| /* |
| * Copyright (C) 2010 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| package com.replica.replicaisland; |
| |
| |
| public class OrbitalMagnetComponent extends GameComponent { |
| private final static float DEFAULT_STRENGTH = 15.0f; |
| |
| private float mStrength; |
| private Vector2 mCenter; |
| private Vector2 mDelta; |
| private Vector2 mRim; |
| private Vector2 mVelocity; |
| private float mMagnetRadius; |
| private float mAreaRadius; |
| |
| public OrbitalMagnetComponent() { |
| super(); |
| mCenter = new Vector2(); |
| mDelta = new Vector2(); |
| mRim = new Vector2(); |
| mVelocity = new Vector2(); |
| reset(); |
| setPhase(ComponentPhases.COLLISION_DETECTION.ordinal()); |
| } |
| |
| @Override |
| public void reset() { |
| mCenter.zero(); |
| mDelta.zero(); |
| mRim.zero(); |
| mVelocity.zero(); |
| mStrength = DEFAULT_STRENGTH; |
| mAreaRadius = 0.0f; |
| mMagnetRadius = 0.0f; |
| } |
| |
| @Override |
| public void update(float timeDelta, BaseObject parent) { |
| GameObjectManager manager = sSystemRegistry.gameObjectManager; |
| if (manager != null) { |
| GameObject player = manager.getPlayer(); |
| if (player != null) { |
| GameObject parentObject = (GameObject)parent; |
| applyMagnetism(player, |
| parentObject.getCenteredPositionX(), |
| parentObject.getCenteredPositionY(), |
| timeDelta); |
| } |
| } |
| } |
| |
| private void applyMagnetism(GameObject target, float centerX, float centerY, float timeDelta) { |
| mCenter.set(centerX, centerY); |
| final float targetX = target.getCenteredPositionX(); |
| final float targetY = target.getCenteredPositionY(); |
| mDelta.set(targetX, targetY); |
| mDelta.subtract(mCenter); |
| |
| final float distanceFromCenter2 = mDelta.length2(); |
| final float area2 = mAreaRadius * mAreaRadius; |
| if (distanceFromCenter2 < area2) { |
| mRim.set(mDelta); |
| mRim.normalize(); |
| mRim.multiply(mMagnetRadius); |
| mRim.add(mCenter); |
| // rim is now the closest point on the magnet circle |
| |
| // remove gravity |
| final Vector2 targetVelocity = target.getVelocity(); |
| GravityComponent gravity = target.findByClass(GravityComponent.class); |
| final Vector2 gravityVector = gravity.getGravity(); |
| mVelocity.set(gravityVector); |
| mVelocity.multiply(timeDelta); |
| targetVelocity.subtract(mVelocity); |
| |
| mDelta.add(targetVelocity); |
| mDelta.normalize(); |
| mDelta.multiply(mMagnetRadius); |
| mDelta.add(mCenter); |
| |
| // mDelta is now the next point on the magnet circle in the direction of |
| // movement. |
| |
| mDelta.subtract(mRim); |
| mDelta.normalize(); |
| // Now mDelta is the tangent to the magnet circle, pointing in the direction |
| // of movement. |
| |
| mVelocity.set(mDelta); |
| mVelocity.normalize(); |
| |
| // mVelocity is now the direction to push the player |
| |
| mVelocity.multiply(mStrength); |
| float weight = 1.0f; |
| if (distanceFromCenter2 > mMagnetRadius * mMagnetRadius) { |
| float distance = (float)Math.sqrt(distanceFromCenter2); |
| weight = (distance - mMagnetRadius) / (mAreaRadius - mMagnetRadius); |
| weight = 1.0f - weight; |
| mVelocity.multiply(weight); |
| } |
| final float speed = targetVelocity.length(); |
| targetVelocity.add(mVelocity); |
| if (targetVelocity.length2() > (speed * speed)) { |
| targetVelocity.normalize(); |
| targetVelocity.multiply(speed); |
| } |
| |
| } |
| |
| } |
| |
| public void setup(float areaRadius, float orbitRadius) { |
| mAreaRadius = areaRadius; |
| mMagnetRadius = orbitRadius; |
| } |
| } |