| /* |
| * Copyright (C) 2010 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| package com.replica.replicaisland; |
| |
| import java.nio.Buffer; |
| import java.nio.FloatBuffer; |
| import java.nio.IntBuffer; |
| import java.nio.ShortBuffer; |
| |
| import javax.microedition.khronos.opengles.GL; |
| import javax.microedition.khronos.opengles.GL10; |
| import javax.microedition.khronos.opengles.GL10Ext; |
| import javax.microedition.khronos.opengles.GL11; |
| import javax.microedition.khronos.opengles.GL11Ext; |
| |
| import android.opengl.GLU; |
| |
| public class GLErrorLogger implements GLSurfaceView.GLWrapper { |
| |
| public GL wrap(GL gl) { |
| return new ErrorLoggingGL(gl); |
| } |
| |
| static class ErrorLoggingGL implements GL, GL10, GL10Ext, GL11, GL11Ext { |
| private GL mGL; |
| |
| public ErrorLoggingGL(GL gl) { |
| mGL = gl; |
| } |
| |
| public void checkError() { |
| |
| int error = ((GL10)mGL).glGetError(); |
| if (error != GL10.GL_NO_ERROR) { |
| String method = Thread.currentThread().getStackTrace()[3].getMethodName(); |
| DebugLog.d("GL ERROR", "Error: " + error + " (" + GLU.gluErrorString(error) + "): " + method); |
| } |
| |
| assert error == GL10.GL_NO_ERROR; |
| } |
| |
| public void glActiveTexture(int texture) { |
| ((GL10) mGL).glActiveTexture(texture); |
| checkError(); |
| } |
| |
| public void glAlphaFunc(int func, float ref) { |
| ((GL10)mGL).glAlphaFunc(func, ref); |
| checkError(); |
| } |
| |
| public void glAlphaFuncx(int func, int ref) { |
| ((GL10)mGL).glAlphaFuncx(func, ref); |
| checkError(); |
| } |
| |
| public void glBindTexture(int target, int texture) { |
| ((GL10)mGL).glBindTexture(target, texture); |
| checkError(); |
| } |
| |
| public void glBlendFunc(int sfactor, int dfactor) { |
| ((GL10)mGL).glBlendFunc(sfactor, dfactor); |
| checkError(); |
| } |
| |
| public void glClear(int mask) { |
| ((GL10)mGL).glClear(mask); |
| checkError(); |
| } |
| |
| public void glClearColor(float red, float green, float blue, float alpha) { |
| ((GL10)mGL).glClearColor(red, green, blue, alpha); |
| checkError(); |
| } |
| |
| public void glClearColorx(int red, int green, int blue, int alpha) { |
| ((GL10)mGL).glClearColorx(red, green, blue, alpha); |
| checkError(); |
| } |
| |
| public void glClearDepthf(float depth) { |
| ((GL10)mGL).glClearDepthf(depth); |
| checkError(); |
| } |
| |
| public void glClearDepthx(int depth) { |
| ((GL10)mGL).glClearDepthx(depth); |
| checkError(); |
| } |
| |
| public void glClearStencil(int s) { |
| ((GL10)mGL).glClearStencil(s); |
| checkError(); |
| } |
| |
| public void glClientActiveTexture(int texture) { |
| ((GL10)mGL).glClientActiveTexture(texture); |
| checkError(); |
| } |
| |
| public void glColor4f(float red, float green, float blue, float alpha) { |
| ((GL10)mGL).glColor4f(red, green, blue, alpha); |
| checkError(); |
| } |
| |
| public void glColor4x(int red, int green, int blue, int alpha) { |
| ((GL10)mGL).glColor4x(red, green, blue, alpha); |
| checkError(); |
| } |
| |
| public void glColorMask(boolean red, boolean green, boolean blue, |
| boolean alpha) { |
| ((GL10)mGL).glColorMask(red, green, blue, alpha); |
| checkError(); |
| } |
| |
| public void glColorPointer(int size, int type, int stride, |
| Buffer pointer) { |
| ((GL10)mGL).glColorPointer(size, type, stride, pointer); |
| checkError(); |
| } |
| |
| public void glCompressedTexImage2D(int target, int level, |
| int internalformat, int width, int height, int border, |
| int imageSize, Buffer data) { |
| ((GL10)mGL).glCompressedTexImage2D(target, level, |
| internalformat, width, height, border, imageSize, data); |
| checkError(); |
| } |
| |
| public void glCompressedTexSubImage2D(int target, int level, |
| int xoffset, int yoffset, int width, int height, int format, |
| int imageSize, Buffer data) { |
| ((GL10)mGL).glCompressedTexSubImage2D( target, level, |
| xoffset, yoffset, width, height, format, |
| imageSize, data); |
| checkError(); |
| } |
| |
| public void glCopyTexImage2D(int target, int level, int internalformat, |
| int x, int y, int width, int height, int border) { |
| ((GL10)mGL).glCopyTexImage2D( target, level, internalformat, |
| x, y, width, height, border); |
| checkError(); |
| |
| } |
| |
| public void glCopyTexSubImage2D(int target, int level, int xoffset, |
| int yoffset, int x, int y, int width, int height) { |
| ((GL10)mGL).glCopyTexSubImage2D( target, level, xoffset, |
| yoffset, x, y, width, height); |
| checkError(); |
| } |
| |
| public void glCullFace(int mode) { |
| ((GL10)mGL).glCullFace(mode); |
| checkError(); |
| } |
| |
| public void glDeleteTextures(int n, IntBuffer textures) { |
| ((GL10)mGL).glDeleteTextures(n, textures); |
| checkError(); |
| } |
| |
| public void glDeleteTextures(int n, int[] textures, int offset) { |
| ((GL10)mGL).glDeleteTextures(n, textures, offset); |
| checkError(); |
| } |
| |
| public void glDepthFunc(int func) { |
| ((GL10)mGL).glDepthFunc(func); |
| checkError(); |
| } |
| |
| public void glDepthMask(boolean flag) { |
| ((GL10)mGL).glDepthMask(flag); |
| checkError(); |
| } |
| |
| public void glDepthRangef(float zNear, float zFar) { |
| ((GL10)mGL).glDepthRangef(zNear, zFar); |
| checkError(); |
| } |
| |
| public void glDepthRangex(int zNear, int zFar) { |
| ((GL10)mGL).glDepthRangex(zNear, zFar); |
| checkError(); |
| } |
| |
| public void glDisable(int cap) { |
| ((GL10)mGL).glDisable(cap); |
| checkError(); |
| } |
| |
| public void glDisableClientState(int array) { |
| ((GL10)mGL).glDisableClientState(array); |
| checkError(); |
| } |
| |
| public void glDrawArrays(int mode, int first, int count) { |
| ((GL10)mGL).glDrawArrays(mode, first, count); |
| checkError(); |
| } |
| |
| public void glDrawElements(int mode, int count, int type, Buffer indices) { |
| ((GL10)mGL).glDrawElements(mode, count, type, indices); |
| checkError(); |
| } |
| |
| public void glEnable(int cap) { |
| ((GL10)mGL).glEnable(cap); |
| checkError(); |
| } |
| |
| public void glEnableClientState(int array) { |
| ((GL10)mGL).glEnableClientState(array); |
| checkError(); |
| } |
| |
| public void glFinish() { |
| ((GL10)mGL).glFinish(); |
| checkError(); |
| } |
| |
| public void glFlush() { |
| ((GL10)mGL).glFlush(); |
| checkError(); |
| } |
| |
| public void glFogf(int pname, float param) { |
| ((GL10)mGL).glFogf(pname, param); |
| checkError(); |
| } |
| |
| public void glFogfv(int pname, FloatBuffer params) { |
| ((GL10)mGL).glFogfv(pname, params); |
| checkError(); |
| } |
| |
| public void glFogfv(int pname, float[] params, int offset) { |
| ((GL10)mGL).glFogfv(pname, params, offset); |
| checkError(); |
| } |
| |
| public void glFogx(int pname, int param) { |
| ((GL10)mGL).glFogx(pname, param); |
| checkError(); |
| } |
| |
| public void glFogxv(int pname, IntBuffer params) { |
| ((GL10)mGL).glFogxv(pname, params); |
| checkError(); |
| } |
| |
| public void glFogxv(int pname, int[] params, int offset) { |
| ((GL10)mGL).glFogxv(pname, params, offset); |
| checkError(); |
| } |
| |
| public void glFrontFace(int mode) { |
| ((GL10)mGL).glFrontFace(mode); |
| checkError(); |
| } |
| |
| public void glFrustumf(float left, float right, float bottom, |
| float top, float zNear, float zFar) { |
| ((GL10)mGL).glFrustumf( left, right, bottom, |
| top, zNear, zFar); |
| checkError(); |
| } |
| |
| public void glFrustumx(int left, int right, int bottom, int top, |
| int zNear, int zFar) { |
| ((GL10)mGL).glFrustumx( left, right, bottom, top, |
| zNear, zFar); |
| checkError(); |
| } |
| |
| public void glGenTextures(int n, IntBuffer textures) { |
| ((GL10)mGL).glGenTextures(n, textures); |
| checkError(); |
| } |
| |
| public void glGenTextures(int n, int[] textures, int offset) { |
| ((GL10)mGL).glGenTextures(n, textures, offset); |
| checkError(); |
| } |
| |
| public int glGetError() { |
| return ((GL10)mGL).glGetError(); |
| } |
| |
| public void glGetIntegerv(int pname, IntBuffer params) { |
| ((GL10)mGL).glGetIntegerv(pname, params); |
| checkError(); |
| } |
| |
| public void glGetIntegerv(int pname, int[] params, int offset) { |
| ((GL10)mGL).glGetIntegerv(pname, params, offset); |
| checkError(); |
| } |
| |
| public String glGetString(int name) { |
| String result = ((GL10)mGL).glGetString(name); |
| checkError(); |
| return result; |
| } |
| |
| public void glHint(int target, int mode) { |
| ((GL10)mGL).glHint(target, mode); |
| checkError(); |
| } |
| |
| public void glLightModelf(int pname, float param) { |
| ((GL10)mGL).glLightModelf(pname, param); |
| checkError(); |
| } |
| |
| public void glLightModelfv(int pname, FloatBuffer params) { |
| ((GL10)mGL).glLightModelfv(pname, params); |
| checkError(); |
| } |
| |
| public void glLightModelfv(int pname, float[] params, int offset) { |
| ((GL10)mGL).glLightModelfv(pname, params, offset); |
| checkError(); |
| } |
| |
| public void glLightModelx(int pname, int param) { |
| ((GL10)mGL).glLightModelx(pname, param); |
| checkError(); |
| } |
| |
| public void glLightModelxv(int pname, IntBuffer params) { |
| ((GL10)mGL).glLightModelxv(pname, params); |
| checkError(); |
| } |
| |
| public void glLightModelxv(int pname, int[] params, int offset) { |
| ((GL10)mGL).glLightModelxv(pname, params, offset); |
| checkError(); |
| } |
| |
| public void glLightf(int light, int pname, float param) { |
| ((GL10)mGL).glLightf(light, pname, param); |
| checkError(); |
| } |
| |
| public void glLightfv(int light, int pname, FloatBuffer params) { |
| ((GL10)mGL).glLightfv(light, pname, params); |
| checkError(); |
| } |
| |
| public void glLightfv(int light, int pname, float[] params, int offset) { |
| ((GL10)mGL).glLightfv(light, pname, params, offset); |
| checkError(); |
| } |
| |
| public void glLightx(int light, int pname, int param) { |
| ((GL10)mGL).glLightx(light, pname, param); |
| checkError(); |
| } |
| |
| public void glLightxv(int light, int pname, IntBuffer params) { |
| ((GL10)mGL).glLightxv(light, pname, params); |
| checkError(); |
| } |
| |
| public void glLightxv(int light, int pname, int[] params, int offset) { |
| ((GL10)mGL).glLightxv(light, pname, params, offset); |
| checkError(); |
| } |
| |
| public void glLineWidth(float width) { |
| ((GL10)mGL).glLineWidth(width); |
| checkError(); |
| } |
| |
| public void glLineWidthx(int width) { |
| ((GL10)mGL).glLineWidthx(width); |
| checkError(); |
| } |
| |
| public void glLoadIdentity() { |
| ((GL10)mGL).glLoadIdentity(); |
| checkError(); |
| } |
| |
| public void glLoadMatrixf(FloatBuffer m) { |
| ((GL10)mGL).glLoadMatrixf(m); |
| checkError(); |
| } |
| |
| public void glLoadMatrixf(float[] m, int offset) { |
| ((GL10)mGL).glLoadMatrixf(m, offset); |
| checkError(); |
| } |
| |
| public void glLoadMatrixx(IntBuffer m) { |
| ((GL10)mGL).glLoadMatrixx(m); |
| checkError(); |
| } |
| |
| public void glLoadMatrixx(int[] m, int offset) { |
| ((GL10)mGL).glLoadMatrixx(m, offset); |
| checkError(); |
| } |
| |
| public void glLogicOp(int opcode) { |
| ((GL10)mGL).glLogicOp(opcode); |
| checkError(); |
| } |
| |
| public void glMaterialf(int face, int pname, float param) { |
| ((GL10)mGL).glMaterialf(face, pname, param); |
| checkError(); |
| } |
| |
| public void glMaterialfv(int face, int pname, FloatBuffer params) { |
| ((GL10)mGL).glMaterialfv(face, pname, params); |
| checkError(); |
| } |
| |
| public void glMaterialfv(int face, int pname, float[] params, int offset) { |
| ((GL10)mGL).glMaterialfv(face, pname, params, offset); |
| checkError(); |
| } |
| |
| public void glMaterialx(int face, int pname, int param) { |
| ((GL10)mGL).glMaterialx(face, pname, param); |
| checkError(); |
| } |
| |
| public void glMaterialxv(int face, int pname, IntBuffer params) { |
| ((GL10)mGL).glMaterialxv(face, pname, params); |
| checkError(); |
| } |
| |
| public void glMaterialxv(int face, int pname, int[] params, int offset) { |
| ((GL10)mGL).glMaterialxv(face, pname, params, offset); |
| checkError(); |
| } |
| |
| public void glMatrixMode(int mode) { |
| ((GL10)mGL).glMatrixMode(mode); |
| checkError(); |
| } |
| |
| public void glMultMatrixf(FloatBuffer m) { |
| ((GL10)mGL).glMultMatrixf(m); |
| checkError(); |
| } |
| |
| public void glMultMatrixf(float[] m, int offset) { |
| ((GL10)mGL).glMultMatrixf(m, offset); |
| checkError(); |
| } |
| |
| public void glMultMatrixx(IntBuffer m) { |
| ((GL10)mGL).glMultMatrixx(m); |
| checkError(); |
| } |
| |
| public void glMultMatrixx(int[] m, int offset) { |
| ((GL10)mGL).glMultMatrixx(m, offset); |
| checkError(); |
| } |
| |
| public void glMultiTexCoord4f(int target, float s, float t, float r, |
| float q) { |
| ((GL10)mGL).glMultiTexCoord4f( target, s, t, r, q); |
| checkError(); |
| } |
| |
| public void glMultiTexCoord4x(int target, int s, int t, int r, int q) { |
| ((GL10)mGL).glMultiTexCoord4x( target, s, t, r, q); |
| checkError(); |
| } |
| |
| public void glNormal3f(float nx, float ny, float nz) { |
| ((GL10)mGL).glNormal3f(nx, ny, nz); |
| checkError(); |
| } |
| |
| public void glNormal3x(int nx, int ny, int nz) { |
| ((GL10)mGL).glNormal3x(nx, ny, nz); |
| checkError(); |
| } |
| |
| public void glNormalPointer(int type, int stride, Buffer pointer) { |
| ((GL10)mGL).glNormalPointer(type, stride, pointer); |
| checkError(); |
| } |
| |
| public void glOrthof(float left, float right, float bottom, float top, |
| float zNear, float zFar) { |
| ((GL10)mGL).glOrthof( left, right, bottom, top, |
| zNear, zFar); |
| checkError(); |
| } |
| |
| public void glOrthox(int left, int right, int bottom, int top, |
| int zNear, int zFar) { |
| ((GL10)mGL).glOrthox( left, right, bottom, top, |
| zNear, zFar); |
| checkError(); |
| } |
| |
| public void glPixelStorei(int pname, int param) { |
| ((GL10)mGL).glPixelStorei(pname, param); |
| checkError(); |
| } |
| |
| public void glPointSize(float size) { |
| ((GL10)mGL).glPointSize(size); |
| checkError(); |
| } |
| |
| public void glPointSizex(int size) { |
| ((GL10)mGL).glPointSizex(size); |
| checkError(); |
| } |
| |
| public void glPolygonOffset(float factor, float units) { |
| ((GL10)mGL).glPolygonOffset(factor, units); |
| checkError(); |
| } |
| |
| public void glPolygonOffsetx(int factor, int units) { |
| ((GL10)mGL).glPolygonOffsetx(factor, units); |
| checkError(); |
| } |
| |
| public void glPopMatrix() { |
| ((GL10)mGL).glPopMatrix(); |
| checkError(); |
| } |
| |
| public void glPushMatrix() { |
| ((GL10)mGL).glPushMatrix(); |
| checkError(); |
| } |
| |
| public void glReadPixels(int x, int y, int width, int height, |
| int format, int type, Buffer pixels) { |
| ((GL10)mGL).glReadPixels( x, y, width, height, |
| format, type, pixels); |
| checkError(); |
| } |
| |
| public void glRotatef(float angle, float x, float y, float z) { |
| ((GL10)mGL).glRotatef(angle, x, y, z); |
| checkError(); |
| } |
| |
| public void glRotatex(int angle, int x, int y, int z) { |
| ((GL10)mGL).glRotatex(angle, x, y, z); |
| checkError(); |
| } |
| |
| public void glSampleCoverage(float value, boolean invert) { |
| ((GL10)mGL).glSampleCoverage(value, invert); |
| checkError(); |
| } |
| |
| public void glSampleCoveragex(int value, boolean invert) { |
| ((GL10)mGL).glSampleCoveragex(value, invert); |
| checkError(); |
| } |
| |
| public void glScalef(float x, float y, float z) { |
| ((GL10)mGL).glScalef(x, y, z); |
| checkError(); |
| } |
| |
| public void glScalex(int x, int y, int z) { |
| ((GL10)mGL).glScalex(x, y, z); |
| checkError(); |
| } |
| |
| public void glScissor(int x, int y, int width, int height) { |
| ((GL10)mGL).glScissor(x, y, width, height); |
| checkError(); |
| } |
| |
| public void glShadeModel(int mode) { |
| ((GL10)mGL).glShadeModel(mode); |
| checkError(); |
| } |
| |
| public void glStencilFunc(int func, int ref, int mask) { |
| ((GL10)mGL).glStencilFunc(func, ref, mask); |
| checkError(); |
| } |
| |
| public void glStencilMask(int mask) { |
| ((GL10)mGL).glStencilMask(mask); |
| checkError(); |
| } |
| |
| public void glStencilOp(int fail, int zfail, int zpass) { |
| ((GL10)mGL).glStencilOp(fail, zfail, zpass); |
| checkError(); |
| } |
| |
| public void glTexCoordPointer(int size, int type, int stride, |
| Buffer pointer) { |
| ((GL10)mGL).glTexCoordPointer( size, type, stride, |
| pointer); |
| checkError(); |
| } |
| |
| public void glTexEnvf(int target, int pname, float param) { |
| ((GL10)mGL).glTexEnvf(target, pname, param); |
| checkError(); |
| } |
| |
| public void glTexEnvfv(int target, int pname, FloatBuffer params) { |
| ((GL10)mGL).glTexEnvfv(target, pname, params); |
| checkError(); |
| } |
| |
| public void glTexEnvfv(int target, int pname, float[] params, int offset) { |
| ((GL10)mGL).glTexEnvfv(target, pname, params, offset); |
| checkError(); |
| } |
| |
| public void glTexEnvx(int target, int pname, int param) { |
| ((GL10)mGL).glTexEnvx(target, pname, param); |
| checkError(); |
| } |
| |
| public void glTexEnvxv(int target, int pname, IntBuffer params) { |
| ((GL10)mGL).glTexEnvxv(target, pname, params); |
| checkError(); |
| } |
| |
| public void glTexEnvxv(int target, int pname, int[] params, int offset) { |
| ((GL10)mGL).glTexEnvxv(target, pname, params, offset); |
| checkError(); |
| } |
| |
| public void glTexImage2D(int target, int level, int internalformat, |
| int width, int height, int border, int format, int type, |
| Buffer pixels) { |
| ((GL10)mGL).glTexImage2D( target, level, internalformat, |
| width, height, border, format, type, |
| pixels); |
| checkError(); |
| } |
| |
| public void glTexParameterf(int target, int pname, float param) { |
| ((GL10)mGL).glTexParameterf(target, pname, param); |
| checkError(); |
| } |
| |
| public void glTexParameterx(int target, int pname, int param) { |
| ((GL10)mGL).glTexParameterx(target, pname, param); |
| checkError(); |
| } |
| |
| public void glTexSubImage2D(int target, int level, int xoffset, |
| int yoffset, int width, int height, int format, int type, |
| Buffer pixels) { |
| ((GL10)mGL).glTexSubImage2D( target, level, xoffset, |
| yoffset, width, height, format, type, |
| pixels); |
| checkError(); |
| } |
| |
| public void glTranslatef(float x, float y, float z) { |
| ((GL10)mGL).glTranslatef(x, y, z); |
| checkError(); |
| } |
| |
| public void glTranslatex(int x, int y, int z) { |
| ((GL10)mGL).glTranslatex(x, y, z); |
| checkError(); |
| } |
| |
| public void glVertexPointer(int size, int type, int stride, |
| Buffer pointer) { |
| ((GL10)mGL).glVertexPointer( size, type, stride, |
| pointer); |
| checkError(); |
| } |
| |
| public void glViewport(int x, int y, int width, int height) { |
| ((GL10)mGL).glViewport(x, y, width, height); |
| checkError(); |
| } |
| |
| public void glBindBuffer(int arg0, int arg1) { |
| ((GL11)mGL).glBindBuffer(arg0, arg1); |
| checkError(); |
| } |
| |
| public void glBufferData(int arg0, int arg1, Buffer arg2, int arg3) { |
| ((GL11)mGL).glBufferData(arg0, arg1, arg2, arg3); |
| checkError(); |
| } |
| |
| public void glBufferSubData(int arg0, int arg1, int arg2, Buffer arg3) { |
| ((GL11)mGL).glBufferSubData(arg0, arg1, arg2, arg3); |
| checkError(); |
| } |
| |
| public void glClipPlanef(int arg0, FloatBuffer arg1) { |
| ((GL11)mGL).glClipPlanef(arg0, arg1); |
| checkError(); |
| } |
| |
| public void glClipPlanef(int arg0, float[] arg1, int arg2) { |
| ((GL11)mGL).glClipPlanef(arg0, arg1, arg2); |
| checkError(); |
| } |
| |
| public void glClipPlanex(int arg0, IntBuffer arg1) { |
| ((GL11)mGL).glClipPlanex(arg0, arg1); |
| checkError(); |
| } |
| |
| public void glClipPlanex(int arg0, int[] arg1, int arg2) { |
| ((GL11)mGL).glClipPlanex(arg0, arg1, arg2); |
| checkError(); |
| } |
| |
| public void glColor4ub(byte arg0, byte arg1, byte arg2, byte arg3) { |
| ((GL11)mGL).glColor4ub(arg0, arg1, arg2, arg3); |
| checkError(); |
| } |
| |
| public void glColorPointer(int arg0, int arg1, int arg2, int arg3) { |
| ((GL11)mGL).glColorPointer(arg0, arg1, arg2, arg3); |
| checkError(); |
| } |
| |
| public void glDeleteBuffers(int n, IntBuffer buffers) { |
| ((GL11)mGL).glDeleteBuffers(n, buffers); |
| checkError(); |
| } |
| |
| public void glDeleteBuffers(int n, int[] buffers, int offset) { |
| ((GL11)mGL).glDeleteBuffers(n, buffers, offset); |
| checkError(); |
| } |
| |
| public void glDrawElements(int mode, int count, int type, int offset) { |
| ((GL11)mGL).glDrawElements(mode, count, type, offset); |
| checkError(); |
| } |
| |
| public void glGenBuffers(int n, IntBuffer buffers) { |
| ((GL11)mGL).glGenBuffers(n, buffers); |
| checkError(); |
| } |
| |
| public void glGenBuffers(int n, int[] buffers, int offset) { |
| ((GL11)mGL).glGenBuffers(n, buffers, offset); |
| checkError(); |
| } |
| |
| public void glGetBooleanv(int pname, IntBuffer params) { |
| ((GL11)mGL).glGetBooleanv(pname, params); |
| checkError(); |
| } |
| |
| public void glGetBooleanv(int pname, boolean[] params, int offset) { |
| ((GL11)mGL).glGetBooleanv(pname, params, offset); |
| checkError(); |
| } |
| |
| public void glGetBufferParameteriv(int target, int pname, |
| IntBuffer params) { |
| ((GL11)mGL).glGetBufferParameteriv( target, pname, |
| params); |
| checkError(); |
| } |
| |
| public void glGetBufferParameteriv(int target, int pname, int[] params, |
| int offset) { |
| ((GL11)mGL).glGetBufferParameteriv( target, pname, params, |
| offset); |
| checkError(); |
| } |
| |
| public void glGetClipPlanef(int pname, FloatBuffer eqn) { |
| ((GL11)mGL).glGetClipPlanef(pname, eqn); |
| checkError(); |
| } |
| |
| public void glGetClipPlanef(int pname, float[] eqn, int offset) { |
| ((GL11)mGL).glGetClipPlanef(pname, eqn, offset); |
| checkError(); |
| } |
| |
| public void glGetClipPlanex(int pname, IntBuffer eqn) { |
| ((GL11)mGL).glGetClipPlanex(pname, eqn); |
| checkError(); |
| } |
| |
| public void glGetClipPlanex(int pname, int[] eqn, int offset) { |
| ((GL11)mGL).glGetClipPlanex(pname, eqn, offset); |
| checkError(); |
| } |
| |
| public void glGetFixedv(int pname, IntBuffer params) { |
| ((GL11)mGL).glGetFixedv(pname, params); |
| checkError(); |
| } |
| |
| public void glGetFixedv(int pname, int[] params, int offset) { |
| ((GL11)mGL).glGetFixedv(pname, params, offset); |
| checkError(); |
| } |
| |
| public void glGetFloatv(int pname, FloatBuffer params) { |
| ((GL11)mGL).glGetFloatv(pname, params); |
| checkError(); |
| } |
| |
| public void glGetFloatv(int pname, float[] params, int offset) { |
| ((GL11)mGL).glGetFloatv(pname, params, offset); |
| checkError(); |
| } |
| |
| public void glGetLightfv(int light, int pname, FloatBuffer params) { |
| ((GL11)mGL).glGetLightfv(light, pname, params); |
| checkError(); |
| } |
| |
| public void glGetLightfv(int light, int pname, float[] params, |
| int offset) { |
| ((GL11)mGL).glGetLightfv( light, pname, params, |
| offset); |
| checkError(); |
| } |
| |
| public void glGetLightxv(int light, int pname, IntBuffer params) { |
| ((GL11)mGL).glGetLightxv(light, pname, params); |
| checkError(); |
| } |
| |
| public void glGetLightxv(int light, int pname, int[] params, int offset) { |
| ((GL11)mGL).glGetLightxv(light, pname, params, offset); |
| checkError(); |
| } |
| |
| public void glGetMaterialfv(int face, int pname, FloatBuffer params) { |
| ((GL11)mGL).glGetMaterialfv(face, pname, params); |
| checkError(); |
| } |
| |
| public void glGetMaterialfv(int face, int pname, float[] params, |
| int offset) { |
| ((GL11)mGL).glGetMaterialfv( face, pname, params, |
| offset); |
| checkError(); |
| } |
| |
| public void glGetMaterialxv(int face, int pname, IntBuffer params) { |
| ((GL11)mGL).glGetMaterialxv(face, pname, params); |
| checkError(); |
| } |
| |
| public void glGetMaterialxv(int face, int pname, int[] params, |
| int offset) { |
| ((GL11)mGL).glGetMaterialxv( face, pname, params, |
| offset); |
| checkError(); |
| } |
| |
| public void glGetPointerv(int pname, Buffer[] params) { |
| ((GL11)mGL).glGetPointerv(pname, params); |
| checkError(); |
| } |
| |
| public void glGetTexEnviv(int env, int pname, IntBuffer params) { |
| ((GL11)mGL).glGetTexEnviv(env, pname, params); |
| checkError(); |
| } |
| |
| public void glGetTexEnviv(int env, int pname, int[] params, int offset) { |
| ((GL11)mGL).glGetTexEnviv(env, pname, params, offset); |
| checkError(); |
| } |
| |
| public void glGetTexEnvxv(int env, int pname, IntBuffer params) { |
| ((GL11)mGL).glGetTexEnvxv(env, pname, params); |
| checkError(); |
| } |
| |
| public void glGetTexEnvxv(int env, int pname, int[] params, int offset) { |
| ((GL11)mGL).glGetTexEnvxv(env, pname, params, offset); |
| checkError(); |
| } |
| |
| public void glGetTexParameterfv(int target, int pname, |
| FloatBuffer params) { |
| ((GL11)mGL).glGetTexParameterfv( target, pname, |
| params); |
| checkError(); |
| } |
| |
| public void glGetTexParameterfv(int target, int pname, float[] params, |
| int offset) { |
| ((GL11)mGL).glGetTexParameterfv( target, pname, params, |
| offset); |
| checkError(); |
| } |
| |
| public void glGetTexParameteriv(int target, int pname, IntBuffer params) { |
| ((GL11)mGL).glGetTexParameteriv(target, pname, params); |
| checkError(); |
| } |
| |
| public void glGetTexParameteriv(int target, int pname, int[] params, |
| int offset) { |
| ((GL11)mGL).glGetTexParameteriv( target, pname, params, |
| offset); |
| checkError(); |
| } |
| |
| public void glGetTexParameterxv(int target, int pname, IntBuffer params) { |
| ((GL11)mGL).glGetTexParameterxv(target, pname, params); |
| checkError(); |
| } |
| |
| public void glGetTexParameterxv(int target, int pname, int[] params, |
| int offset) { |
| ((GL11)mGL).glGetTexParameterxv( target, pname, params, |
| offset); |
| checkError(); |
| } |
| |
| public boolean glIsBuffer(int buffer) { |
| boolean result = ((GL11)mGL).glIsBuffer( buffer); |
| checkError(); |
| return result; |
| } |
| |
| public boolean glIsEnabled(int cap) { |
| boolean result = ((GL11)mGL).glIsEnabled(cap); |
| checkError(); |
| return result; |
| } |
| |
| public boolean glIsTexture(int texture) { |
| boolean result = ((GL11)mGL).glIsTexture( texture); |
| checkError(); |
| return result; |
| } |
| |
| public void glNormalPointer(int type, int stride, int offset) { |
| ((GL11)mGL).glNormalPointer(type, stride, offset); |
| checkError(); |
| } |
| |
| public void glPointParameterf(int pname, float param) { |
| ((GL11)mGL).glPointParameterf(pname, param); |
| checkError(); |
| } |
| |
| public void glPointParameterfv(int pname, FloatBuffer params) { |
| ((GL11)mGL).glPointParameterfv(pname, params); |
| checkError(); |
| } |
| |
| public void glPointParameterfv(int pname, float[] params, int offset) { |
| ((GL11)mGL).glPointParameterfv(pname, params, offset); |
| checkError(); |
| } |
| |
| public void glPointParameterx(int pname, int param) { |
| ((GL11)mGL).glPointParameterx(pname, param); |
| checkError(); |
| } |
| |
| public void glPointParameterxv(int pname, IntBuffer params) { |
| ((GL11)mGL).glPointParameterxv(pname, params); |
| checkError(); |
| } |
| |
| public void glPointParameterxv(int pname, int[] params, int offset) { |
| ((GL11)mGL).glPointParameterxv(pname, params, offset); |
| checkError(); |
| } |
| |
| public void glPointSizePointerOES(int type, int stride, Buffer pointer) { |
| ((GL11)mGL).glPointSizePointerOES(type, stride, pointer); |
| checkError(); |
| } |
| |
| public void glTexCoordPointer(int size, int type, int stride, int offset) { |
| ((GL11)mGL).glTexCoordPointer(size, type, stride, offset); |
| checkError(); |
| } |
| |
| public void glTexEnvi(int target, int pname, int param) { |
| ((GL11)mGL).glTexEnvi(target, pname, param); |
| checkError(); |
| } |
| |
| public void glTexEnviv(int target, int pname, IntBuffer params) { |
| ((GL11)mGL).glTexEnviv(target, pname, params); |
| checkError(); |
| } |
| |
| public void glTexEnviv(int target, int pname, int[] params, int offset) { |
| ((GL11)mGL).glTexEnviv(target, pname, params, offset); |
| checkError(); |
| } |
| |
| public void glTexParameterfv(int target, int pname, FloatBuffer params) { |
| ((GL11)mGL).glTexParameterfv(target, pname, params); |
| checkError(); |
| } |
| |
| public void glTexParameterfv(int target, int pname, float[] params, |
| int offset) { |
| ((GL11)mGL).glTexParameterfv( target, pname, params, |
| offset); |
| checkError(); |
| } |
| |
| public void glTexParameteri(int target, int pname, int param) { |
| ((GL11)mGL).glTexParameteri(target, pname, param); |
| checkError(); |
| } |
| |
| public void glTexParameteriv(int target, int pname, IntBuffer params) { |
| ((GL11)mGL).glTexParameteriv(target, pname, params); |
| checkError(); |
| } |
| |
| public void glTexParameteriv(int target, int pname, int[] params, |
| int offset) { } |
| |
| public void glTexParameterxv(int target, int pname, IntBuffer params) { |
| ((GL11)mGL).glTexParameterxv(target, pname, params); |
| checkError(); |
| } |
| |
| public void glTexParameterxv(int target, int pname, int[] params, |
| int offset) { |
| ((GL11)mGL).glTexParameterxv( target, pname, params, |
| offset); |
| checkError(); |
| } |
| |
| public void glVertexPointer(int size, int type, int stride, int offset) { |
| ((GL11)mGL).glVertexPointer(size, type, stride, offset); |
| checkError(); |
| } |
| |
| public void glCurrentPaletteMatrixOES(int matrixpaletteindex) { |
| ((GL11Ext)mGL).glCurrentPaletteMatrixOES(matrixpaletteindex); |
| checkError(); |
| } |
| |
| public void glDrawTexfOES(float x, float y, float z, float width, |
| float height) { |
| ((GL11Ext)mGL).glDrawTexfOES( x, y, z, width, |
| height); |
| checkError(); |
| } |
| |
| public void glDrawTexfvOES(FloatBuffer coords) { |
| ((GL11Ext)mGL).glDrawTexfvOES(coords); |
| checkError(); |
| } |
| |
| public void glDrawTexfvOES(float[] coords, int offset) { |
| ((GL11Ext)mGL).glDrawTexfvOES(coords, offset); |
| checkError(); |
| } |
| |
| public void glDrawTexiOES(int x, int y, int z, int width, int height) { |
| ((GL11Ext)mGL).glDrawTexiOES( x, y, z, width, height); |
| checkError(); |
| } |
| |
| public void glDrawTexivOES(IntBuffer coords) { |
| ((GL11Ext)mGL).glDrawTexivOES(coords); |
| checkError(); |
| |
| |
| } |
| |
| public void glDrawTexivOES(int[] coords, int offset) { |
| ((GL11Ext)mGL).glDrawTexivOES(coords, offset); |
| checkError(); |
| |
| |
| } |
| |
| public void glDrawTexsOES(short x, short y, short z, short width, |
| short height) { |
| ((GL11Ext)mGL).glDrawTexsOES( x, y, z, width, |
| height); |
| checkError(); |
| } |
| |
| public void glDrawTexsvOES(ShortBuffer coords) { |
| ((GL11Ext)mGL).glDrawTexsvOES(coords); |
| checkError(); |
| |
| |
| } |
| |
| public void glDrawTexsvOES(short[] coords, int offset) { |
| ((GL11Ext)mGL).glDrawTexsvOES(coords, offset); |
| checkError(); |
| |
| |
| } |
| |
| public void glDrawTexxOES(int x, int y, int z, int width, int height) { |
| ((GL11Ext)mGL).glDrawTexxOES( x, y, z, width, height); |
| checkError(); |
| } |
| |
| public void glDrawTexxvOES(IntBuffer coords) { |
| ((GL11Ext)mGL).glDrawTexxvOES(coords); |
| checkError(); |
| |
| |
| } |
| |
| public void glDrawTexxvOES(int[] coords, int offset) { |
| ((GL11Ext)mGL).glDrawTexxvOES(coords, offset); |
| checkError(); |
| |
| |
| } |
| |
| public void glLoadPaletteFromModelViewMatrixOES() { |
| ((GL11Ext)mGL).glLoadPaletteFromModelViewMatrixOES(); |
| checkError(); |
| |
| |
| } |
| |
| public void glMatrixIndexPointerOES(int size, int type, int stride, |
| Buffer pointer) { |
| ((GL11Ext)mGL).glMatrixIndexPointerOES( size, type, stride, |
| pointer); |
| checkError(); |
| |
| } |
| |
| public void glMatrixIndexPointerOES(int size, int type, int stride, |
| int offset) { |
| ((GL11Ext)mGL).glMatrixIndexPointerOES( size, type, stride, |
| offset); |
| checkError(); |
| } |
| |
| public void glWeightPointerOES(int size, int type, int stride, |
| Buffer pointer) { |
| ((GL11Ext)mGL).glWeightPointerOES( size, type, stride, |
| pointer); |
| checkError(); |
| } |
| |
| public void glWeightPointerOES(int size, int type, int stride, |
| int offset) { |
| ((GL11Ext)mGL).glWeightPointerOES( size, type, stride, |
| offset); |
| checkError(); |
| } |
| |
| public int glQueryMatrixxOES(IntBuffer arg0, IntBuffer arg1) { |
| int result = ((GL10Ext)mGL).glQueryMatrixxOES( arg0, arg1); |
| checkError(); |
| return result; |
| } |
| |
| public int glQueryMatrixxOES(int[] arg0, int arg1, int[] arg2, int arg3) { |
| int result = ((GL10Ext)mGL).glQueryMatrixxOES(arg0, arg1,arg2, arg3); |
| checkError(); |
| return result; |
| } |
| } |
| } |