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/*
* Copyright (C) 2012 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ANDROID_SDKCONTROL_SOCKET_H_
#define ANDROID_SDKCONTROL_SOCKET_H_
#include "android/async-socket.h"
/*
* Contains declaration of an API that encapsulates communication protocol with
* SdkController running on an Android device.
*
* SdkController is used to provide:
*
* - Realistic sensor emulation.
* - Multi-touch emulation.
* - Open for other types of emulation.
*
* The idea behind this type of emulation is such that there is an actual
* Android device that is connected via USB to the host running the emulator.
* On the device there is an SdkController service running that enables
* communication between an Android application that gathers information required
* by the emulator, and transmits that info to the emulator.
*
* SdkController service on the device, and SDKCtlSocket API implemented here
* implement the exchange protocol between an Android application, and emulation
* engine running inside the emulator.
*
* In turn, the exchange protocol is implemented on top of asynchronous socket
* communication (abstracted in AsyncSocket protocol implemented in
* android/async-socket.*). It means that connection, and all data transfer
* (both, in, and out) are completely asynchronous, and results of each operation
* are reported through callbacks.
*
* Essentially, this entire API implements two types of protocols:
*
* - Connection protocol.
* - Data exchange protocol.
*
* 1. Connection protocol.
*
* Connecting to SdkController service on the attached device can be broken down
* into two phases:
* - Connecting to a TCP socket.
* - Sending a "handshake" query to the SdkController.
*
* 1.1. Connecting to the socket.
*
* TCP socket connection with SdkController is enabled by using adb port
* forwarding. SdkController is always listening to a local abstract socket named
* 'android.sdk.controller', so to enable connecting to it from the host, run
*
* adb forward tcp:<port> localabstract: android.sdk.controller
*
* After that TCP socket for the requested port can be used to connect to
* SdkController, and connecting to it is no different than connecting to any
* socket server. Except for one thing: adb port forwarding is implemented in
* such a way, that socket_connect will always succeed, even if there is no
* server listening to that port on the other side of connection. Moreover,
* even socked_send will succeed in this case, so the only way to ensure that
* SdkController in deed is listening is to exchange a handshake with it:
* Fortunatelly, an attempt to read from forwarded TCP port on condition that
* there is no listener on the oher side will fail.
*
* 1.2. Handshake query.
*
* Handshake query is a special type of query that SDKCtlSocket sends to the
* SdkController upon successful socket connection. This query served two
* purposes:
* - Informs the SdkController about host endianness. This information is
* important, because SdkController needs it in order to format its messages
* with proper endianness.
* - Ensures that SdkController is in deed listening on the other side of the
* connected socket.
*
* Connection with SdkController is considered to be successfuly established when
* SdkController responds to the handshake query, thus, completing the connection.
*
* 2. Data exchange protocol.
*
* As it was mentioned above, all data transfer in this API is completely
* asynchronous, and result of each data transfer is reported via callbacks.
* This also complicates destruction of data involved in exchange, since in an
* asynchronous environment it's hard to control the lifespan of an object, its
* owner, and who and when is responsible to free resources allocated for the
* transfer. To address this issue, all the descriptors that this API operates
* with are referenced on use / released after use, and get freed when reference
* counter for them drops to zero, indicating that there is no component that is
* interested in that particular descriptor.
*
* There are three types of data in the exchange protocol:
* - A packet - the simplest type of data that doesn't require any replies.
* - A query - A message that require a reply, and
* - A query reply - A message that delivers query reply.
*/
/* Declares SDK controller socket descriptor. */
typedef struct SDKCtlSocket SDKCtlSocket;
/* Declares SDK controller data packet descriptor. */
typedef struct SDKCtlPacket SDKCtlPacket;
/* Declares SDK controller query descriptor. */
typedef struct SDKCtlQuery SDKCtlQuery;
/* Defines client's callback set to monitor SDK controller socket connection.
*
* SDKCtlSocket will invoke this callback when connection to TCP port is
* established, but before handshake query is processed. The client should use
* on_sdkctl_handshake_cb to receive notification about an operational connection
* with SdkController.
*
* The main purpose of this callback for the client is to monitor connection
* state: in addition to TCP port connection, this callback will be invoked when
* connection with the port is lost.
*
* Param:
* client_opaque - An opaque pointer associated with the client.
* sdkctl - Initialized SDKCtlSocket instance.
* status - Socket connection status. Can be one of these:
* - ASIO_STATE_SUCCEEDED : Socket is connected to the port.
* - ASIO_STATE_FAILED : Connection attempt has failed, or connection with
* the port is lost.
* Return:
* One of the AsyncIOAction values.
*/
typedef AsyncIOAction (*on_sdkctl_connection_cb)(void* client_opaque,
SDKCtlSocket* sdkctl,
AsyncIOState status);
/* Defines client's callback set to receive handshake reply from the SdkController
* service running on the device.
*
* Successful handshake means that connection between the client and SDK
* controller service has been established.
*
* Param:
* client_opaque - An opaque pointer associated with the client.
* sdkctl - Initialized SDKCtlSocket instance.
* handshake - Handshake message received from the SDK controller service.
* handshake_size - Size of the fandshake message received from the SDK
* controller service.
* status - Handshake status. Note that handshake, and handshake_size are valid
* only if this parameter is set to ASIO_STATE_SUCCEEDED.
*/
typedef void (*on_sdkctl_handshake_cb)(void* client_opaque,
SDKCtlSocket* sdkctl,
void* handshake,
uint32_t handshake_size,
AsyncIOState status);
/* Defines a message notification callback.
* Param:
* client_opaque - An opaque pointer associated with the client.
* sdkctl - Initialized SDKCtlSocket instance.
* message - Descriptor for received message. Note that message descriptor will
* be released upon exit from this callback (thus, could be freed along
* with message data). If the client is interested in working with that
* message after the callback returns, it should reference the message
* descriptor in this callback.
* msg_type - Message type.
* msg_data, msg_size - Message data.
*/
typedef void (*on_sdkctl_message_cb)(void* client_opaque,
SDKCtlSocket* sdkctl,
SDKCtlPacket* message,
int msg_type,
void* msg_data,
int msg_size);
/* Defines query completion callback.
* Param:
* query_opaque - An opaque pointer associated with the query by the client.
* query - Query descriptor. Note that query descriptor will be released upon
* exit from this callback (thus, could be freed along with query data). If
* the client is interested in working with that query after the callback
* returns, it should reference the query descriptor in this callback.
* status - Query status. Can be one of these:
* - ASIO_STATE_CONTINUES : Query data has been transmitted to the service,
* and query is now waiting for response.
* - ASIO_STATE_SUCCEEDED : Query has been successfully completed.
* - ASIO_STATE_FAILED : Query has failed on an I/O.
* - ASIO_STATE_TIMED_OUT : Deadline set for the query has expired.
* - ASIO_STATE_CANCELLED : Query has been cancelled due to socket
* disconnection.
* Return:
* One of the AsyncIOAction values.
*/
typedef AsyncIOAction (*on_sdkctl_query_cb)(void* query_opaque,
SDKCtlQuery* query,
AsyncIOState status);
/********************************************************************************
* SDKCtlPacket API
********************************************************************************/
/* References SDKCtlPacket object.
* Param:
* packet - Initialized SDKCtlPacket instance.
* Return:
* Number of outstanding references to the object.
*/
extern int sdkctl_packet_reference(SDKCtlPacket* packet);
/* Releases SDKCtlPacket object.
* Note that upon exiting from this routine the object might be destroyed, even
* if this routine returns value other than zero.
* Param:
* packet - Initialized SDKCtlPacket instance.
* Return:
* Number of outstanding references to the object.
*/
extern int sdkctl_packet_release(SDKCtlPacket* packet);
/********************************************************************************
* SDKCtlQuery API
********************************************************************************/
/* Creates, and partially initializes query descriptor.
* Note that returned descriptor is referenced, and it must be eventually
* released with a call to sdkctl_query_release.
* Param:
* sdkctl - SDKCtlSocket instance for the query.
* query_type - Defines query type.
* in_data_size Size of the query's input buffer (data to be sent with this
* query). Note that buffer for query data will be allocated along with the
* query descriptor. Use sdkctl_query_get_buffer_in to get address of data
* buffer for this query.
* Return:
* Referenced SDKCtlQuery descriptor.
*/
extern SDKCtlQuery* sdkctl_query_new(SDKCtlSocket* sdkctl,
int query_type,
uint32_t in_data_size);
/* Creates, and fully initializes query descriptor.
* Note that returned descriptor is referenced, and it must be eventually
* released with a call to sdkctl_query_release.
* Param:
* sdkctl - SDKCtlSocket instance for the query.
* query_type - Defines query type.
* in_data_size Size of the query's input buffer (data to be sent with this
* query). Note that buffer for query data will be allocated along with the
* query descriptor. Use sdkctl_query_get_buffer_in to get address of data
* buffer for this query.
* in_data - Data to initialize query's input buffer with.
* response_buffer - Contains address of the buffer addressing preallocated
* response buffer on the way in, and address of the buffer containing query
* response on query completion. If this parameter is NULL, the API will
* allocate its own query response buffer, which is going to be freed after
* query completion.
* response_size - Contains size of preallocated response buffer on the way in,
* and size of the received response on query completion. Can be NULL.
* query_cb - A callback to monitor query state.
* query_opaque - An opaque pointer associated with the query.
* Return:
* Referenced SDKCtlQuery descriptor.
*/
extern SDKCtlQuery* sdkctl_query_new_ex(SDKCtlSocket* sdkctl,
int query_type,
uint32_t in_data_size,
const void* in_data,
void** response_buffer,
uint32_t* response_size,
on_sdkctl_query_cb query_cb,
void* query_opaque);
/* Sends query to SDK controller.
* Param:
* query - Query to send. Note that this must be a fully initialized query
* descriptor.
* to - Milliseconds to allow for the query to complete. Negative value means
* "forever".
*/
extern void sdkctl_query_send(SDKCtlQuery* query, int to);
/* Creates, fully initializes query descriptor, and sends the query to SDK
* controller.
* Note that returned descriptor is referenced, and it must be eventually
* released with a call to sdkctl_query_release.
* Param:
* sdkctl - SDKCtlSocket instance for the query.
* query_type - Defines query type.
* in_data_size Size of the query's input buffer (data to be sent with this
* query). Note that buffer for query data will be allocated along with the
* query descriptor. Use sdkctl_query_get_buffer_in to get address of data
* buffer for this query.
* in_data - Data to initialize query's input buffer with.
* response_buffer - Contains address of the buffer addressing preallocated
* response buffer on the way in, and address of the buffer containing query
* response on query completion. If this parameter is NULL, the API will
* allocate its own query response buffer, which is going to be freed after
* query completion.
* response_size - Contains size of preallocated response buffer on the way in,
* and size of the received response on query completion. Can be NULL.
* query_cb - A callback to monitor query state.
* query_opaque - An opaque pointer associated with the query.
* to - Milliseconds to allow for the query to complete. Negative value means
* "forever".
* Return:
* Referenced SDKCtlQuery descriptor for the query that has been sent.
*/
extern SDKCtlQuery* sdkctl_query_build_and_send(SDKCtlSocket* sdkctl,
int query_type,
uint32_t in_data_size,
const void* in_data,
void** response_buffer,
uint32_t* response_size,
on_sdkctl_query_cb query_cb,
void* query_opaque,
int to);
/* References SDKCtlQuery object.
* Param:
* query - Initialized SDKCtlQuery instance.
* Return:
* Number of outstanding references to the object.
*/
extern int sdkctl_query_reference(SDKCtlQuery* query);
/* Releases SDKCtlQuery object.
* Note that upon exit from this routine the object might be destroyed, even if
* this routine returns value other than zero.
* Param:
* query - Initialized SDKCtlQuery instance.
* Return:
* Number of outstanding references to the object.
*/
extern int sdkctl_query_release(SDKCtlQuery* query);
/* Gets address of query's input data buffer (data to be send).
* Param:
* query - Query to get data buffer for.
* Return:
* Address of query's input data buffer.
*/
extern void* sdkctl_query_get_buffer_in(SDKCtlQuery* query);
/********************************************************************************
* SDKCtlSocket API
********************************************************************************/
/* Creates an SDK controller socket descriptor.
* Param:
* reconnect_to - Timeout before trying to reconnect, or retry connection
* attempts after disconnection, or on connection failures.
* service_name - Name of the SdkController service for this socket (such as
* 'sensors', 'milti-touch', etc.)
* on_connection - A callback to invoke on socket connection events.
* on_handshake - A callback to invoke on handshake events.
* on_message - A callback to invoke when a message is received from the SDK
* controller.
* opaque - An opaque pointer to associate with the socket.
* Return:
* Initialized SDKCtlSocket instance on success, or NULL on failure.
*/
extern SDKCtlSocket* sdkctl_socket_new(int reconnect_to,
const char* service_name,
on_sdkctl_connection_cb on_connection,
on_sdkctl_handshake_cb on_handshake,
on_sdkctl_message_cb on_message,
void* opaque);
/* Improves throughput by recycling memory allocated for buffers transferred via
* this API.
*
* In many cases data exchanged between SDK controller sides are small, and,
* although may come quite often, are coming in a sequential manner. For instance,
* sensor service on the device may send us sensor updates every 20ms, one after
* another. For such data traffic it makes perfect sense to recycle memory
* allocated for the previous sensor update, rather than to free it just to
* reallocate same buffer in 20ms. This routine sets properties of the recycler
* for the given SDK controller connection. Recycling includes memory allocated
* for all types of data transferred in this API: packets, and queries.
* Param:
* sdkctl - Initialized SDKCtlSocket instance.
* data_size - Size of buffer to allocate for each data block.
* max_recycled_num - Maximum number of allocated buffers to keep in the
* recycler.
*/
extern void sdkctl_init_recycler(SDKCtlSocket* sdkctl,
uint32_t data_size,
int max_recycled_num);
/* References SDKCtlSocket object.
* Param:
* sdkctl - Initialized SDKCtlSocket instance.
* Return:
* Number of outstanding references to the object.
*/
extern int sdkctl_socket_reference(SDKCtlSocket* sdkctl);
/* Releases SDKCtlSocket object.
* Note that upon exit from this routine the object might be destroyed, even if
* this routine returns value other than zero.
* Param:
* sdkctl - Initialized SDKCtlSocket instance.
* Return:
* Number of outstanding references to the object.
*/
extern int sdkctl_socket_release(SDKCtlSocket* sdkctl);
/* Asynchronously connects to SDK controller.
* Param:
* sdkctl - Initialized SDKCtlSocket instance.
* port - TCP port to connect the socket to.
* retry_to - Number of milliseconds to wait before retrying a failed
* connection attempt.
*/
extern void sdkctl_socket_connect(SDKCtlSocket* sdkctl, int port, int retry_to);
/* Asynchronously reconnects to SDK controller.
* Param:
* sdkctl - Initialized SDKCtlSocket instance.
* port - TCP port to reconnect the socket to.
* retry_to - Number of milliseconds to wait before reconnecting. Same timeout
* will be used for retrying a failed connection attempt.
*/
extern void sdkctl_socket_reconnect(SDKCtlSocket* sdkctl, int port, int retry_to);
/* Disconnects from SDK controller.
* Param:
* sdkctl - Initialized SDKCtlSocket instance.
*/
extern void sdkctl_socket_disconnect(SDKCtlSocket* sdkctl);
#endif /* ANDROID_SDKCONTROL_SOCKET_H_ */