| /* |
| * Copyright (C) 2010 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| package com.replica.replicaisland; |
| |
| import com.replica.replicaisland.CollisionParameters.HitType; |
| |
| |
| public class SelectDialogComponent extends GameComponent { |
| private HitReactionComponent mHitReact; |
| private Vector2 mLastPosition; |
| |
| public SelectDialogComponent() { |
| super(); |
| setPhase(ComponentPhases.THINK.ordinal()); |
| mLastPosition = new Vector2(); |
| } |
| |
| @Override |
| public void reset() { |
| mHitReact = null; |
| mLastPosition.zero(); |
| } |
| |
| @Override |
| public void update(float timeDelta, BaseObject parent) { |
| HotSpotSystem hotSpot = sSystemRegistry.hotSpotSystem; |
| if (hotSpot != null && mHitReact != null) { |
| GameObject parentObject = (GameObject)parent; |
| final Vector2 currentPosition = parentObject.getPosition(); |
| if (mLastPosition.distance2(parentObject.getPosition()) > 0.0f) { |
| mLastPosition.set(currentPosition); |
| |
| final int hitSpot = hotSpot.getHotSpot(parentObject.getCenteredPositionX(), currentPosition.y + 10); |
| switch(hitSpot) { |
| case HotSpotSystem.HotSpotType.NPC_SELECT_DIALOG_1_1: |
| case HotSpotSystem.HotSpotType.NPC_SELECT_DIALOG_1_2: |
| case HotSpotSystem.HotSpotType.NPC_SELECT_DIALOG_1_3: |
| case HotSpotSystem.HotSpotType.NPC_SELECT_DIALOG_1_4: |
| case HotSpotSystem.HotSpotType.NPC_SELECT_DIALOG_1_5: |
| case HotSpotSystem.HotSpotType.NPC_SELECT_DIALOG_2_1: |
| case HotSpotSystem.HotSpotType.NPC_SELECT_DIALOG_2_2: |
| case HotSpotSystem.HotSpotType.NPC_SELECT_DIALOG_2_3: |
| case HotSpotSystem.HotSpotType.NPC_SELECT_DIALOG_2_4: |
| case HotSpotSystem.HotSpotType.NPC_SELECT_DIALOG_2_5: |
| { |
| int event = GameFlowEvent.EVENT_SHOW_DIALOG_CHARACTER1; |
| int index = hitSpot - HotSpotSystem.HotSpotType.NPC_SELECT_DIALOG_1_1; |
| |
| if (hitSpot >= HotSpotSystem.HotSpotType.NPC_SELECT_DIALOG_2_1) { |
| event = GameFlowEvent.EVENT_SHOW_DIALOG_CHARACTER2; |
| index = hitSpot - HotSpotSystem.HotSpotType.NPC_SELECT_DIALOG_2_1; |
| } |
| |
| mHitReact.setSpawnGameEventOnHit(HitType.COLLECT, event, index); |
| } |
| break; |
| } |
| } |
| } |
| } |
| |
| public void setHitReact(HitReactionComponent hit) { |
| mHitReact = hit; |
| } |
| } |