| ifneq ($(filter true% %true,$(BUILD_EMULATOR)$(BUILD_STANDALONE_EMULATOR)),) |
| |
| ifneq (,$(filter $(TARGET_ARCH),arm x86 mips)) |
| LOCAL_PATH:= $(call my-dir) |
| |
| # determine the target cpu |
| ifeq ($(TARGET_ARCH),arm) |
| EMULATOR_TARGET_CPU := target-arm |
| endif |
| ifeq ($(TARGET_ARCH),x86) |
| EMULATOR_TARGET_CPU := target-i386 |
| endif |
| ifeq ($(TARGET_ARCH),mips) |
| EMULATOR_TARGET_CPU := target-mips |
| endif |
| |
| # determine the host tag to use |
| QEMU_HOST_TAG := $(HOST_PREBUILT_TAG) |
| ifneq ($(USE_MINGW),) |
| QEMU_HOST_TAG := windows |
| endif |
| |
| # determine the location of platform-specific directories |
| # |
| CONFIG_DIRS := \ |
| $(LOCAL_PATH)/android/config/$(QEMU_HOST_TAG) |
| |
| ifeq ($(BUILD_STANDALONE_EMULATOR),true) |
| CONFIG_DIRS := $(LOCAL_PATH)/objs $(CONFIG_DIRS) |
| endif |
| |
| CONFIG_INCLUDES := $(CONFIG_DIRS:%=-I%) |
| |
| MY_CC := $(HOST_CC) |
| MY_CXX := $(HOST_CXX) |
| MY_AR := $(HOST_AR) |
| |
| MY_CFLAGS := $(CONFIG_INCLUDES) -O2 -g -fno-PIC -falign-functions=0 -fomit-frame-pointer |
| |
| # Overwrite configuration for debug builds. |
| # |
| ifeq ($(BUILD_DEBUG_EMULATOR),true) |
| MY_CFLAGS := $(CONFIG_INCLUDES) |
| MY_CFLAGS += -O0 -g |
| MY_CFLAGS += -fno-PIC -falign-functions=0 |
| endif |
| |
| MY_LDLIBS := |
| |
| ifeq ($(HOST_OS),freebsd) |
| MY_CFLAGS += -I /usr/local/include |
| endif |
| |
| ifeq ($(HOST_OS),windows) |
| # we need Win32 features that are available since Windows 2000 Professional/Server (NT 5.0) |
| MY_CFLAGS += -DWINVER=0x501 |
| MY_CFLAGS += -D_WIN32 |
| ifneq ($(BUILD_HOST_64bit),) |
| # Microsoft 64-bit compiler define both _WIN32 and _WIN64 |
| MY_CFLAGS += -D_WIN64 |
| # amd64-mingw32msvc- toolchain still name it vfw32. May change it once amd64-mingw32msvc- |
| # is stabilized |
| MY_LDLIBS += -lvfw32 |
| else |
| MY_LDLIBS += -lvfw32 |
| endif |
| endif |
| |
| ifeq ($(HOST_ARCH),ppc) |
| MY_CFLAGS += -D__powerpc__ |
| endif |
| |
| ifeq ($(HOST_OS),darwin) |
| MY_CFLAGS += -mdynamic-no-pic -D_DARWIN_C_SOURCE=1 |
| ifneq ($(host_toolchain_header),) |
| MY_CFLAGS += -isystem $(host_toolchain_header) |
| endif |
| MY_CFLAGS += -isysroot $(mac_sdk_root) -mmacosx-version-min=$(mac_sdk_version) -DMACOSX_DEPLOYMENT_TARGET=$(mac_sdk_version) |
| MY_LDLIBS += -isysroot $(mac_sdk_root) -Wl,-syslibroot,$(mac_sdk_root) -mmacosx-version-min=$(mac_sdk_version) |
| |
| endif |
| |
| # Some CFLAGS below use -Wno-missing-field-initializers but this is not |
| # supported on GCC 3.x which is still present under Cygwin. |
| # Find out by probing GCC for support of this flag. Note that the test |
| # itself only works on GCC 4.x anyway. |
| GCC_W_NO_MISSING_FIELD_INITIALIZERS := -Wno-missing-field-initializers |
| ifeq ($(HOST_OS),windows) |
| ifeq (,$(shell gcc -Q --help=warnings 2>/dev/null | grep missing-field-initializers)) |
| $(info emulator: Ignoring unsupported GCC flag $(GCC_W_NO_MISSING_FIELD_INITIALIZERS)) |
| GCC_W_NO_MISSING_FIELD_INITIALIZERS := |
| endif |
| endif |
| |
| # BUILD_STANDALONE_EMULATOR is only defined when building with |
| # the android-rebuild.sh script. The script will also provide |
| # adequate values for HOST_CC |
| # |
| ifneq ($(BUILD_STANDALONE_EMULATOR),true) |
| # On Linux, use our custom 32-bit host toolchain (unless BUILD_HOST_64bit=1) |
| # which contains the relevant headers and 32-bit libraries for audio (The host 64-bit |
| # Lucid doesn't provide these anymore, only their 64-bit versions). |
| ifeq ($(HOST_OS),linux) |
| HOST_SDK_TOOLCHAIN_PREFIX := prebuilts/tools/gcc-sdk |
| # Don't do anything if the toolchain is not there |
| ifneq (,$(strip $(wildcard $(HOST_SDK_TOOLCHAIN_PREFIX)/gcc))) |
| MY_CC := $(HOST_SDK_TOOLCHAIN_PREFIX)/gcc |
| MY_CXX := $(HOST_SDK_TOOLCHAIN_PREFIX)/g++ |
| MY_AR := $(HOST_SDK_TOOLCHAIN_PREFIX)/ar |
| endif # $(HOST_SDK_TOOLCHAIN_PREFIX)/gcc exists |
| endif # HOST_OS == linux |
| |
| ifneq ($(USE_CCACHE),) |
| ccache := prebuilts/misc/$(HOST_PREBUILT_TAG)/ccache/ccache |
| ccache := $(strip $(wildcard $(ccache))) |
| ifneq ($(ccache),$(firstword $(MY_CC))) |
| MY_CC := $(ccache) $(MY_CC) |
| MY_CXX := $(ccache) $(MY_CXX) |
| endif |
| ccache := |
| endif |
| |
| QEMU_OPENGLES_INCLUDE := sdk/emulator/opengl/host/include |
| QEMU_OPENGLES_LIBS := $(HOST_OUT) |
| endif |
| |
| |
| ifneq ($(combo_target)$(TARGET_SIMULATOR),HOST_true) |
| ifneq ($(BUILD_HOST_64bit),) |
| MY_CFLAGS += -m64 |
| MY_LDLIBS += -m64 |
| else |
| ifneq ($(HOST_ARCH),x86_64) |
| MY_CFLAGS += -m32 |
| MY_LDLIBS += -m32 |
| endif |
| endif |
| |
| ifneq ($(BUILD_HOST_static),) |
| MY_LDLIBS += -static |
| endif |
| endif |
| |
| # Enable warning, except those related to missing field initializers |
| # (the QEMU coding style loves using these). |
| # |
| MY_CFLAGS += -Wall $(GCC_W_NO_MISSING_FIELD_INITIALIZERS) |
| |
| # Needed to build fpu/softfloat-native.h properly |
| MY_CFLAGS += -D_GNU_SOURCE=1 |
| |
| # A useful function that can be used to start the declaration of a host |
| # module. Avoids repeating the same stuff again and again. |
| # Usage: |
| # |
| # $(call start-emulator-library, <module-name>) |
| # |
| # ... declarations |
| # |
| # $(call end-emulator-library) |
| # |
| start-emulator-library = \ |
| $(eval include $(CLEAR_VARS)) \ |
| $(eval LOCAL_NO_DEFAULT_COMPILER_FLAGS := true) \ |
| $(eval LOCAL_CC := $(MY_CC)) \ |
| $(eval LOCAL_CXX := $(MY_CXX)) \ |
| $(eval LOCAL_CFLAGS := $(MY_CFLAGS)) \ |
| $(eval LOCAL_AR := $(MY_AR)) \ |
| $(eval LOCAL_LDLIBS := $(MY_LDLIBS)) \ |
| $(eval LOCAL_MODULE := $1) \ |
| $(eval LOCAL_MODULE_CLASS := STATIC_LIBRARIES) |
| |
| # Used with start-emulator-library |
| end-emulator-library = \ |
| $(eval include $(BUILD_HOST_STATIC_LIBRARY)) |
| |
| # A variant of start-emulator-library to start the definition of a host |
| # program instead. Use with end-emulator-program |
| start-emulator-program = \ |
| $(call start-emulator-library,$1) \ |
| $(eval LOCAL_MODULE_CLASS := EXECUTABLES) |
| |
| # A varient of end-emulator-library for host programs instead |
| end-emulator-program = \ |
| $(eval LOCAL_LDLIBS += $(QEMU_SYSTEM_LDLIBS)) \ |
| $(eval include $(BUILD_HOST_EXECUTABLE)) |
| |
| |
| # The common libraries |
| # |
| QEMU_SYSTEM_LDLIBS := -lm |
| ifeq ($(HOST_OS),windows) |
| QEMU_SYSTEM_LDLIBS += -mno-cygwin -mwindows -mconsole |
| endif |
| |
| ifeq ($(HOST_OS),freebsd) |
| QEMU_SYSTEM_LDLIBS += -L/usr/local/lib -lpthread -lX11 -lutil |
| endif |
| |
| ifeq ($(HOST_OS),linux) |
| QEMU_SYSTEM_LDLIBS += -lutil -lrt |
| endif |
| |
| ifeq ($(HOST_OS),windows) |
| # amd64-mingw32msvc- toolchain still name it ws2_32. May change it once amd64-mingw32msvc- |
| # is stabilized |
| QEMU_SYSTEM_LDLIBS += -lwinmm -lws2_32 -liphlpapi |
| else |
| QEMU_SYSTEM_LDLIBS += -lpthread |
| endif |
| |
| ifeq ($(HOST_OS),darwin) |
| QEMU_SYSTEM_LDLIBS += -Wl,-framework,Cocoa,-framework,QTKit,-framework,CoreVideo |
| |
| # SDK 10.6+ doesn't have __dyld_func_lookup anymore. Dynamic library lookup symbols |
| # are instead resolved at runtime |
| OSX_VERSION_MAJOR := $(shell echo $(mac_sdk_version) | cut -d . -f 2) |
| OSX_VERSION_MAJOR_GREATER_THAN_OR_EQUAL_TO_6 := $(shell [ $(OSX_VERSION_MAJOR) -ge 6 ] && echo true) |
| ifeq ($(OSX_VERSION_MAJOR_GREATER_THAN_OR_EQUAL_TO_6),true) |
| QEMU_SYSTEM_LDLIBS += -undefined dynamic_lookup |
| endif |
| endif |
| |
| include $(LOCAL_PATH)/Makefile.common |
| |
| ifeq ($(HOST_OS),windows) |
| # on Windows, link the icon file as well into the executable |
| # unfortunately, our build system doesn't help us much, so we need |
| # to use some weird pathnames to make this work... |
| |
| # Locate windres executable |
| WINDRES := windres |
| ifneq ($(USE_MINGW),) |
| # When building the Windows emulator under Linux, use the MinGW one |
| WINDRES := i586-mingw32msvc-windres |
| endif |
| |
| # Usage: $(eval $(call insert-windows-icon)) |
| define insert-windows-icon |
| LOCAL_PREBUILT_OBJ_FILES += images/emulator_icon.o |
| endef |
| |
| # This seems to be the only way to add an object file that was not generated from |
| # a C/C++/Java source file to our build system. and very unfortunately, |
| # $(TOPDIR)/$(LOCALPATH) will always be prepended to this value, which forces |
| # us to put the object file in the source directory. |
| $(LOCAL_PATH)/images/emulator_icon.o: $(LOCAL_PATH)/images/android_icon.rc |
| $(WINDRES) $< -I $(LOCAL_PATH)/images -o $@ |
| endif |
| |
| # We want to build all variants of the emulator binaries. This makes |
| # it easier to catch target-specific regressions during emulator development. |
| EMULATOR_TARGET_ARCH := arm |
| include $(LOCAL_PATH)/Makefile.target |
| |
| EMULATOR_TARGET_ARCH := x86 |
| include $(LOCAL_PATH)/Makefile.target |
| |
| EMULATOR_TARGET_ARCH := mips |
| include $(LOCAL_PATH)/Makefile.target |
| |
| ############################################################################## |
| ############################################################################## |
| ### |
| ### emulator: LAUNCHER FOR TARGET-SPECIFIC EMULATOR |
| ### |
| ### |
| $(call start-emulator-program, emulator) |
| |
| LOCAL_SRC_FILES := android/main-emulator.c |
| LOCAL_STATIC_LIBRARIES := emulator-common |
| |
| ifeq ($(HOST_OS),windows) |
| $(eval $(call insert-windows-icon)) |
| endif |
| |
| $(call end-emulator-program) |
| |
| ############################################################################## |
| ############################################################################## |
| ### |
| ### emulator-ui: UI FRONT-END PROGRAM |
| ### |
| ### |
| $(call start-emulator-program, emulator-ui) |
| |
| LOCAL_STATIC_LIBRARIES := \ |
| emulator-common \ |
| emulator-libui \ |
| emulator-common \ |
| |
| LOCAL_CFLAGS += -DCONFIG_STANDALONE_UI=1 |
| |
| LOCAL_CFLAGS += $(EMULATOR_COMMON_CFLAGS) $(EMULATOR_LIBUI_CFLAGS) |
| LOCAL_LDLIBS += $(EMULATOR_COMMON_LDLIBS) $(EMULATOR_LIBUI_LDLIBS) |
| |
| LOCAL_SRC_FILES := \ |
| android/cmdline-option.c \ |
| android/config.c \ |
| android/help.c \ |
| android/looper-generic.c \ |
| android/snapshot.c \ |
| android/main-common.c \ |
| android/main.c \ |
| android/opengles.c \ |
| android/utils/setenv.c \ |
| vl-android-ui.c \ |
| android/protocol/core-connection.c \ |
| android/protocol/attach-ui-impl.c \ |
| android/protocol/fb-updates-impl.c \ |
| android/protocol/ui-commands-impl.c \ |
| android/protocol/core-commands-proxy.c \ |
| android/protocol/user-events-proxy.c \ |
| |
| $(call gen-hw-config-defs,android/main-common.c) |
| |
| LOCAL_SRC_FILES += $(SDLMAIN_SOURCES) |
| |
| LOCAL_STATIC_LIBRARIES += $(SDL_STATIC_LIBRARIES) |
| |
| $(call end-emulator-program) |
| |
| ## VOILA!! |
| |
| endif # TARGET_ARCH == arm || TARGET_ARCH == x86 || TARGET_ARCH == mips |
| endif # BUILD_EMULATOR == true || BUILD_STANDALONE_EMULATOR == true |