| ######################################################################### |
| # Quake game |
| # This makefile builds both an activity and a shared library. |
| ######################################################################### |
| ifneq ($(TARGET_SIMULATOR),true) # not 64 bit clean |
| |
| TOP_LOCAL_PATH:= $(call my-dir) |
| |
| # Build Quake activity |
| |
| LOCAL_PATH:= $(call my-dir) |
| include $(CLEAR_VARS) |
| |
| LOCAL_MODULE_TAGS := user |
| |
| LOCAL_SRC_FILES := $(call all-subdir-java-files) |
| |
| LOCAL_PACKAGE_NAME := Quake |
| |
| LOCAL_JNI_SHARED_LIBRARIES := libquake |
| |
| include $(BUILD_PACKAGE) |
| |
| ######################################################################### |
| # Build Quake Shared Library |
| ######################################################################### |
| |
| LOCAL_PATH:= $(LOCAL_PATH)/quake/src/WinQuake |
| |
| include $(CLEAR_VARS) |
| |
| # Optional tag would mean it doesn't get installed by default |
| LOCAL_MODULE_TAGS := optional |
| |
| LOCAL_CFLAGS := -Werror |
| |
| LOCAL_SRC_FILES:= \ |
| cd_null.cpp \ |
| cl_demo.cpp \ |
| cl_input.cpp \ |
| cl_main.cpp \ |
| cl_parse.cpp \ |
| cl_tent.cpp \ |
| chase.cpp \ |
| cmd.cpp \ |
| common.cpp \ |
| console.cpp \ |
| crc.cpp \ |
| cvar.cpp \ |
| gl_draw.cpp \ |
| gl_mesh.cpp \ |
| gl_model.cpp \ |
| gl_refrag.cpp \ |
| gl_rlight.cpp \ |
| gl_rmain.cpp \ |
| gl_rmisc.cpp \ |
| gl_rsurf.cpp \ |
| gl_screen.cpp \ |
| gl_vidandroid.cpp \ |
| gl_warp.cpp \ |
| host.cpp \ |
| host_cmd.cpp \ |
| keys.cpp \ |
| main.cpp \ |
| masterMain.cpp \ |
| mathlib.cpp \ |
| menu.cpp \ |
| net_bsd.cpp \ |
| net_dgrm.cpp \ |
| net_loop.cpp \ |
| net_main.cpp \ |
| net_vcr.cpp \ |
| net_udp.cpp \ |
| nonintel.cpp \ |
| pr_cmds.cpp \ |
| pr_edict.cpp \ |
| pr_exec.cpp \ |
| r_part.cpp \ |
| sbar.cpp \ |
| snd_dma.cpp \ |
| snd_mem.cpp \ |
| snd_mix.cpp \ |
| snd_android.cpp \ |
| sv_main.cpp \ |
| sv_phys.cpp \ |
| sv_move.cpp \ |
| sv_user.cpp \ |
| sys_android.cpp \ |
| view.cpp \ |
| wad.cpp \ |
| world.cpp \ |
| zone.cpp |
| |
| LOCAL_SHARED_LIBRARIES := \ |
| libutils \ |
| libmedia \ |
| libEGL \ |
| libGLESv1_CM |
| |
| LOCAL_MODULE := libquake |
| |
| LOCAL_ARM_MODE := arm |
| |
| LOCAL_PRELINK_MODULE := false |
| |
| include $(BUILD_SHARED_LIBRARY) |
| |
| ######################################################################### |
| # Build stand-alone quake executable on device |
| ######################################################################### |
| |
| ifneq ($(BUILD_TINY_ANDROID),true) |
| ifeq ($(TARGET_ARCH),arm) |
| |
| LOCAL_PATH:= $(TOP_LOCAL_PATH)/standalone |
| include $(CLEAR_VARS) |
| |
| LOCAL_SRC_FILES:= main.cpp |
| |
| LOCAL_SHARED_LIBRARIES := libc libm libui libquake libEGL libGLESv1_CM |
| |
| LOCAL_MODULE:= quake |
| |
| LOCAL_MODULE_TAGS := optional |
| |
| include $(BUILD_EXECUTABLE) |
| |
| endif |
| endif |
| |
| endif # TARGET_SIMULATOR |