/* | |
Copyright (C) 1996-1997 Id Software, Inc. | |
This program is free software; you can redistribute it and/or | |
modify it under the terms of the GNU General Public License | |
as published by the Free Software Foundation; either version 2 | |
of the License, or (at your option) any later version. | |
This program is distributed in the hope that it will be useful, | |
but WITHOUT ANY WARRANTY; without even the implied warranty of | |
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. | |
See the GNU General Public License for more details. | |
You should have received a copy of the GNU General Public License | |
along with this program; if not, write to the Free Software | |
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. | |
*/ | |
// server.h | |
typedef struct | |
{ | |
int maxclients; | |
int maxclientslimit; | |
struct client_s *clients; // [maxclients] | |
int serverflags; // episode completion information | |
qboolean changelevel_issued; // cleared when at SV_SpawnServer | |
} server_static_t; | |
//============================================================================= | |
typedef enum {ss_loading, ss_active} server_state_t; | |
typedef struct | |
{ | |
qboolean active; // false if only a net client | |
qboolean paused; | |
qboolean loadgame; // handle connections specially | |
double time; | |
int lastcheck; // used by PF_checkclient | |
double lastchecktime; | |
char name[64]; // map name | |
#ifdef QUAKE2 | |
char startspot[64]; | |
#endif | |
char modelname[64]; // maps/<name>.bsp, for model_precache[0] | |
struct model_s *worldmodel; | |
char *model_precache[MAX_MODELS]; // NULL terminated | |
struct model_s *models[MAX_MODELS]; | |
char *sound_precache[MAX_SOUNDS]; // NULL terminated | |
char *lightstyles[MAX_LIGHTSTYLES]; | |
int num_edicts; | |
int max_edicts; | |
edict_t *edicts; // can NOT be array indexed, because | |
// edict_t is variable sized, but can | |
// be used to reference the world ent | |
server_state_t state; // some actions are only valid during load | |
sizebuf_t datagram; | |
byte datagram_buf[MAX_DATAGRAM]; | |
sizebuf_t reliable_datagram; // copied to all clients at end of frame | |
byte reliable_datagram_buf[MAX_DATAGRAM]; | |
sizebuf_t signon; | |
byte signon_buf[8192]; | |
} server_t; | |
#define NUM_PING_TIMES 16 | |
#define NUM_SPAWN_PARMS 16 | |
typedef struct client_s | |
{ | |
qboolean active; // false = client is free | |
qboolean spawned; // false = don't send datagrams | |
qboolean dropasap; // has been told to go to another level | |
qboolean privileged; // can execute any host command | |
qboolean sendsignon; // only valid before spawned | |
double last_message; // reliable messages must be sent | |
// periodically | |
struct qsocket_s *netconnection; // communications handle | |
usercmd_t cmd; // movement | |
vec3_t wishdir; // intended motion calced from cmd | |
sizebuf_t message; // can be added to at any time, | |
// copied and clear once per frame | |
byte msgbuf[MAX_MSGLEN]; | |
edict_t *edict; // EDICT_NUM(clientnum+1) | |
char name[32]; // for printing to other people | |
int colors; | |
float ping_times[NUM_PING_TIMES]; | |
int num_pings; // ping_times[num_pings%NUM_PING_TIMES] | |
// spawn parms are carried from level to level | |
float spawn_parms[NUM_SPAWN_PARMS]; | |
// client known data for deltas | |
int old_frags; | |
} client_t; | |
//============================================================================= | |
// edict->movetype values | |
#define MOVETYPE_NONE 0 // never moves | |
#define MOVETYPE_ANGLENOCLIP 1 | |
#define MOVETYPE_ANGLECLIP 2 | |
#define MOVETYPE_WALK 3 // gravity | |
#define MOVETYPE_STEP 4 // gravity, special edge handling | |
#define MOVETYPE_FLY 5 | |
#define MOVETYPE_TOSS 6 // gravity | |
#define MOVETYPE_PUSH 7 // no clip to world, push and crush | |
#define MOVETYPE_NOCLIP 8 | |
#define MOVETYPE_FLYMISSILE 9 // extra size to monsters | |
#define MOVETYPE_BOUNCE 10 | |
#ifdef QUAKE2 | |
#define MOVETYPE_BOUNCEMISSILE 11 // bounce w/o gravity | |
#define MOVETYPE_FOLLOW 12 // track movement of aiment | |
#endif | |
// edict->solid values | |
#define SOLID_NOT 0 // no interaction with other objects | |
#define SOLID_TRIGGER 1 // touch on edge, but not blocking | |
#define SOLID_BBOX 2 // touch on edge, block | |
#define SOLID_SLIDEBOX 3 // touch on edge, but not an onground | |
#define SOLID_BSP 4 // bsp clip, touch on edge, block | |
// edict->deadflag values | |
#define DEAD_NO 0 | |
#define DEAD_DYING 1 | |
#define DEAD_DEAD 2 | |
#define DAMAGE_NO 0 | |
#define DAMAGE_YES 1 | |
#define DAMAGE_AIM 2 | |
// edict->flags | |
#define FL_FLY 1 | |
#define FL_SWIM 2 | |
//#define FL_GLIMPSE 4 | |
#define FL_CONVEYOR 4 | |
#define FL_CLIENT 8 | |
#define FL_INWATER 16 | |
#define FL_MONSTER 32 | |
#define FL_GODMODE 64 | |
#define FL_NOTARGET 128 | |
#define FL_ITEM 256 | |
#define FL_ONGROUND 512 | |
#define FL_PARTIALGROUND 1024 // not all corners are valid | |
#define FL_WATERJUMP 2048 // player jumping out of water | |
#define FL_JUMPRELEASED 4096 // for jump debouncing | |
#ifdef QUAKE2 | |
#define FL_FLASHLIGHT 8192 | |
#define FL_ARCHIVE_OVERRIDE 1048576 | |
#endif | |
// entity effects | |
#define EF_BRIGHTFIELD 1 | |
#define EF_MUZZLEFLASH 2 | |
#define EF_BRIGHTLIGHT 4 | |
#define EF_DIMLIGHT 8 | |
#ifdef QUAKE2 | |
#define EF_DARKLIGHT 16 | |
#define EF_DARKFIELD 32 | |
#define EF_LIGHT 64 | |
#define EF_NODRAW 128 | |
#endif | |
#define SPAWNFLAG_NOT_EASY 256 | |
#define SPAWNFLAG_NOT_MEDIUM 512 | |
#define SPAWNFLAG_NOT_HARD 1024 | |
#define SPAWNFLAG_NOT_DEATHMATCH 2048 | |
#ifdef QUAKE2 | |
// server flags | |
#define SFL_EPISODE_1 1 | |
#define SFL_EPISODE_2 2 | |
#define SFL_EPISODE_3 4 | |
#define SFL_EPISODE_4 8 | |
#define SFL_NEW_UNIT 16 | |
#define SFL_NEW_EPISODE 32 | |
#define SFL_CROSS_TRIGGERS 65280 | |
#endif | |
//============================================================================ | |
extern cvar_t teamplay; | |
extern cvar_t skill; | |
extern cvar_t deathmatch; | |
extern cvar_t coop; | |
extern cvar_t fraglimit; | |
extern cvar_t timelimit; | |
extern server_static_t svs; // persistant server info | |
extern server_t sv; // local server | |
extern client_t *host_client; | |
extern jmp_buf host_abortserver; | |
extern double host_time; | |
extern edict_t *sv_player; | |
//=========================================================== | |
void SV_Init (void); | |
void SV_StartParticle (vec3_t org, vec3_t dir, int color, int count); | |
void SV_StartSound (edict_t *entity, int channel, char *sample, int volume, | |
float attenuation); | |
void SV_DropClient (qboolean crash); | |
void SV_SendClientMessages (void); | |
void SV_ClearDatagram (void); | |
int SV_ModelIndex (char *name); | |
void SV_SetIdealPitch (void); | |
void SV_AddUpdates (void); | |
void SV_ClientThink (void); | |
void SV_AddClientToServer (struct qsocket_s *ret); | |
void SV_ClientPrintf (char *fmt, ...); | |
void SV_BroadcastPrintf (char *fmt, ...); | |
void SV_Physics (void); | |
qboolean SV_CheckBottom (edict_t *ent); | |
qboolean SV_movestep (edict_t *ent, vec3_t move, qboolean relink); | |
void SV_WriteClientdataToMessage (edict_t *ent, sizebuf_t *msg); | |
void SV_MoveToGoal (void); | |
void SV_CheckForNewClients (void); | |
void SV_RunClients (void); | |
void SV_SaveSpawnparms (); | |
#ifdef QUAKE2 | |
void SV_SpawnServer (char *server, char *startspot); | |
#else | |
void SV_SpawnServer (char *server); | |
#endif |