| |
| /* |
| * Copyright 2006 The Android Open Source Project |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| |
| #ifndef SkUserConfig_DEFINED |
| #define SkUserConfig_DEFINED |
| |
| /* SkTypes.h, the root of the public header files, does the following trick: |
| |
| #include "SkPreConfig.h" |
| #include "SkUserConfig.h" |
| #include "SkPostConfig.h" |
| |
| SkPreConfig.h runs first, and it is responsible for initializing certain |
| skia defines. |
| |
| SkPostConfig.h runs last, and its job is to just check that the final |
| defines are consistent (i.e. that we don't have mutually conflicting |
| defines). |
| |
| SkUserConfig.h (this file) runs in the middle. It gets to change or augment |
| the list of flags initially set in preconfig, and then postconfig checks |
| that everything still makes sense. |
| |
| Below are optional defines that add, subtract, or change default behavior |
| in Skia. Your port can locally edit this file to enable/disable flags as |
| you choose, or these can be delared on your command line (i.e. -Dfoo). |
| |
| By default, this include file will always default to having all of the flags |
| commented out, so including it will have no effect. |
| */ |
| |
| /////////////////////////////////////////////////////////////////////////////// |
| |
| // |
| // ANDROID Specific changes - NO NOT CHECK BACK INTO code.google.com/p/skia |
| // |
| |
| #define SK_BUILD_FOR_ANDROID |
| |
| // do this build check for other tools that still read this header |
| #ifdef ANDROID |
| #include <utils/misc.h> |
| #endif |
| |
| #define SK_USE_POSIX_THREADS |
| |
| /* Scalars (the fractional value type in skia) can be implemented either as |
| floats or 16.16 integers (fixed). Exactly one of these two symbols must be |
| defined. |
| */ |
| #define SK_SCALAR_IS_FLOAT |
| #undef SK_SCALAR_IS_FIXED |
| |
| |
| /* For some performance-critical scalar operations, skia will optionally work |
| around the standard float operators if it knows that the CPU does not have |
| native support for floats. If your environment uses software floating point, |
| define this flag. |
| */ |
| //#define SK_SOFTWARE_FLOAT |
| |
| |
| /* Skia has lots of debug-only code. Often this is just null checks or other |
| parameter checking, but sometimes it can be quite intrusive (e.g. check that |
| each 32bit pixel is in premultiplied form). This code can be very useful |
| during development, but will slow things down in a shipping product. |
| |
| By default, these mutually exclusive flags are defined in SkPreConfig.h, |
| based on the presence or absence of NDEBUG, but that decision can be changed |
| here. |
| */ |
| //#define SK_DEBUG |
| //#define SK_RELEASE |
| |
| /* Skia has certain debug-only code that is extremely intensive even for debug |
| builds. This code is useful for diagnosing specific issues, but is not |
| generally applicable, therefore it must be explicitly enabled to avoid |
| the performance impact. By default these flags are undefined, but can be |
| enabled by uncommenting them below. |
| */ |
| //#define SK_DEBUG_GLYPH_CACHE |
| //#define SK_DEBUG_PATH |
| |
| /* To assist debugging, Skia provides an instance counting utility in |
| include/core/SkInstCount.h. This flag turns on and off that utility to |
| allow instance count tracking in either debug or release builds. By |
| default it is enabled in debug but disabled in release. |
| */ |
| //#define SK_ENABLE_INST_COUNT 1 |
| |
| /* If, in debugging mode, Skia needs to stop (presumably to invoke a debugger) |
| it will call SK_CRASH(). If this is not defined it, it is defined in |
| SkPostConfig.h to write to an illegal address |
| */ |
| //#define SK_CRASH() *(int *)(uintptr_t)0 = 0 |
| |
| |
| /* preconfig will have attempted to determine the endianness of the system, |
| but you can change these mutually exclusive flags here. |
| */ |
| #if __BYTE_ORDER == __BIG_ENDIAN |
| #define SK_CPU_BENDIAN |
| #undef SK_CPU_LENDIAN |
| #else |
| #define SK_CPU_LENDIAN |
| #undef SK_CPU_BENDIAN |
| #endif |
| |
| /* Most compilers use the same bit endianness for bit flags in a byte as the |
| system byte endianness, and this is the default. If for some reason this |
| needs to be overridden, specify which of the mutually exclusive flags to |
| use. For example, some atom processors in certain configurations have big |
| endian byte order but little endian bit orders. |
| */ |
| //#define SK_UINT8_BITFIELD_BENDIAN |
| //#define SK_UINT8_BITFIELD_LENDIAN |
| |
| |
| /* Some compilers don't support long long for 64bit integers. If yours does |
| not, define this to the appropriate type. |
| */ |
| #define SkLONGLONG int64_t |
| |
| |
| /* To write debug messages to a console, skia will call SkDebugf(...) following |
| printf conventions (e.g. const char* format, ...). If you want to redirect |
| this to something other than printf, define yours here |
| */ |
| //#define SkDebugf(...) MyFunction(__VA_ARGS__) |
| |
| /* |
| * To specify a different default font cache limit, define this. If this is |
| * undefined, skia will use a built-in value. |
| */ |
| #define SK_DEFAULT_FONT_CACHE_LIMIT (768 * 1024) |
| |
| /* If defined, use CoreText instead of ATSUI on OS X. |
| */ |
| //#define SK_USE_MAC_CORE_TEXT |
| |
| |
| /* If zlib is available and you want to support the flate compression |
| algorithm (used in PDF generation), define SK_ZLIB_INCLUDE to be the |
| include path. Alternatively, define SK_SYSTEM_ZLIB to use the system zlib |
| library specified as "#include <zlib.h>". |
| */ |
| //#define SK_ZLIB_INCLUDE <zlib.h> |
| //#define SK_SYSTEM_ZLIB |
| |
| /* Define this to allow PDF scalars above 32k. The PDF/A spec doesn't allow |
| them, but modern PDF interpreters should handle them just fine. |
| */ |
| //#define SK_ALLOW_LARGE_PDF_SCALARS |
| |
| /* Define this to provide font subsetter in PDF generation. |
| */ |
| //#define SK_SFNTLY_SUBSETTER "sfntly/subsetter/font_subsetter.h" |
| |
| /* Define this to remove dimension checks on bitmaps. Not all blits will be |
| correct yet, so this is mostly for debugging the implementation. |
| */ |
| //#define SK_ALLOW_OVER_32K_BITMAPS |
| |
| /** |
| * To revert to int-only srcrect behavior in drawBitmapRect(ToRect), |
| * define this symbol. |
| */ |
| //#define SK_SUPPORT_INT_SRCRECT_DRAWBITMAPRECT |
| |
| /* Define this to set the upper limit for text to support LCD. Values that |
| are very large increase the cost in the font cache and draw slower, without |
| improving readability. If this is undefined, Skia will use its default |
| value (e.g. 48) |
| */ |
| //#define SK_MAX_SIZE_FOR_LCDTEXT 48 |
| |
| /* If SK_DEBUG is defined, then you can optionally define SK_SUPPORT_UNITTEST |
| which will run additional self-tests at startup. These can take a long time, |
| so this flag is optional. |
| */ |
| #ifdef SK_DEBUG |
| //#define SK_SUPPORT_UNITTEST |
| #endif |
| |
| /* If your system embeds skia and has complex event logging, define this |
| symbol to name a file that maps the following macros to your system's |
| equivalents: |
| SK_TRACE_EVENT0(event) |
| SK_TRACE_EVENT1(event, name1, value1) |
| SK_TRACE_EVENT2(event, name1, value1, name2, value2) |
| src/utils/SkDebugTrace.h has a trivial implementation that writes to |
| the debug output stream. If SK_USER_TRACE_INCLUDE_FILE is not defined, |
| SkTrace.h will define the above three macros to do nothing. |
| */ |
| //#undef SK_USER_TRACE_INCLUDE_FILE |
| |
| /* Change the ordering to work in X windows. |
| */ |
| #ifdef SK_SAMPLES_FOR_X |
| #define SK_R32_SHIFT 16 |
| #define SK_G32_SHIFT 8 |
| #define SK_B32_SHIFT 0 |
| #define SK_A32_SHIFT 24 |
| #endif |
| |
| |
| /* Determines whether to build code that supports the GPU backend. Some classes |
| that are not GPU-specific, such as SkShader subclasses, have optional code |
| that is used allows them to interact with the GPU backend. If you'd like to |
| omit this code set SK_SUPPORT_GPU to 0. This also allows you to omit the gpu |
| directories from your include search path when you're not building the GPU |
| backend. Defaults to 1 (build the GPU code). |
| */ |
| //#define SK_SUPPORT_GPU 1 |
| |
| #endif |