| /* |
| * Copyright (C) 2007 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| package com.android.quake; |
| /* |
| * Copyright (C) 2008 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| |
| import android.content.Context; |
| import android.opengl.GLSurfaceView; |
| import android.util.AttributeSet; |
| import android.util.Log; |
| import android.view.KeyEvent; |
| import android.view.MotionEvent; |
| |
| import javax.microedition.khronos.egl.EGL10; |
| import javax.microedition.khronos.egl.EGLConfig; |
| import javax.microedition.khronos.opengles.GL10; |
| /** |
| * An implementation of SurfaceView that uses the dedicated surface for |
| * displaying an OpenGL animation. This allows the animation to run in a |
| * separate thread, without requiring that it be driven by the update mechanism |
| * of the view hierarchy. |
| * |
| * The application-specific rendering code is delegated to a GLView.Renderer |
| * instance. |
| */ |
| class QuakeView extends GLSurfaceView { |
| QuakeView(Context context) { |
| super(context); |
| init(); |
| } |
| |
| public QuakeView(Context context, AttributeSet attrs) { |
| super(context, attrs); |
| init(); |
| } |
| |
| private void init() { |
| // We want events. |
| setFocusable(true); |
| setFocusableInTouchMode(true); |
| requestFocus(); |
| } |
| |
| public void setQuakeLib(QuakeLib quakeLib) { |
| mQuakeLib = quakeLib; |
| setRenderer(new QuakeRenderer()); |
| } |
| |
| @Override |
| public boolean onKeyDown(int keyCode, KeyEvent event) { |
| if (!weWantThisKeyCode(keyCode)) { |
| return super.onKeyDown(keyCode, event); |
| } |
| switch (keyCode) { |
| case KeyEvent.KEYCODE_ALT_RIGHT: |
| case KeyEvent.KEYCODE_ALT_LEFT: |
| mAltKeyPressed = true; |
| break; |
| case KeyEvent.KEYCODE_SHIFT_RIGHT: |
| case KeyEvent.KEYCODE_SHIFT_LEFT: |
| mShiftKeyPressed = true; |
| break; |
| } |
| queueKeyEvent(QuakeLib.KEY_PRESS, |
| keyCodeToQuakeCode(keyCode)); |
| return true; |
| } |
| |
| @Override |
| public boolean onKeyUp(int keyCode, KeyEvent event) { |
| if (!weWantThisKeyCode(keyCode)) { |
| return super.onKeyUp(keyCode, event); |
| } |
| switch (keyCode) { |
| case KeyEvent.KEYCODE_ALT_RIGHT: |
| case KeyEvent.KEYCODE_ALT_LEFT: |
| mAltKeyPressed = false; |
| break; |
| case KeyEvent.KEYCODE_SHIFT_RIGHT: |
| case KeyEvent.KEYCODE_SHIFT_LEFT: |
| mShiftKeyPressed = false; |
| break; } |
| queueKeyEvent(QuakeLib.KEY_RELEASE, |
| keyCodeToQuakeCode(keyCode)); |
| return true; |
| } |
| |
| @Override |
| public boolean onTrackballEvent(MotionEvent event) { |
| if (!mGameMode) { |
| return super.onTrackballEvent(event); |
| } |
| queueTrackballEvent(event); |
| return true; |
| } |
| |
| private boolean weWantThisKeyCode(int keyCode) { |
| return (keyCode != KeyEvent.KEYCODE_VOLUME_UP) && |
| (keyCode != KeyEvent.KEYCODE_VOLUME_DOWN) && |
| (keyCode != KeyEvent.KEYCODE_SEARCH); |
| } |
| |
| @Override |
| public boolean dispatchTouchEvent(MotionEvent ev) { |
| queueMotionEvent(ev); |
| return true; |
| } |
| |
| private int keyCodeToQuakeCode(int keyCode) { |
| int key = 0; |
| if (key >= sKeyCodeToQuakeCode.length) { |
| return 0; |
| } |
| if (mAltKeyPressed) { |
| key = sKeyCodeToQuakeCodeAlt[keyCode]; |
| if (key == 0) { |
| key = sKeyCodeToQuakeCodeShift[keyCode]; |
| if (key == 0) { |
| key = sKeyCodeToQuakeCode[keyCode]; |
| } |
| } |
| } else if (mShiftKeyPressed) { |
| key = sKeyCodeToQuakeCodeShift[keyCode]; |
| if (key == 0) { |
| key = sKeyCodeToQuakeCode[keyCode]; |
| } |
| } else { |
| key = sKeyCodeToQuakeCode[keyCode]; |
| } |
| if (key == 0) { |
| key = '$'; |
| } |
| return key; |
| } |
| |
| public void queueKeyEvent(final int type, final int keyCode) { |
| queueEvent( |
| new Runnable() { |
| public void run() { |
| mQuakeLib.event(type, keyCode); |
| } |
| }); |
| } |
| |
| public void queueMotionEvent(final MotionEvent ev) { |
| queueEvent( |
| new Runnable() { |
| public void run() { |
| mQuakeLib.motionEvent(ev.getEventTime(), |
| ev.getAction(), |
| ev.getX(), ev.getY(), |
| ev.getPressure(), ev.getSize(), |
| ev.getDeviceId()); |
| } |
| }); |
| } |
| |
| public void queueTrackballEvent(final MotionEvent ev) { |
| queueEvent( |
| new Runnable() { |
| public void run() { |
| mQuakeLib.trackballEvent(ev.getEventTime(), |
| ev.getAction(), |
| ev.getX(), ev.getY()); |
| } |
| }); |
| } |
| |
| private boolean mShiftKeyPressed; |
| private boolean mAltKeyPressed; |
| |
| private static final int[] sKeyCodeToQuakeCode = { |
| '$', QuakeLib.K_ESCAPE, '$', '$', QuakeLib.K_ESCAPE, '$', '$', '0', // 0.. 7 |
| '1', '2', '3', '4', '5', '6', '7', '8', // 8..15 |
| '9', '$', '$', QuakeLib.K_UPARROW, QuakeLib.K_DOWNARROW, QuakeLib.K_LEFTARROW, QuakeLib.K_RIGHTARROW, QuakeLib.K_ENTER, // 16..23 |
| '$', '$', '$', QuakeLib.K_HOME, '$', 'a', 'b', 'c', // 24..31 |
| |
| 'd', 'e', 'f', 'g', 'h', 'i', 'j', 'k', // 32..39 |
| 'l', 'm', 'n', 'o', 'p', 'q', 'r', 's', // 40..47 |
| 't', 'u', 'v', 'w', 'x', 'y', 'z', ',', // 48..55 |
| '.', QuakeLib.K_ALT, QuakeLib.K_ALT, QuakeLib.K_SHIFT, QuakeLib.K_SHIFT, QuakeLib.K_TAB, ' ', '$', // 56..63 |
| '$', '$', QuakeLib.K_ENTER, QuakeLib.K_BACKSPACE, '`', '-', '=', '[', // 64..71 |
| ']', '\\', ';', '\'', '/', QuakeLib.K_CTRL, '#', '$', // 72..79 |
| QuakeLib.K_HOME, '$', QuakeLib.K_ESCAPE, '$', '$' // 80..84 |
| }; |
| |
| private static final int sKeyCodeToQuakeCodeShift[] = |
| { |
| 0, 0, 0, 0, 0, 0, 0, ')', // 0.. 7 |
| '!', '@', '#', '$', '%', '^', '&', '*', // 8..15 |
| '(', 0, 0, 0, 0, 0, 0, 0, // 16..23 |
| 0, 0, 0, 0, 0, 0, ']', 0, // 24..31 |
| |
| '\\', '_', '{', '}', ':', '-', ';', '"', // 32..39 |
| '\'', '>', '<', '+', '=', 0, 0, '|', // 40..47 |
| 0, 0, '[', '`', 0, 0, QuakeLib.K_PAUSE, ';', // 48..55 |
| 0, 0, 0, 0, 0, 0, 0, 0, // 56..63 |
| 0, 0, 0, 0, 0, 0, 0, 0, // 64..71 |
| 0, 0, '?', '0', 0, QuakeLib.K_CTRL, 0, 0, // 72..79 |
| 0, 0, 0, 0, 0 // 80..84 |
| }; |
| |
| private static final int sKeyCodeToQuakeCodeAlt[] = |
| { |
| 0, 0, 0, 0, 0, 0, 0, QuakeLib.K_F10, // 0.. 7 |
| QuakeLib.K_F1, QuakeLib.K_F2, QuakeLib.K_F3, QuakeLib.K_F4, QuakeLib.K_F5, QuakeLib.K_F6, QuakeLib.K_F7, QuakeLib.K_F8, // 8..15 |
| QuakeLib.K_F9, 0, 0, 0, 0, 0, 0, 0, // 16..23 |
| 0, 0, 0, 0, 0, 0, 0, 0, // 24..31 |
| |
| 0, 0, 0, 0, 0, 0, 0, 0, // 32..39 |
| 0, 0, 0, 0, 0, 0, 0, 0, // 40..47 |
| QuakeLib.K_F11, 0, 0, 0, 0, QuakeLib.K_F12, 0, 0, // 48..55 |
| 0, 0, 0, 0, 0, 0, 0, 0, // 56..63 |
| 0, 0, 0, 0, 0, 0, 0, 0, // 64..71 |
| 0, 0, 0, 0, 0, 0, 0, 0, // 72..79 |
| 0, 0, 0, 0, 0 // 80..83 |
| }; |
| |
| private class QuakeRenderer implements GLSurfaceView.Renderer { |
| private static final String TAG = "QuakeRenderer"; |
| public void onDrawFrame(GL10 gl) { |
| if (mWidth != 0 && mHeight != 0) { |
| mGameMode = mQuakeLib.step(mWidth, mHeight); |
| } |
| } |
| |
| public void onSurfaceChanged(GL10 gl, int width, int height) { |
| mWidth = width; |
| mHeight = height; |
| mQuakeLib.init(); |
| } |
| |
| public void onSurfaceCreated(GL10 gl, EGLConfig config) { |
| // Do nothing. |
| } |
| private int mWidth; |
| private int mHeight; |
| } |
| |
| private QuakeLib mQuakeLib; |
| private boolean mGameMode; |
| } |
| |