( GFX_Display != NULL ) { |
| XCloseDisplay(GFX_Display); |
| GFX_Display = NULL; |
| } |
| |
| /* Close the X11 display connection */ |
| XCloseDisplay(SDL_Display); |
| SDL_Display = NULL; |
| |
| /* Reset the X11 error handlers */ |
| if ( XIO_handler ) { |
| XSetIOErrorHandler(XIO_handler); |
| } |
| if ( X_handler ) { |
| XSetErrorHandler(X_handler); |
| } |
| |
| /* Unload GL library after X11 shuts down */ |
| X11_GL_UnloadLibrary(this); |
| } |
| if ( this->screen && (this->screen->flags & SDL_HWSURFACE) ) { |
| /* Direct screen access, no memory buffer */ |
| this->screen->pixels = NULL; |
| } |
| |
| #if SDL_VIDEO_DRIVER_X11_XME |
| XiGMiscDestroy(); |
| #endif |
| } |
| |