| /* |
| * Copyright (C) 2010 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| package com.replica.replicaisland; |
| |
| public class PlaySingleSoundComponent extends GameComponent { |
| private SoundSystem.Sound mSound; |
| private int mSoundHandle; |
| |
| public PlaySingleSoundComponent() { |
| super(); |
| reset(); |
| setPhase(ComponentPhases.THINK.ordinal()); |
| } |
| |
| @Override |
| public void reset() { |
| mSoundHandle = -1; |
| mSound = null; |
| } |
| |
| public void setSound(SoundSystem.Sound sound) { |
| mSound = sound; |
| } |
| |
| @Override |
| public void update(float timeDelta, BaseObject parent) { |
| if (mSoundHandle == -1 && mSound != null) { |
| SoundSystem sound = sSystemRegistry.soundSystem; |
| mSoundHandle = sound.play(mSound, false, SoundSystem.PRIORITY_NORMAL); |
| } |
| } |
| } |