| Android Emulator Skin File Specification: |
| ========================================= |
| |
| Revision 2. Dated 2009-12-07 |
| |
| |
| Introduction: |
| ------------- |
| |
| The Android emulator program is capable of displaying a window containing |
| an image of a fake handset and associated controls (e.g. D-Pad, trackball, |
| keyboard). |
| |
| The content of this window is dictated by a "skin", i.e. a collection of |
| images and configuration data that indicates how to populate the window. |
| Each skin can have several "layouts" (e.g. "landscape" and "portrait") |
| corresponding to different orientation / physical configurations of the |
| emulated handset. |
| |
| This document specifies how to generate a new skin for the emulator. |
| |
| General File Format: |
| -------------------- |
| |
| Each "skin" has a unique name and corresponds to a directory filled with |
| various files. All skins are located under a parent "skin-dir" directory. |
| You can use the '-skin-dir <path>' and '-skin <name>' options when starting |
| the emulator to specify them. This will instruct the program to look into |
| |
| <path>/<name>/ |
| |
| For skin-specific files. Without these options, the emulator will look for |
| skins in the SDK in a way described later in this document. |
| |
| The most important file in a skin must be named 'layout', as in: |
| |
| <path>/<name>/layout |
| |
| The format of this file must follow the "aconfig" specification, see |
| docs/ANDROID-CONFIG-FILES.TXT for details about it. |
| |
| |
| Layouts & Parts: |
| ---------------- |
| |
| Each skin file must define a list of 'parts' and a list of 'layouts'. |
| |
| A 'skin part' correspond to a named item that can contain a set of |
| visual/control elements that can be of the following types: |
| |
| - 'background': A background image in PNG format. |
| |
| - 'display': An emulated LCD screen area. |
| |
| - 'buttons': A set of clickable control areas (e.g. for a D-Pad, or |
| a Keyboard) |
| |
| Each part can be independently positioned and/or rotated in a 'layout'. |
| A 'skin layout' is simply a specific arrangement of parts. A typical device |
| skin file contains two layouts: one for landscape mode, and another one for |
| portrait mode. More layouts can be used if needed. For example, one could |
| use portrait + landscape-with-keyboard-closed + landscape-with-keyboard-opened) |
| |
| |
| Skin Layouts: |
| ------------- |
| |
| Each skin layout is a named sub-key of the top-level 'layouts' key in the |
| config file, for example: |
| |
| layouts { |
| portrait { |
| .... |
| } |
| landscape { |
| .... |
| } |
| } |
| |
| Defines two layouts named 'portrait' and 'landscape'. |
| |
| Each layout can have the following keys (and corresponding values): |
| |
| - 'width': The width of the emulator window in pixels, as an integer |
| |
| - 'height': The height of the emulator window in pixels, as an integer |
| |
| - 'color' : Background color to be used to fill the emulator window. |
| this is a 32-bit ARGB value, the 0x prefix can be used to |
| use hexadecimal notation. |
| |
| - 'event' : An optional specific Linux event code that is generated whenever |
| the emulator switches/initializes this layout. This is used to |
| emulate the 'keyboard-lid open/close' events when emulating |
| certain devices with a hardware keyboard. |
| |
| The value must be of the format: |
| |
| <type>:<code>:<value> |
| |
| Where the event type, code and value are numerical values or, |
| in certain cases string aliases for Linux input-subsystem event |
| codes. You can use the following emulator console commands to |
| print valid types and codes: |
| |
| event types -> prints all valid types |
| event codes <type> -> prints all valid codes for <type> |
| |
| The typical event to be used is EV_SW:0:1 for portrait mode |
| and EV_SW:0:0 for landscape ones. They corresponds to "keyboard |
| closed" and "keyboard opened" respectively, and would match a |
| device like the T-Mobile G1 or the Verizon Droid. |
| |
| - 'part<n>': Individual part references for the layout. They are named |
| in incremental numerical order, starting from 'part1', as in |
| 'part1', 'part2', 'part3', etc... |
| |
| Each such key must contain the following sub-keys: |
| |
| - 'name': The name of the corresponding part to be displayed |
| as defined in the rest of the configuration file |
| |
| - 'x': Horizontal offset where the part is displayed |
| - 'y': Vertical offset where the part is displayed |
| |
| - 'rotation': An optional sub-key which value is a integer |
| in the 0..3 range specifying the rotation |
| (in 90-degrees increment) to apply to the part |
| before display. |
| |
| - 'dpad-rotation': |
| An option integer in the 0..3 range indicating which |
| counter-rotation (in 90-degrees increments) to apply to the |
| D-Pad keys for proper usage. |
| |
| This is needed because the Android framework considers that |
| the DPad is in landscape mode when the device is in landscape |
| mode and will-auto-rotate the D-Pad value. This setting is used |
| to counter-effect this correction for certain skins which |
| do not rotate the DPad in landscape mode. |
| |
| Skin Parts: |
| ----------- |
| |
| Each skin part is a sub-key of the top-level 'parts' key in the configuration |
| file. For example: |
| |
| parts { |
| foo { |
| ... |
| } |
| bar { |
| ... |
| } |
| zoo { |
| ... |
| } |
| } |
| |
| Defines three parts named 'foo', 'bar' and 'zoo'. |
| |
| Each part can have one or more elements of the following type/key name that |
| will determine its visual appearance: |
| |
| - 'background': |
| A background image in PNG format. This is a tree key that can |
| have the following sub-keys: |
| |
| - 'image': Name of the PNG image in the skin directory |
| - 'x' : Optional horizontal offset in pixels (integer) |
| - 'y' : Optional vertical offset in pixels (integer) |
| |
| - 'display': |
| An optional rectangular area that will appear on top of the |
| background image to display an emulated LCD screen. Valid sub-keys |
| are: |
| |
| - 'x' : Optional horizontal offset in pixels (integer) |
| - 'y' : Optional vertical offset in pixels (integer) |
| - 'width' : Width in pixels (integer) |
| - 'height' : Height in pixels (integer) |
| - 'rotation': Optional rotation value (0..3) in 90 degrees |
| increments. |
| |
| - 'buttons': |
| Used to define a list of rectangular clickable control areas with |
| an optional high-lighting image. Each sub-key must have a unique |
| name, and may contain the following sub-sub-keys: |
| |
| - 'x' : Horizontal offset in pixels (integer) |
| - 'y' : Vertical offset in pixels (integer) |
| - 'image' : PNG image of the high-lighting for the button |
| |
| Each highlight image will be drawn on top of the background are for |
| the button. A typical one has 50% opacity. The highlight will be drawn |
| twice to simulate 'clicked' state. |
| |
| The image's dimensions are used to determine the size of the control |
| area. |
| |
| The name of each button must correspond to the list of key symbols |
| defined in the _keyinfo_table array defined in android/skin/file.c. |
| |
| Other top-level keys: |
| --------------------- |
| |
| A few other top-level keys are supported for legacy reasons, but the |
| corresponding definition is best defined in the hardware properties/config |
| file instead: |
| |
| - 'keyboard.charmap': |
| Optional, must be the name of the charmap being used for this |
| skin. Currently unused so ignore this. |
| |
| - 'network.speed': |
| Default network speed for this skin. Values correspond to the |
| -netspeed <speed> emulator command-line option. |
| |
| - 'network.delay': |
| Default network latency for this skin. Values correspond to the |
| -netdelay <delay> emulator command-line option. |