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/*
* Copyright 2011 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "GrDefaultPathRenderer.h"
#include "GrContext.h"
#include "GrDrawState.h"
#include "GrPathUtils.h"
#include "SkString.h"
#include "SkTrace.h"
GrDefaultPathRenderer::GrDefaultPathRenderer(bool separateStencilSupport,
bool stencilWrapOpsSupport)
: fSeparateStencil(separateStencilSupport)
, fStencilWrapOps(stencilWrapOpsSupport)
, fSubpathCount(0)
, fSubpathVertCount(0)
, fPreviousSrcTol(-GR_Scalar1)
, fPreviousStages(-1) {
fTarget = NULL;
}
bool GrDefaultPathRenderer::canDrawPath(const GrDrawTarget::Caps& targetCaps,
const SkPath& path,
GrPathFill fill,
bool antiAlias) const {
// this class can draw any path with any fill but doesn't do any
// anti-aliasing.
return !antiAlias;
}
////////////////////////////////////////////////////////////////////////////////
// Stencil rules for paths
////// Even/Odd
GR_STATIC_CONST_SAME_STENCIL(gEOStencilPass,
kInvert_StencilOp,
kKeep_StencilOp,
kAlwaysIfInClip_StencilFunc,
0xffff,
0xffff,
0xffff);
// ok not to check clip b/c stencil pass only wrote inside clip
GR_STATIC_CONST_SAME_STENCIL(gEOColorPass,
kZero_StencilOp,
kZero_StencilOp,
kNotEqual_StencilFunc,
0xffff,
0x0000,
0xffff);
// have to check clip b/c outside clip will always be zero.
GR_STATIC_CONST_SAME_STENCIL(gInvEOColorPass,
kZero_StencilOp,
kZero_StencilOp,
kEqualIfInClip_StencilFunc,
0xffff,
0x0000,
0xffff);
////// Winding
// when we have separate stencil we increment front faces / decrement back faces
// when we don't have wrap incr and decr we use the stencil test to simulate
// them.
GR_STATIC_CONST_STENCIL(gWindStencilSeparateWithWrap,
kIncWrap_StencilOp, kDecWrap_StencilOp,
kKeep_StencilOp, kKeep_StencilOp,
kAlwaysIfInClip_StencilFunc, kAlwaysIfInClip_StencilFunc,
0xffff, 0xffff,
0xffff, 0xffff,
0xffff, 0xffff);
// if inc'ing the max value, invert to make 0
// if dec'ing zero invert to make all ones.
// we can't avoid touching the stencil on both passing and
// failing, so we can't resctrict ourselves to the clip.
GR_STATIC_CONST_STENCIL(gWindStencilSeparateNoWrap,
kInvert_StencilOp, kInvert_StencilOp,
kIncClamp_StencilOp, kDecClamp_StencilOp,
kEqual_StencilFunc, kEqual_StencilFunc,
0xffff, 0xffff,
0xffff, 0x0000,
0xffff, 0xffff);
// When there are no separate faces we do two passes to setup the winding rule
// stencil. First we draw the front faces and inc, then we draw the back faces
// and dec. These are same as the above two split into the incrementing and
// decrementing passes.
GR_STATIC_CONST_SAME_STENCIL(gWindSingleStencilWithWrapInc,
kIncWrap_StencilOp,
kKeep_StencilOp,
kAlwaysIfInClip_StencilFunc,
0xffff,
0xffff,
0xffff);
GR_STATIC_CONST_SAME_STENCIL(gWindSingleStencilWithWrapDec,
kDecWrap_StencilOp,
kKeep_StencilOp,
kAlwaysIfInClip_StencilFunc,
0xffff,
0xffff,
0xffff);
GR_STATIC_CONST_SAME_STENCIL(gWindSingleStencilNoWrapInc,
kInvert_StencilOp,
kIncClamp_StencilOp,
kEqual_StencilFunc,
0xffff,
0xffff,
0xffff);
GR_STATIC_CONST_SAME_STENCIL(gWindSingleStencilNoWrapDec,
kInvert_StencilOp,
kDecClamp_StencilOp,
kEqual_StencilFunc,
0xffff,
0x0000,
0xffff);
// Color passes are the same whether we use the two-sided stencil or two passes
GR_STATIC_CONST_SAME_STENCIL(gWindColorPass,
kZero_StencilOp,
kZero_StencilOp,
kNonZeroIfInClip_StencilFunc,
0xffff,
0x0000,
0xffff);
GR_STATIC_CONST_SAME_STENCIL(gInvWindColorPass,
kZero_StencilOp,
kZero_StencilOp,
kEqualIfInClip_StencilFunc,
0xffff,
0x0000,
0xffff);
////// Normal render to stencil
// Sometimes the default path renderer can draw a path directly to the stencil
// buffer without having to first resolve the interior / exterior.
GR_STATIC_CONST_SAME_STENCIL(gDirectToStencil,
kZero_StencilOp,
kIncClamp_StencilOp,
kAlwaysIfInClip_StencilFunc,
0xffff,
0x0000,
0xffff);
////////////////////////////////////////////////////////////////////////////////
// Helpers for drawPath
static GrConvexHint getConvexHint(const SkPath& path) {
return path.isConvex() ? kConvex_ConvexHint : kConcave_ConvexHint;
}
#define STENCIL_OFF 0 // Always disable stencil (even when needed)
static inline bool single_pass_path(const GrDrawTarget& target,
const GrPath& path,
GrPathFill fill) {
#if STENCIL_OFF
return true;
#else
if (kEvenOdd_PathFill == fill) {
GrConvexHint hint = getConvexHint(path);
return hint == kConvex_ConvexHint ||
hint == kNonOverlappingConvexPieces_ConvexHint;
} else if (kWinding_PathFill == fill) {
GrConvexHint hint = getConvexHint(path);
return hint == kConvex_ConvexHint ||
hint == kNonOverlappingConvexPieces_ConvexHint ||
(hint == kSameWindingConvexPieces_ConvexHint &&
!target.drawWillReadDst() &&
!target.getDrawState().isDitherState());
}
return false;
#endif
}
bool GrDefaultPathRenderer::requiresStencilPass(const GrDrawTarget* target,
const GrPath& path,
GrPathFill fill) const {
return !single_pass_path(*target, path, fill);
}
void GrDefaultPathRenderer::pathWillClear() {
fSubpathVertCount.reset(0);
fTarget->resetVertexSource();
if (fUseIndexedDraw) {
fTarget->resetIndexSource();
}
fPreviousSrcTol = -GR_Scalar1;
fPreviousStages = -1;
}
static inline void append_countour_edge_indices(GrPathFill fillType,
uint16_t fanCenterIdx,
uint16_t edgeV0Idx,
uint16_t** indices) {
// when drawing lines we're appending line segments along
// the contour. When applying the other fill rules we're
// drawing triangle fans around fanCenterIdx.
if (kHairLine_PathFill != fillType) {
*((*indices)++) = fanCenterIdx;
}
*((*indices)++) = edgeV0Idx;
*((*indices)++) = edgeV0Idx + 1;
}
bool GrDefaultPathRenderer::createGeom(GrScalar srcSpaceTol,
GrDrawState::StageMask stageMask) {
{
SK_TRACE_EVENT0("GrDefaultPathRenderer::createGeom");
GrScalar srcSpaceTolSqd = GrMul(srcSpaceTol, srcSpaceTol);
int maxPts = GrPathUtils::worstCasePointCount(*fPath, &fSubpathCount,
srcSpaceTol);
if (maxPts <= 0) {
return false;
}
if (maxPts > ((int)SK_MaxU16 + 1)) {
GrPrintf("Path not rendered, too many verts (%d)\n", maxPts);
return false;
}
GrVertexLayout layout = 0;
for (int s = 0; s < GrDrawState::kNumStages; ++s) {
if ((1 << s) & stageMask) {
layout |= GrDrawTarget::StagePosAsTexCoordVertexLayoutBit(s);
}
}
fUseIndexedDraw = fSubpathCount > 1;
int maxIdxs = 0;
if (kHairLine_PathFill == fFill) {
if (fUseIndexedDraw) {
maxIdxs = 2 * maxPts;
fPrimitiveType = kLines_PrimitiveType;
} else {
fPrimitiveType = kLineStrip_PrimitiveType;
}
} else {
if (fUseIndexedDraw) {
maxIdxs = 3 * maxPts;
fPrimitiveType = kTriangles_PrimitiveType;
} else {
fPrimitiveType = kTriangleFan_PrimitiveType;
}
}
GrPoint* base;
if (!fTarget->reserveVertexSpace(layout, maxPts, (void**)&base)) {
return false;
}
GrAssert(NULL != base);
GrPoint* vert = base;
uint16_t* idxBase = NULL;
uint16_t* idx = NULL;
uint16_t subpathIdxStart = 0;
if (fUseIndexedDraw) {
if (!fTarget->reserveIndexSpace(maxIdxs, (void**)&idxBase)) {
fTarget->resetVertexSource();
return false;
}
GrAssert(NULL != idxBase);
idx = idxBase;
}
fSubpathVertCount.reset(fSubpathCount);
GrPoint pts[4];
bool first = true;
int subpath = 0;
SkPath::Iter iter(*fPath, false);
for (;;) {
GrPathCmd cmd = (GrPathCmd)iter.next(pts);
switch (cmd) {
case kMove_PathCmd:
if (!first) {
uint16_t currIdx = (uint16_t) (vert - base);
fSubpathVertCount[subpath] = currIdx - subpathIdxStart;
subpathIdxStart = currIdx;
++subpath;
}
*vert = pts[0];
vert++;
break;
case kLine_PathCmd:
if (fUseIndexedDraw) {
uint16_t prevIdx = (uint16_t)(vert - base) - 1;
append_countour_edge_indices(fFill, subpathIdxStart,
prevIdx, &idx);
}
*(vert++) = pts[1];
break;
case kQuadratic_PathCmd: {
// first pt of quad is the pt we ended on in previous step
uint16_t firstQPtIdx = (uint16_t)(vert - base) - 1;
uint16_t numPts = (uint16_t)
GrPathUtils::generateQuadraticPoints(
pts[0], pts[1], pts[2],
srcSpaceTolSqd, &vert,
GrPathUtils::quadraticPointCount(pts, srcSpaceTol));
if (fUseIndexedDraw) {
for (uint16_t i = 0; i < numPts; ++i) {
append_countour_edge_indices(fFill, subpathIdxStart,
firstQPtIdx + i, &idx);
}
}
break;
}
case kCubic_PathCmd: {
// first pt of cubic is the pt we ended on in previous step
uint16_t firstCPtIdx = (uint16_t)(vert - base) - 1;
uint16_t numPts = (uint16_t) GrPathUtils::generateCubicPoints(
pts[0], pts[1], pts[2], pts[3],
srcSpaceTolSqd, &vert,
GrPathUtils::cubicPointCount(pts, srcSpaceTol));
if (fUseIndexedDraw) {
for (uint16_t i = 0; i < numPts; ++i) {
append_countour_edge_indices(fFill, subpathIdxStart,
firstCPtIdx + i, &idx);
}
}
break;
}
case kClose_PathCmd:
break;
case kEnd_PathCmd:
uint16_t currIdx = (uint16_t) (vert - base);
fSubpathVertCount[subpath] = currIdx - subpathIdxStart;
goto FINISHED;
}
first = false;
}
FINISHED:
GrAssert((vert - base) <= maxPts);
GrAssert((idx - idxBase) <= maxIdxs);
fVertexCnt = vert - base;
fIndexCnt = idx - idxBase;
if (fTranslate.fX || fTranslate.fY) {
int count = vert - base;
for (int i = 0; i < count; i++) {
base[i].offset(fTranslate.fX, fTranslate.fY);
}
}
}
// set these at the end so if we failed on first drawPath inside a
// setPath/clearPath block we won't assume geom was created on a subsequent
// drawPath in the same block.
fPreviousSrcTol = srcSpaceTol;
fPreviousStages = stageMask;
return true;
}
void GrDefaultPathRenderer::onDrawPath(GrDrawState::StageMask stageMask,
bool stencilOnly) {
GrMatrix viewM = fTarget->getDrawState().getViewMatrix();
GrScalar tol = GR_Scalar1;
tol = GrPathUtils::scaleToleranceToSrc(tol, viewM, fPath->getBounds());
GrDrawState* drawState = fTarget->drawState();
// FIXME: It's really dumb that we recreate the verts for a new vertex
// layout. We only do that because the GrDrawTarget API doesn't allow
// us to change the vertex layout after reserveVertexSpace(). We won't
// actually change the vertex data when the layout changes since all the
// stages reference the positions (rather than having separate tex coords)
// and we don't ever have per-vert colors. In practice our call sites
// won't change the stages in use inside a setPath / removePath pair. But
// it is a silly limitation of the GrDrawTarget design that should be fixed.
if (tol != fPreviousSrcTol ||
stageMask != fPreviousStages) {
if (!this->createGeom(tol, stageMask)) {
return;
}
}
GrAssert(NULL != fTarget);
GrDrawTarget::AutoStateRestore asr(fTarget);
bool colorWritesWereDisabled = drawState->isColorWriteDisabled();
// face culling doesn't make sense here
GrAssert(GrDrawState::kBoth_DrawFace == drawState->getDrawFace());
int passCount = 0;
const GrStencilSettings* passes[3];
GrDrawState::DrawFace drawFace[3];
bool reverse = false;
bool lastPassIsBounds;
if (kHairLine_PathFill == fFill) {
passCount = 1;
if (stencilOnly) {
passes[0] = &gDirectToStencil;
} else {
passes[0] = NULL;
}
lastPassIsBounds = false;
drawFace[0] = GrDrawState::kBoth_DrawFace;
} else {
if (single_pass_path(*fTarget, *fPath, fFill)) {
passCount = 1;
if (stencilOnly) {
passes[0] = &gDirectToStencil;
} else {
passes[0] = NULL;
}
drawFace[0] = GrDrawState::kBoth_DrawFace;
lastPassIsBounds = false;
} else {
switch (fFill) {
case kInverseEvenOdd_PathFill:
reverse = true;
// fallthrough
case kEvenOdd_PathFill:
passes[0] = &gEOStencilPass;
if (stencilOnly) {
passCount = 1;
lastPassIsBounds = false;
} else {
passCount = 2;
lastPassIsBounds = true;
if (reverse) {
passes[1] = &gInvEOColorPass;
} else {
passes[1] = &gEOColorPass;
}
}
drawFace[0] = drawFace[1] = GrDrawState::kBoth_DrawFace;
break;
case kInverseWinding_PathFill:
reverse = true;
// fallthrough
case kWinding_PathFill:
if (fSeparateStencil) {
if (fStencilWrapOps) {
passes[0] = &gWindStencilSeparateWithWrap;
} else {
passes[0] = &gWindStencilSeparateNoWrap;
}
passCount = 2;
drawFace[0] = GrDrawState::kBoth_DrawFace;
} else {
if (fStencilWrapOps) {
passes[0] = &gWindSingleStencilWithWrapInc;
passes[1] = &gWindSingleStencilWithWrapDec;
} else {
passes[0] = &gWindSingleStencilNoWrapInc;
passes[1] = &gWindSingleStencilNoWrapDec;
}
// which is cw and which is ccw is arbitrary.
drawFace[0] = GrDrawState::kCW_DrawFace;
drawFace[1] = GrDrawState::kCCW_DrawFace;
passCount = 3;
}
if (stencilOnly) {
lastPassIsBounds = false;
--passCount;
} else {
lastPassIsBounds = true;
drawFace[passCount-1] = GrDrawState::kBoth_DrawFace;
if (reverse) {
passes[passCount-1] = &gInvWindColorPass;
} else {
passes[passCount-1] = &gWindColorPass;
}
}
break;
default:
GrAssert(!"Unknown path fFill!");
return;
}
}
}
{
for (int p = 0; p < passCount; ++p) {
drawState->setDrawFace(drawFace[p]);
if (NULL != passes[p]) {
*drawState->stencil() = *passes[p];
}
if (lastPassIsBounds && (p == passCount-1)) {
if (!colorWritesWereDisabled) {
drawState->disableState(GrDrawState::kNoColorWrites_StateBit);
}
GrRect bounds;
if (reverse) {
GrAssert(NULL != drawState->getRenderTarget());
// draw over the whole world.
bounds.setLTRB(0, 0,
GrIntToScalar(drawState->getRenderTarget()->width()),
GrIntToScalar(drawState->getRenderTarget()->height()));
GrMatrix vmi;
// mapRect through persp matrix may not be correct
if (!drawState->getViewMatrix().hasPerspective() &&
drawState->getViewInverse(&vmi)) {
vmi.mapRect(&bounds);
} else {
if (stageMask) {
if (!drawState->getViewInverse(&vmi)) {
GrPrintf("Could not invert matrix.");
return;
}
drawState->preConcatSamplerMatrices(stageMask, vmi);
}
drawState->setViewMatrix(GrMatrix::I());
}
} else {
bounds = fPath->getBounds();
bounds.offset(fTranslate);
}
GrDrawTarget::AutoGeometryPush agp(fTarget);
fTarget->drawSimpleRect(bounds, NULL, stageMask);
} else {
if (passCount > 1) {
drawState->enableState(GrDrawState::kNoColorWrites_StateBit);
}
if (fUseIndexedDraw) {
fTarget->drawIndexed(fPrimitiveType, 0, 0,
fVertexCnt, fIndexCnt);
} else {
int baseVertex = 0;
for (int sp = 0; sp < fSubpathCount; ++sp) {
fTarget->drawNonIndexed(fPrimitiveType, baseVertex,
fSubpathVertCount[sp]);
baseVertex += fSubpathVertCount[sp];
}
}
}
}
}
}
void GrDefaultPathRenderer::drawPath(GrDrawState::StageMask stageMask) {
this->onDrawPath(stageMask, false);
}
void GrDefaultPathRenderer::drawPathToStencil() {
GrAssert(kInverseEvenOdd_PathFill != fFill);
GrAssert(kInverseWinding_PathFill != fFill);
this->onDrawPath(0, true);
}