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| ><H1 |
| ><A |
| NAME="SDLGLATTR" |
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| >SDL_GLattr</H1 |
| ><DIV |
| CLASS="REFNAMEDIV" |
| ><A |
| NAME="AEN2971" |
| ></A |
| ><H2 |
| >Name</H2 |
| >SDL_GLattr -- SDL GL Attributes</DIV |
| ><DIV |
| CLASS="REFSECT1" |
| ><A |
| NAME="AEN2974" |
| ></A |
| ><H2 |
| >Attributes</H2 |
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| NAME="AEN2976" |
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| ><TT |
| CLASS="LITERAL" |
| >SDL_GL_RED_SIZE</TT |
| ></TD |
| ><TD |
| ALIGN="LEFT" |
| VALIGN="TOP" |
| >Size of the framebuffer red component, in bits</TD |
| ></TR |
| ><TR |
| ><TD |
| ALIGN="LEFT" |
| VALIGN="TOP" |
| ><TT |
| CLASS="LITERAL" |
| >SDL_GL_GREEN_SIZE</TT |
| ></TD |
| ><TD |
| ALIGN="LEFT" |
| VALIGN="TOP" |
| >Size of the framebuffer green component, in bits</TD |
| ></TR |
| ><TR |
| ><TD |
| ALIGN="LEFT" |
| VALIGN="TOP" |
| ><TT |
| CLASS="LITERAL" |
| >SDL_GL_BLUE_SIZE</TT |
| ></TD |
| ><TD |
| ALIGN="LEFT" |
| VALIGN="TOP" |
| >Size of the framebuffer blue component, in bits</TD |
| ></TR |
| ><TR |
| ><TD |
| ALIGN="LEFT" |
| VALIGN="TOP" |
| ><TT |
| CLASS="LITERAL" |
| >SDL_GL_ALPHA_SIZE</TT |
| ></TD |
| ><TD |
| ALIGN="LEFT" |
| VALIGN="TOP" |
| >Size of the framebuffer alpha component, in bits</TD |
| ></TR |
| ><TR |
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| ALIGN="LEFT" |
| VALIGN="TOP" |
| ><TT |
| CLASS="LITERAL" |
| >SDL_GL_DOUBLEBUFFER</TT |
| ></TD |
| ><TD |
| ALIGN="LEFT" |
| VALIGN="TOP" |
| >0 or 1, enable or disable double buffering</TD |
| ></TR |
| ><TR |
| ><TD |
| ALIGN="LEFT" |
| VALIGN="TOP" |
| ><TT |
| CLASS="LITERAL" |
| >SDL_GL_BUFFER_SIZE</TT |
| ></TD |
| ><TD |
| ALIGN="LEFT" |
| VALIGN="TOP" |
| >Size of the framebuffer, in bits</TD |
| ></TR |
| ><TR |
| ><TD |
| ALIGN="LEFT" |
| VALIGN="TOP" |
| ><TT |
| CLASS="LITERAL" |
| >SDL_GL_DEPTH_SIZE</TT |
| ></TD |
| ><TD |
| ALIGN="LEFT" |
| VALIGN="TOP" |
| >Size of the depth buffer, in bits</TD |
| ></TR |
| ><TR |
| ><TD |
| ALIGN="LEFT" |
| VALIGN="TOP" |
| ><TT |
| CLASS="LITERAL" |
| >SDL_GL_STENCIL_SIZE</TT |
| ></TD |
| ><TD |
| ALIGN="LEFT" |
| VALIGN="TOP" |
| >Size of the stencil buffer, in bits</TD |
| ></TR |
| ><TR |
| ><TD |
| ALIGN="LEFT" |
| VALIGN="TOP" |
| ><TT |
| CLASS="LITERAL" |
| >SDL_GL_ACCUM_RED_SIZE</TT |
| ></TD |
| ><TD |
| ALIGN="LEFT" |
| VALIGN="TOP" |
| >Size of the accumulation buffer red component, in bits</TD |
| ></TR |
| ><TR |
| ><TD |
| ALIGN="LEFT" |
| VALIGN="TOP" |
| ><TT |
| CLASS="LITERAL" |
| >SDL_GL_ACCUM_GREEN_SIZE</TT |
| ></TD |
| ><TD |
| ALIGN="LEFT" |
| VALIGN="TOP" |
| >Size of the accumulation buffer green component, in bits</TD |
| ></TR |
| ><TR |
| ><TD |
| ALIGN="LEFT" |
| VALIGN="TOP" |
| ><TT |
| CLASS="LITERAL" |
| >SDL_GL_ACCUM_BLUE_SIZE</TT |
| ></TD |
| ><TD |
| ALIGN="LEFT" |
| VALIGN="TOP" |
| >Size of the accumulation buffer blue component, in bits</TD |
| ></TR |
| ><TR |
| ><TD |
| ALIGN="LEFT" |
| VALIGN="TOP" |
| ><TT |
| CLASS="LITERAL" |
| >SDL_GL_ACCUM_ALPHA_SIZE</TT |
| ></TD |
| ><TD |
| ALIGN="LEFT" |
| VALIGN="TOP" |
| >Size of the accumulation buffer alpha component, in bits</TD |
| ></TR |
| ></TBODY |
| ></TABLE |
| ><P |
| ></P |
| ></DIV |
| ></DIV |
| ><DIV |
| CLASS="REFSECT1" |
| ><A |
| NAME="AEN3027" |
| ></A |
| ><H2 |
| >Description</H2 |
| ><P |
| >While you can set most OpenGL attributes normally, the attributes list above must be known <SPAN |
| CLASS="emphasis" |
| ><I |
| CLASS="EMPHASIS" |
| >before</I |
| ></SPAN |
| > SDL sets the video mode. These attributes a set and read with <A |
| HREF="sdlglsetattribute.html" |
| ><TT |
| CLASS="FUNCTION" |
| >SDL_GL_SetAttribute</TT |
| ></A |
| > and <A |
| HREF="sdlglgetattribute.html" |
| ><TT |
| CLASS="FUNCTION" |
| >SDL_GL_GetAttribute</TT |
| ></A |
| >.</P |
| ></DIV |
| ><DIV |
| CLASS="REFSECT1" |
| ><A |
| NAME="AEN3035" |
| ></A |
| ><H2 |
| >See Also</H2 |
| ><P |
| ><A |
| HREF="sdlglsetattribute.html" |
| ><TT |
| CLASS="FUNCTION" |
| >SDL_GL_SetAttribute</TT |
| ></A |
| >, |
| <A |
| HREF="sdlglgetattribute.html" |
| ><TT |
| CLASS="FUNCTION" |
| >SDL_GL_GetAttribute</TT |
| ></A |
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