| /* |
| * Copyright 2011 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| |
| |
| #ifndef GrGpuGL_DEFINED |
| #define GrGpuGL_DEFINED |
| |
| #include "GrBinHashKey.h" |
| #include "GrDrawState.h" |
| #include "GrGpu.h" |
| #include "GrGLContextInfo.h" |
| #include "GrGLIndexBuffer.h" |
| #include "GrGLIRect.h" |
| #include "GrGLProgram.h" |
| #include "GrGLStencilBuffer.h" |
| #include "GrGLTexture.h" |
| #include "GrGLVertexBuffer.h" |
| #include "../GrTHashCache.h" |
| |
| class GrGpuGL : public GrGpu { |
| public: |
| GrGpuGL(const GrGLContextInfo& ctxInfo); |
| virtual ~GrGpuGL(); |
| |
| const GrGLInterface* glInterface() const { |
| return fGLContextInfo.interface(); |
| } |
| GrGLBinding glBinding() const { return fGLContextInfo.binding(); } |
| GrGLVersion glVersion() const { return fGLContextInfo.version(); } |
| GrGLSLGeneration glslGeneration() const { |
| return fGLContextInfo.glslGeneration(); |
| } |
| |
| // Used by GrGLProgram to bind necessary textures for GrGLEffects. |
| void bindTexture(int unitIdx, const GrTextureParams& params, GrGLTexture* texture); |
| |
| bool programUnitTest(); |
| |
| // GrGpu overrides |
| virtual GrPixelConfig preferredReadPixelsConfig(GrPixelConfig config) |
| const SK_OVERRIDE; |
| virtual GrPixelConfig preferredWritePixelsConfig(GrPixelConfig config) |
| const SK_OVERRIDE; |
| virtual bool readPixelsWillPayForYFlip( |
| GrRenderTarget* renderTarget, |
| int left, int top, |
| int width, int height, |
| GrPixelConfig config, |
| size_t rowBytes) const SK_OVERRIDE; |
| virtual bool fullReadPixelsIsFasterThanPartial() const SK_OVERRIDE; |
| |
| virtual void abandonResources() SK_OVERRIDE; |
| |
| private: |
| // GrGpu overrides |
| virtual void onResetContext() SK_OVERRIDE; |
| |
| virtual GrTexture* onCreateTexture(const GrTextureDesc& desc, |
| const void* srcData, |
| size_t rowBytes) SK_OVERRIDE; |
| virtual GrVertexBuffer* onCreateVertexBuffer(uint32_t size, |
| bool dynamic) SK_OVERRIDE; |
| virtual GrIndexBuffer* onCreateIndexBuffer(uint32_t size, |
| bool dynamic) SK_OVERRIDE; |
| virtual GrPath* onCreatePath(const SkPath&) SK_OVERRIDE; |
| virtual GrTexture* onWrapBackendTexture(const GrBackendTextureDesc&) SK_OVERRIDE; |
| virtual GrRenderTarget* onWrapBackendRenderTarget(const GrBackendRenderTargetDesc&) SK_OVERRIDE; |
| virtual bool createStencilBufferForRenderTarget(GrRenderTarget* rt, |
| int width, |
| int height) SK_OVERRIDE; |
| virtual bool attachStencilBufferToRenderTarget( |
| GrStencilBuffer* sb, |
| GrRenderTarget* rt) SK_OVERRIDE; |
| |
| virtual void onClear(const GrIRect* rect, GrColor color) SK_OVERRIDE; |
| |
| virtual void onForceRenderTargetFlush() SK_OVERRIDE; |
| |
| virtual bool onReadPixels(GrRenderTarget* target, |
| int left, int top, |
| int width, int height, |
| GrPixelConfig, |
| void* buffer, |
| size_t rowBytes, |
| bool invertY) SK_OVERRIDE; |
| |
| virtual void onWriteTexturePixels(GrTexture* texture, |
| int left, int top, int width, int height, |
| GrPixelConfig config, const void* buffer, |
| size_t rowBytes) SK_OVERRIDE; |
| |
| virtual void onResolveRenderTarget(GrRenderTarget* target) SK_OVERRIDE; |
| |
| virtual void onGpuDraw(const DrawInfo&) SK_OVERRIDE; |
| |
| virtual void setStencilPathSettings(const GrPath&, |
| SkPath::FillType, |
| GrStencilSettings* settings) |
| SK_OVERRIDE; |
| virtual void onGpuStencilPath(const GrPath*, SkPath::FillType) SK_OVERRIDE; |
| |
| virtual void clearStencil() SK_OVERRIDE; |
| virtual void clearStencilClip(const GrIRect& rect, |
| bool insideClip) SK_OVERRIDE; |
| virtual bool flushGraphicsState(DrawType) SK_OVERRIDE; |
| |
| const GrGLCaps& glCaps() const { return fGLContextInfo.caps(); } |
| |
| // binds texture unit in GL |
| void setTextureUnit(int unitIdx); |
| |
| // Sets up vertex attribute pointers and strides. On return startIndexOffset specifies an |
| // offset into the index buffer to the first index to be read (in addition to |
| // info.startIndex()). It accounts for the fact that index buffer pool may have provided space |
| // in the middle of a larger index buffer. |
| void setupGeometry(const DrawInfo& info, int* startIndexOffset); |
| // binds appropriate vertex and index buffers, also returns any extra verts or indices to |
| // offset by based on how space was allocated in pool VB/IBs. |
| void setBuffers(bool indexed, int* extraVertexOffset, int* extraIndexOffset); |
| |
| // Subclasses should call this to flush the blend state. |
| // The params should be the final coefficients to apply |
| // (after any blending optimizations or dual source blending considerations |
| // have been accounted for). |
| void flushBlend(bool isLines, GrBlendCoeff srcCoeff, GrBlendCoeff dstCoeff); |
| |
| bool hasExtension(const char* ext) const { |
| return fGLContextInfo.hasExtension(ext); |
| } |
| |
| const GrGLContextInfo& glContextInfo() const { return fGLContextInfo; } |
| |
| static bool BlendCoeffReferencesConstant(GrBlendCoeff coeff); |
| |
| // for readability of function impls |
| typedef GrGLProgram::Desc ProgramDesc; |
| |
| class ProgramCache : public ::GrNoncopyable { |
| public: |
| ProgramCache(const GrGLContextInfo& gl); |
| |
| void abandon(); |
| GrGLProgram* getProgram(const GrGLProgram::Desc& desc, const GrEffectStage* stages[]); |
| private: |
| enum { |
| kKeySize = sizeof(ProgramDesc), |
| // We may actually have kMaxEntries+1 shaders in the GL context because we create a new |
| // shader before evicting from the cache. |
| kMaxEntries = 32 |
| }; |
| |
| class Entry; |
| // The value of the hash key is based on the ProgramDesc. |
| typedef GrTBinHashKey<Entry, kKeySize> ProgramHashKey; |
| |
| class Entry : public ::GrNoncopyable { |
| public: |
| Entry() : fProgram(NULL), fLRUStamp(0) {} |
| Entry& operator = (const Entry& entry) { |
| GrSafeRef(entry.fProgram.get()); |
| fProgram.reset(entry.fProgram.get()); |
| fKey = entry.fKey; |
| fLRUStamp = entry.fLRUStamp; |
| return *this; |
| } |
| int compare(const ProgramHashKey& key) const { |
| return fKey.compare(key); |
| } |
| |
| public: |
| SkAutoTUnref<GrGLProgram> fProgram; |
| ProgramHashKey fKey; |
| unsigned int fLRUStamp; // Move outside entry? |
| }; |
| |
| GrTHashTable<Entry, ProgramHashKey, 8> fHashCache; |
| |
| Entry fEntries[kMaxEntries]; |
| int fCount; |
| unsigned int fCurrLRUStamp; |
| const GrGLContextInfo& fGL; |
| }; |
| |
| // sets the color specified by GrDrawState::setColor() |
| void flushColor(GrColor color); |
| |
| // sets the color specified by GrDrawState::setCoverage() |
| void flushCoverage(GrColor color); |
| |
| // sets the MVP matrix uniform for currently bound program |
| void flushViewMatrix(DrawType type); |
| |
| |
| // flushes dithering, color-mask, and face culling stat |
| void flushMiscFixedFunctionState(); |
| |
| // flushes the scissor. see the note on flushBoundTextureAndParams about |
| // flushing the scissor after that function is called. |
| void flushScissor(); |
| |
| void buildProgram(bool isPoints, |
| BlendOptFlags blendOpts, |
| GrBlendCoeff dstCoeff, |
| ProgramDesc* desc); |
| |
| // Inits GrDrawTarget::Caps, subclass may enable additional caps. |
| void initCaps(); |
| |
| void initFSAASupport(); |
| |
| // determines valid stencil formats |
| void initStencilFormats(); |
| |
| // notify callbacks to update state tracking when related |
| // objects are bound to GL or deleted outside of the class |
| void notifyVertexBufferBind(const GrGLVertexBuffer* buffer); |
| void notifyVertexBufferDelete(const GrGLVertexBuffer* buffer); |
| void notifyIndexBufferBind(const GrGLIndexBuffer* buffer); |
| void notifyIndexBufferDelete(const GrGLIndexBuffer* buffer); |
| void notifyTextureDelete(GrGLTexture* texture); |
| void notifyRenderTargetDelete(GrRenderTarget* renderTarget); |
| |
| void setSpareTextureUnit(); |
| |
| // bound is region that may be modified and therefore has to be resolved. |
| // NULL means whole target. Can be an empty rect. |
| void flushRenderTarget(const GrIRect* bound); |
| void flushStencil(DrawType); |
| void flushAAState(DrawType); |
| |
| bool configToGLFormats(GrPixelConfig config, |
| bool getSizedInternal, |
| GrGLenum* internalFormat, |
| GrGLenum* externalFormat, |
| GrGLenum* externalType); |
| // helper for onCreateTexture and writeTexturePixels |
| bool uploadTexData(const GrGLTexture::Desc& desc, |
| bool isNewTexture, |
| int left, int top, int width, int height, |
| GrPixelConfig dataConfig, |
| const void* data, |
| size_t rowBytes); |
| |
| bool createRenderTargetObjects(int width, int height, |
| GrGLuint texID, |
| GrGLRenderTarget::Desc* desc); |
| |
| void fillInConfigRenderableTable(); |
| |
| friend class GrGLVertexBuffer; |
| friend class GrGLIndexBuffer; |
| friend class GrGLTexture; |
| friend class GrGLRenderTarget; |
| |
| GrGLContextInfo fGLContextInfo; |
| |
| // GL program-related state |
| ProgramCache* fProgramCache; |
| SkAutoTUnref<GrGLProgram> fCurrentProgram; |
| |
| /////////////////////////////////////////////////////////////////////////// |
| ///@name Caching of GL State |
| ///@{ |
| int fHWActiveTextureUnitIdx; |
| GrGLuint fHWProgramID; |
| GrColor fHWConstAttribColor; |
| GrColor fHWConstAttribCoverage; |
| |
| enum TriState { |
| kNo_TriState, |
| kYes_TriState, |
| kUnknown_TriState |
| }; |
| |
| // last scissor / viewport scissor state seen by the GL. |
| struct { |
| TriState fEnabled; |
| GrGLIRect fRect; |
| void invalidate() { |
| fEnabled = kUnknown_TriState; |
| fRect.invalidate(); |
| } |
| } fHWScissorSettings; |
| |
| GrGLIRect fHWViewport; |
| |
| struct { |
| size_t fVertexOffset; |
| GrVertexLayout fVertexLayout; |
| const GrVertexBuffer* fVertexBuffer; |
| const GrIndexBuffer* fIndexBuffer; |
| bool fArrayPtrsDirty; |
| } fHWGeometryState; |
| |
| struct { |
| GrBlendCoeff fSrcCoeff; |
| GrBlendCoeff fDstCoeff; |
| GrColor fConstColor; |
| bool fConstColorValid; |
| TriState fEnabled; |
| |
| void invalidate() { |
| fSrcCoeff = kInvalid_GrBlendCoeff; |
| fDstCoeff = kInvalid_GrBlendCoeff; |
| fConstColorValid = false; |
| fEnabled = kUnknown_TriState; |
| } |
| } fHWBlendState; |
| |
| struct { |
| TriState fMSAAEnabled; |
| TriState fSmoothLineEnabled; |
| void invalidate() { |
| fMSAAEnabled = kUnknown_TriState; |
| fSmoothLineEnabled = kUnknown_TriState; |
| } |
| } fHWAAState; |
| |
| struct { |
| SkMatrix fViewMatrix; |
| SkISize fRTSize; |
| void invalidate() { |
| fViewMatrix = SkMatrix::InvalidMatrix(); |
| fRTSize.fWidth = -1; // just make the first value compared illegal. |
| } |
| } fHWPathMatrixState; |
| |
| GrStencilSettings fHWStencilSettings; |
| TriState fHWStencilTestEnabled; |
| |
| GrDrawState::DrawFace fHWDrawFace; |
| TriState fHWWriteToColor; |
| TriState fHWDitherEnabled; |
| GrRenderTarget* fHWBoundRenderTarget; |
| GrTexture* fHWBoundTextures[GrDrawState::kNumStages]; |
| ///@} |
| |
| // we record what stencil format worked last time to hopefully exit early |
| // from our loop that tries stencil formats and calls check fb status. |
| int fLastSuccessfulStencilFmtIdx; |
| |
| bool fPrintedCaps; |
| |
| typedef GrGpu INHERITED; |
| }; |
| |
| #endif |