| /* |
| SDL - Simple DirectMedia Layer |
| Copyright (C) 1997-2012 Sam Lantinga |
| |
| This library is free software; you can redistribute it and/or |
| modify it under the terms of the GNU Lesser General Public |
| License as published by the Free Software Foundation; either |
| version 2.1 of the License, or (at your option) any later version. |
| |
| This library is distributed in the hope that it will be useful, |
| but WITHOUT ANY WARRANTY; without even the implied warranty of |
| MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| Lesser General Public License for more details. |
| |
| You should have received a copy of the GNU Lesser General Public |
| License along with this library; if not, write to the Free Software |
| Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
| |
| Sam Lantinga |
| slouken@libsdl.org |
| |
| */ |
| #include "SDL_config.h" |
| |
| /* Output dreamcast aica */ |
| |
| #include "SDL_timer.h" |
| #include "SDL_audio.h" |
| #include "../SDL_audiomem.h" |
| #include "../SDL_audio_c.h" |
| #include "../SDL_audiodev_c.h" |
| #include "SDL_dcaudio.h" |
| |
| #include "aica.h" |
| #include <dc/spu.h> |
| |
| /* Audio driver functions */ |
| static int DCAUD_OpenAudio(_THIS, SDL_AudioSpec *spec); |
| static void DCAUD_WaitAudio(_THIS); |
| static void DCAUD_PlayAudio(_THIS); |
| static Uint8 *DCAUD_GetAudioBuf(_THIS); |
| static void DCAUD_CloseAudio(_THIS); |
| |
| /* Audio driver bootstrap functions */ |
| static int DCAUD_Available(void) |
| { |
| return 1; |
| } |
| |
| static void DCAUD_DeleteDevice(SDL_AudioDevice *device) |
| { |
| SDL_free(device->hidden); |
| SDL_free(device); |
| } |
| |
| static SDL_AudioDevice *DCAUD_CreateDevice(int devindex) |
| { |
| SDL_AudioDevice *this; |
| |
| /* Initialize all variables that we clean on shutdown */ |
| this = (SDL_AudioDevice *)SDL_malloc(sizeof(SDL_AudioDevice)); |
| if ( this ) { |
| SDL_memset(this, 0, (sizeof *this)); |
| this->hidden = (struct SDL_PrivateAudioData *) |
| SDL_malloc((sizeof *this->hidden)); |
| } |
| if ( (this == NULL) || (this->hidden == NULL) ) { |
| SDL_OutOfMemory(); |
| if ( this ) { |
| SDL_free(this); |
| } |
| return(0); |
| } |
| SDL_memset(this->hidden, 0, (sizeof *this->hidden)); |
| |
| /* Set the function pointers */ |
| this->OpenAudio = DCAUD_OpenAudio; |
| this->WaitAudio = DCAUD_WaitAudio; |
| this->PlayAudio = DCAUD_PlayAudio; |
| this->GetAudioBuf = DCAUD_GetAudioBuf; |
| this->CloseAudio = DCAUD_CloseAudio; |
| |
| this->free = DCAUD_DeleteDevice; |
| |
| spu_init(); |
| |
| return this; |
| } |
| |
| AudioBootStrap DCAUD_bootstrap = { |
| "dcaudio", "Dreamcast AICA audio", |
| DCAUD_Available, DCAUD_CreateDevice |
| }; |
| |
| /* This function waits until it is possible to write a full sound buffer */ |
| static void DCAUD_WaitAudio(_THIS) |
| { |
| if (this->hidden->playing) { |
| /* wait */ |
| while(aica_get_pos(0)/this->spec.samples == this->hidden->nextbuf) { |
| thd_pass(); |
| } |
| } |
| } |
| |
| #define SPU_RAM_BASE 0xa0800000 |
| |
| static void spu_memload_stereo8(int leftpos,int rightpos,void *src0,size_t size) |
| { |
| uint8 *src = src0; |
| uint32 *left = (uint32*)(leftpos +SPU_RAM_BASE); |
| uint32 *right = (uint32*)(rightpos+SPU_RAM_BASE); |
| size = (size+7)/8; |
| while(size--) { |
| unsigned lval,rval; |
| lval = *src++; |
| rval = *src++; |
| lval|= (*src++)<<8; |
| rval|= (*src++)<<8; |
| lval|= (*src++)<<16; |
| rval|= (*src++)<<16; |
| lval|= (*src++)<<24; |
| rval|= (*src++)<<24; |
| g2_write_32(left++,lval); |
| g2_write_32(right++,rval); |
| g2_fifo_wait(); |
| } |
| } |
| |
| static void spu_memload_stereo16(int leftpos,int rightpos,void *src0,size_t size) |
| { |
| uint16 *src = src0; |
| uint32 *left = (uint32*)(leftpos +SPU_RAM_BASE); |
| uint32 *right = (uint32*)(rightpos+SPU_RAM_BASE); |
| size = (size+7)/8; |
| while(size--) { |
| unsigned lval,rval; |
| lval = *src++; |
| rval = *src++; |
| lval|= (*src++)<<16; |
| rval|= (*src++)<<16; |
| g2_write_32(left++,lval); |
| g2_write_32(right++,rval); |
| g2_fifo_wait(); |
| } |
| } |
| |
| static void DCAUD_PlayAudio(_THIS) |
| { |
| SDL_AudioSpec *spec = &this->spec; |
| unsigned int offset; |
| |
| if (this->hidden->playing) { |
| /* wait */ |
| while(aica_get_pos(0)/spec->samples == this->hidden->nextbuf) { |
| thd_pass(); |
| } |
| } |
| |
| offset = this->hidden->nextbuf*spec->size; |
| this->hidden->nextbuf^=1; |
| /* Write the audio data, checking for EAGAIN on broken audio drivers */ |
| if (spec->channels==1) { |
| spu_memload(this->hidden->leftpos+offset,this->hidden->mixbuf,this->hidden->mixlen); |
| } else { |
| offset/=2; |
| if ((this->spec.format&255)==8) { |
| spu_memload_stereo8(this->hidden->leftpos+offset,this->hidden->rightpos+offset,this->hidden->mixbuf,this->hidden->mixlen); |
| } else { |
| spu_memload_stereo16(this->hidden->leftpos+offset,this->hidden->rightpos+offset,this->hidden->mixbuf,this->hidden->mixlen); |
| } |
| } |
| |
| if (!this->hidden->playing) { |
| int mode; |
| this->hidden->playing = 1; |
| mode = (spec->format==AUDIO_S8)?SM_8BIT:SM_16BIT; |
| if (spec->channels==1) { |
| aica_play(0,mode,this->hidden->leftpos,0,spec->samples*2,spec->freq,255,128,1); |
| } else { |
| aica_play(0,mode,this->hidden->leftpos ,0,spec->samples*2,spec->freq,255,0,1); |
| aica_play(1,mode,this->hidden->rightpos,0,spec->samples*2,spec->freq,255,255,1); |
| } |
| } |
| } |
| |
| static Uint8 *DCAUD_GetAudioBuf(_THIS) |
| { |
| return(this->hidden->mixbuf); |
| } |
| |
| static void DCAUD_CloseAudio(_THIS) |
| { |
| aica_stop(0); |
| if (this->spec.channels==2) aica_stop(1); |
| if ( this->hidden->mixbuf != NULL ) { |
| SDL_FreeAudioMem(this->hidden->mixbuf); |
| this->hidden->mixbuf = NULL; |
| } |
| } |
| |
| static int DCAUD_OpenAudio(_THIS, SDL_AudioSpec *spec) |
| { |
| Uint16 test_format = SDL_FirstAudioFormat(spec->format); |
| int valid_datatype = 0; |
| while ((!valid_datatype) && (test_format)) { |
| spec->format = test_format; |
| switch (test_format) { |
| /* only formats Dreamcast accepts... */ |
| case AUDIO_S8: |
| case AUDIO_S16LSB: |
| valid_datatype = 1; |
| break; |
| |
| default: |
| test_format = SDL_NextAudioFormat(); |
| break; |
| } |
| } |
| |
| if (!valid_datatype) { /* shouldn't happen, but just in case... */ |
| SDL_SetError("Unsupported audio format"); |
| return (-1); |
| } |
| |
| if (spec->channels > 2) |
| spec->channels = 2; /* no more than stereo on the Dreamcast. */ |
| |
| /* Update the fragment size as size in bytes */ |
| SDL_CalculateAudioSpec(spec); |
| |
| /* Allocate mixing buffer */ |
| this->hidden->mixlen = spec->size; |
| this->hidden->mixbuf = (Uint8 *) SDL_AllocAudioMem(this->hidden->mixlen); |
| if ( this->hidden->mixbuf == NULL ) { |
| return(-1); |
| } |
| SDL_memset(this->hidden->mixbuf, spec->silence, spec->size); |
| this->hidden->leftpos = 0x11000; |
| this->hidden->rightpos = 0x11000+spec->size; |
| this->hidden->playing = 0; |
| this->hidden->nextbuf = 0; |
| |
| /* We're ready to rock and roll. :-) */ |
| return(0); |
| } |