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/*
* Copyright (C) 2012 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ANDROID_ASYNC_SOCKET_H_
#define ANDROID_ASYNC_SOCKET_H_
#include "qemu-common.h"
#include "android/async-io-common.h"
#include "android/async-utils.h"
/*
* Contains declaration of an API that encapsulates communication via an
* asynchronous socket.
*
* This is pretty basic API that allows asynchronous connection to a socket,
* and asynchronous read from / write to the connected socket.
*
* Since all the operations (including connection) are asynchronous, all the
* operation results are reported back to the client of this API via set of
* callbacks that client supplied to this API.
*
* Since it's hard to control lifespan of an object in asynchronous environment,
* we make AsyncSocketConnector a referenced object, that will self-destruct when
* its reference count drops to zero, indicating that the last client has
* abandoned that object.
*/
/* Declares asynchronous socket descriptor. */
typedef struct AsyncSocket AsyncSocket;
/* Asynchronous socket I/O (reader, or writer) descriptor. */
typedef struct AsyncSocketIO AsyncSocketIO;
/* Defines client's callback set to monitor socket connection.
* Param:
* client_opaque - An opaque pointer associated with the client.
* as - Initialized AsyncSocket instance.
* status - Socket connection status.
* Return:
* One of the AsyncIOAction values.
*/
typedef AsyncIOAction (*on_as_connection_cb)(void* client_opaque,
AsyncSocket* as,
AsyncIOState status);
/* Defines client's callback set to monitor I/O progress.
* Param:
* io_opaque - An opaque pointer associated with the I/O.
* asio - Async I/O in progress.
* status - Status of the I/O.
* Return:
* One of the AsyncIOAction values.
*/
typedef AsyncIOAction (*on_as_io_cb)(void* io_opaque,
AsyncSocketIO* asio,
AsyncIOState status);
/********************************************************************************
* AsyncSocketIO API
*******************************************************************************/
/* References AsyncSocketIO object.
* Param:
* asio - Initialized AsyncSocketIO instance.
* Return:
* Number of outstanding references to the object.
*/
extern int async_socket_io_reference(AsyncSocketIO* asio);
/* Releases AsyncSocketIO object.
* Note that upon exit from this routine the object might be destroyed, even if
* the routine returns value other than zero.
* Param:
* asio - Initialized AsyncSocketIO instance.
* Return:
* Number of outstanding references to the object.
*/
extern int async_socket_io_release(AsyncSocketIO* asio);
/* Gets AsyncSocket instance for an I/O. Note that this routine will reference
* AsyncSocket instance before returning it to the caller. */
extern AsyncSocket* async_socket_io_get_socket(const AsyncSocketIO* asio);
/* Cancels time out set for an I/O */
extern void async_socket_io_cancel_time_out(AsyncSocketIO* asio);
/* Gets an opaque pointer associated with an I/O */
extern void* async_socket_io_get_io_opaque(const AsyncSocketIO* asio);
/* Gets an opaque pointer associated with the client that has requested I/O */
extern void* async_socket_io_get_client_opaque(const AsyncSocketIO* asio);
/* Gets I/O buffer information.
* Param:
* asio - I/O descriptor.
* transferred - Optional pointer to receive number of bytes transferred with
* this I/O. Can be NULL.
* to_transfer - Optional pointer to receive number of bytes requested to
* transfer with this I/O. Can be NULL.
* Return:
* I/O buffer.
*/
extern void* async_socket_io_get_buffer_info(const AsyncSocketIO* asio,
uint32_t* transferred,
uint32_t* to_transfer);
/* Gets I/O buffer. */
extern void* async_socket_io_get_buffer(const AsyncSocketIO* asio);
/* Gets number of bytes transferred with this I/O. */
extern uint32_t async_socket_io_get_transferred(const AsyncSocketIO* asio);
/* Gets number of bytes requested to transfer with this I/O. */
extern uint32_t async_socket_io_get_to_transfer(const AsyncSocketIO* asio);
/* Gets I/O type: read (returns 1), or write (returns 0). */
extern int async_socket_io_is_read(const AsyncSocketIO* asio);
/********************************************************************************
* AsyncSocket API
*******************************************************************************/
/* Creates an asynchronous socket descriptor.
* Param:
* port - TCP port to connect the socket to.
* reconnect_to - Timeout before trying to reconnect after disconnection.
* connect_cb - Client callback to monitor connection state (must not be NULL).
* client_opaque - An opaque pointer to associate with the socket client.
* looper - An optional (can be NULL) I/O looper to use for socket I/O. If
* this parameter is NULL, the socket will create its own looper.
* Return:
* Initialized AsyncSocket instance on success, or NULL on failure.
*/
extern AsyncSocket* async_socket_new(int port,
int reconnect_to,
on_as_connection_cb connect_cb,
void* client_opaque,
Looper* looper);
/* References AsyncSocket object.
* Param:
* as - Initialized AsyncSocket instance.
* Return:
* Number of outstanding references to the object.
*/
extern int async_socket_reference(AsyncSocket* as);
/* Releases AsyncSocket object.
* Note that upon exit from this routine the object might be destroyed, even if
* the routine returns value other than zero.
* Param:
* as - Initialized AsyncSocket instance.
* Return:
* Number of outstanding references to the object.
*/
extern int async_socket_release(AsyncSocket* as);
/* Asynchronously connects to an asynchronous socket.
* Note that connection result will be reported via callback passed to the
* async_socket_new routine.
* Param:
* as - Initialized AsyncSocket instance.
* retry_to - Number of milliseconds to wait before retrying a failed
* connection attempt.
*/
extern void async_socket_connect(AsyncSocket* as, int retry_to);
/* Disconnects from an asynchronous socket.
* NOTE: AsyncSocket instance referenced in this call will be destroyed in this
* routine.
* Param:
* as - Initialized and connected AsyncSocket instance.
*/
extern void async_socket_disconnect(AsyncSocket* as);
/* Asynchronously reconnects to an asynchronous socket.
* Note that connection result will be reported via callback passed to the
* async_socket_new routine.
* Param:
* as - Initialized AsyncSocket instance.
* retry_to - Number of milliseconds to wait before trying to reconnect.
*/
extern void async_socket_reconnect(AsyncSocket* as, int retry_to);
/* Asynchronously reads data from an asynchronous socket with a deadline.
* Param:
* as - Initialized and connected AsyncSocket instance.
* buffer, len - Buffer where to read data.
* reader_cb - Callback to monitor I/O progress (must not be NULL).
* reader_opaque - An opaque pointer associated with the reader.
* deadline - Deadline to complete the read.
*/
extern void async_socket_read_abs(AsyncSocket* as,
void* buffer, uint32_t len,
on_as_io_cb reader_cb,
void* reader_opaque,
Duration deadline);
/* Asynchronously reads data from an asynchronous socket with a relative timeout.
* Param:
* as - Initialized and connected AsyncSocket instance.
* buffer, len - Buffer where to read data.
* reader_cb - Callback to monitor I/O progress (must not be NULL).
* reader_opaque - An opaque pointer associated with the reader.
* to - Milliseconds to complete the read. to < 0 indicates "no timeout"
*/
extern void async_socket_read_rel(AsyncSocket* as,
void* buffer, uint32_t len,
on_as_io_cb reader_cb,
void* reader_opaque,
int to);
/* Asynchronously writes data to an asynchronous socket with a deadline.
* Param:
* as - Initialized and connected AsyncSocket instance.
* buffer, len - Buffer with writing data.
* writer_cb - Callback to monitor I/O progress (must not be NULL).
* writer_opaque - An opaque pointer associated with the writer.
* deadline - Deadline to complete the write.
*/
extern void async_socket_write_abs(AsyncSocket* as,
const void* buffer, uint32_t len,
on_as_io_cb writer_cb,
void* writer_opaque,
Duration deadline);
/* Asynchronously writes data to an asynchronous socket with a relative timeout.
* Param:
* as - Initialized and connected AsyncSocket instance.
* buffer, len - Buffer with writing data.
* writer_cb - Callback to monitor I/O progress (must not be NULL)
* writer_opaque - An opaque pointer associated with the writer.
* to - Milliseconds to complete the write. to < 0 indicates "no timeout"
*/
extern void async_socket_write_rel(AsyncSocket* as,
const void* buffer, uint32_t len,
on_as_io_cb writer_cb,
void* writer_opaque,
int to);
/* Get a deadline for the given time interval relative to "now".
* Param:
* as - Initialized AsyncSocket instance.
* rel - Time interval. If < 0 an infinite duration will be returned.
* Return:
* A deadline for the given time interval relative to "now".
*/
extern Duration async_socket_deadline(AsyncSocket* as, int rel);
/* Gets an opaque pointer associated with the socket's client */
extern void* async_socket_get_client_opaque(const AsyncSocket* as);
/* Gets TCP port for the socket. */
extern int async_socket_get_port(const AsyncSocket* as);
/* Checks if socket is connected.
* Return:
* Boolean: 1 - socket is connected, 0 - socket is not connected.
*/
extern int async_socket_is_connected(const AsyncSocket* as);
#endif /* ANDROID_ASYNC_SOCKET_H_ */