| |
| /* |
| * Copyright 2006 The Android Open Source Project |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| |
| #include "SkDrawGradient.h" |
| #include "SkAnimateMaker.h" |
| #include "SkAnimatorScript.h" |
| #include "SkGradientShader.h" |
| #include "SkUnitMapper.h" |
| |
| SkScalar SkUnitToScalar(U16CPU x) { |
| #ifdef SK_SCALAR_IS_FLOAT |
| return x / 65535.0f; |
| #else |
| return x + (x >> 8); |
| #endif |
| } |
| |
| U16CPU SkScalarToUnit(SkScalar x) { |
| SkScalar pin = SkScalarPin(x, 0, SK_Scalar1); |
| #ifdef SK_SCALAR_IS_FLOAT |
| return (int) (pin * 65535.0f); |
| #else |
| return pin - (pin >= 32768); |
| #endif |
| } |
| |
| class SkGradientUnitMapper : public SkUnitMapper { |
| public: |
| SkGradientUnitMapper(SkAnimateMaker* maker, const char* script) : fMaker(maker), fScript(script) { |
| } |
| |
| // overrides for SkFlattenable |
| virtual Factory getFactory() { return NULL; } |
| |
| protected: |
| virtual uint16_t mapUnit16(uint16_t x) { |
| fUnit = SkUnitToScalar(x); |
| SkScriptValue value; |
| SkAnimatorScript engine(*fMaker, NULL, SkType_Float); |
| engine.propertyCallBack(GetUnitValue, &fUnit); |
| if (engine.evaluate(fScript, &value, SkType_Float)) |
| x = SkScalarToUnit(value.fOperand.fScalar); |
| return x; |
| } |
| |
| static bool GetUnitValue(const char* token, size_t len, void* unitPtr, SkScriptValue* value) { |
| if (SK_LITERAL_STR_EQUAL("unit", token, len)) { |
| value->fOperand.fScalar = *(SkScalar*) unitPtr; |
| value->fType = SkType_Float; |
| return true; |
| } |
| return false; |
| } |
| |
| SkAnimateMaker* fMaker; |
| const char* fScript; |
| SkScalar fUnit; |
| }; |
| |
| |
| #if SK_USE_CONDENSED_INFO == 0 |
| |
| const SkMemberInfo SkGradient::fInfo[] = { |
| SK_MEMBER_INHERITED, |
| SK_MEMBER_ARRAY(offsets, Float), |
| SK_MEMBER(unitMapper, String) |
| }; |
| |
| #endif |
| |
| DEFINE_GET_MEMBER(SkGradient); |
| |
| SkGradient::SkGradient() : fUnitMapper(NULL) { |
| } |
| |
| SkGradient::~SkGradient() { |
| for (int index = 0; index < fDrawColors.count(); index++) |
| delete fDrawColors[index]; |
| delete fUnitMapper; |
| } |
| |
| bool SkGradient::add(SkAnimateMaker& , SkDisplayable* child) { |
| SkASSERT(child); |
| if (child->isColor()) { |
| SkDrawColor* color = (SkDrawColor*) child; |
| *fDrawColors.append() = color; |
| return true; |
| } |
| return false; |
| } |
| |
| int SkGradient::addPrelude() { |
| int count = fDrawColors.count(); |
| fColors.setCount(count); |
| for (int index = 0; index < count; index++) |
| fColors[index] = fDrawColors[index]->color; |
| return count; |
| } |
| |
| #ifdef SK_DUMP_ENABLED |
| void SkGradient::dumpRest(SkAnimateMaker* maker) { |
| dumpAttrs(maker); |
| //can a gradient have no colors? |
| bool closedYet = false; |
| SkDisplayList::fIndent += 4; |
| for (SkDrawColor** ptr = fDrawColors.begin(); ptr < fDrawColors.end(); ptr++) { |
| if (closedYet == false) { |
| SkDebugf(">\n"); |
| closedYet = true; |
| } |
| SkDrawColor* color = *ptr; |
| color->dump(maker); |
| } |
| SkDisplayList::fIndent -= 4; |
| dumpChildren(maker, closedYet); //dumps the matrix if it has one |
| } |
| #endif |
| |
| void SkGradient::onEndElement(SkAnimateMaker& maker) { |
| if (offsets.count() != 0) { |
| if (offsets.count() != fDrawColors.count()) { |
| maker.setErrorCode(SkDisplayXMLParserError::kGradientOffsetsDontMatchColors); |
| return; |
| } |
| if (offsets[0] != 0) { |
| maker.setErrorCode(SkDisplayXMLParserError::kGradientOffsetsMustStartWithZero); |
| return; |
| } |
| if (offsets[offsets.count()-1] != SK_Scalar1) { |
| maker.setErrorCode(SkDisplayXMLParserError::kGradientOffsetsMustEndWithOne); |
| return; |
| } |
| for (int i = 1; i < offsets.count(); i++) { |
| if (offsets[i] <= offsets[i-1]) { |
| maker.setErrorCode(SkDisplayXMLParserError::kGradientOffsetsMustIncrease); |
| return; |
| } |
| if (offsets[i] > SK_Scalar1) { |
| maker.setErrorCode(SkDisplayXMLParserError::kGradientOffsetsMustBeNoMoreThanOne); |
| return; |
| } |
| } |
| } |
| if (unitMapper.size() > 0) |
| fUnitMapper = new SkGradientUnitMapper(&maker, unitMapper.c_str()); |
| INHERITED::onEndElement(maker); |
| } |
| |
| #if SK_USE_CONDENSED_INFO == 0 |
| |
| const SkMemberInfo SkLinearGradient::fInfo[] = { |
| SK_MEMBER_INHERITED, |
| SK_MEMBER_ARRAY(points, Float), |
| }; |
| |
| #endif |
| |
| DEFINE_GET_MEMBER(SkLinearGradient); |
| |
| SkLinearGradient::SkLinearGradient() { |
| } |
| |
| void SkLinearGradient::onEndElement(SkAnimateMaker& maker) |
| { |
| if (points.count() != 4) |
| maker.setErrorCode(SkDisplayXMLParserError::kGradientPointsLengthMustBeFour); |
| INHERITED::onEndElement(maker); |
| } |
| |
| #ifdef SK_DUMP_ENABLED |
| void SkLinearGradient::dump(SkAnimateMaker* maker) { |
| dumpBase(maker); |
| dumpRest(maker); |
| } |
| #endif |
| |
| SkShader* SkLinearGradient::getShader() { |
| if (addPrelude() == 0 || points.count() != 4) |
| return NULL; |
| SkShader* shader = SkGradientShader::CreateLinear((SkPoint*)points.begin(), |
| fColors.begin(), offsets.begin(), fColors.count(), (SkShader::TileMode) tileMode, fUnitMapper); |
| SkAutoTDelete<SkShader> autoDel(shader); |
| addPostlude(shader); |
| (void)autoDel.detach(); |
| return shader; |
| } |
| |
| |
| #if SK_USE_CONDENSED_INFO == 0 |
| |
| const SkMemberInfo SkRadialGradient::fInfo[] = { |
| SK_MEMBER_INHERITED, |
| SK_MEMBER(center, Point), |
| SK_MEMBER(radius, Float) |
| }; |
| |
| #endif |
| |
| DEFINE_GET_MEMBER(SkRadialGradient); |
| |
| SkRadialGradient::SkRadialGradient() : radius(0) { |
| center.set(0, 0); |
| } |
| |
| #ifdef SK_DUMP_ENABLED |
| void SkRadialGradient::dump(SkAnimateMaker* maker) { |
| dumpBase(maker); |
| dumpRest(maker); |
| } |
| #endif |
| |
| SkShader* SkRadialGradient::getShader() { |
| if (addPrelude() == 0) |
| return NULL; |
| SkShader* shader = SkGradientShader::CreateRadial(center, |
| radius, fColors.begin(), offsets.begin(), fColors.count(), (SkShader::TileMode) tileMode, fUnitMapper); |
| SkAutoTDelete<SkShader> autoDel(shader); |
| addPostlude(shader); |
| (void)autoDel.detach(); |
| return shader; |
| } |