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| ><H1 |
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| >SDL_Event</H1 |
| ><DIV |
| CLASS="REFNAMEDIV" |
| ><A |
| NAME="AEN3711" |
| ></A |
| ><H2 |
| >Name</H2 |
| >SDL_Event -- General event structure</DIV |
| ><DIV |
| CLASS="REFSECT1" |
| ><A |
| NAME="AEN3714" |
| ></A |
| ><H2 |
| >Structure Definition</H2 |
| ><PRE |
| CLASS="PROGRAMLISTING" |
| >typedef union{ |
| Uint8 type; |
| SDL_ActiveEvent active; |
| SDL_KeyboardEvent key; |
| SDL_MouseMotionEvent motion; |
| SDL_MouseButtonEvent button; |
| SDL_JoyAxisEvent jaxis; |
| SDL_JoyBallEvent jball; |
| SDL_JoyHatEvent jhat; |
| SDL_JoyButtonEvent jbutton; |
| SDL_ResizeEvent resize; |
| SDL_ExposeEvent expose; |
| SDL_QuitEvent quit; |
| SDL_UserEvent user; |
| SDL_SysWMEvent syswm; |
| } SDL_Event;</PRE |
| ></DIV |
| ><DIV |
| CLASS="REFSECT1" |
| ><A |
| NAME="AEN3717" |
| ></A |
| ><H2 |
| >Structure Data</H2 |
| ><DIV |
| CLASS="INFORMALTABLE" |
| ><A |
| NAME="AEN3719" |
| ></A |
| ><P |
| ></P |
| ><TABLE |
| BORDER="0" |
| CLASS="CALSTABLE" |
| ><TBODY |
| ><TR |
| ><TD |
| ALIGN="LEFT" |
| VALIGN="TOP" |
| ><TT |
| CLASS="STRUCTFIELD" |
| ><I |
| >type</I |
| ></TT |
| ></TD |
| ><TD |
| ALIGN="LEFT" |
| VALIGN="TOP" |
| >The type of event</TD |
| ></TR |
| ><TR |
| ><TD |
| ALIGN="LEFT" |
| VALIGN="TOP" |
| ><TT |
| CLASS="STRUCTFIELD" |
| ><I |
| >active</I |
| ></TT |
| ></TD |
| ><TD |
| ALIGN="LEFT" |
| VALIGN="TOP" |
| ><A |
| HREF="sdlactiveevent.html" |
| >Activation event</A |
| ></TD |
| ></TR |
| ><TR |
| ><TD |
| ALIGN="LEFT" |
| VALIGN="TOP" |
| ><TT |
| CLASS="STRUCTFIELD" |
| ><I |
| >key</I |
| ></TT |
| ></TD |
| ><TD |
| ALIGN="LEFT" |
| VALIGN="TOP" |
| ><A |
| HREF="sdlkeyboardevent.html" |
| >Keyboard event</A |
| ></TD |
| ></TR |
| ><TR |
| ><TD |
| ALIGN="LEFT" |
| VALIGN="TOP" |
| ><TT |
| CLASS="STRUCTFIELD" |
| ><I |
| >motion</I |
| ></TT |
| ></TD |
| ><TD |
| ALIGN="LEFT" |
| VALIGN="TOP" |
| ><A |
| HREF="sdlmousemotionevent.html" |
| >Mouse motion event</A |
| ></TD |
| ></TR |
| ><TR |
| ><TD |
| ALIGN="LEFT" |
| VALIGN="TOP" |
| ><TT |
| CLASS="STRUCTFIELD" |
| ><I |
| >button</I |
| ></TT |
| ></TD |
| ><TD |
| ALIGN="LEFT" |
| VALIGN="TOP" |
| ><A |
| HREF="sdlmousebuttonevent.html" |
| >Mouse button event</A |
| ></TD |
| ></TR |
| ><TR |
| ><TD |
| ALIGN="LEFT" |
| VALIGN="TOP" |
| ><TT |
| CLASS="STRUCTFIELD" |
| ><I |
| >jaxis</I |
| ></TT |
| ></TD |
| ><TD |
| ALIGN="LEFT" |
| VALIGN="TOP" |
| ><A |
| HREF="sdljoyaxisevent.html" |
| >Joystick axis motion event</A |
| ></TD |
| ></TR |
| ><TR |
| ><TD |
| ALIGN="LEFT" |
| VALIGN="TOP" |
| ><TT |
| CLASS="STRUCTFIELD" |
| ><I |
| >jball</I |
| ></TT |
| ></TD |
| ><TD |
| ALIGN="LEFT" |
| VALIGN="TOP" |
| ><A |
| HREF="sdljoyballevent.html" |
| >Joystick trackball motion event</A |
| ></TD |
| ></TR |
| ><TR |
| ><TD |
| ALIGN="LEFT" |
| VALIGN="TOP" |
| ><TT |
| CLASS="STRUCTFIELD" |
| ><I |
| >jhat</I |
| ></TT |
| ></TD |
| ><TD |
| ALIGN="LEFT" |
| VALIGN="TOP" |
| ><A |
| HREF="sdljoyhatevent.html" |
| >Joystick hat motion event</A |
| ></TD |
| ></TR |
| ><TR |
| ><TD |
| ALIGN="LEFT" |
| VALIGN="TOP" |
| ><TT |
| CLASS="STRUCTFIELD" |
| ><I |
| >jbutton</I |
| ></TT |
| ></TD |
| ><TD |
| ALIGN="LEFT" |
| VALIGN="TOP" |
| ><A |
| HREF="sdljoybuttonevent.html" |
| >Joystick button event</A |
| ></TD |
| ></TR |
| ><TR |
| ><TD |
| ALIGN="LEFT" |
| VALIGN="TOP" |
| ><TT |
| CLASS="STRUCTFIELD" |
| ><I |
| >resize</I |
| ></TT |
| ></TD |
| ><TD |
| ALIGN="LEFT" |
| VALIGN="TOP" |
| ><A |
| HREF="sdlresizeevent.html" |
| >Application window resize event</A |
| ></TD |
| ></TR |
| ><TR |
| ><TD |
| ALIGN="LEFT" |
| VALIGN="TOP" |
| ><TT |
| CLASS="STRUCTFIELD" |
| ><I |
| >expose</I |
| ></TT |
| ></TD |
| ><TD |
| ALIGN="LEFT" |
| VALIGN="TOP" |
| ><A |
| HREF="sdlexposeevent.html" |
| >Application window expose event</A |
| ></TD |
| ></TR |
| ><TR |
| ><TD |
| ALIGN="LEFT" |
| VALIGN="TOP" |
| ><TT |
| CLASS="STRUCTFIELD" |
| ><I |
| >quit</I |
| ></TT |
| ></TD |
| ><TD |
| ALIGN="LEFT" |
| VALIGN="TOP" |
| ><A |
| HREF="sdlquitevent.html" |
| >Application quit request event</A |
| ></TD |
| ></TR |
| ><TR |
| ><TD |
| ALIGN="LEFT" |
| VALIGN="TOP" |
| ><TT |
| CLASS="STRUCTFIELD" |
| ><I |
| >user</I |
| ></TT |
| ></TD |
| ><TD |
| ALIGN="LEFT" |
| VALIGN="TOP" |
| ><A |
| HREF="sdluserevent.html" |
| >User defined event</A |
| ></TD |
| ></TR |
| ><TR |
| ><TD |
| ALIGN="LEFT" |
| VALIGN="TOP" |
| ><TT |
| CLASS="STRUCTFIELD" |
| ><I |
| >syswm</I |
| ></TT |
| ></TD |
| ><TD |
| ALIGN="LEFT" |
| VALIGN="TOP" |
| ><A |
| HREF="sdlsyswmevent.html" |
| >Undefined window manager event</A |
| ></TD |
| ></TR |
| ></TBODY |
| ></TABLE |
| ><P |
| ></P |
| ></DIV |
| ></DIV |
| ><DIV |
| CLASS="REFSECT1" |
| ><A |
| NAME="AEN3791" |
| ></A |
| ><H2 |
| >Description</H2 |
| ><P |
| >The <SPAN |
| CLASS="STRUCTNAME" |
| >SDL_Event</SPAN |
| > union is the core to all event handling is SDL, its probably the most important structure after <SPAN |
| CLASS="STRUCTNAME" |
| >SDL_Surface</SPAN |
| >. <SPAN |
| CLASS="STRUCTNAME" |
| >SDL_Event</SPAN |
| > is a union of all event structures used in SDL, using it is a simple matter of knowing which union member relates to which event <TT |
| CLASS="STRUCTFIELD" |
| ><I |
| >type</I |
| ></TT |
| >.</P |
| ><P |
| ><DIV |
| CLASS="INFORMALTABLE" |
| ><A |
| NAME="AEN3799" |
| ></A |
| ><P |
| ></P |
| ><TABLE |
| BORDER="1" |
| CLASS="CALSTABLE" |
| ><THEAD |
| ><TR |
| ><TH |
| ALIGN="LEFT" |
| VALIGN="TOP" |
| >Event <TT |
| CLASS="STRUCTFIELD" |
| ><I |
| >type</I |
| ></TT |
| ></TH |
| ><TH |
| ALIGN="LEFT" |
| VALIGN="TOP" |
| >Event Structure</TH |
| ></TR |
| ></THEAD |
| ><TBODY |
| ><TR |
| ><TD |
| ALIGN="LEFT" |
| VALIGN="MIDDLE" |
| ><TT |
| CLASS="LITERAL" |
| >SDL_ACTIVEEVENT</TT |
| ></TD |
| ><TD |
| ALIGN="LEFT" |
| VALIGN="MIDDLE" |
| ><A |
| HREF="sdlactiveevent.html" |
| ><SPAN |
| CLASS="STRUCTNAME" |
| >SDL_ActiveEvent</SPAN |
| ></A |
| ></TD |
| ></TR |
| ><TR |
| ><TD |
| ALIGN="LEFT" |
| VALIGN="TOP" |
| ><TT |
| CLASS="LITERAL" |
| >SDL_KEYDOWN/UP</TT |
| ></TD |
| ><TD |
| ALIGN="LEFT" |
| VALIGN="TOP" |
| ><A |
| HREF="sdlkeyboardevent.html" |
| ><SPAN |
| CLASS="STRUCTNAME" |
| >SDL_KeyboardEvent</SPAN |
| ></A |
| ></TD |
| ></TR |
| ><TR |
| ><TD |
| ALIGN="LEFT" |
| VALIGN="TOP" |
| ><TT |
| CLASS="LITERAL" |
| >SDL_MOUSEMOTION</TT |
| ></TD |
| ><TD |
| ALIGN="LEFT" |
| VALIGN="TOP" |
| ><A |
| HREF="sdlmousemotionevent.html" |
| ><SPAN |
| CLASS="STRUCTNAME" |
| >SDL_MouseMotionEvent</SPAN |
| ></A |
| ></TD |
| ></TR |
| ><TR |
| ><TD |
| ALIGN="LEFT" |
| VALIGN="TOP" |
| ><TT |
| CLASS="LITERAL" |
| >SDL_MOUSEBUTTONDOWN/UP</TT |
| ></TD |
| ><TD |
| ALIGN="LEFT" |
| VALIGN="TOP" |
| ><A |
| HREF="sdlmousebuttonevent.html" |
| ><SPAN |
| CLASS="STRUCTNAME" |
| >SDL_MouseButtonEvent</SPAN |
| ></A |
| ></TD |
| ></TR |
| ><TR |
| ><TD |
| ALIGN="LEFT" |
| VALIGN="TOP" |
| ><TT |
| CLASS="LITERAL" |
| >SDL_JOYAXISMOTION</TT |
| ></TD |
| ><TD |
| ALIGN="LEFT" |
| VALIGN="TOP" |
| ><A |
| HREF="sdljoyaxisevent.html" |
| ><SPAN |
| CLASS="STRUCTNAME" |
| >SDL_JoyAxisEvent</SPAN |
| ></A |
| ></TD |
| ></TR |
| ><TR |
| ><TD |
| ALIGN="LEFT" |
| VALIGN="TOP" |
| ><TT |
| CLASS="LITERAL" |
| >SDL_JOYBALLMOTION</TT |
| ></TD |
| ><TD |
| ALIGN="LEFT" |
| VALIGN="TOP" |
| ><A |
| HREF="sdljoyballevent.html" |
| ><SPAN |
| CLASS="STRUCTNAME" |
| >SDL_JoyBallEvent</SPAN |
| ></A |
| ></TD |
| ></TR |
| ><TR |
| ><TD |
| ALIGN="LEFT" |
| VALIGN="TOP" |
| ><TT |
| CLASS="LITERAL" |
| >SDL_JOYHATMOTION</TT |
| ></TD |
| ><TD |
| ALIGN="LEFT" |
| VALIGN="TOP" |
| ><A |
| HREF="sdljoyhatevent.html" |
| ><SPAN |
| CLASS="STRUCTNAME" |
| >SDL_JoyHatEvent</SPAN |
| ></A |
| ></TD |
| ></TR |
| ><TR |
| ><TD |
| ALIGN="LEFT" |
| VALIGN="TOP" |
| ><TT |
| CLASS="LITERAL" |
| >SDL_JOYBUTTONDOWN/UP</TT |
| ></TD |
| ><TD |
| ALIGN="LEFT" |
| VALIGN="TOP" |
| ><A |
| HREF="sdljoybuttonevent.html" |
| ><SPAN |
| CLASS="STRUCTNAME" |
| >SDL_JoyButtonEvent</SPAN |
| ></A |
| ></TD |
| ></TR |
| ><TR |
| ><TD |
| ALIGN="LEFT" |
| VALIGN="TOP" |
| ><TT |
| CLASS="LITERAL" |
| >SDL_QUIT</TT |
| ></TD |
| ><TD |
| ALIGN="LEFT" |
| VALIGN="TOP" |
| ><A |
| HREF="sdlquitevent.html" |
| ><SPAN |
| CLASS="STRUCTNAME" |
| >SDL_QuitEvent</SPAN |
| ></A |
| ></TD |
| ></TR |
| ><TR |
| ><TD |
| ALIGN="LEFT" |
| VALIGN="TOP" |
| ><TT |
| CLASS="LITERAL" |
| >SDL_SYSWMEVENT</TT |
| ></TD |
| ><TD |
| ALIGN="LEFT" |
| VALIGN="TOP" |
| ><A |
| HREF="sdlsyswmevent.html" |
| ><SPAN |
| CLASS="STRUCTNAME" |
| >SDL_SysWMEvent</SPAN |
| ></A |
| ></TD |
| ></TR |
| ><TR |
| ><TD |
| ALIGN="LEFT" |
| VALIGN="TOP" |
| ><TT |
| CLASS="LITERAL" |
| >SDL_VIDEORESIZE</TT |
| ></TD |
| ><TD |
| ALIGN="LEFT" |
| VALIGN="TOP" |
| ><A |
| HREF="sdlresizeevent.html" |
| ><SPAN |
| CLASS="STRUCTNAME" |
| >SDL_ResizeEvent</SPAN |
| ></A |
| ></TD |
| ></TR |
| ><TR |
| ><TD |
| ALIGN="LEFT" |
| VALIGN="TOP" |
| ><TT |
| CLASS="LITERAL" |
| >SDL_VIDEOEXPOSE</TT |
| ></TD |
| ><TD |
| ALIGN="LEFT" |
| VALIGN="TOP" |
| ><A |
| HREF="sdlexposeevent.html" |
| ><SPAN |
| CLASS="STRUCTNAME" |
| >SDL_ExposeEvent</SPAN |
| ></A |
| ></TD |
| ></TR |
| ><TR |
| ><TD |
| ALIGN="LEFT" |
| VALIGN="TOP" |
| ><TT |
| CLASS="LITERAL" |
| >SDL_USEREVENT</TT |
| ></TD |
| ><TD |
| ALIGN="LEFT" |
| VALIGN="TOP" |
| ><A |
| HREF="sdluserevent.html" |
| ><SPAN |
| CLASS="STRUCTNAME" |
| >SDL_UserEvent</SPAN |
| ></A |
| ></TD |
| ></TR |
| ></TBODY |
| ></TABLE |
| ><P |
| ></P |
| ></DIV |
| ></P |
| ></DIV |
| ><DIV |
| CLASS="REFSECT1" |
| ><A |
| NAME="AEN3885" |
| ></A |
| ><H2 |
| >Use</H2 |
| ><P |
| >The <SPAN |
| CLASS="STRUCTNAME" |
| >SDL_Event</SPAN |
| > structure has two uses</P |
| ><P |
| ></P |
| ><UL |
| COMPACT="COMPACT" |
| ><LI |
| ><P |
| >Reading events on the event queue</P |
| ></LI |
| ><LI |
| ><P |
| >Placing events on the event queue</P |
| ></LI |
| ></UL |
| ><P |
| >Reading events from the event queue is done with either <A |
| HREF="sdlpollevent.html" |
| ><TT |
| CLASS="FUNCTION" |
| >SDL_PollEvent</TT |
| ></A |
| > or <A |
| HREF="sdlpeepevents.html" |
| ><TT |
| CLASS="FUNCTION" |
| >SDL_PeepEvents</TT |
| ></A |
| >. We'll use <TT |
| CLASS="FUNCTION" |
| >SDL_PollEvent</TT |
| > and step through an example.</P |
| ><P |
| >First off, we create an empty <SPAN |
| CLASS="STRUCTNAME" |
| >SDL_Event</SPAN |
| > structure. |
| <PRE |
| CLASS="PROGRAMLISTING" |
| >SDL_Event test_event;</PRE |
| > |
| <TT |
| CLASS="FUNCTION" |
| >SDL_PollEvent</TT |
| > removes the next event from the event queue, if there are no events on the queue it returns <SPAN |
| CLASS="RETURNVALUE" |
| >0</SPAN |
| > otherwise it returns <SPAN |
| CLASS="RETURNVALUE" |
| >1</SPAN |
| >. We use a <TT |
| CLASS="FUNCTION" |
| >while</TT |
| > loop to process each event in turn. |
| <PRE |
| CLASS="PROGRAMLISTING" |
| >while(SDL_PollEvent(&test_event)) {</PRE |
| > |
| The <TT |
| CLASS="FUNCTION" |
| >SDL_PollEvent</TT |
| > function take a pointer to an <SPAN |
| CLASS="STRUCTNAME" |
| >SDL_Event</SPAN |
| > structure that is to be filled with event information. We know that if <TT |
| CLASS="FUNCTION" |
| >SDL_PollEvent</TT |
| > removes an event from the queue then the event information will be placed in our <SPAN |
| CLASS="STRUCTNAME" |
| >test_event</SPAN |
| > structure, but we also know that the <SPAN |
| CLASS="emphasis" |
| ><I |
| CLASS="EMPHASIS" |
| >type</I |
| ></SPAN |
| > of event will be placed in the <TT |
| CLASS="STRUCTFIELD" |
| ><I |
| >type</I |
| ></TT |
| > member of <SPAN |
| CLASS="STRUCTNAME" |
| >test_event</SPAN |
| >. So to handle each event <TT |
| CLASS="STRUCTFIELD" |
| ><I |
| >type</I |
| ></TT |
| > seperately we use a <TT |
| CLASS="FUNCTION" |
| >switch</TT |
| > statement. |
| <PRE |
| CLASS="PROGRAMLISTING" |
| > switch(test_event.type) {</PRE |
| > |
| We need to know what kind of events we're looking for <SPAN |
| CLASS="emphasis" |
| ><I |
| CLASS="EMPHASIS" |
| >and</I |
| ></SPAN |
| > the event <TT |
| CLASS="STRUCTFIELD" |
| ><I |
| >type</I |
| ></TT |
| >'s of those events. So lets assume we want to detect where the user is moving the mouse pointer within our application. We look through our event types and notice that <TT |
| CLASS="LITERAL" |
| >SDL_MOUSEMOTION</TT |
| > is, more than likely, the event we're looking for. A little <A |
| HREF="sdlmousemotionevent.html" |
| >more</A |
| > research tells use that <TT |
| CLASS="LITERAL" |
| >SDL_MOUSEMOTION</TT |
| > events are handled within the <A |
| HREF="sdlmousemotionevent.html" |
| ><SPAN |
| CLASS="STRUCTNAME" |
| >SDL_MouseMotionEvent</SPAN |
| ></A |
| > structure which is the <TT |
| CLASS="STRUCTFIELD" |
| ><I |
| >motion</I |
| ></TT |
| > member of <SPAN |
| CLASS="STRUCTNAME" |
| >SDL_Event</SPAN |
| >. We can check for the <TT |
| CLASS="LITERAL" |
| >SDL_MOUSEMOTION</TT |
| > event <TT |
| CLASS="STRUCTFIELD" |
| ><I |
| >type</I |
| ></TT |
| > within our <TT |
| CLASS="FUNCTION" |
| >switch</TT |
| > statement like so: |
| <PRE |
| CLASS="PROGRAMLISTING" |
| > case SDL_MOUSEMOTION:</PRE |
| > |
| All we need do now is read the information out of the <TT |
| CLASS="STRUCTFIELD" |
| ><I |
| >motion</I |
| ></TT |
| > member of <SPAN |
| CLASS="STRUCTNAME" |
| >test_event</SPAN |
| >. |
| <PRE |
| CLASS="PROGRAMLISTING" |
| > printf("We got a motion event.\n"); |
| printf("Current mouse position is: (%d, %d)\n", test_event.motion.x, test_event.motion.y); |
| break; |
| default: |
| printf("Unhandled Event!\n"); |
| break; |
| } |
| } |
| printf("Event queue empty.\n");</PRE |
| ></P |
| ><P |
| >It is also possible to push events onto the event queue and so use it as a two-way communication path. Both <A |
| HREF="sdlpushevent.html" |
| ><TT |
| CLASS="FUNCTION" |
| >SDL_PushEvent</TT |
| ></A |
| > and <A |
| HREF="sdlpeepevents.html" |
| ><TT |
| CLASS="FUNCTION" |
| >SDL_PeepEvents</TT |
| ></A |
| > allow you to place events onto the event queue. This is usually used to place a <TT |
| CLASS="LITERAL" |
| >SDL_USEREVENT</TT |
| > on the event queue, however you could use it to post fake input events if you wished. Creating your own events is a simple matter of choosing the event type you want, setting the <TT |
| CLASS="STRUCTFIELD" |
| ><I |
| >type</I |
| ></TT |
| > member and filling the appropriate member structure with information. |
| <PRE |
| CLASS="PROGRAMLISTING" |
| >SDL_Event user_event; |
| |
| user_event.type=SDL_USEREVENT; |
| user_event.user.code=2; |
| user_event.user.data1=NULL; |
| user_event.user.data2=NULL; |
| SDL_PushEvent(&user_event);</PRE |
| ></P |
| ></DIV |
| ><DIV |
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| HREF="sdlpollevent.html" |
| ><TT |
| CLASS="FUNCTION" |
| >SDL_PollEvent</TT |
| ></A |
| >, |
| <A |
| HREF="sdlpushevent.html" |
| ><TT |
| CLASS="FUNCTION" |
| >SDL_PushEvent</TT |
| ></A |
| >, |
| <A |
| HREF="sdlpeepevents.html" |
| ><TT |
| CLASS="FUNCTION" |
| >SDL_PeepEvents</TT |
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