/* | |
Copyright (C) 1996-1997 Id Software, Inc. | |
This program is free software; you can redistribute it and/or | |
modify it under the terms of the GNU General Public License | |
as published by the Free Software Foundation; either version 2 | |
of the License, or (at your option) any later version. | |
This program is distributed in the hope that it will be useful, | |
but WITHOUT ANY WARRANTY; without even the implied warranty of | |
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. | |
See the GNU General Public License for more details. | |
You should have received a copy of the GNU General Public License | |
along with this program; if not, write to the Free Software | |
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. | |
*/ | |
// cl_ents.c -- entity parsing and management | |
#include "quakedef.h" | |
extern cvar_t cl_predict_players; | |
extern cvar_t cl_predict_players2; | |
extern cvar_t cl_solid_players; | |
static struct predicted_player { | |
int flags; | |
qboolean active; | |
vec3_t origin; // predicted origin | |
} predicted_players[MAX_CLIENTS]; | |
//============================================================ | |
/* | |
=============== | |
CL_AllocDlight | |
=============== | |
*/ | |
dlight_t *CL_AllocDlight (int key) | |
{ | |
int i; | |
dlight_t *dl; | |
// first look for an exact key match | |
if (key) | |
{ | |
dl = cl_dlights; | |
for (i=0 ; i<MAX_DLIGHTS ; i++, dl++) | |
{ | |
if (dl->key == key) | |
{ | |
memset (dl, 0, sizeof(*dl)); | |
dl->key = key; | |
return dl; | |
} | |
} | |
} | |
// then look for anything else | |
dl = cl_dlights; | |
for (i=0 ; i<MAX_DLIGHTS ; i++, dl++) | |
{ | |
if (dl->die < cl.time) | |
{ | |
memset (dl, 0, sizeof(*dl)); | |
dl->key = key; | |
return dl; | |
} | |
} | |
dl = &cl_dlights[0]; | |
memset (dl, 0, sizeof(*dl)); | |
dl->key = key; | |
return dl; | |
} | |
/* | |
=============== | |
CL_NewDlight | |
=============== | |
*/ | |
void CL_NewDlight (int key, float x, float y, float z, float radius, float time, | |
int type) | |
{ | |
dlight_t *dl; | |
dl = CL_AllocDlight (key); | |
dl->origin[0] = x; | |
dl->origin[1] = y; | |
dl->origin[2] = z; | |
dl->radius = radius; | |
dl->die = cl.time + time; | |
if (type == 0) { | |
dl->color[0] = 0.2; | |
dl->color[1] = 0.1; | |
dl->color[2] = 0.05; | |
dl->color[3] = 0.7; | |
} else if (type == 1) { | |
dl->color[0] = 0.05; | |
dl->color[1] = 0.05; | |
dl->color[2] = 0.3; | |
dl->color[3] = 0.7; | |
} else if (type == 2) { | |
dl->color[0] = 0.5; | |
dl->color[1] = 0.05; | |
dl->color[2] = 0.05; | |
dl->color[3] = 0.7; | |
} else if (type == 3) { | |
dl->color[0]=0.5; | |
dl->color[1] = 0.05; | |
dl->color[2] = 0.4; | |
dl->color[3] = 0.7; | |
} | |
} | |
/* | |
=============== | |
CL_DecayLights | |
=============== | |
*/ | |
void CL_DecayLights (void) | |
{ | |
int i; | |
dlight_t *dl; | |
dl = cl_dlights; | |
for (i=0 ; i<MAX_DLIGHTS ; i++, dl++) | |
{ | |
if (dl->die < cl.time || !dl->radius) | |
continue; | |
dl->radius -= host_frametime*dl->decay; | |
if (dl->radius < 0) | |
dl->radius = 0; | |
} | |
} | |
/* | |
========================================================================= | |
PACKET ENTITY PARSING / LINKING | |
========================================================================= | |
*/ | |
/* | |
================== | |
CL_ParseDelta | |
Can go from either a baseline or a previous packet_entity | |
================== | |
*/ | |
int bitcounts[32]; /// just for protocol profiling | |
void CL_ParseDelta (entity_state_t *from, entity_state_t *to, int bits) | |
{ | |
int i; | |
// set everything to the state we are delta'ing from | |
*to = *from; | |
to->number = bits & 511; | |
bits &= ~511; | |
if (bits & U_MOREBITS) | |
{ // read in the low order bits | |
i = MSG_ReadByte (); | |
bits |= i; | |
} | |
// count the bits for net profiling | |
for (i=0 ; i<16 ; i++) | |
if (bits&(1<<i)) | |
bitcounts[i]++; | |
to->flags = bits; | |
if (bits & U_MODEL) | |
to->modelindex = MSG_ReadByte (); | |
if (bits & U_FRAME) | |
to->frame = MSG_ReadByte (); | |
if (bits & U_COLORMAP) | |
to->colormap = MSG_ReadByte(); | |
if (bits & U_SKIN) | |
to->skinnum = MSG_ReadByte(); | |
if (bits & U_EFFECTS) | |
to->effects = MSG_ReadByte(); | |
if (bits & U_ORIGIN1) | |
to->origin[0] = MSG_ReadCoord (); | |
if (bits & U_ANGLE1) | |
to->angles[0] = MSG_ReadAngle(); | |
if (bits & U_ORIGIN2) | |
to->origin[1] = MSG_ReadCoord (); | |
if (bits & U_ANGLE2) | |
to->angles[1] = MSG_ReadAngle(); | |
if (bits & U_ORIGIN3) | |
to->origin[2] = MSG_ReadCoord (); | |
if (bits & U_ANGLE3) | |
to->angles[2] = MSG_ReadAngle(); | |
if (bits & U_SOLID) | |
{ | |
// FIXME | |
} | |
} | |
/* | |
================= | |
FlushEntityPacket | |
================= | |
*/ | |
void FlushEntityPacket (void) | |
{ | |
int word; | |
entity_state_t olde, newe; | |
Con_DPrintf ("FlushEntityPacket\n"); | |
memset (&olde, 0, sizeof(olde)); | |
cl.validsequence = 0; // can't render a frame | |
cl.frames[cls.netchan.incoming_sequence&UPDATE_MASK].invalid = true; | |
// read it all, but ignore it | |
while (1) | |
{ | |
word = (unsigned short)MSG_ReadShort (); | |
if (msg_badread) | |
{ // something didn't parse right... | |
Host_EndGame ("msg_badread in packetentities"); | |
return; | |
} | |
if (!word) | |
break; // done | |
CL_ParseDelta (&olde, &newe, word); | |
} | |
} | |
/* | |
================== | |
CL_ParsePacketEntities | |
An svc_packetentities has just been parsed, deal with the | |
rest of the data stream. | |
================== | |
*/ | |
void CL_ParsePacketEntities (qboolean delta) | |
{ | |
int oldpacket, newpacket; | |
packet_entities_t *oldp, *newp, dummy; | |
int oldindex, newindex; | |
int word, newnum, oldnum; | |
qboolean full; | |
byte from; | |
newpacket = cls.netchan.incoming_sequence&UPDATE_MASK; | |
newp = &cl.frames[newpacket].packet_entities; | |
cl.frames[newpacket].invalid = false; | |
if (delta) | |
{ | |
from = MSG_ReadByte (); | |
oldpacket = cl.frames[newpacket].delta_sequence; | |
if ( (from&UPDATE_MASK) != (oldpacket&UPDATE_MASK) ) | |
Con_DPrintf ("WARNING: from mismatch\n"); | |
} | |
else | |
oldpacket = -1; | |
full = false; | |
if (oldpacket != -1) | |
{ | |
if (cls.netchan.outgoing_sequence - oldpacket >= UPDATE_BACKUP-1) | |
{ // we can't use this, it is too old | |
FlushEntityPacket (); | |
return; | |
} | |
cl.validsequence = cls.netchan.incoming_sequence; | |
oldp = &cl.frames[oldpacket&UPDATE_MASK].packet_entities; | |
} | |
else | |
{ // this is a full update that we can start delta compressing from now | |
oldp = &dummy; | |
dummy.num_entities = 0; | |
cl.validsequence = cls.netchan.incoming_sequence; | |
full = true; | |
} | |
oldindex = 0; | |
newindex = 0; | |
newp->num_entities = 0; | |
while (1) | |
{ | |
word = (unsigned short)MSG_ReadShort (); | |
if (msg_badread) | |
{ // something didn't parse right... | |
Host_EndGame ("msg_badread in packetentities"); | |
return; | |
} | |
if (!word) | |
{ | |
while (oldindex < oldp->num_entities) | |
{ // copy all the rest of the entities from the old packet | |
//Con_Printf ("copy %i\n", oldp->entities[oldindex].number); | |
if (newindex >= MAX_PACKET_ENTITIES) | |
Host_EndGame ("CL_ParsePacketEntities: newindex == MAX_PACKET_ENTITIES"); | |
newp->entities[newindex] = oldp->entities[oldindex]; | |
newindex++; | |
oldindex++; | |
} | |
break; | |
} | |
newnum = word&511; | |
oldnum = oldindex >= oldp->num_entities ? 9999 : oldp->entities[oldindex].number; | |
while (newnum > oldnum) | |
{ | |
if (full) | |
{ | |
Con_Printf ("WARNING: oldcopy on full update"); | |
FlushEntityPacket (); | |
return; | |
} | |
//Con_Printf ("copy %i\n", oldnum); | |
// copy one of the old entities over to the new packet unchanged | |
if (newindex >= MAX_PACKET_ENTITIES) | |
Host_EndGame ("CL_ParsePacketEntities: newindex == MAX_PACKET_ENTITIES"); | |
newp->entities[newindex] = oldp->entities[oldindex]; | |
newindex++; | |
oldindex++; | |
oldnum = oldindex >= oldp->num_entities ? 9999 : oldp->entities[oldindex].number; | |
} | |
if (newnum < oldnum) | |
{ // new from baseline | |
//Con_Printf ("baseline %i\n", newnum); | |
if (word & U_REMOVE) | |
{ | |
if (full) | |
{ | |
cl.validsequence = 0; | |
Con_Printf ("WARNING: U_REMOVE on full update\n"); | |
FlushEntityPacket (); | |
return; | |
} | |
continue; | |
} | |
if (newindex >= MAX_PACKET_ENTITIES) | |
Host_EndGame ("CL_ParsePacketEntities: newindex == MAX_PACKET_ENTITIES"); | |
CL_ParseDelta (&cl_baselines[newnum], &newp->entities[newindex], word); | |
newindex++; | |
continue; | |
} | |
if (newnum == oldnum) | |
{ // delta from previous | |
if (full) | |
{ | |
cl.validsequence = 0; | |
Con_Printf ("WARNING: delta on full update"); | |
} | |
if (word & U_REMOVE) | |
{ | |
oldindex++; | |
continue; | |
} | |
//Con_Printf ("delta %i\n",newnum); | |
CL_ParseDelta (&oldp->entities[oldindex], &newp->entities[newindex], word); | |
newindex++; | |
oldindex++; | |
} | |
} | |
newp->num_entities = newindex; | |
} | |
/* | |
=============== | |
CL_LinkPacketEntities | |
=============== | |
*/ | |
void CL_LinkPacketEntities (void) | |
{ | |
entity_t *ent; | |
packet_entities_t *pack; | |
entity_state_t *s1, *s2; | |
float f; | |
model_t *model; | |
vec3_t old_origin; | |
float autorotate; | |
int i; | |
int pnum; | |
dlight_t *dl; | |
pack = &cl.frames[cls.netchan.incoming_sequence&UPDATE_MASK].packet_entities; | |
autorotate = anglemod(100*cl.time); | |
f = 0; // FIXME: no interpolation right now | |
for (pnum=0 ; pnum<pack->num_entities ; pnum++) | |
{ | |
s1 = &pack->entities[pnum]; | |
s2 = s1; // FIXME: no interpolation right now | |
// spawn light flashes, even ones coming from invisible objects | |
if ((s1->effects & (EF_BLUE | EF_RED)) == (EF_BLUE | EF_RED)) | |
CL_NewDlight (s1->number, s1->origin[0], s1->origin[1], s1->origin[2], 200 + (rand()&31), 0.1, 3); | |
else if (s1->effects & EF_BLUE) | |
CL_NewDlight (s1->number, s1->origin[0], s1->origin[1], s1->origin[2], 200 + (rand()&31), 0.1, 1); | |
else if (s1->effects & EF_RED) | |
CL_NewDlight (s1->number, s1->origin[0], s1->origin[1], s1->origin[2], 200 + (rand()&31), 0.1, 2); | |
else if (s1->effects & EF_BRIGHTLIGHT) | |
CL_NewDlight (s1->number, s1->origin[0], s1->origin[1], s1->origin[2] + 16, 400 + (rand()&31), 0.1, 0); | |
else if (s1->effects & EF_DIMLIGHT) | |
CL_NewDlight (s1->number, s1->origin[0], s1->origin[1], s1->origin[2], 200 + (rand()&31), 0.1, 0); | |
// if set to invisible, skip | |
if (!s1->modelindex) | |
continue; | |
// create a new entity | |
if (cl_numvisedicts == MAX_VISEDICTS) | |
break; // object list is full | |
ent = &cl_visedicts[cl_numvisedicts]; | |
cl_numvisedicts++; | |
ent->keynum = s1->number; | |
ent->model = model = cl.model_precache[s1->modelindex]; | |
// set colormap | |
if (s1->colormap && (s1->colormap < MAX_CLIENTS) | |
&& !strcmp(ent->model->name,"progs/player.mdl") ) | |
{ | |
ent->colormap = cl.players[s1->colormap-1].translations; | |
ent->scoreboard = &cl.players[s1->colormap-1]; | |
} | |
else | |
{ | |
ent->colormap = vid.colormap; | |
ent->scoreboard = NULL; | |
} | |
// set skin | |
ent->skinnum = s1->skinnum; | |
// set frame | |
ent->frame = s1->frame; | |
// rotate binary objects locally | |
if (model->flags & EF_ROTATE) | |
{ | |
ent->angles[0] = 0; | |
ent->angles[1] = autorotate; | |
ent->angles[2] = 0; | |
} | |
else | |
{ | |
float a1, a2; | |
for (i=0 ; i<3 ; i++) | |
{ | |
a1 = s1->angles[i]; | |
a2 = s2->angles[i]; | |
if (a1 - a2 > 180) | |
a1 -= 360; | |
if (a1 - a2 < -180) | |
a1 += 360; | |
ent->angles[i] = a2 + f * (a1 - a2); | |
} | |
} | |
// calculate origin | |
for (i=0 ; i<3 ; i++) | |
ent->origin[i] = s2->origin[i] + | |
f * (s1->origin[i] - s2->origin[i]); | |
// add automatic particle trails | |
if (!model->flags) | |
continue; | |
// scan the old entity display list for a matching | |
for (i=0 ; i<cl_oldnumvisedicts ; i++) | |
{ | |
if (cl_oldvisedicts[i].keynum == ent->keynum) | |
{ | |
VectorCopy (cl_oldvisedicts[i].origin, old_origin); | |
break; | |
} | |
} | |
if (i == cl_oldnumvisedicts) | |
continue; // not in last message | |
for (i=0 ; i<3 ; i++) | |
if ( abs(old_origin[i] - ent->origin[i]) > 128) | |
{ // no trail if too far | |
VectorCopy (ent->origin, old_origin); | |
break; | |
} | |
if (model->flags & EF_ROCKET) | |
{ | |
R_RocketTrail (old_origin, ent->origin, 0); | |
dl = CL_AllocDlight (s1->number); | |
VectorCopy (ent->origin, dl->origin); | |
dl->radius = 200; | |
dl->die = cl.time + 0.1; | |
} | |
else if (model->flags & EF_GRENADE) | |
R_RocketTrail (old_origin, ent->origin, 1); | |
else if (model->flags & EF_GIB) | |
R_RocketTrail (old_origin, ent->origin, 2); | |
else if (model->flags & EF_ZOMGIB) | |
R_RocketTrail (old_origin, ent->origin, 4); | |
else if (model->flags & EF_TRACER) | |
R_RocketTrail (old_origin, ent->origin, 3); | |
else if (model->flags & EF_TRACER2) | |
R_RocketTrail (old_origin, ent->origin, 5); | |
else if (model->flags & EF_TRACER3) | |
R_RocketTrail (old_origin, ent->origin, 6); | |
} | |
} | |
/* | |
========================================================================= | |
PROJECTILE PARSING / LINKING | |
========================================================================= | |
*/ | |
typedef struct | |
{ | |
int modelindex; | |
vec3_t origin; | |
vec3_t angles; | |
} projectile_t; | |
#define MAX_PROJECTILES 32 | |
projectile_t cl_projectiles[MAX_PROJECTILES]; | |
int cl_num_projectiles; | |
extern int cl_spikeindex; | |
void CL_ClearProjectiles (void) | |
{ | |
cl_num_projectiles = 0; | |
} | |
/* | |
===================== | |
CL_ParseProjectiles | |
Nails are passed as efficient temporary entities | |
===================== | |
*/ | |
void CL_ParseProjectiles (void) | |
{ | |
int i, c, j; | |
byte bits[6]; | |
projectile_t *pr; | |
c = MSG_ReadByte (); | |
for (i=0 ; i<c ; i++) | |
{ | |
for (j=0 ; j<6 ; j++) | |
bits[j] = MSG_ReadByte (); | |
if (cl_num_projectiles == MAX_PROJECTILES) | |
continue; | |
pr = &cl_projectiles[cl_num_projectiles]; | |
cl_num_projectiles++; | |
pr->modelindex = cl_spikeindex; | |
pr->origin[0] = ( ( bits[0] + ((bits[1]&15)<<8) ) <<1) - 4096; | |
pr->origin[1] = ( ( (bits[1]>>4) + (bits[2]<<4) ) <<1) - 4096; | |
pr->origin[2] = ( ( bits[3] + ((bits[4]&15)<<8) ) <<1) - 4096; | |
pr->angles[0] = 360*(bits[4]>>4)/16; | |
pr->angles[1] = 360*bits[5]/256; | |
} | |
} | |
/* | |
============= | |
CL_LinkProjectiles | |
============= | |
*/ | |
void CL_LinkProjectiles (void) | |
{ | |
int i; | |
projectile_t *pr; | |
entity_t *ent; | |
for (i=0, pr=cl_projectiles ; i<cl_num_projectiles ; i++, pr++) | |
{ | |
// grab an entity to fill in | |
if (cl_numvisedicts == MAX_VISEDICTS) | |
break; // object list is full | |
ent = &cl_visedicts[cl_numvisedicts]; | |
cl_numvisedicts++; | |
ent->keynum = 0; | |
if (pr->modelindex < 1) | |
continue; | |
ent->model = cl.model_precache[pr->modelindex]; | |
ent->skinnum = 0; | |
ent->frame = 0; | |
ent->colormap = vid.colormap; | |
ent->scoreboard = NULL; | |
VectorCopy (pr->origin, ent->origin); | |
VectorCopy (pr->angles, ent->angles); | |
} | |
} | |
//======================================== | |
extern int cl_spikeindex, cl_playerindex, cl_flagindex; | |
entity_t *CL_NewTempEntity (void); | |
/* | |
=================== | |
CL_ParsePlayerinfo | |
=================== | |
*/ | |
extern int parsecountmod; | |
extern double parsecounttime; | |
void CL_ParsePlayerinfo (void) | |
{ | |
int msec; | |
int flags; | |
player_info_t *info; | |
player_state_t *state; | |
int num; | |
int i; | |
num = MSG_ReadByte (); | |
if (num > MAX_CLIENTS) | |
Sys_Error ("CL_ParsePlayerinfo: bad num"); | |
info = &cl.players[num]; | |
state = &cl.frames[parsecountmod].playerstate[num]; | |
flags = state->flags = MSG_ReadShort (); | |
state->messagenum = cl.parsecount; | |
state->origin[0] = MSG_ReadCoord (); | |
state->origin[1] = MSG_ReadCoord (); | |
state->origin[2] = MSG_ReadCoord (); | |
state->frame = MSG_ReadByte (); | |
// the other player's last move was likely some time | |
// before the packet was sent out, so accurately track | |
// the exact time it was valid at | |
if (flags & PF_MSEC) | |
{ | |
msec = MSG_ReadByte (); | |
state->state_time = parsecounttime - msec*0.001; | |
} | |
else | |
state->state_time = parsecounttime; | |
if (flags & PF_COMMAND) | |
MSG_ReadDeltaUsercmd (&nullcmd, &state->command); | |
for (i=0 ; i<3 ; i++) | |
{ | |
if (flags & (PF_VELOCITY1<<i) ) | |
state->velocity[i] = MSG_ReadShort(); | |
else | |
state->velocity[i] = 0; | |
} | |
if (flags & PF_MODEL) | |
state->modelindex = MSG_ReadByte (); | |
else | |
state->modelindex = cl_playerindex; | |
if (flags & PF_SKINNUM) | |
state->skinnum = MSG_ReadByte (); | |
else | |
state->skinnum = 0; | |
if (flags & PF_EFFECTS) | |
state->effects = MSG_ReadByte (); | |
else | |
state->effects = 0; | |
if (flags & PF_WEAPONFRAME) | |
state->weaponframe = MSG_ReadByte (); | |
else | |
state->weaponframe = 0; | |
VectorCopy (state->command.angles, state->viewangles); | |
} | |
/* | |
================ | |
CL_AddFlagModels | |
Called when the CTF flags are set | |
================ | |
*/ | |
void CL_AddFlagModels (entity_t *ent, int team) | |
{ | |
int i; | |
float f; | |
vec3_t v_forward, v_right, v_up; | |
entity_t *newent; | |
if (cl_flagindex == -1) | |
return; | |
f = 14; | |
if (ent->frame >= 29 && ent->frame <= 40) { | |
if (ent->frame >= 29 && ent->frame <= 34) { //axpain | |
if (ent->frame == 29) f = f + 2; | |
else if (ent->frame == 30) f = f + 8; | |
else if (ent->frame == 31) f = f + 12; | |
else if (ent->frame == 32) f = f + 11; | |
else if (ent->frame == 33) f = f + 10; | |
else if (ent->frame == 34) f = f + 4; | |
} else if (ent->frame >= 35 && ent->frame <= 40) { // pain | |
if (ent->frame == 35) f = f + 2; | |
else if (ent->frame == 36) f = f + 10; | |
else if (ent->frame == 37) f = f + 10; | |
else if (ent->frame == 38) f = f + 8; | |
else if (ent->frame == 39) f = f + 4; | |
else if (ent->frame == 40) f = f + 2; | |
} | |
} else if (ent->frame >= 103 && ent->frame <= 118) { | |
if (ent->frame >= 103 && ent->frame <= 104) f = f + 6; //nailattack | |
else if (ent->frame >= 105 && ent->frame <= 106) f = f + 6; //light | |
else if (ent->frame >= 107 && ent->frame <= 112) f = f + 7; //rocketattack | |
else if (ent->frame >= 112 && ent->frame <= 118) f = f + 7; //shotattack | |
} | |
newent = CL_NewTempEntity (); | |
newent->model = cl.model_precache[cl_flagindex]; | |
newent->skinnum = team; | |
AngleVectors (ent->angles, v_forward, v_right, v_up); | |
v_forward[2] = -v_forward[2]; // reverse z component | |
for (i=0 ; i<3 ; i++) | |
newent->origin[i] = ent->origin[i] - f*v_forward[i] + 22*v_right[i]; | |
newent->origin[2] -= 16; | |
VectorCopy (ent->angles, newent->angles) | |
newent->angles[2] -= 45; | |
} | |
/* | |
============= | |
CL_LinkPlayers | |
Create visible entities in the correct position | |
for all current players | |
============= | |
*/ | |
void CL_LinkPlayers (void) | |
{ | |
int j; | |
player_info_t *info; | |
player_state_t *state; | |
player_state_t exact; | |
double playertime; | |
entity_t *ent; | |
int msec; | |
frame_t *frame; | |
int oldphysent; | |
playertime = realtime - cls.latency + 0.02; | |
if (playertime > realtime) | |
playertime = realtime; | |
frame = &cl.frames[cl.parsecount&UPDATE_MASK]; | |
for (j=0, info=cl.players, state=frame->playerstate ; j < MAX_CLIENTS | |
; j++, info++, state++) | |
{ | |
if (state->messagenum != cl.parsecount) | |
continue; // not present this frame | |
// spawn light flashes, even ones coming from invisible objects | |
#ifdef GLQUAKE | |
if (!gl_flashblend.value || j != cl.playernum) { | |
#endif | |
if ((state->effects & (EF_BLUE | EF_RED)) == (EF_BLUE | EF_RED)) | |
CL_NewDlight (j, state->origin[0], state->origin[1], state->origin[2], 200 + (rand()&31), 0.1, 3); | |
else if (state->effects & EF_BLUE) | |
CL_NewDlight (j, state->origin[0], state->origin[1], state->origin[2], 200 + (rand()&31), 0.1, 1); | |
else if (state->effects & EF_RED) | |
CL_NewDlight (j, state->origin[0], state->origin[1], state->origin[2], 200 + (rand()&31), 0.1, 2); | |
else if (state->effects & EF_BRIGHTLIGHT) | |
CL_NewDlight (j, state->origin[0], state->origin[1], state->origin[2] + 16, 400 + (rand()&31), 0.1, 0); | |
else if (state->effects & EF_DIMLIGHT) | |
CL_NewDlight (j, state->origin[0], state->origin[1], state->origin[2], 200 + (rand()&31), 0.1, 0); | |
#ifdef GLQUAKE | |
} | |
#endif | |
// the player object never gets added | |
if (j == cl.playernum) | |
continue; | |
if (!state->modelindex) | |
continue; | |
if (!Cam_DrawPlayer(j)) | |
continue; | |
// grab an entity to fill in | |
if (cl_numvisedicts == MAX_VISEDICTS) | |
break; // object list is full | |
ent = &cl_visedicts[cl_numvisedicts]; | |
cl_numvisedicts++; | |
ent->keynum = 0; | |
ent->model = cl.model_precache[state->modelindex]; | |
ent->skinnum = state->skinnum; | |
ent->frame = state->frame; | |
ent->colormap = info->translations; | |
if (state->modelindex == cl_playerindex) | |
ent->scoreboard = info; // use custom skin | |
else | |
ent->scoreboard = NULL; | |
// | |
// angles | |
// | |
ent->angles[PITCH] = -state->viewangles[PITCH]/3; | |
ent->angles[YAW] = state->viewangles[YAW]; | |
ent->angles[ROLL] = 0; | |
ent->angles[ROLL] = V_CalcRoll (ent->angles, state->velocity)*4; | |
// only predict half the move to minimize overruns | |
msec = 500*(playertime - state->state_time); | |
if (msec <= 0 || (!cl_predict_players.value && !cl_predict_players2.value)) | |
{ | |
VectorCopy (state->origin, ent->origin); | |
//Con_DPrintf ("nopredict\n"); | |
} | |
else | |
{ | |
// predict players movement | |
if (msec > 255) | |
msec = 255; | |
state->command.msec = msec; | |
//Con_DPrintf ("predict: %i\n", msec); | |
oldphysent = pmove.numphysent; | |
CL_SetSolidPlayers (j); | |
CL_PredictUsercmd (state, &exact, &state->command, false); | |
pmove.numphysent = oldphysent; | |
VectorCopy (exact.origin, ent->origin); | |
} | |
if (state->effects & EF_FLAG1) | |
CL_AddFlagModels (ent, 0); | |
else if (state->effects & EF_FLAG2) | |
CL_AddFlagModels (ent, 1); | |
} | |
} | |
//====================================================================== | |
/* | |
=============== | |
CL_SetSolid | |
Builds all the pmove physents for the current frame | |
=============== | |
*/ | |
void CL_SetSolidEntities (void) | |
{ | |
int i; | |
frame_t *frame; | |
packet_entities_t *pak; | |
entity_state_t *state; | |
pmove.physents[0].model = cl.worldmodel; | |
VectorCopy (vec3_origin, pmove.physents[0].origin); | |
pmove.physents[0].info = 0; | |
pmove.numphysent = 1; | |
frame = &cl.frames[parsecountmod]; | |
pak = &frame->packet_entities; | |
for (i=0 ; i<pak->num_entities ; i++) | |
{ | |
state = &pak->entities[i]; | |
if (!state->modelindex) | |
continue; | |
if (!cl.model_precache[state->modelindex]) | |
continue; | |
if ( cl.model_precache[state->modelindex]->hulls[1].firstclipnode | |
|| cl.model_precache[state->modelindex]->clipbox ) | |
{ | |
pmove.physents[pmove.numphysent].model = cl.model_precache[state->modelindex]; | |
VectorCopy (state->origin, pmove.physents[pmove.numphysent].origin); | |
pmove.numphysent++; | |
} | |
} | |
} | |
/* | |
=== | |
Calculate the new position of players, without other player clipping | |
We do this to set up real player prediction. | |
Players are predicted twice, first without clipping other players, | |
then with clipping against them. | |
This sets up the first phase. | |
=== | |
*/ | |
void CL_SetUpPlayerPrediction(qboolean dopred) | |
{ | |
int j; | |
player_state_t *state; | |
player_state_t exact; | |
double playertime; | |
int msec; | |
frame_t *frame; | |
struct predicted_player *pplayer; | |
playertime = realtime - cls.latency + 0.02; | |
if (playertime > realtime) | |
playertime = realtime; | |
frame = &cl.frames[cl.parsecount&UPDATE_MASK]; | |
for (j=0, pplayer = predicted_players, state=frame->playerstate; | |
j < MAX_CLIENTS; | |
j++, pplayer++, state++) { | |
pplayer->active = false; | |
if (state->messagenum != cl.parsecount) | |
continue; // not present this frame | |
if (!state->modelindex) | |
continue; | |
pplayer->active = true; | |
pplayer->flags = state->flags; | |
// note that the local player is special, since he moves locally | |
// we use his last predicted postition | |
if (j == cl.playernum) { | |
VectorCopy(cl.frames[cls.netchan.outgoing_sequence&UPDATE_MASK].playerstate[cl.playernum].origin, | |
pplayer->origin); | |
} else { | |
// only predict half the move to minimize overruns | |
msec = 500*(playertime - state->state_time); | |
if (msec <= 0 || | |
(!cl_predict_players.value && !cl_predict_players2.value) || | |
!dopred) | |
{ | |
VectorCopy (state->origin, pplayer->origin); | |
//Con_DPrintf ("nopredict\n"); | |
} | |
else | |
{ | |
// predict players movement | |
if (msec > 255) | |
msec = 255; | |
state->command.msec = msec; | |
//Con_DPrintf ("predict: %i\n", msec); | |
CL_PredictUsercmd (state, &exact, &state->command, false); | |
VectorCopy (exact.origin, pplayer->origin); | |
} | |
} | |
} | |
} | |
/* | |
=============== | |
CL_SetSolid | |
Builds all the pmove physents for the current frame | |
Note that CL_SetUpPlayerPrediction() must be called first! | |
pmove must be setup with world and solid entity hulls before calling | |
(via CL_PredictMove) | |
=============== | |
*/ | |
void CL_SetSolidPlayers (int playernum) | |
{ | |
int j; | |
extern vec3_t player_mins; | |
extern vec3_t player_maxs; | |
struct predicted_player *pplayer; | |
physent_t *pent; | |
if (!cl_solid_players.value) | |
return; | |
pent = pmove.physents + pmove.numphysent; | |
for (j=0, pplayer = predicted_players; j < MAX_CLIENTS; j++, pplayer++) { | |
if (!pplayer->active) | |
continue; // not present this frame | |
// the player object never gets added | |
if (j == playernum) | |
continue; | |
if (pplayer->flags & PF_DEAD) | |
continue; // dead players aren't solid | |
pent->model = 0; | |
VectorCopy(pplayer->origin, pent->origin); | |
VectorCopy(player_mins, pent->mins); | |
VectorCopy(player_maxs, pent->maxs); | |
pmove.numphysent++; | |
pent++; | |
} | |
} | |
/* | |
=============== | |
CL_EmitEntities | |
Builds the visedicts array for cl.time | |
Made up of: clients, packet_entities, nails, and tents | |
=============== | |
*/ | |
void CL_EmitEntities (void) | |
{ | |
if (cls.state != ca_active) | |
return; | |
if (!cl.validsequence) | |
return; | |
cl_oldnumvisedicts = cl_numvisedicts; | |
cl_oldvisedicts = cl_visedicts_list[(cls.netchan.incoming_sequence-1)&1]; | |
cl_visedicts = cl_visedicts_list[cls.netchan.incoming_sequence&1]; | |
cl_numvisedicts = 0; | |
CL_LinkPlayers (); | |
CL_LinkPacketEntities (); | |
CL_LinkProjectiles (); | |
CL_UpdateTEnts (); | |
} | |