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| >SDL_GL_LoadLibrary</H1 |
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| >Name</H2 |
| >SDL_GL_LoadLibrary -- Specify an OpenGL library</DIV |
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| ><PRE |
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| >#include "SDL.h"</PRE |
| ><P |
| ><CODE |
| ><CODE |
| CLASS="FUNCDEF" |
| >int <B |
| CLASS="FSFUNC" |
| >SDL_GL_LoadLibrary</B |
| ></CODE |
| >(const char *path);</CODE |
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| >Description</H2 |
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| >If you wish, you may load the OpenGL library at runtime, this must be done before <A |
| HREF="sdlsetvideomode.html" |
| ><TT |
| CLASS="FUNCTION" |
| >SDL_SetVideoMode</TT |
| ></A |
| > is called. The <TT |
| CLASS="PARAMETER" |
| ><I |
| >path</I |
| ></TT |
| > of the GL library is passed to <TT |
| CLASS="FUNCTION" |
| >SDL_GL_LoadLibrary</TT |
| > and it returns <SPAN |
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| >0</SPAN |
| > on success, or <SPAN |
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| >-1</SPAN |
| > on an error. You must then use <A |
| HREF="sdlglgetprocaddress.html" |
| ><TT |
| CLASS="FUNCTION" |
| >SDL_GL_GetProcAddress</TT |
| ></A |
| > to retrieve function pointers to GL functions.</P |
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| >See Also</H2 |
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| HREF="sdlglgetprocaddress.html" |
| ><TT |
| CLASS="FUNCTION" |
| >SDL_GL_GetProcAddress</TT |
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