/* | |
Copyright (C) 1996-1997 Id Software, Inc. | |
This program is free software; you can redistribute it and/or | |
modify it under the terms of the GNU General Public License | |
as published by the Free Software Foundation; either version 2 | |
of the License, or (at your option) any later version. | |
This program is distributed in the hope that it will be useful, | |
but WITHOUT ANY WARRANTY; without even the implied warranty of | |
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. | |
See the GNU General Public License for more details. | |
You should have received a copy of the GNU General Public License | |
along with this program; if not, write to the Free Software | |
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. | |
*/ | |
// cl_tent.c -- client side temporary entities | |
#include "quakedef.h" | |
int num_temp_entities; | |
entity_t cl_temp_entities[MAX_TEMP_ENTITIES]; | |
beam_t cl_beams[MAX_BEAMS]; | |
sfx_t *cl_sfx_wizhit; | |
sfx_t *cl_sfx_knighthit; | |
sfx_t *cl_sfx_tink1; | |
sfx_t *cl_sfx_ric1; | |
sfx_t *cl_sfx_ric2; | |
sfx_t *cl_sfx_ric3; | |
sfx_t *cl_sfx_r_exp3; | |
#ifdef QUAKE2 | |
sfx_t *cl_sfx_imp; | |
sfx_t *cl_sfx_rail; | |
#endif | |
/* | |
================= | |
CL_ParseTEnt | |
================= | |
*/ | |
void CL_InitTEnts (void) | |
{ | |
cl_sfx_wizhit = S_PrecacheSound ("wizard/hit.wav"); | |
cl_sfx_knighthit = S_PrecacheSound ("hknight/hit.wav"); | |
cl_sfx_tink1 = S_PrecacheSound ("weapons/tink1.wav"); | |
cl_sfx_ric1 = S_PrecacheSound ("weapons/ric1.wav"); | |
cl_sfx_ric2 = S_PrecacheSound ("weapons/ric2.wav"); | |
cl_sfx_ric3 = S_PrecacheSound ("weapons/ric3.wav"); | |
cl_sfx_r_exp3 = S_PrecacheSound ("weapons/r_exp3.wav"); | |
#ifdef QUAKE2 | |
cl_sfx_imp = S_PrecacheSound ("shambler/sattck1.wav"); | |
cl_sfx_rail = S_PrecacheSound ("weapons/lstart.wav"); | |
#endif | |
} | |
/* | |
================= | |
CL_ParseBeam | |
================= | |
*/ | |
void CL_ParseBeam (model_t *m) | |
{ | |
int ent; | |
vec3_t start, end; | |
beam_t *b; | |
int i; | |
ent = MSG_ReadShort (); | |
start[0] = MSG_ReadCoord (); | |
start[1] = MSG_ReadCoord (); | |
start[2] = MSG_ReadCoord (); | |
end[0] = MSG_ReadCoord (); | |
end[1] = MSG_ReadCoord (); | |
end[2] = MSG_ReadCoord (); | |
// override any beam with the same entity | |
for (i=0, b=cl_beams ; i< MAX_BEAMS ; i++, b++) | |
if (b->entity == ent) | |
{ | |
b->entity = ent; | |
b->model = m; | |
b->endtime = cl.time + 0.2; | |
VectorCopy (start, b->start); | |
VectorCopy (end, b->end); | |
return; | |
} | |
// find a free beam | |
for (i=0, b=cl_beams ; i< MAX_BEAMS ; i++, b++) | |
{ | |
if (!b->model || b->endtime < cl.time) | |
{ | |
b->entity = ent; | |
b->model = m; | |
b->endtime = cl.time + 0.2; | |
VectorCopy (start, b->start); | |
VectorCopy (end, b->end); | |
return; | |
} | |
} | |
Con_Printf ("beam list overflow!\n"); | |
} | |
/* | |
================= | |
CL_ParseTEnt | |
================= | |
*/ | |
void CL_ParseTEnt (void) | |
{ | |
int type; | |
vec3_t pos; | |
#ifdef QUAKE2 | |
vec3_t endpos; | |
#endif | |
dlight_t *dl; | |
int rnd; | |
int colorStart, colorLength; | |
type = MSG_ReadByte (); | |
switch (type) | |
{ | |
case TE_WIZSPIKE: // spike hitting wall | |
pos[0] = MSG_ReadCoord (); | |
pos[1] = MSG_ReadCoord (); | |
pos[2] = MSG_ReadCoord (); | |
R_RunParticleEffect (pos, vec3_origin, 20, 30); | |
S_StartSound (-1, 0, cl_sfx_wizhit, pos, 1, 1); | |
break; | |
case TE_KNIGHTSPIKE: // spike hitting wall | |
pos[0] = MSG_ReadCoord (); | |
pos[1] = MSG_ReadCoord (); | |
pos[2] = MSG_ReadCoord (); | |
R_RunParticleEffect (pos, vec3_origin, 226, 20); | |
S_StartSound (-1, 0, cl_sfx_knighthit, pos, 1, 1); | |
break; | |
case TE_SPIKE: // spike hitting wall | |
pos[0] = MSG_ReadCoord (); | |
pos[1] = MSG_ReadCoord (); | |
pos[2] = MSG_ReadCoord (); | |
#ifdef GLTEST | |
Test_Spawn (pos); | |
#else | |
R_RunParticleEffect (pos, vec3_origin, 0, 10); | |
#endif | |
if ( rand() % 5 ) | |
S_StartSound (-1, 0, cl_sfx_tink1, pos, 1, 1); | |
else | |
{ | |
rnd = rand() & 3; | |
if (rnd == 1) | |
S_StartSound (-1, 0, cl_sfx_ric1, pos, 1, 1); | |
else if (rnd == 2) | |
S_StartSound (-1, 0, cl_sfx_ric2, pos, 1, 1); | |
else | |
S_StartSound (-1, 0, cl_sfx_ric3, pos, 1, 1); | |
} | |
break; | |
case TE_SUPERSPIKE: // super spike hitting wall | |
pos[0] = MSG_ReadCoord (); | |
pos[1] = MSG_ReadCoord (); | |
pos[2] = MSG_ReadCoord (); | |
R_RunParticleEffect (pos, vec3_origin, 0, 20); | |
if ( rand() % 5 ) | |
S_StartSound (-1, 0, cl_sfx_tink1, pos, 1, 1); | |
else | |
{ | |
rnd = rand() & 3; | |
if (rnd == 1) | |
S_StartSound (-1, 0, cl_sfx_ric1, pos, 1, 1); | |
else if (rnd == 2) | |
S_StartSound (-1, 0, cl_sfx_ric2, pos, 1, 1); | |
else | |
S_StartSound (-1, 0, cl_sfx_ric3, pos, 1, 1); | |
} | |
break; | |
case TE_GUNSHOT: // bullet hitting wall | |
pos[0] = MSG_ReadCoord (); | |
pos[1] = MSG_ReadCoord (); | |
pos[2] = MSG_ReadCoord (); | |
R_RunParticleEffect (pos, vec3_origin, 0, 20); | |
break; | |
case TE_EXPLOSION: // rocket explosion | |
pos[0] = MSG_ReadCoord (); | |
pos[1] = MSG_ReadCoord (); | |
pos[2] = MSG_ReadCoord (); | |
R_ParticleExplosion (pos); | |
dl = CL_AllocDlight (0); | |
VectorCopy (pos, dl->origin); | |
dl->radius = 350; | |
dl->die = cl.time + 0.5; | |
dl->decay = 300; | |
S_StartSound (-1, 0, cl_sfx_r_exp3, pos, 1, 1); | |
break; | |
case TE_TAREXPLOSION: // tarbaby explosion | |
pos[0] = MSG_ReadCoord (); | |
pos[1] = MSG_ReadCoord (); | |
pos[2] = MSG_ReadCoord (); | |
R_BlobExplosion (pos); | |
S_StartSound (-1, 0, cl_sfx_r_exp3, pos, 1, 1); | |
break; | |
case TE_LIGHTNING1: // lightning bolts | |
CL_ParseBeam (Mod_ForName("progs/bolt.mdl", true)); | |
break; | |
case TE_LIGHTNING2: // lightning bolts | |
CL_ParseBeam (Mod_ForName("progs/bolt2.mdl", true)); | |
break; | |
case TE_LIGHTNING3: // lightning bolts | |
CL_ParseBeam (Mod_ForName("progs/bolt3.mdl", true)); | |
break; | |
// PGM 01/21/97 | |
case TE_BEAM: // grappling hook beam | |
CL_ParseBeam (Mod_ForName("progs/beam.mdl", true)); | |
break; | |
// PGM 01/21/97 | |
case TE_LAVASPLASH: | |
pos[0] = MSG_ReadCoord (); | |
pos[1] = MSG_ReadCoord (); | |
pos[2] = MSG_ReadCoord (); | |
R_LavaSplash (pos); | |
break; | |
case TE_TELEPORT: | |
pos[0] = MSG_ReadCoord (); | |
pos[1] = MSG_ReadCoord (); | |
pos[2] = MSG_ReadCoord (); | |
R_TeleportSplash (pos); | |
break; | |
case TE_EXPLOSION2: // color mapped explosion | |
pos[0] = MSG_ReadCoord (); | |
pos[1] = MSG_ReadCoord (); | |
pos[2] = MSG_ReadCoord (); | |
colorStart = MSG_ReadByte (); | |
colorLength = MSG_ReadByte (); | |
R_ParticleExplosion2 (pos, colorStart, colorLength); | |
dl = CL_AllocDlight (0); | |
VectorCopy (pos, dl->origin); | |
dl->radius = 350; | |
dl->die = cl.time + 0.5; | |
dl->decay = 300; | |
S_StartSound (-1, 0, cl_sfx_r_exp3, pos, 1, 1); | |
break; | |
#ifdef QUAKE2 | |
case TE_IMPLOSION: | |
pos[0] = MSG_ReadCoord (); | |
pos[1] = MSG_ReadCoord (); | |
pos[2] = MSG_ReadCoord (); | |
S_StartSound (-1, 0, cl_sfx_imp, pos, 1, 1); | |
break; | |
case TE_RAILTRAIL: | |
pos[0] = MSG_ReadCoord (); | |
pos[1] = MSG_ReadCoord (); | |
pos[2] = MSG_ReadCoord (); | |
endpos[0] = MSG_ReadCoord (); | |
endpos[1] = MSG_ReadCoord (); | |
endpos[2] = MSG_ReadCoord (); | |
S_StartSound (-1, 0, cl_sfx_rail, pos, 1, 1); | |
S_StartSound (-1, 1, cl_sfx_r_exp3, endpos, 1, 1); | |
R_RocketTrail (pos, endpos, 0+128); | |
R_ParticleExplosion (endpos); | |
dl = CL_AllocDlight (-1); | |
VectorCopy (endpos, dl->origin); | |
dl->radius = 350; | |
dl->die = cl.time + 0.5; | |
dl->decay = 300; | |
break; | |
#endif | |
default: | |
Sys_Error ("CL_ParseTEnt: bad type"); | |
} | |
} | |
/* | |
================= | |
CL_NewTempEntity | |
================= | |
*/ | |
entity_t *CL_NewTempEntity (void) | |
{ | |
entity_t *ent; | |
if (cl_numvisedicts == MAX_VISEDICTS) | |
return NULL; | |
if (num_temp_entities == MAX_TEMP_ENTITIES) | |
return NULL; | |
ent = &cl_temp_entities[num_temp_entities]; | |
memset (ent, 0, sizeof(*ent)); | |
num_temp_entities++; | |
cl_visedicts[cl_numvisedicts] = ent; | |
cl_numvisedicts++; | |
ent->colormap = vid.colormap; | |
return ent; | |
} | |
/* | |
================= | |
CL_UpdateTEnts | |
================= | |
*/ | |
void CL_UpdateTEnts (void) | |
{ | |
int i; | |
beam_t *b; | |
vec3_t dist, org; | |
float d; | |
entity_t *ent; | |
float yaw, pitch; | |
float forward; | |
num_temp_entities = 0; | |
// update lightning | |
for (i=0, b=cl_beams ; i< MAX_BEAMS ; i++, b++) | |
{ | |
if (!b->model || b->endtime < cl.time) | |
continue; | |
// if coming from the player, update the start position | |
if (b->entity == cl.viewentity) | |
{ | |
VectorCopy (cl_entities[cl.viewentity].origin, b->start); | |
} | |
// calculate pitch and yaw | |
VectorSubtract (b->end, b->start, dist); | |
if (dist[1] == 0 && dist[0] == 0) | |
{ | |
yaw = 0; | |
if (dist[2] > 0) | |
pitch = 90; | |
else | |
pitch = 270; | |
} | |
else | |
{ | |
yaw = (int) (atan2(dist[1], dist[0]) * 180 / M_PI); | |
if (yaw < 0) | |
yaw += 360; | |
forward = sqrt (dist[0]*dist[0] + dist[1]*dist[1]); | |
pitch = (int) (atan2(dist[2], forward) * 180 / M_PI); | |
if (pitch < 0) | |
pitch += 360; | |
} | |
// add new entities for the lightning | |
VectorCopy (b->start, org); | |
d = VectorNormalize(dist); | |
while (d > 0) | |
{ | |
ent = CL_NewTempEntity (); | |
if (!ent) | |
return; | |
VectorCopy (org, ent->origin); | |
ent->model = b->model; | |
ent->angles[0] = pitch; | |
ent->angles[1] = yaw; | |
ent->angles[2] = rand()%360; | |
for (i=0 ; i<3 ; i++) | |
org[i] += dist[i]*30; | |
d -= 30; | |
} | |
} | |
} | |