| /* |
| Copyright (C) 1996-1997 Id Software, Inc. |
| |
| This program is free software; you can redistribute it and/or |
| modify it under the terms of the GNU General Public License |
| as published by the Free Software Foundation; either version 2 |
| of the License, or (at your option) any later version. |
| |
| This program is distributed in the hope that it will be useful, |
| but WITHOUT ANY WARRANTY; without even the implied warranty of |
| MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. |
| |
| See the GNU General Public License for more details. |
| |
| You should have received a copy of the GNU General Public License |
| along with this program; if not, write to the Free Software |
| Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. |
| |
| */ |
| |
| #include "quakedef.h" |
| |
| extern cvar_t pausable; |
| |
| int current_skill; |
| |
| void Mod_Print (void); |
| |
| /* |
| ================== |
| Host_Quit_f |
| ================== |
| */ |
| |
| extern void M_Menu_Quit_f (void); |
| |
| void Host_Quit(); |
| |
| void Host_Quit_f (void) |
| { |
| if (key_dest != key_console && cls.state != ca_dedicated) |
| { |
| M_Menu_Quit_f (); |
| return; |
| } |
| Host_Quit(); |
| } |
| |
| void Host_Quit() |
| { |
| CL_Disconnect (); |
| Host_ShutdownServer(false); |
| |
| Sys_Quit (); |
| } |
| |
| |
| /* |
| ================== |
| Host_Status_f |
| ================== |
| */ |
| void Host_Status_f (void) |
| { |
| client_t *client; |
| int seconds; |
| int minutes; |
| int hours = 0; |
| int j; |
| void (*print) (const char *fmt, ...); |
| |
| if (cmd_source == src_command) |
| { |
| if (!sv.active) |
| { |
| Cmd_ForwardToServer (); |
| return; |
| } |
| print = Con_Printf; |
| } |
| else |
| print = SV_ClientPrintf; |
| |
| print ("host: %s\n", Cvar_VariableString ("hostname")); |
| print ("version: %4.2f\n", VERSION); |
| if (tcpipAvailable) |
| print ("tcp/ip: %s\n", my_tcpip_address); |
| if (ipxAvailable) |
| print ("ipx: %s\n", my_ipx_address); |
| print ("map: %s\n", sv.name); |
| print ("players: %i active (%i max)\n\n", net_activeconnections, svs.maxclients); |
| for (j=0, client = svs.clients ; j<svs.maxclients ; j++, client++) |
| { |
| if (!client->active) |
| continue; |
| seconds = (int)(net_time - client->netconnection->connecttime); |
| minutes = seconds / 60; |
| if (minutes) |
| { |
| seconds -= (minutes * 60); |
| hours = minutes / 60; |
| if (hours) |
| minutes -= (hours * 60); |
| } |
| else |
| hours = 0; |
| print ("#%-2u %-16.16s %3i %2i:%02i:%02i\n", j+1, client->name, (int)client->edict->u.v.frags, hours, minutes, seconds); |
| print (" %s\n", client->netconnection->address); |
| } |
| } |
| |
| |
| /* |
| ================== |
| Host_God_f |
| |
| Sets client to godmode |
| ================== |
| */ |
| void Host_God_f (void) |
| { |
| if (cmd_source == src_command) |
| { |
| Cmd_ForwardToServer (); |
| return; |
| } |
| |
| if (pr_global_struct->deathmatch && !host_client->privileged) |
| return; |
| |
| sv_player->u.v.flags = (int)sv_player->u.v.flags ^ FL_GODMODE; |
| if (!((int)sv_player->u.v.flags & FL_GODMODE) ) |
| SV_ClientPrintf ("godmode OFF\n"); |
| else |
| SV_ClientPrintf ("godmode ON\n"); |
| } |
| |
| void Host_Notarget_f (void) |
| { |
| if (cmd_source == src_command) |
| { |
| Cmd_ForwardToServer (); |
| return; |
| } |
| |
| if (pr_global_struct->deathmatch && !host_client->privileged) |
| return; |
| |
| sv_player->u.v.flags = (int)sv_player->u.v.flags ^ FL_NOTARGET; |
| if (!((int)sv_player->u.v.flags & FL_NOTARGET) ) |
| SV_ClientPrintf ("notarget OFF\n"); |
| else |
| SV_ClientPrintf ("notarget ON\n"); |
| } |
| |
| qboolean noclip_anglehack; |
| |
| void Host_Noclip_f (void) |
| { |
| if (cmd_source == src_command) |
| { |
| Cmd_ForwardToServer (); |
| return; |
| } |
| |
| if (pr_global_struct->deathmatch && !host_client->privileged) |
| return; |
| |
| if (sv_player->u.v.movetype != MOVETYPE_NOCLIP) |
| { |
| noclip_anglehack = true; |
| sv_player->u.v.movetype = MOVETYPE_NOCLIP; |
| SV_ClientPrintf ("noclip ON\n"); |
| } |
| else |
| { |
| noclip_anglehack = false; |
| sv_player->u.v.movetype = MOVETYPE_WALK; |
| SV_ClientPrintf ("noclip OFF\n"); |
| } |
| } |
| |
| /* |
| ================== |
| Host_Fly_f |
| |
| Sets client to flymode |
| ================== |
| */ |
| void Host_Fly_f (void) |
| { |
| if (cmd_source == src_command) |
| { |
| Cmd_ForwardToServer (); |
| return; |
| } |
| |
| if (pr_global_struct->deathmatch && !host_client->privileged) |
| return; |
| |
| if (sv_player->u.v.movetype != MOVETYPE_FLY) |
| { |
| sv_player->u.v.movetype = MOVETYPE_FLY; |
| SV_ClientPrintf ("flymode ON\n"); |
| } |
| else |
| { |
| sv_player->u.v.movetype = MOVETYPE_WALK; |
| SV_ClientPrintf ("flymode OFF\n"); |
| } |
| } |
| |
| |
| /* |
| ================== |
| Host_Ping_f |
| |
| ================== |
| */ |
| void Host_Ping_f (void) |
| { |
| int i, j; |
| float total; |
| client_t *client; |
| |
| if (cmd_source == src_command) |
| { |
| Cmd_ForwardToServer (); |
| return; |
| } |
| |
| SV_ClientPrintf ("Client ping times:\n"); |
| for (i=0, client = svs.clients ; i<svs.maxclients ; i++, client++) |
| { |
| if (!client->active) |
| continue; |
| total = 0; |
| for (j=0 ; j<NUM_PING_TIMES ; j++) |
| total+=client->ping_times[j]; |
| total /= NUM_PING_TIMES; |
| SV_ClientPrintf ("%4i %s\n", (int)(total*1000), client->name); |
| } |
| } |
| |
| /* |
| =============================================================================== |
| |
| SERVER TRANSITIONS |
| |
| =============================================================================== |
| */ |
| |
| |
| /* |
| ====================== |
| Host_Map_f |
| |
| handle a |
| map <servername> |
| command from the console. Active clients are kicked off. |
| ====================== |
| */ |
| void Host_Map_f (void) |
| { |
| int i; |
| char name[MAX_QPATH]; |
| |
| if (cmd_source != src_command) |
| return; |
| |
| cls.demonum = -1; // stop demo loop in case this fails |
| |
| CL_Disconnect (); |
| Host_ShutdownServer(false); |
| |
| key_dest = key_game; // remove console or menu |
| SCR_BeginLoadingPlaque (); |
| |
| cls.mapstring[0] = 0; |
| for (i=0 ; i<Cmd_Argc() ; i++) |
| { |
| strcat (cls.mapstring, Cmd_Argv(i)); |
| strcat (cls.mapstring, " "); |
| } |
| strcat (cls.mapstring, "\n"); |
| |
| svs.serverflags = 0; // haven't completed an episode yet |
| strcpy (name, Cmd_Argv(1)); |
| #ifdef QUAKE2 |
| SV_SpawnServer (name, NULL); |
| #else |
| SV_SpawnServer (name); |
| #endif |
| if (!sv.active) |
| return; |
| |
| if (cls.state != ca_dedicated) |
| { |
| strcpy (cls.spawnparms, ""); |
| |
| for (i=2 ; i<Cmd_Argc() ; i++) |
| { |
| strcat (cls.spawnparms, Cmd_Argv(i)); |
| strcat (cls.spawnparms, " "); |
| } |
| |
| Cmd_ExecuteString2 ("connect local", src_command); |
| } |
| } |
| |
| /* |
| ================== |
| Host_Changelevel_f |
| |
| Goes to a new map, taking all clients along |
| ================== |
| */ |
| void Host_Changelevel_f (void) |
| { |
| #ifdef QUAKE2 |
| char level[MAX_QPATH]; |
| char _startspot[MAX_QPATH]; |
| char *startspot; |
| |
| if (Cmd_Argc() < 2) |
| { |
| Con_Printf ("changelevel <levelname> : continue game on a new level\n"); |
| return; |
| } |
| if (!sv.active || cls.demoplayback) |
| { |
| Con_Printf ("Only the server may changelevel\n"); |
| return; |
| } |
| |
| strcpy (level, Cmd_Argv(1)); |
| if (Cmd_Argc() == 2) |
| startspot = NULL; |
| else |
| { |
| strcpy (_startspot, Cmd_Argv(2)); |
| startspot = _startspot; |
| } |
| |
| SV_SaveSpawnparms (); |
| SV_SpawnServer (level, startspot); |
| #else |
| char level[MAX_QPATH]; |
| |
| if (Cmd_Argc() != 2) |
| { |
| Con_Printf ("changelevel <levelname> : continue game on a new level\n"); |
| return; |
| } |
| if (!sv.active || cls.demoplayback) |
| { |
| Con_Printf ("Only the server may changelevel\n"); |
| return; |
| } |
| SV_SaveSpawnparms (); |
| strcpy (level, Cmd_Argv(1)); |
| SV_SpawnServer (level); |
| #endif |
| } |
| |
| /* |
| ================== |
| Host_Restart_f |
| |
| Restarts the current server for a dead player |
| ================== |
| */ |
| void Host_Restart_f (void) |
| { |
| char mapname[MAX_QPATH]; |
| #ifdef QUAKE2 |
| char startspot[MAX_QPATH]; |
| #endif |
| |
| if (cls.demoplayback || !sv.active) |
| return; |
| |
| if (cmd_source != src_command) |
| return; |
| strcpy (mapname, sv.name); // must copy out, because it gets cleared |
| // in sv_spawnserver |
| #ifdef QUAKE2 |
| strcpy(startspot, sv.startspot); |
| SV_SpawnServer (mapname, startspot); |
| #else |
| SV_SpawnServer (mapname); |
| #endif |
| } |
| |
| /* |
| ================== |
| Host_Reconnect_f |
| |
| This command causes the client to wait for the signon messages again. |
| This is sent just before a server changes levels |
| ================== |
| */ |
| void Host_Reconnect_f (void) |
| { |
| SCR_BeginLoadingPlaque (); |
| cls.signon = 0; // need new connection messages |
| } |
| |
| /* |
| ===================== |
| Host_Connect_f |
| |
| User command to connect to server |
| ===================== |
| */ |
| void Host_Connect_f (void) |
| { |
| char name[MAX_QPATH]; |
| |
| cls.demonum = -1; // stop demo loop in case this fails |
| if (cls.demoplayback) |
| { |
| CL_StopPlayback (); |
| CL_Disconnect (); |
| } |
| strcpy (name, Cmd_Argv(1)); |
| CL_EstablishConnection (name); |
| Host_Reconnect_f (); |
| } |
| |
| |
| /* |
| =============================================================================== |
| |
| LOAD / SAVE GAME |
| |
| =============================================================================== |
| */ |
| |
| #define SAVEGAME_VERSION 5 |
| |
| /* |
| =============== |
| Host_SavegameComment |
| |
| Writes a SAVEGAME_COMMENT_LENGTH character comment describing the current |
| =============== |
| */ |
| void Host_SavegameComment (char *text) |
| { |
| int i; |
| char kills[20]; |
| |
| for (i=0 ; i<SAVEGAME_COMMENT_LENGTH ; i++) |
| text[i] = ' '; |
| memcpy (text, cl.levelname, strlen(cl.levelname)); |
| sprintf (kills,"kills:%3i/%3i", cl.stats[STAT_MONSTERS], cl.stats[STAT_TOTALMONSTERS]); |
| memcpy (text+22, kills, strlen(kills)); |
| // convert space to _ to make stdio happy |
| for (i=0 ; i<SAVEGAME_COMMENT_LENGTH ; i++) |
| if (text[i] == ' ') |
| text[i] = '_'; |
| text[SAVEGAME_COMMENT_LENGTH] = '\0'; |
| } |
| |
| |
| /* |
| =============== |
| Host_Savegame_f |
| =============== |
| */ |
| void Host_Savegame_f (void) |
| { |
| char name[256]; |
| FILE *f; |
| int i; |
| char comment[SAVEGAME_COMMENT_LENGTH+1]; |
| |
| if (cmd_source != src_command) |
| return; |
| |
| if (!sv.active) |
| { |
| Con_Printf ("Not playing a local game.\n"); |
| return; |
| } |
| |
| if (cl.intermission) |
| { |
| Con_Printf ("Can't save in intermission.\n"); |
| return; |
| } |
| |
| if (svs.maxclients != 1) |
| { |
| Con_Printf ("Can't save multiplayer games.\n"); |
| return; |
| } |
| |
| if (Cmd_Argc() != 2) |
| { |
| Con_Printf ("save <savename> : save a game\n"); |
| return; |
| } |
| |
| if (strstr(Cmd_Argv(1), "..")) |
| { |
| Con_Printf ("Relative pathnames are not allowed.\n"); |
| return; |
| } |
| |
| for (i=0 ; i<svs.maxclients ; i++) |
| { |
| if (svs.clients[i].active && (svs.clients[i].edict->u.v.health <= 0) ) |
| { |
| Con_Printf ("Can't savegame with a dead player\n"); |
| return; |
| } |
| } |
| |
| sprintf (name, "%s/%s", com_gamedir, Cmd_Argv(1)); |
| COM_DefaultExtension (name, ".sav"); |
| |
| Con_Printf ("Saving game to %s...\n", name); |
| f = fopen (name, "w"); |
| if (!f) |
| { |
| Con_Printf ("ERROR: couldn't open.\n"); |
| return; |
| } |
| |
| fprintf (f, "%i\n", SAVEGAME_VERSION); |
| Host_SavegameComment (comment); |
| fprintf (f, "%s\n", comment); |
| for (i=0 ; i<NUM_SPAWN_PARMS ; i++) |
| fprintf (f, "%f\n", svs.clients->spawn_parms[i]); |
| fprintf (f, "%d\n", current_skill); |
| fprintf (f, "%s\n", sv.name); |
| fprintf (f, "%f\n",sv.time); |
| |
| // write the light styles |
| |
| for (i=0 ; i<MAX_LIGHTSTYLES ; i++) |
| { |
| if (sv.lightstyles[i]) |
| fprintf (f, "%s\n", sv.lightstyles[i]); |
| else |
| fprintf (f,"m\n"); |
| } |
| |
| |
| ED_WriteGlobals (f); |
| for (i=0 ; i<sv.num_edicts ; i++) |
| { |
| ED_Write (f, EDICT_NUM(i)); |
| fflush (f); |
| } |
| fclose (f); |
| Con_Printf ("done.\n"); |
| } |
| |
| |
| /* |
| =============== |
| Host_Loadgame_f |
| =============== |
| */ |
| void Host_Loadgame_f (void) |
| { |
| char name[MAX_OSPATH]; |
| FILE *f; |
| char mapname[MAX_QPATH]; |
| float time, tfloat; |
| char str[32768], *start; |
| int i, r; |
| edict_t *ent; |
| int entnum; |
| int version; |
| float spawn_parms[NUM_SPAWN_PARMS]; |
| |
| if (cmd_source != src_command) |
| return; |
| |
| if (Cmd_Argc() != 2) |
| { |
| Con_Printf ("load <savename> : load a game\n"); |
| return; |
| } |
| |
| cls.demonum = -1; // stop demo loop in case this fails |
| |
| sprintf (name, "%s/%s", com_gamedir, Cmd_Argv(1)); |
| COM_DefaultExtension (name, ".sav"); |
| |
| // we can't call SCR_BeginLoadingPlaque, because too much stack space has |
| // been used. The menu calls it before stuffing loadgame command |
| // SCR_BeginLoadingPlaque (); |
| |
| Con_Printf ("Loading game from %s...\n", name); |
| f = fopen (name, "r"); |
| if (!f) |
| { |
| Con_Printf ("ERROR: couldn't open.\n"); |
| return; |
| } |
| |
| fscanf (f, "%i\n", &version); |
| if (version != SAVEGAME_VERSION) |
| { |
| fclose (f); |
| Con_Printf ("Savegame is version %i, not %i\n", version, SAVEGAME_VERSION); |
| return; |
| } |
| fscanf (f, "%s\n", str); |
| for (i=0 ; i<NUM_SPAWN_PARMS ; i++) |
| fscanf (f, "%f\n", &spawn_parms[i]); |
| // this silliness is so we can load 1.06 save files, which have float skill values |
| fscanf (f, "%f\n", &tfloat); |
| current_skill = (int)(tfloat + 0.1); |
| Cvar_SetValue ("skill", (float)current_skill); |
| |
| #ifdef QUAKE2 |
| Cvar_SetValue ("deathmatch", 0); |
| Cvar_SetValue ("coop", 0); |
| Cvar_SetValue ("teamplay", 0); |
| #endif |
| |
| fscanf (f, "%s\n",mapname); |
| fscanf (f, "%f\n",&time); |
| |
| CL_Disconnect_f (); |
| |
| #ifdef QUAKE2 |
| SV_SpawnServer (mapname, NULL); |
| #else |
| SV_SpawnServer (mapname); |
| #endif |
| if (!sv.active) |
| { |
| Con_Printf ("Couldn't load map\n"); |
| return; |
| } |
| sv.paused = true; // pause until all clients connect |
| sv.loadgame = true; |
| |
| // load the light styles |
| |
| for (i=0 ; i<MAX_LIGHTSTYLES ; i++) |
| { |
| fscanf (f, "%s\n", str); |
| sv.lightstyles[i] = (char*) Hunk_Alloc (strlen(str)+1); |
| strcpy (sv.lightstyles[i], str); |
| } |
| |
| // load the edicts out of the savegame file |
| entnum = -1; // -1 is the globals |
| while (!feof(f)) |
| { |
| for (i=0 ; i< (int) (sizeof(str)-1) ; i++) |
| { |
| r = fgetc (f); |
| if (r == EOF || !r) |
| break; |
| str[i] = r; |
| if (r == '}') |
| { |
| i++; |
| break; |
| } |
| } |
| if (i == sizeof(str)-1) |
| Sys_Error ("Loadgame buffer overflow"); |
| str[i] = 0; |
| start = str; |
| start = COM_Parse(str); |
| if (!com_token[0]) |
| break; // end of file |
| if (strcmp(com_token,"{")) |
| Sys_Error ("First token isn't a brace"); |
| |
| if (entnum == -1) |
| { // parse the global vars |
| ED_ParseGlobals (start); |
| } |
| else |
| { // parse an edict |
| |
| ent = EDICT_NUM(entnum); |
| memset (&ent->u.v, 0, progs->entityfields * 4); |
| ent->free = false; |
| ED_ParseEdict (start, ent); |
| |
| // link it into the bsp tree |
| if (!ent->free) |
| SV_LinkEdict (ent, false); |
| } |
| |
| entnum++; |
| } |
| |
| sv.num_edicts = entnum; |
| sv.time = time; |
| |
| fclose (f); |
| |
| for (i=0 ; i<NUM_SPAWN_PARMS ; i++) |
| svs.clients->spawn_parms[i] = spawn_parms[i]; |
| |
| if (cls.state != ca_dedicated) |
| { |
| CL_EstablishConnection ("local"); |
| Host_Reconnect_f (); |
| } |
| } |
| |
| #ifdef QUAKE2 |
| void SaveGamestate() |
| { |
| char name[256]; |
| FILE *f; |
| int i; |
| char comment[SAVEGAME_COMMENT_LENGTH+1]; |
| edict_t *ent; |
| |
| sprintf (name, "%s/%s.gip", com_gamedir, sv.name); |
| |
| Con_Printf ("Saving game to %s...\n", name); |
| f = fopen (name, "w"); |
| if (!f) |
| { |
| Con_Printf ("ERROR: couldn't open.\n"); |
| return; |
| } |
| |
| fprintf (f, "%i\n", SAVEGAME_VERSION); |
| Host_SavegameComment (comment); |
| fprintf (f, "%s\n", comment); |
| // for (i=0 ; i<NUM_SPAWN_PARMS ; i++) |
| // fprintf (f, "%f\n", svs.clients->spawn_parms[i]); |
| fprintf (f, "%f\n", skill.value); |
| fprintf (f, "%s\n", sv.name); |
| fprintf (f, "%f\n", sv.time); |
| |
| // write the light styles |
| |
| for (i=0 ; i<MAX_LIGHTSTYLES ; i++) |
| { |
| if (sv.lightstyles[i]) |
| fprintf (f, "%s\n", sv.lightstyles[i]); |
| else |
| fprintf (f,"m\n"); |
| } |
| |
| |
| for (i=svs.maxclients+1 ; i<sv.num_edicts ; i++) |
| { |
| ent = EDICT_NUM(i); |
| if ((int)ent->u.v.flags & FL_ARCHIVE_OVERRIDE) |
| continue; |
| fprintf (f, "%i\n",i); |
| ED_Write (f, ent); |
| fflush (f); |
| } |
| fclose (f); |
| Con_Printf ("done.\n"); |
| } |
| |
| int LoadGamestate(char *level, char *startspot) |
| { |
| char name[MAX_OSPATH]; |
| FILE *f; |
| char mapname[MAX_QPATH]; |
| float time, sk; |
| char str[32768], *start; |
| int i, r; |
| edict_t *ent; |
| int entnum; |
| int version; |
| // float spawn_parms[NUM_SPAWN_PARMS]; |
| |
| sprintf (name, "%s/%s.gip", com_gamedir, level); |
| |
| Con_Printf ("Loading game from %s...\n", name); |
| f = fopen (name, "r"); |
| if (!f) |
| { |
| Con_Printf ("ERROR: couldn't open.\n"); |
| return -1; |
| } |
| |
| fscanf (f, "%i\n", &version); |
| if (version != SAVEGAME_VERSION) |
| { |
| fclose (f); |
| Con_Printf ("Savegame is version %i, not %i\n", version, SAVEGAME_VERSION); |
| return -1; |
| } |
| fscanf (f, "%s\n", str); |
| // for (i=0 ; i<NUM_SPAWN_PARMS ; i++) |
| // fscanf (f, "%f\n", &spawn_parms[i]); |
| fscanf (f, "%f\n", &sk); |
| Cvar_SetValue ("skill", sk); |
| |
| fscanf (f, "%s\n",mapname); |
| fscanf (f, "%f\n",&time); |
| |
| SV_SpawnServer (mapname, startspot); |
| |
| if (!sv.active) |
| { |
| Con_Printf ("Couldn't load map\n"); |
| return -1; |
| } |
| |
| // load the light styles |
| for (i=0 ; i<MAX_LIGHTSTYLES ; i++) |
| { |
| fscanf (f, "%s\n", str); |
| sv.lightstyles[i] = Hunk_Alloc (strlen(str)+1); |
| strcpy (sv.lightstyles[i], str); |
| } |
| |
| // load the edicts out of the savegame file |
| while (!feof(f)) |
| { |
| fscanf (f, "%i\n",&entnum); |
| for (i=0 ; i<sizeof(str)-1 ; i++) |
| { |
| r = fgetc (f); |
| if (r == EOF || !r) |
| break; |
| str[i] = r; |
| if (r == '}') |
| { |
| i++; |
| break; |
| } |
| } |
| if (i == sizeof(str)-1) |
| Sys_Error ("Loadgame buffer overflow"); |
| str[i] = 0; |
| start = str; |
| start = COM_Parse(str); |
| if (!com_token[0]) |
| break; // end of file |
| if (strcmp(com_token,"{")) |
| Sys_Error ("First token isn't a brace"); |
| |
| // parse an edict |
| |
| ent = EDICT_NUM(entnum); |
| memset (&ent->v, 0, progs->entityfields * 4); |
| ent->free = false; |
| ED_ParseEdict (start, ent); |
| |
| // link it into the bsp tree |
| if (!ent->free) |
| SV_LinkEdict (ent, false); |
| } |
| |
| // sv.num_edicts = entnum; |
| sv.time = time; |
| fclose (f); |
| |
| // for (i=0 ; i<NUM_SPAWN_PARMS ; i++) |
| // svs.clients->spawn_parms[i] = spawn_parms[i]; |
| |
| return 0; |
| } |
| |
| // changing levels within a unit |
| void Host_Changelevel2_f (void) |
| { |
| char level[MAX_QPATH]; |
| char _startspot[MAX_QPATH]; |
| char *startspot; |
| |
| if (Cmd_Argc() < 2) |
| { |
| Con_Printf ("changelevel2 <levelname> : continue game on a new level in the unit\n"); |
| return; |
| } |
| if (!sv.active || cls.demoplayback) |
| { |
| Con_Printf ("Only the server may changelevel\n"); |
| return; |
| } |
| |
| strcpy (level, Cmd_Argv(1)); |
| if (Cmd_Argc() == 2) |
| startspot = NULL; |
| else |
| { |
| strcpy (_startspot, Cmd_Argv(2)); |
| startspot = _startspot; |
| } |
| |
| SV_SaveSpawnparms (); |
| |
| // save the current level's state |
| SaveGamestate (); |
| |
| // try to restore the new level |
| if (LoadGamestate (level, startspot)) |
| SV_SpawnServer (level, startspot); |
| } |
| #endif |
| |
| |
| //============================================================================ |
| |
| /* |
| ====================== |
| Host_Name_f |
| ====================== |
| */ |
| void Host_Name_f (void) |
| { |
| char *newName; |
| |
| if (Cmd_Argc () == 1) |
| { |
| Con_Printf ("\"name\" is \"%s\"\n", cl_name.string); |
| return; |
| } |
| if (Cmd_Argc () == 2) |
| newName = Cmd_Argv(1); |
| else |
| newName = Cmd_Args(); |
| newName[15] = 0; |
| |
| if (cmd_source == src_command) |
| { |
| if (Q_strcmp(cl_name.string, newName) == 0) |
| return; |
| Cvar_Set ("_cl_name", newName); |
| if (cls.state == ca_connected) |
| Cmd_ForwardToServer (); |
| return; |
| } |
| |
| if (host_client->name[0] && strcmp(host_client->name, "unconnected") ) |
| if (Q_strcmp(host_client->name, newName) != 0) |
| Con_Printf ("%s renamed to %s\n", host_client->name, newName); |
| Q_strcpy (host_client->name, newName); |
| host_client->edict->u.v.netname = host_client->name - pr_strings; |
| |
| // send notification to all clients |
| |
| MSG_WriteByte (&sv.reliable_datagram, svc_updatename); |
| MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients); |
| MSG_WriteString (&sv.reliable_datagram, host_client->name); |
| } |
| |
| |
| void Host_Version_f (void) |
| { |
| Con_Printf ("Version %4.2f\n", VERSION); |
| Con_Printf ("Exe: "__TIME__" "__DATE__"\n"); |
| } |
| |
| #ifdef IDGODS |
| void Host_Please_f (void) |
| { |
| client_t *cl; |
| int j; |
| |
| if (cmd_source != src_command) |
| return; |
| |
| if ((Cmd_Argc () == 3) && Q_strcmp(Cmd_Argv(1), "#") == 0) |
| { |
| j = Q_atof(Cmd_Argv(2)) - 1; |
| if (j < 0 || j >= svs.maxclients) |
| return; |
| if (!svs.clients[j].active) |
| return; |
| cl = &svs.clients[j]; |
| if (cl->privileged) |
| { |
| cl->privileged = false; |
| cl->edict->u.v.flags = (int)cl->edict->u.v.flags & ~(FL_GODMODE|FL_NOTARGET); |
| cl->edict->u.v.movetype = MOVETYPE_WALK; |
| noclip_anglehack = false; |
| } |
| else |
| cl->privileged = true; |
| } |
| |
| if (Cmd_Argc () != 2) |
| return; |
| |
| for (j=0, cl = svs.clients ; j<svs.maxclients ; j++, cl++) |
| { |
| if (!cl->active) |
| continue; |
| if (Q_strcasecmp(cl->name, Cmd_Argv(1)) == 0) |
| { |
| if (cl->privileged) |
| { |
| cl->privileged = false; |
| cl->edict->u.v.flags = (int)cl->edict->u.v.flags & ~(FL_GODMODE|FL_NOTARGET); |
| cl->edict->u.v.movetype = MOVETYPE_WALK; |
| noclip_anglehack = false; |
| } |
| else |
| cl->privileged = true; |
| break; |
| } |
| } |
| } |
| #endif |
| |
| |
| void Host_Say(qboolean teamonly) |
| { |
| client_t *client; |
| client_t *save; |
| int j; |
| char *p; |
| unsigned char text[64]; |
| qboolean fromServer = false; |
| |
| if (cmd_source == src_command) |
| { |
| if (cls.state == ca_dedicated) |
| { |
| fromServer = true; |
| teamonly = false; |
| } |
| else |
| { |
| Cmd_ForwardToServer (); |
| return; |
| } |
| } |
| |
| if (Cmd_Argc () < 2) |
| return; |
| |
| save = host_client; |
| |
| p = Cmd_Args(); |
| // remove quotes if present |
| if (*p == '"') |
| { |
| p++; |
| p[Q_strlen(p)-1] = 0; |
| } |
| |
| // turn on color set 1 |
| if (!fromServer) |
| sprintf ((char*) text, "%c%s: ", 1, save->name); |
| else |
| sprintf ((char*) text, "%c<%s> ", 1, hostname.string); |
| |
| j = sizeof(text) - 2 - Q_strlen((char*) text); // -2 for /n and null terminator |
| if (Q_strlen((char*) p) > j) |
| p[j] = 0; |
| |
| strcat ((char*) text, p); |
| strcat ((char*) text, "\n"); |
| |
| for (j = 0, client = svs.clients; j < svs.maxclients; j++, client++) |
| { |
| if (!client || !client->active || !client->spawned) |
| continue; |
| if (teamplay.value && teamonly && client->edict->u.v.team != save->edict->u.v.team) |
| continue; |
| host_client = client; |
| SV_ClientPrintf("%s", text); |
| } |
| host_client = save; |
| |
| Sys_Printf("%s", &text[1]); |
| } |
| |
| |
| void Host_Say_f(void) |
| { |
| Host_Say(false); |
| } |
| |
| |
| void Host_Say_Team_f(void) |
| { |
| Host_Say(true); |
| } |
| |
| |
| void Host_Tell_f(void) |
| { |
| client_t *client; |
| client_t *save; |
| int j; |
| char *p; |
| char text[64]; |
| |
| if (cmd_source == src_command) |
| { |
| Cmd_ForwardToServer (); |
| return; |
| } |
| |
| if (Cmd_Argc () < 3) |
| return; |
| |
| Q_strcpy(text, host_client->name); |
| Q_strcat(text, ": "); |
| |
| p = Cmd_Args(); |
| |
| // remove quotes if present |
| if (*p == '"') |
| { |
| p++; |
| p[Q_strlen(p)-1] = 0; |
| } |
| |
| // check length & truncate if necessary |
| j = sizeof(text) - 2 - Q_strlen(text); // -2 for /n and null terminator |
| if (Q_strlen(p) > j) |
| p[j] = 0; |
| |
| strcat (text, p); |
| strcat (text, "\n"); |
| |
| save = host_client; |
| for (j = 0, client = svs.clients; j < svs.maxclients; j++, client++) |
| { |
| if (!client->active || !client->spawned) |
| continue; |
| if (Q_strcasecmp(client->name, Cmd_Argv(1))) |
| continue; |
| host_client = client; |
| SV_ClientPrintf("%s", text); |
| break; |
| } |
| host_client = save; |
| } |
| |
| |
| /* |
| ================== |
| Host_Color_f |
| ================== |
| */ |
| void Host_Color_f(void) |
| { |
| int top, bottom; |
| int playercolor; |
| |
| if (Cmd_Argc() == 1) |
| { |
| Con_Printf ("\"color\" is \"%i %i\"\n", ((int)cl_color.value) >> 4, ((int)cl_color.value) & 0x0f); |
| Con_Printf ("color <0-13> [0-13]\n"); |
| return; |
| } |
| |
| if (Cmd_Argc() == 2) |
| top = bottom = atoi(Cmd_Argv(1)); |
| else |
| { |
| top = atoi(Cmd_Argv(1)); |
| bottom = atoi(Cmd_Argv(2)); |
| } |
| |
| top &= 15; |
| if (top > 13) |
| top = 13; |
| bottom &= 15; |
| if (bottom > 13) |
| bottom = 13; |
| |
| playercolor = top*16 + bottom; |
| |
| if (cmd_source == src_command) |
| { |
| Cvar_SetValue ("_cl_color", playercolor); |
| if (cls.state == ca_connected) |
| Cmd_ForwardToServer (); |
| return; |
| } |
| |
| host_client->colors = playercolor; |
| host_client->edict->u.v.team = bottom + 1; |
| |
| // send notification to all clients |
| MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors); |
| MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients); |
| MSG_WriteByte (&sv.reliable_datagram, host_client->colors); |
| } |
| |
| /* |
| ================== |
| Host_Kill_f |
| ================== |
| */ |
| void Host_Kill_f (void) |
| { |
| if (cmd_source == src_command) |
| { |
| Cmd_ForwardToServer (); |
| return; |
| } |
| |
| if (sv_player->u.v.health <= 0) |
| { |
| SV_ClientPrintf ("Can't suicide -- allready dead!\n"); |
| return; |
| } |
| |
| pr_global_struct->time = sv.time; |
| pr_global_struct->self = EDICT_TO_PROG(sv_player); |
| PR_ExecuteProgram (pr_global_struct->ClientKill); |
| } |
| |
| |
| /* |
| ================== |
| Host_Pause_f |
| ================== |
| */ |
| void Host_Pause_f (void) |
| { |
| |
| if (cmd_source == src_command) |
| { |
| Cmd_ForwardToServer (); |
| return; |
| } |
| if (!pausable.value) |
| SV_ClientPrintf ("Pause not allowed.\n"); |
| else |
| { |
| sv.paused ^= 1; |
| |
| if (sv.paused) |
| { |
| SV_BroadcastPrintf ("%s paused the game\n", pr_strings + sv_player->u.v.netname); |
| } |
| else |
| { |
| SV_BroadcastPrintf ("%s unpaused the game\n",pr_strings + sv_player->u.v.netname); |
| } |
| |
| // send notification to all clients |
| MSG_WriteByte (&sv.reliable_datagram, svc_setpause); |
| MSG_WriteByte (&sv.reliable_datagram, sv.paused); |
| } |
| } |
| |
| //=========================================================================== |
| |
| |
| /* |
| ================== |
| Host_PreSpawn_f |
| ================== |
| */ |
| void Host_PreSpawn_f (void) |
| { |
| if (cmd_source == src_command) |
| { |
| Con_Printf ("prespawn is not valid from the console\n"); |
| return; |
| } |
| |
| if (host_client->spawned) |
| { |
| Con_Printf ("prespawn not valid -- allready spawned\n"); |
| return; |
| } |
| |
| SZ_Write (&host_client->message, sv.signon.data, sv.signon.cursize); |
| MSG_WriteByte (&host_client->message, svc_signonnum); |
| MSG_WriteByte (&host_client->message, 2); |
| host_client->sendsignon = true; |
| } |
| |
| /* |
| ================== |
| Host_Spawn_f |
| ================== |
| */ |
| void Host_Spawn_f (void) |
| { |
| int i; |
| client_t *client; |
| edict_t *ent; |
| |
| if (cmd_source == src_command) |
| { |
| Con_Printf ("spawn is not valid from the console\n"); |
| return; |
| } |
| |
| if (host_client->spawned) |
| { |
| Con_Printf ("Spawn not valid -- allready spawned\n"); |
| return; |
| } |
| |
| // run the entrance script |
| if (sv.loadgame) |
| { // loaded games are fully inited allready |
| // if this is the last client to be connected, unpause |
| sv.paused = false; |
| } |
| else |
| { |
| // set up the edict |
| ent = host_client->edict; |
| |
| memset (&ent->u.v, 0, progs->entityfields * 4); |
| ent->u.v.colormap = NUM_FOR_EDICT(ent); |
| ent->u.v.team = (host_client->colors & 15) + 1; |
| ent->u.v.netname = host_client->name - pr_strings; |
| |
| // copy spawn parms out of the client_t |
| |
| for (i=0 ; i< NUM_SPAWN_PARMS ; i++) |
| (&pr_global_struct->parm1)[i] = host_client->spawn_parms[i]; |
| |
| // call the spawn function |
| |
| pr_global_struct->time = sv.time; |
| pr_global_struct->self = EDICT_TO_PROG(sv_player); |
| PR_ExecuteProgram (pr_global_struct->ClientConnect); |
| |
| if ((Sys_FloatTime() - host_client->netconnection->connecttime) <= sv.time) |
| Sys_Printf ("%s entered the game\n", host_client->name); |
| |
| PR_ExecuteProgram (pr_global_struct->PutClientInServer); |
| } |
| |
| |
| // send all current names, colors, and frag counts |
| SZ_Clear (&host_client->message); |
| |
| // send time of update |
| MSG_WriteByte (&host_client->message, svc_time); |
| MSG_WriteFloat (&host_client->message, sv.time); |
| |
| for (i=0, client = svs.clients ; i<svs.maxclients ; i++, client++) |
| { |
| MSG_WriteByte (&host_client->message, svc_updatename); |
| MSG_WriteByte (&host_client->message, i); |
| MSG_WriteString (&host_client->message, client->name); |
| MSG_WriteByte (&host_client->message, svc_updatefrags); |
| MSG_WriteByte (&host_client->message, i); |
| MSG_WriteShort (&host_client->message, client->old_frags); |
| MSG_WriteByte (&host_client->message, svc_updatecolors); |
| MSG_WriteByte (&host_client->message, i); |
| MSG_WriteByte (&host_client->message, client->colors); |
| } |
| |
| // send all current light styles |
| for (i=0 ; i<MAX_LIGHTSTYLES ; i++) |
| { |
| MSG_WriteByte (&host_client->message, svc_lightstyle); |
| MSG_WriteByte (&host_client->message, (char)i); |
| MSG_WriteString (&host_client->message, sv.lightstyles[i]); |
| } |
| |
| // |
| // send some stats |
| // |
| MSG_WriteByte (&host_client->message, svc_updatestat); |
| MSG_WriteByte (&host_client->message, STAT_TOTALSECRETS); |
| MSG_WriteLong (&host_client->message, (int) pr_global_struct->total_secrets); |
| |
| MSG_WriteByte (&host_client->message, svc_updatestat); |
| MSG_WriteByte (&host_client->message, STAT_TOTALMONSTERS); |
| MSG_WriteLong (&host_client->message, (int) pr_global_struct->total_monsters); |
| |
| MSG_WriteByte (&host_client->message, svc_updatestat); |
| MSG_WriteByte (&host_client->message, STAT_SECRETS); |
| MSG_WriteLong (&host_client->message, (int) pr_global_struct->found_secrets); |
| |
| MSG_WriteByte (&host_client->message, svc_updatestat); |
| MSG_WriteByte (&host_client->message, STAT_MONSTERS); |
| MSG_WriteLong (&host_client->message, (int) pr_global_struct->killed_monsters); |
| |
| |
| // |
| // send a fixangle |
| // Never send a roll angle, because savegames can catch the server |
| // in a state where it is expecting the client to correct the angle |
| // and it won't happen if the game was just loaded, so you wind up |
| // with a permanent head tilt |
| ent = EDICT_NUM( 1 + (host_client - svs.clients) ); |
| MSG_WriteByte (&host_client->message, svc_setangle); |
| for (i=0 ; i < 2 ; i++) |
| MSG_WriteAngle (&host_client->message, ent->u.v.angles[i] ); |
| MSG_WriteAngle (&host_client->message, 0 ); |
| |
| SV_WriteClientdataToMessage (sv_player, &host_client->message); |
| |
| MSG_WriteByte (&host_client->message, svc_signonnum); |
| MSG_WriteByte (&host_client->message, 3); |
| host_client->sendsignon = true; |
| } |
| |
| /* |
| ================== |
| Host_Begin_f |
| ================== |
| */ |
| void Host_Begin_f (void) |
| { |
| if (cmd_source == src_command) |
| { |
| Con_Printf ("begin is not valid from the console\n"); |
| return; |
| } |
| |
| host_client->spawned = true; |
| } |
| |
| //=========================================================================== |
| |
| |
| /* |
| ================== |
| Host_Kick_f |
| |
| Kicks a user off of the server |
| ================== |
| */ |
| void Host_Kick_f (void) |
| { |
| const char *who; |
| const char *message = NULL; |
| client_t *save; |
| int i; |
| qboolean byNumber = false; |
| |
| if (cmd_source == src_command) |
| { |
| if (!sv.active) |
| { |
| Cmd_ForwardToServer (); |
| return; |
| } |
| } |
| else if (pr_global_struct->deathmatch && !host_client->privileged) |
| return; |
| |
| save = host_client; |
| |
| if (Cmd_Argc() > 2 && Q_strcmp(Cmd_Argv(1), "#") == 0) |
| { |
| i = (int) Q_atof(Cmd_Argv(2)) - 1; |
| if (i < 0 || i >= svs.maxclients) |
| return; |
| if (!svs.clients[i].active) |
| return; |
| host_client = &svs.clients[i]; |
| byNumber = true; |
| } |
| else |
| { |
| for (i = 0, host_client = svs.clients; i < svs.maxclients; i++, host_client++) |
| { |
| if (!host_client->active) |
| continue; |
| if (Q_strcasecmp(host_client->name, Cmd_Argv(1)) == 0) |
| break; |
| } |
| } |
| |
| if (i < svs.maxclients) |
| { |
| if (cmd_source == src_command) |
| if (cls.state == ca_dedicated) |
| who = "Console"; |
| else |
| who = cl_name.string; |
| else |
| who = save->name; |
| |
| // can't kick yourself! |
| if (host_client == save) |
| return; |
| |
| if (Cmd_Argc() > 2) |
| { |
| message = COM_Parse(Cmd_Args()); |
| if (byNumber) |
| { |
| message++; // skip the # |
| while (*message == ' ') // skip white space |
| message++; |
| message += Q_strlen(Cmd_Argv(2)); // skip the number |
| } |
| while (*message && *message == ' ') |
| message++; |
| } |
| if (message) |
| SV_ClientPrintf ("Kicked by %s: %s\n", who, message); |
| else |
| SV_ClientPrintf ("Kicked by %s\n", who); |
| SV_DropClient (false); |
| } |
| |
| host_client = save; |
| } |
| |
| /* |
| =============================================================================== |
| |
| DEBUGGING TOOLS |
| |
| =============================================================================== |
| */ |
| |
| /* |
| ================== |
| Host_Give_f |
| ================== |
| */ |
| void Host_Give_f (void) |
| { |
| char *t; |
| int v, w; |
| eval_t *val; |
| |
| if (cmd_source == src_command) |
| { |
| Cmd_ForwardToServer (); |
| return; |
| } |
| |
| if (pr_global_struct->deathmatch && !host_client->privileged) |
| return; |
| |
| t = Cmd_Argv(1); |
| v = atoi (Cmd_Argv(2)); |
| |
| switch (t[0]) |
| { |
| case '0': |
| case '1': |
| case '2': |
| case '3': |
| case '4': |
| case '5': |
| case '6': |
| case '7': |
| case '8': |
| case '9': |
| // MED 01/04/97 added hipnotic give stuff |
| if (hipnotic) |
| { |
| if (t[0] == '6') |
| { |
| if (t[1] == 'a') |
| sv_player->u.v.items = (int)sv_player->u.v.items | HIT_PROXIMITY_GUN; |
| else |
| sv_player->u.v.items = (int)sv_player->u.v.items | IT_GRENADE_LAUNCHER; |
| } |
| else if (t[0] == '9') |
| sv_player->u.v.items = (int)sv_player->u.v.items | HIT_LASER_CANNON; |
| else if (t[0] == '0') |
| sv_player->u.v.items = (int)sv_player->u.v.items | HIT_MJOLNIR; |
| else if (t[0] >= '2') |
| sv_player->u.v.items = (int)sv_player->u.v.items | (IT_SHOTGUN << (t[0] - '2')); |
| } |
| else |
| { |
| if (t[0] >= '2') |
| sv_player->u.v.items = (int)sv_player->u.v.items | (IT_SHOTGUN << (t[0] - '2')); |
| } |
| break; |
| |
| case 's': |
| if (rogue) |
| { |
| val = GetEdictFieldValue(sv_player, "ammo_shells1"); |
| if (val) |
| val->_float = v; |
| } |
| |
| sv_player->u.v.ammo_shells = v; |
| break; |
| case 'n': |
| if (rogue) |
| { |
| val = GetEdictFieldValue(sv_player, "ammo_nails1"); |
| if (val) |
| { |
| val->_float = v; |
| if (sv_player->u.v.weapon <= IT_LIGHTNING) |
| sv_player->u.v.ammo_nails = v; |
| } |
| } |
| else |
| { |
| sv_player->u.v.ammo_nails = v; |
| } |
| break; |
| case 'l': |
| if (rogue) |
| { |
| val = GetEdictFieldValue(sv_player, "ammo_lava_nails"); |
| if (val) |
| { |
| val->_float = v; |
| if (sv_player->u.v.weapon > IT_LIGHTNING) |
| sv_player->u.v.ammo_nails = v; |
| } |
| } |
| break; |
| case 'r': |
| if (rogue) |
| { |
| val = GetEdictFieldValue(sv_player, "ammo_rockets1"); |
| if (val) |
| { |
| val->_float = v; |
| if (sv_player->u.v.weapon <= IT_LIGHTNING) |
| sv_player->u.v.ammo_rockets = v; |
| } |
| } |
| else |
| { |
| sv_player->u.v.ammo_rockets = v; |
| } |
| break; |
| case 'm': |
| if (rogue) |
| { |
| val = GetEdictFieldValue(sv_player, "ammo_multi_rockets"); |
| if (val) |
| { |
| val->_float = v; |
| if (sv_player->u.v.weapon > IT_LIGHTNING) |
| sv_player->u.v.ammo_rockets = v; |
| } |
| } |
| break; |
| case 'h': |
| sv_player->u.v.health = v; |
| break; |
| case 'c': |
| if (rogue) |
| { |
| val = GetEdictFieldValue(sv_player, "ammo_cells1"); |
| if (val) |
| { |
| val->_float = v; |
| if (sv_player->u.v.weapon <= IT_LIGHTNING) |
| sv_player->u.v.ammo_cells = v; |
| } |
| } |
| else |
| { |
| sv_player->u.v.ammo_cells = v; |
| } |
| break; |
| case 'p': |
| if (rogue) |
| { |
| val = GetEdictFieldValue(sv_player, "ammo_plasma"); |
| if (val) |
| { |
| val->_float = v; |
| if (sv_player->u.v.weapon > IT_LIGHTNING) |
| sv_player->u.v.ammo_cells = v; |
| } |
| } |
| break; |
| } |
| } |
| |
| edict_t *FindViewthing (void) |
| { |
| int i; |
| edict_t *e; |
| |
| for (i=0 ; i<sv.num_edicts ; i++) |
| { |
| e = EDICT_NUM(i); |
| if ( !strcmp (pr_strings + e->u.v.classname, "viewthing") ) |
| return e; |
| } |
| Con_Printf ("No viewthing on map\n"); |
| return NULL; |
| } |
| |
| /* |
| ================== |
| Host_Viewmodel_f |
| ================== |
| */ |
| void Host_Viewmodel_f (void) |
| { |
| edict_t *e; |
| model_t *m; |
| |
| e = FindViewthing (); |
| if (!e) |
| return; |
| |
| m = Mod_ForName (Cmd_Argv(1), false); |
| if (!m) |
| { |
| Con_Printf ("Can't load %s\n", Cmd_Argv(1)); |
| return; |
| } |
| |
| e->u.v.frame = 0; |
| cl.model_precache[(int)e->u.v.modelindex] = m; |
| } |
| |
| /* |
| ================== |
| Host_Viewframe_f |
| ================== |
| */ |
| void Host_Viewframe_f (void) |
| { |
| edict_t *e; |
| int f; |
| model_t *m; |
| |
| e = FindViewthing (); |
| if (!e) |
| return; |
| m = cl.model_precache[(int)e->u.v.modelindex]; |
| |
| f = atoi(Cmd_Argv(1)); |
| if (f >= m->numframes) |
| f = m->numframes-1; |
| |
| e->u.v.frame = f; |
| } |
| |
| |
| void PrintFrameName (model_t *m, int frame) |
| { |
| aliashdr_t *hdr; |
| maliasframedesc_t *pframedesc; |
| |
| hdr = (aliashdr_t *)Mod_Extradata (m); |
| if (!hdr) |
| return; |
| pframedesc = &hdr->frames[frame]; |
| |
| Con_Printf ("frame %i: %s\n", frame, pframedesc->name); |
| } |
| |
| /* |
| ================== |
| Host_Viewnext_f |
| ================== |
| */ |
| void Host_Viewnext_f (void) |
| { |
| edict_t *e; |
| model_t *m; |
| |
| e = FindViewthing (); |
| if (!e) |
| return; |
| m = cl.model_precache[(int)e->u.v.modelindex]; |
| |
| e->u.v.frame = e->u.v.frame + 1; |
| if (e->u.v.frame >= m->numframes) |
| e->u.v.frame = m->numframes - 1; |
| |
| PrintFrameName (m, (int) e->u.v.frame); |
| } |
| |
| /* |
| ================== |
| Host_Viewprev_f |
| ================== |
| */ |
| void Host_Viewprev_f (void) |
| { |
| edict_t *e; |
| model_t *m; |
| |
| e = FindViewthing (); |
| if (!e) |
| return; |
| |
| m = cl.model_precache[(int)e->u.v.modelindex]; |
| |
| e->u.v.frame = e->u.v.frame - 1; |
| if (e->u.v.frame < 0) |
| e->u.v.frame = 0; |
| |
| PrintFrameName (m, (int) e->u.v.frame); |
| } |
| |
| /* |
| =============================================================================== |
| |
| DEMO LOOP CONTROL |
| |
| =============================================================================== |
| */ |
| |
| |
| /* |
| ================== |
| Host_Startdemos_f |
| ================== |
| */ |
| void Host_Startdemos_f (void) |
| { |
| int i, c; |
| |
| if (cls.state == ca_dedicated) |
| { |
| if (!sv.active) |
| Cbuf_AddText ("map start\n"); |
| return; |
| } |
| |
| c = Cmd_Argc() - 1; |
| if (c > MAX_DEMOS) |
| { |
| Con_Printf ("Max %i demos in demoloop\n", MAX_DEMOS); |
| c = MAX_DEMOS; |
| } |
| Con_Printf ("%i demo(s) in loop\n", c); |
| |
| for (i=1 ; i<c+1 ; i++) |
| strncpy (cls.demos[i-1], Cmd_Argv(i), sizeof(cls.demos[0])-1); |
| |
| if (!sv.active && cls.demonum != -1 && !cls.demoplayback) |
| { |
| cls.demonum = 0; |
| CL_NextDemo (); |
| } |
| else |
| cls.demonum = -1; |
| } |
| |
| |
| /* |
| ================== |
| Host_Demos_f |
| |
| Return to looping demos |
| ================== |
| */ |
| void Host_Demos_f (void) |
| { |
| if (cls.state == ca_dedicated) |
| return; |
| if (cls.demonum == -1) |
| cls.demonum = 1; |
| CL_Disconnect_f (); |
| CL_NextDemo (); |
| } |
| |
| /* |
| ================== |
| Host_Stopdemo_f |
| |
| Return to looping demos |
| ================== |
| */ |
| void Host_Stopdemo_f (void) |
| { |
| if (cls.state == ca_dedicated) |
| return; |
| if (!cls.demoplayback) |
| return; |
| CL_StopPlayback (); |
| CL_Disconnect (); |
| } |
| |
| //============================================================================= |
| |
| /* |
| ================== |
| Host_InitCommands |
| ================== |
| */ |
| void Host_InitCommands (void) |
| { |
| Cmd_AddCommand ("status", Host_Status_f); |
| Cmd_AddCommand ("quit", Host_Quit_f); |
| Cmd_AddCommand ("god", Host_God_f); |
| Cmd_AddCommand ("notarget", Host_Notarget_f); |
| Cmd_AddCommand ("fly", Host_Fly_f); |
| Cmd_AddCommand ("map", Host_Map_f); |
| Cmd_AddCommand ("restart", Host_Restart_f); |
| Cmd_AddCommand ("changelevel", Host_Changelevel_f); |
| #ifdef QUAKE2 |
| Cmd_AddCommand ("changelevel2", Host_Changelevel2_f); |
| #endif |
| Cmd_AddCommand ("connect", Host_Connect_f); |
| Cmd_AddCommand ("reconnect", Host_Reconnect_f); |
| Cmd_AddCommand ("name", Host_Name_f); |
| Cmd_AddCommand ("noclip", Host_Noclip_f); |
| Cmd_AddCommand ("version", Host_Version_f); |
| #ifdef IDGODS |
| Cmd_AddCommand ("please", Host_Please_f); |
| #endif |
| Cmd_AddCommand ("say", Host_Say_f); |
| Cmd_AddCommand ("say_team", Host_Say_Team_f); |
| Cmd_AddCommand ("tell", Host_Tell_f); |
| Cmd_AddCommand ("color", Host_Color_f); |
| Cmd_AddCommand ("kill", Host_Kill_f); |
| Cmd_AddCommand ("pause", Host_Pause_f); |
| Cmd_AddCommand ("spawn", Host_Spawn_f); |
| Cmd_AddCommand ("begin", Host_Begin_f); |
| Cmd_AddCommand ("prespawn", Host_PreSpawn_f); |
| Cmd_AddCommand ("kick", Host_Kick_f); |
| Cmd_AddCommand ("ping", Host_Ping_f); |
| Cmd_AddCommand ("load", Host_Loadgame_f); |
| Cmd_AddCommand ("save", Host_Savegame_f); |
| Cmd_AddCommand ("give", Host_Give_f); |
| |
| Cmd_AddCommand ("startdemos", Host_Startdemos_f); |
| Cmd_AddCommand ("demos", Host_Demos_f); |
| Cmd_AddCommand ("stopdemo", Host_Stopdemo_f); |
| |
| Cmd_AddCommand ("viewmodel", Host_Viewmodel_f); |
| Cmd_AddCommand ("viewframe", Host_Viewframe_f); |
| Cmd_AddCommand ("viewnext", Host_Viewnext_f); |
| Cmd_AddCommand ("viewprev", Host_Viewprev_f); |
| |
| Cmd_AddCommand ("mcache", Mod_Print); |
| } |