blob: 9ef76ea5575c39abe60a2a8e8838f415c950a705 [file] [log] [blame]
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2006 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
#include "SDL_config.h"
#ifndef _SDL_cgxvideo_h
#define _SDL_cgxvideo_h
#include <exec/exec.h>
#include <cybergraphx/cybergraphics.h>
#include <graphics/scale.h>
#include <graphics/gfx.h>
#include <intuition/intuition.h>
#if defined(__SASC) || defined(STORMC4_WOS)
#include <proto/exec.h>
#include <proto/cybergraphics.h>
#include <proto/graphics.h>
#include <proto/intuition.h>
#include <proto/console.h>
#else
#include <inline/exec.h>
#include <inline/cybergraphics.h>
#include <inline/graphics.h>
#include <inline/intuition.h>
#include <inline/console.h>
#endif
#include "SDL_mouse.h"
#include "../SDL_sysvideo.h"
#include "mydebug.h"
#define USE_CGX_WRITELUTPIXEL
/* Hidden "this" pointer for the video functions */
#define _THIS SDL_VideoDevice *this
/* Private display data */
struct SDL_PrivateVideoData {
struct Screen *Public_Display; /* Used for events and window management */
struct Screen *GFX_Display; /* Used for graphics and colormap stuff */
Uint32 SDL_VisualUnused; /* The visual used by our window */
struct Window *SDL_Window; /* Shared by both displays (no X security?) */
unsigned char *BlankCursor; /* The invisible cursor */
char *SDL_windowid; /* Flag: true if we have been passed a window */
/* The variables used for displaying graphics */
Uint8 *Ximage; /* The X image for our window */
int swap_pixels; /* Flag: true if display is swapped endian */
/* Support for internal mouse warping */
struct {
int x;
int y;
} mouse_last;
struct {
int numerator;
int denominator;
int threshold;
} mouse_accel;
int mouse_relative;
/* The current list of available video modes */
SDL_Rect **modelist;
/* available visuals of interest to us, sorted deepest first */
struct {
Uint32 visual;
int depth; /* number of significant bits/pixel */
int bpp; /* pixel quantum in bits */
} visuals[5]; /* at most entries for 8, 15, 16, 24 */
int nvisuals;
Uint32 vis; /* current visual in use */
int depth; /* current visual depth (not bpp) */
int BytesPerPixel;
int currently_fullscreen,same_format,dbuffer;
/* Automatic mode switching support (entering/leaving fullscreen) */
Uint32 switch_waiting;
Uint32 switch_time;
/* Prevent too many XSync() calls */
int blit_queued;
/* Colormap handling */
LONG Pens;
Sint32 *XPixels; /* A list of pixels that have been allocated, the size depends on the screen format */
struct ScreenBuffer *SB[2];
struct RastPort *RP;
short *iconcolors; /* List of colors used by the icon */
};
/* Old variable names */
#define local_X11 (this->hidden->local_X11)
#define SDL_Display (this->hidden->Public_Display)
#define GFX_Display (this->hidden->GFX_Display)
#define SDL_Screen DefaultScreen(this->hidden->Public_Display)
#define SDL_Visual (this->hidden->vis)
#define SDL_Root RootWindow(SDL_Display, SDL_Screen)
#define WMwindow (this->hidden->WMwindow)
#define FSwindow (this->hidden->FSwindow)
#define SDL_Window (this->hidden->SDL_Window)
#define WM_DELETE_WINDOW (this->hidden->WM_DELETE_WINDOW)
#define SDL_BlankCursor (this->hidden->BlankCursor)
#define SDL_windowid (this->hidden->SDL_windowid)
#define SDL_Ximage (this->hidden->Ximage)
#define SDL_GC (this->hidden->gc)
#define swap_pixels (this->hidden->swap_pixels)
#define mouse_last (this->hidden->mouse_last)
#define mouse_accel (this->hidden->mouse_accel)
#define mouse_relative (this->hidden->mouse_relative)
#define SDL_modelist (this->hidden->modelist)
#define SDL_RastPort (this->hidden->RP)
#define saved_mode (this->hidden->saved_mode)
#define saved_view (this->hidden->saved_view)
#define currently_fullscreen (this->hidden->currently_fullscreen)
#define blit_queued (this->hidden->blit_queued)
#define SDL_DisplayColormap (this->hidden->GFX_Display->ViewPort.ColorMap)
#define SDL_XPixels (this->hidden->XPixels)
#define SDL_iconcolors (this->hidden->iconcolors)
/* Used to get the X cursor from a window-manager specific cursor */
// extern Cursor SDL_GetWMXCursor(WMcursor *cursor);
extern int CGX_CreateWindow(_THIS, SDL_Surface *screen,
int w, int h, int bpp, Uint32 flags);
extern int CGX_ResizeWindow(_THIS,
SDL_Surface *screen, int w, int h, Uint32 flags);
extern void CGX_DestroyWindow(_THIS, SDL_Surface *screen);
extern struct Library *CyberGfxBase;
extern struct IntuitionBase *IntuitionBase;
extern struct GfxBase *GfxBase;
extern struct ExecBase *SysBase;
extern struct DosLibrary *DOSBase;
struct private_hwdata
{
struct BitMap *bmap;
APTR lock;
struct SDL_VideoDevice *videodata;
APTR mask;
int allocated;
};
int CGX_CheckHWBlit(_THIS,SDL_Surface *src,SDL_Surface *dst);
int CGX_FillHWRect(_THIS,SDL_Surface *dst,SDL_Rect *dstrect,Uint32 color);
int CGX_SetHWColorKey(_THIS,SDL_Surface *surface, Uint32 key);
#endif /* _SDL_x11video_h */