Merge "quake: Fix build in ISO C++ 11 mode"
diff --git a/quake/src/WinQuake/common.cpp b/quake/src/WinQuake/common.cpp
index d4ea266..7ffc3b0 100644
--- a/quake/src/WinQuake/common.cpp
+++ b/quake/src/WinQuake/common.cpp
@@ -1807,7 +1807,7 @@
 //
 // start up with GAMENAME by default (id1)
 //
-	COM_AddGameDirectory (va("%s/"GAMENAME, basedir) );
+	COM_AddGameDirectory (va("%s/" GAMENAME, basedir) );
 
 	if (COM_CheckParm ("-rogue"))
 		COM_AddGameDirectory (va("%s/rogue", basedir) );
diff --git a/quake/src/WinQuake/host.cpp b/quake/src/WinQuake/host.cpp
index f1af56a..4ba1228 100644
--- a/quake/src/WinQuake/host.cpp
+++ b/quake/src/WinQuake/host.cpp
@@ -870,7 +870,7 @@
 	NET_Init ();
 	SV_Init ();
 
-	Con_Printf ("Exe: "__TIME__" "__DATE__"\n");
+	Con_Printf ("Exe: " __TIME__ " " __DATE__ "\n");
 	Con_Printf ("%4.1f megabyte heap\n",parms->memsize/ (1024*1024.0));
 	
 	R_InitTextures ();		// needed even for dedicated servers
diff --git a/quake/src/WinQuake/host_cmd.cpp b/quake/src/WinQuake/host_cmd.cpp
index b5964f9..bcf36f8 100644
--- a/quake/src/WinQuake/host_cmd.cpp
+++ b/quake/src/WinQuake/host_cmd.cpp
@@ -956,7 +956,7 @@
 void Host_Version_f (void)
 {
 	Con_Printf ("Version %4.2f\n", VERSION);
-	Con_Printf ("Exe: "__TIME__" "__DATE__"\n");
+	Con_Printf ("Exe: " __TIME__ " " __DATE__ "\n");
 }
 
 #ifdef IDGODS