| |
| /* |
| * Copyright 2011 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| #ifndef SkGLContext_DEFINED |
| #define SkGLContext_DEFINED |
| |
| #include "GrGLInterface.h" |
| #include "SkString.h" |
| |
| /** |
| * Create an offscreen opengl context with an RGBA8 / 8bit stencil FBO. |
| * Provides a GrGLInterface struct of function pointers for the context. |
| */ |
| |
| class SkGLContext : public SkRefCnt { |
| public: |
| SK_DECLARE_INST_COUNT(SkGLContext) |
| |
| SkGLContext(); |
| virtual ~SkGLContext(); |
| |
| /** |
| * Initializes the context and makes it current. |
| */ |
| bool init(const int width, const int height); |
| |
| int getFBOID() const { return fFBO; } |
| |
| const GrGLInterface* gl() const { return fGL; } |
| |
| virtual void makeCurrent() const = 0; |
| |
| bool hasExtension(const char* extensionName) const; |
| |
| protected: |
| /** |
| * Subclass implements this to make a GL context. The returned GrGLInterface |
| * should be populated with functions compatible with the context. The |
| * format and size of backbuffers does not matter since an FBO will be |
| * created. |
| */ |
| virtual const GrGLInterface* createGLContext() = 0; |
| |
| /** |
| * Subclass should destroy the underlying GL context. |
| */ |
| virtual void destroyGLContext() = 0; |
| |
| private: |
| SkString fExtensionString; |
| GrGLuint fFBO; |
| GrGLuint fColorBufferID; |
| GrGLuint fDepthStencilBufferID; |
| const GrGLInterface* fGL; |
| |
| typedef SkRefCnt INHERITED; |
| }; |
| |
| /** |
| * Helper macro for using the GL context through the GrGLInterface. Example: |
| * SK_GL(glCtx, GenTextures(1, &texID)); |
| */ |
| #define SK_GL(ctx, X) (ctx).gl()->f ## X |
| |
| #endif |