| /* |
| * Copyright (C) 2010 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| package com.replica.replicaisland; |
| |
| public class GenericAnimationComponent extends GameComponent { |
| private SpriteComponent mSprite; |
| |
| public GenericAnimationComponent() { |
| super(); |
| setPhase(ComponentPhases.ANIMATION.ordinal()); |
| reset(); |
| } |
| |
| @Override |
| public void reset() { |
| mSprite = null; |
| } |
| |
| @Override |
| public void update(float timeDelta, BaseObject parent) { |
| if (mSprite != null) { |
| GameObject parentObject = (GameObject) parent; |
| if (parentObject.facingDirection.x != 0.0f && parentObject.getVelocity().x != 0.0f) { |
| parentObject.facingDirection.x = Utils.sign(parentObject.getVelocity().x); |
| } |
| switch(parentObject.getCurrentAction()) { |
| |
| case IDLE: |
| mSprite.playAnimation(Animation.IDLE); |
| break; |
| case MOVE: |
| mSprite.playAnimation(Animation.MOVE); |
| break; |
| case ATTACK: |
| mSprite.playAnimation(Animation.ATTACK); |
| break; |
| case HIT_REACT: |
| mSprite.playAnimation(Animation.HIT_REACT); |
| break; |
| case DEATH: |
| mSprite.playAnimation(Animation.DEATH); |
| break; |
| case HIDE: |
| mSprite.playAnimation(Animation.HIDE); |
| break; |
| case FROZEN: |
| mSprite.playAnimation(Animation.FROZEN); |
| break; |
| case INVALID: |
| default: |
| mSprite.playAnimation(-1); |
| break; |
| } |
| } |
| } |
| |
| public void setSprite(SpriteComponent sprite) { |
| mSprite = sprite; |
| } |
| |
| |
| public static final class Animation { |
| public static final int IDLE = 0; |
| public static final int MOVE = 1; |
| public static final int ATTACK = 2; |
| public static final int HIT_REACT = 3; |
| public static final int DEATH = 4; |
| public static final int HIDE = 5; |
| public static final int FROZEN = 6; |
| } |
| } |