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| >Chapter 13. Time</H1 |
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| >Table of Contents</B |
| ></DT |
| ><DT |
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| >SDL_GetTicks</A |
| > -- Get the number of milliseconds since the SDL library initialization.</DT |
| ><DT |
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| HREF="sdldelay.html" |
| >SDL_Delay</A |
| > -- Wait a specified number of milliseconds before returning.</DT |
| ><DT |
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| HREF="sdladdtimer.html" |
| >SDL_AddTimer</A |
| > -- Add a timer which will call a callback after the specified number of milliseconds has |
| elapsed.</DT |
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| HREF="sdlremovetimer.html" |
| >SDL_RemoveTimer</A |
| > -- Remove a timer which was added with |
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| >SDL_AddTimer</A |
| >.</DT |
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| >SDL_SetTimer</A |
| > -- Set a callback to run after the specified number of milliseconds has |
| elapsed.</DT |
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| >SDL provides several cross-platform functions for dealing with time. |
| It provides a way to get the current time, a way to wait a little while, |
| and a simple timer mechanism. These functions give you two ways of moving an |
| object every x milliseconds: |
| |
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| >Use a timer callback function. This may have the bad effect that it runs in a seperate thread or uses alarm signals, but it's easier to implement.</P |
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| >Or you can get the number of milliseconds passed, and move the object if, for example, 30 ms passed.</P |
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