Merge "quake: Fix build in ISO C++ 11 mode"
diff --git a/quake/src/WinQuake/common.cpp b/quake/src/WinQuake/common.cpp
index d4ea266..7ffc3b0 100644
--- a/quake/src/WinQuake/common.cpp
+++ b/quake/src/WinQuake/common.cpp
@@ -1807,7 +1807,7 @@
//
// start up with GAMENAME by default (id1)
//
- COM_AddGameDirectory (va("%s/"GAMENAME, basedir) );
+ COM_AddGameDirectory (va("%s/" GAMENAME, basedir) );
if (COM_CheckParm ("-rogue"))
COM_AddGameDirectory (va("%s/rogue", basedir) );
diff --git a/quake/src/WinQuake/host.cpp b/quake/src/WinQuake/host.cpp
index f1af56a..4ba1228 100644
--- a/quake/src/WinQuake/host.cpp
+++ b/quake/src/WinQuake/host.cpp
@@ -870,7 +870,7 @@
NET_Init ();
SV_Init ();
- Con_Printf ("Exe: "__TIME__" "__DATE__"\n");
+ Con_Printf ("Exe: " __TIME__ " " __DATE__ "\n");
Con_Printf ("%4.1f megabyte heap\n",parms->memsize/ (1024*1024.0));
R_InitTextures (); // needed even for dedicated servers
diff --git a/quake/src/WinQuake/host_cmd.cpp b/quake/src/WinQuake/host_cmd.cpp
index b5964f9..bcf36f8 100644
--- a/quake/src/WinQuake/host_cmd.cpp
+++ b/quake/src/WinQuake/host_cmd.cpp
@@ -956,7 +956,7 @@
void Host_Version_f (void)
{
Con_Printf ("Version %4.2f\n", VERSION);
- Con_Printf ("Exe: "__TIME__" "__DATE__"\n");
+ Con_Printf ("Exe: " __TIME__ " " __DATE__ "\n");
}
#ifdef IDGODS