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| >SDL_PumpEvents</H1 |
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| ><H2 |
| >Name</H2 |
| >SDL_PumpEvents -- Pumps the event loop, gathering events from the input devices.</DIV |
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| NAME="AEN5390" |
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| >Synopsis</H2 |
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| ><PRE |
| CLASS="FUNCSYNOPSISINFO" |
| >#include "SDL.h"</PRE |
| ><P |
| ><CODE |
| ><CODE |
| CLASS="FUNCDEF" |
| >void <B |
| CLASS="FSFUNC" |
| >SDL_PumpEvents</B |
| ></CODE |
| >(void);</CODE |
| ></P |
| ><P |
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| ><H2 |
| >Description</H2 |
| ><P |
| >Pumps the event loop, gathering events from the input devices.</P |
| ><P |
| ><TT |
| CLASS="FUNCTION" |
| >SDL_PumpEvents</TT |
| > gathers all the pending input information from devices and places it on the event queue. Without calls to <TT |
| CLASS="FUNCTION" |
| >SDL_PumpEvents</TT |
| > no events would ever be placed on the queue. Often calls the need for <TT |
| CLASS="FUNCTION" |
| >SDL_PumpEvents</TT |
| > is hidden from the user since <A |
| HREF="sdlpollevent.html" |
| ><TT |
| CLASS="FUNCTION" |
| >SDL_PollEvent</TT |
| ></A |
| > and <A |
| HREF="sdlwaitevent.html" |
| ><TT |
| CLASS="FUNCTION" |
| >SDL_WaitEvent</TT |
| ></A |
| > implicitly call <TT |
| CLASS="FUNCTION" |
| >SDL_PumpEvents</TT |
| >. However, if you are not polling or waiting for events (e.g. you are filtering them), then you must call <TT |
| CLASS="FUNCTION" |
| >SDL_PumpEvents</TT |
| > to force an event queue update.</P |
| ><DIV |
| CLASS="NOTE" |
| ><BLOCKQUOTE |
| CLASS="NOTE" |
| ><P |
| ><B |
| >Note: </B |
| >You can only call this function in the thread that set the video mode.</P |
| ></BLOCKQUOTE |
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| ><H2 |
| >See Also</H2 |
| ><P |
| ><A |
| HREF="sdlpollevent.html" |
| ><TT |
| CLASS="FUNCTION" |
| >SDL_PollEvent</TT |
| ></A |
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