| /* |
| * Copyright (C) 2008 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| package com.replica.replicaisland; |
| |
| /** A light-weight physics implementation for use with non-complex characters (enemies, etc). */ |
| public class SimplePhysicsComponent extends GameComponent { |
| private static final float DEFAULT_BOUNCINESS = 0.1f; |
| private float mBounciness; |
| |
| public SimplePhysicsComponent() { |
| super(); |
| setPhase(GameComponent.ComponentPhases.POST_PHYSICS.ordinal()); |
| reset(); |
| } |
| |
| @Override |
| public void reset() { |
| mBounciness = DEFAULT_BOUNCINESS; |
| } |
| |
| public void setBounciness(float bounciness) { |
| mBounciness = bounciness; |
| } |
| |
| @Override |
| public void update(float timeDelta, BaseObject parent) { |
| GameObject parentObject = (GameObject) parent; |
| |
| final Vector2 impulse = parentObject.getImpulse(); |
| float velocityX = parentObject.getVelocity().x + impulse.x; |
| float velocityY = parentObject.getVelocity().y + impulse.y; |
| |
| if ((parentObject.touchingCeiling() && velocityY > 0.0f) |
| || (parentObject.touchingGround() && velocityY < 0.0f)) { |
| velocityY = -velocityY * mBounciness; |
| |
| if (Utils.close(velocityY, 0.0f)) { |
| velocityY = 0.0f; |
| } |
| } |
| |
| if ((parentObject.touchingRightWall() && velocityX > 0.0f) |
| || (parentObject.touchingLeftWall() && velocityX < 0.0f)){ |
| velocityX = -velocityX * mBounciness; |
| |
| if (Utils.close(velocityX, 0.0f)) { |
| velocityX = 0.0f; |
| } |
| } |
| |
| parentObject.getVelocity().set(velocityX, velocityY); |
| impulse.zero(); |
| } |
| } |